Eve Online Client Source Code Leaked
An anonymous reader writes to tell us that the game client source code for the popular MMO, Eve Online, has been leaked via torrent. In addition to the source code the user also posted a lengthy chat transcript with someone from CCP customer support. While the end goal may have been to call attention to the continuing security issues within Eve (and ultimately themselves), there are probably better ways of getting through to support. Unfortunately, CCP seems to be responding with the usual knee-jerk reaction of banning everyone breathing a whisper of this incident. I wonder if any large MMO company will ever be brave enough to calmly address an issue rather than wielding the ban-hammer.
Well, almost. http://thepiratebay.org/tor/4128183/Eve_Online_Source(client_side)_Code
Frankly, downloading this would be a stupid thing to get banned over. This is CCP's bread and butter, I don't blame them for taking this action. In their eyes, they are trying to eliminate exploiting players in hopes of making the game better for non-exploiting players. This 'policing' action is usually desired by the community. Yeah, it's unfortunate that they're not taking advantage of the security and stability of an open source coding community
Let's see if Linden Labs can make this OSS client thing work to their advantage. I sure hope so because it will give everyone else a reason to make the switch.
My work here is dung.
It's not a leak, the .pyc's have just been decompiled and distributed. Here - go do it yourself.
"I wonder if any large MMO company will ever be brave enough to calmly address an issue rather than wielding the ban-hammer."
I doubt it. But this is not without a good reason.
Many, many MMORPG players are 13 year old kids. Immature kids. These people are not adults. They do not behave like adults. If the company "calmly addresses the issues", then they'll be flooded by complainers, cheaters and opportunists within no time.
I've been involved in MMORPG for several years. The immaturity in MMORPG communities in general is just sad. There doesn't seem to be any good way to handle issues other than ruling with iron fist.
For those of you asking "what's the big deal about this?" here are what people have found so far digging through the code.
EVE is a fine game, but the code is a joke. This is very likely going to lead to a lot of problems for CCP for some time to come. If they're lucky they'll only get a flood of bots, if they're not then the game may very well turn in to a wild west of hacking players looking for an edge.
The Second Life client is open source. If that can be done, why is the source code leak for this game such a bad thing?
Back in the day the EVE/script folder had the decompiled python in it in plain text. People did stuff like modify it to create merchant bots that would auto buy/sell stuff on the markets and whatever else they wanted to modify. Then CCP changed it to one 'compiled.code' file instead of all the uncompiled python files, which is easier to manage and check for people making changes. So you can still just take that 'compiled.code' file and decompile it to readable code. Which is what got 'leaked' It's nothing special at all really, and is only a portion of the client code. Anyone that was interested in messing with it has already seen the Python, especially people that played when it wasn't even pre-compiled. Next thing you know right clicking a web page to 'view source' will be considered leaking source code too?
But... but... he has a 3 digit ID! If we can't trust low /. ID's, what can we trust?
Let me give you a little history lesson.
:)
Back in the dark ages, ya know, the 90s, there was a little game called Ultima Online.
Heard of it? I hope so, it was one of the original MMORPGs.
Every client ever released for that game had all of it's packets decrypted, and the encryption scheme broken for keys, usually within 24-48 hours. Everytime they updated.
Add to that that people edited the client to do whatever they wanted, sometimes with other programs hooking in and altering packets, others by directly altering the assembly of the client.
Many people tried to exploit bugs in the game that way, but most failed, and everytime someone did find one, it was usually fixed relatively quickly. Malformed packets went from "all the rage" and the way to bug up a game to relatively worthless within a span of a month, barring a few new uses that popped up every so often from bad new code introduced.
Having the source code only simplifies this a little for the people who really care, and it doesn't really enable them to do anything they couldn't already.
Oh, also, while i'm at it. Did you know ultima online had a special client for staff characters? And that the binary for that client was leaked as well?
OH NOES! But wait! Ultima online used good security measures and correct privelege systems, so the client was worthless for anything a normal player couldn't do.
Summary: This isn't new, and it's happened before on other games. Except in the past most games were already so well understood by their communities that the source would add almost nothing except a little ease and some time saved duplicating a better version of the client when they stop upgrading.
Add to that, if this causes ANY security issue with EVE, then the people who coded the game should get in trouble, not the players. Good coding practices prevent all trouble the code could possibly do. You ARE checking for privelege levels and sanitizing your inputs, right?
You never realize how much manually made unmanaged "linked" lists suck, till you have src.link.link.link.link...
CCP is aware that an individual claims to have access to the source code of the EVE client. This access is not a security risk to CCP in any way. CCP does not believe in security by obscurity. The Python scripting language that is used by the client can be easily decompiled to generate human-readable code, and CCP has designed its server-side systems with that understanding. Access to the source code for the EVE client exposes no security vulnerabilities, has no privacy protection issues, and poses no threat to our customers' billing information. The server-side interface used by the client is carefully protected to ensure that no abusive or unwanted information is transmitted to, or from the EVE system. Nothing the EVE client can do can affect the game state, no advantage can be gained by manipulating the EVE client, no advantageous or disadvantageous information can be transmitted to other EVE users by altering the EVE client. The EVE client is signed with a security certificate registered to CCP, and hashes are available on our web site for those who wish to ensure the integrity of EVE client download files they may have received from a source other than direct download from CCP's web site.
CCP does not confirm or deny, nor make any comment, regarding issues of internal security, and will not be doing so in this case. As a policy, CCP removes message board posts regarding violations of its EULA and Terms of Service, and CCP considers any alteration of the Client software, including decompilation, to be such violations.
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Ryan S. Dancey
Chief Marketing Officer
CCP