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Eve Online Client Source Code Leaked

An anonymous reader writes to tell us that the game client source code for the popular MMO, Eve Online, has been leaked via torrent. In addition to the source code the user also posted a lengthy chat transcript with someone from CCP customer support. While the end goal may have been to call attention to the continuing security issues within Eve (and ultimately themselves), there are probably better ways of getting through to support. Unfortunately, CCP seems to be responding with the usual knee-jerk reaction of banning everyone breathing a whisper of this incident. I wonder if any large MMO company will ever be brave enough to calmly address an issue rather than wielding the ban-hammer.

53 of 368 comments (clear)

  1. Well... by schmidt349 · · Score: 4, Funny

    I would worry that unscrupulous players will dig through the source code to find exploits, but it's reassuring to find something that will bring them back to the real world...

  2. Don't download the source via the torrent by ferat · · Score: 3, Informative

    If you are an active EVE player, don't use the torrent links to download the source. CCP is monitoring the torrents and banning any accounts with matching IP addresses to any of the people using the torrent.

    They obviously can't watch them all, but don't download the torrent from an IP that you use to play the game.

    1. Re:Don't download the source via the torrent by Ungrounded+Lightning · · Score: 3, Insightful

      If you are an active EVE player, don't use the torrent links to download the source. CCP is monitoring the torrents and banning any accounts with matching IP addresses to any of the people using the torrent.

      Well that will be great for any of their users who get a dynamic IP that was previously used to download the code.

      I smell corporate suicide.

      --
      Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    2. Re:Don't download the source via the torrent by Eraslin · · Score: 3, Interesting

      Makes you wonder what the implications are w.r.t. copyright and trade-secret if CCP is distributing the code themselves. Sure, by seeding they'll be able to snag IP addresses and ban users. But, for down the road, I wonder if they've just given up any ability to claim copyright infringement or some such on anyone (defense: ''CCP themselves were seeding it ,your honour. So, I got it from the copyright owner with their permission.'').

    3. Re:Don't download the source via the torrent by NightRain · · Score: 4, Insightful

      Well that will be great for any of their users who get a dynamic IP that was previously used to download the code.

      That very fact is why I think the post you were replying to is likely full of it

    4. Re:Don't download the source via the torrent by SiriusStarr · · Score: 4, Interesting

      I don't know... Remember the recent article RE: the FBI investigating any IP that accessed a false child pornography website that they set up? I think the powers that be have yet to realize that IPs are not exactly reliable means of identifying individuals.

      --
      Fear the penguin.
    5. Re:Don't download the source via the torrent by RalphSleigh · · Score: 3, Insightful

      They don't even need to do that, all they need to do is compare the torrent and their game servers for the same IP at the same time.

      --
      Come as you are, do what you must, be who you will.
    6. Re:Don't download the source via the torrent by Tanktalus · · Score: 3, Insightful

      I'm not sure that many ISPs would give up their logs to just anyone asking for it. Some, sure, but not many. At the very least, a subpoena of some sort would be required, and the logs could be pruned by then.

    7. Re:Don't download the source via the torrent by RonnyJ · · Score: 4, Insightful

      If they just banned every IP, yes, that'd have a high number of false positives, but they could track the following:

      1. A user has previously logged onto Eve Online
      2. The IP linked to that user's previous session downloads the code.
      3. The user logs onto Eve Online again with the same IP (i.e. the same IP/username is maintained throughout).

      Put those three events together, and it'd be easy to track/ban a lot of those downloading.

    8. Re:Don't download the source via the torrent by Anonymous Coward · · Score: 3, Interesting

      http://seashells.partyvan.fm/~januszeal/pre51200sc.rar

      ^ Direct link

      irc.partyvan.fm

    9. Re:Don't download the source via the torrent by catxk · · Score: 4, Funny

      Let's put our hopes to the anti piracy lobby. They've been working hard for years to loosen the knots around these kind of logs, and as is evident by the article, making logs containing private data readily available to economic interest groups/firms is useful for more than just pirate hunting. Kudos to the content mafia for increasing our security and well-being!

      --
      Don't be crazy anymore!
    10. Re:Don't download the source via the torrent by guywcole · · Score: 5, Funny

      But... but... he has a 3 digit ID! If we can't trust low /. ID's, what can we trust?

    11. Re:Don't download the source via the torrent by Anonymous Coward · · Score: 4, Funny

      Me.

    12. Re:Don't download the source via the torrent by pipatron · · Score: 4, Informative

      surely they have no legal grounds for a lawsuit

      They don't need a lawsuit to ban accounts on their servers.

      --
      c++; /* this makes c bigger but returns the old value */
  3. Direct link to the torrent by Anonymous Coward · · Score: 5, Informative
    1. Re:Direct link to the torrent by Kayamon · · Score: 3, Interesting

      Am I the only person who thinks it somewhat wrong to post on Slashdot a link to stolen, unreleased source code?

      Geez, why not just upload a GTA4 ISO while you're at it.

      --
      Kayamon
    2. Re:Direct link to the torrent by ichigo+2.0 · · Score: 4, Insightful

      It doesn't surprise me though, slashdot is becoming more and more of a PR site for the piratebay and the pirate party. Its only a matter of time before it has a warez and torrents section :(
      It's not just slashdot, every place is starting to see imaginary property for what it is. That's what you get when near-infinite supply meets demand, prices go down.
  4. Warning! CCP Seeding, Banning Torrenters by eldavojohn · · Score: 5, Informative
    Something that the summary missed but was reiterated twice in the actual article is that CCP is accused of seeding most of the torrents and then monitoring all IP addresses acquiring the source and then banning accounts associated with those IPs. So if you're going to get the code just to look at it, I suggest using your mom's house or an internet cafe!

    I wonder if any large MMO company will ever be brave enough to calmly address an issue rather than wielding the ban-hammer. This particular user used this code to point out a few things regarding security:

    From all security i saw - were ROLE permissions for logins with priviliges higher than usual player, and some minor things in relation to prevent some remote service calls (some with potentially bad payload) I'm not entirely sure if he's implying there's some exploitable permissions bug or if there are some user roles that are jacked up (you know, like a coder at CCP giving himself the keys to the game and claiming it was for debug when it was for his own account's gain). But whatever it is, CCP should fix that.

    Frankly, downloading this would be a stupid thing to get banned over. This is CCP's bread and butter, I don't blame them for taking this action. In their eyes, they are trying to eliminate exploiting players in hopes of making the game better for non-exploiting players. This 'policing' action is usually desired by the community. Yeah, it's unfortunate that they're not taking advantage of the security and stability of an open source coding community ... but you have to admit it would be easy for someone to fork and go off and make their own client with. Maybe there's deep dark secrets they don't want out and since it's only a game and I don't really care for it I'm not too concerned.

    Let's see if Linden Labs can make this OSS client thing work to their advantage. I sure hope so because it will give everyone else a reason to make the switch.
    --
    My work here is dung.
  5. this is going to be so great by JernejL · · Score: 3, Interesting

    I don't think anything major as this has happened before, and from a online game developer's perspective i will look closely to how this affects cheating and the development of the game further, as something like this is a great nightmare for any game developer, and i really want to see how this one ends.

    1. Re:this is going to be so great by eldavojohn · · Score: 4, Insightful

      I don't think anything major as this has happened before ... Really? It was only the client code, they don't know how the server works (although they could reverse engineer the messaging potentially and mock a server after a lot of work and assumptions).

      On a side note, I think this has happened before on a much more serious scale.
      --
      My work here is dung.
    2. Re:this is going to be so great by Oriumpor · · Score: 4, Funny

      The problem isn't so much that the code isn't fixable, or that the client side code will show something obviously exploitable (as this is most likely the case.) But really, it's about the fact that every developer writing code for this has been doing it under the assumption that nobody is going to look at it except their peers, now the world is staring at their dangling unmentionables. Imagine your rushed proprietary coding project was now instantly made open source against your wishes...

    3. Re:this is going to be so great by the_humeister · · Score: 5, Insightful

      The Second Life client is open source. If that can be done, why is the source code leak for this game such a bad thing?

    4. Re:this is going to be so great by shentino · · Score: 3, Interesting

      where's your proof that they aren't?

      The fact that Eve is going this ballistic suggests that something strange is going on. Not proof cold, but certainly it qualifies as somewhat sound circumstantial evidence.

    5. Re:this is going to be so great by Umuri · · Score: 5, Interesting

      Let me give you a little history lesson.
      Back in the dark ages, ya know, the 90s, there was a little game called Ultima Online.

      Heard of it? I hope so, it was one of the original MMORPGs.

      Every client ever released for that game had all of it's packets decrypted, and the encryption scheme broken for keys, usually within 24-48 hours. Everytime they updated.

      Add to that that people edited the client to do whatever they wanted, sometimes with other programs hooking in and altering packets, others by directly altering the assembly of the client.
      Many people tried to exploit bugs in the game that way, but most failed, and everytime someone did find one, it was usually fixed relatively quickly. Malformed packets went from "all the rage" and the way to bug up a game to relatively worthless within a span of a month, barring a few new uses that popped up every so often from bad new code introduced.

      Having the source code only simplifies this a little for the people who really care, and it doesn't really enable them to do anything they couldn't already.

      Oh, also, while i'm at it. Did you know ultima online had a special client for staff characters? And that the binary for that client was leaked as well?

      OH NOES! But wait! Ultima online used good security measures and correct privelege systems, so the client was worthless for anything a normal player couldn't do. :)

      Summary: This isn't new, and it's happened before on other games. Except in the past most games were already so well understood by their communities that the source would add almost nothing except a little ease and some time saved duplicating a better version of the client when they stop upgrading.

      Add to that, if this causes ANY security issue with EVE, then the people who coded the game should get in trouble, not the players. Good coding practices prevent all trouble the code could possibly do. You ARE checking for privelege levels and sanitizing your inputs, right?

      --
      You never realize how much manually made unmanaged "linked" lists suck, till you have src.link.link.link.link...
    6. Re:this is going to be so great by I+Like+Pudding · · Score: 5, Insightful

      If that can be done, why is the source code leak for this game such a bad thing? Because nobody actually cares about Second Life.
    7. Re:this is going to be so great by Bert64 · · Score: 3, Insightful

      The ability to create flying penises is an intentional feature of secondlife. The whole premise of the system is that you can create all kinds of objects and automatons in game. It's like the Internet, an open flexible system, which ultimately means some people will try to abuse it.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  6. Re:Warning! CCP Seeding, Banning Torrenters by Cro+Magnon · · Score: 4, Funny

    So if you're going to get the code just to look at it, I suggest using your mom's house


    Unless you live in your mom's basement. :-P
    --
    Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
  7. From TFA... by Lisandro · · Score: 4, Insightful

    In the lengthy and scatological exchange, the poster of the source code attempts to get some answers about CCPs much maligned security practices, particularly concerning the rife issue of bots and scripting in their flagship game. The conversation was a little less than professional.

    Well, atleast on the tidbit shown on the article, the CCP representative sounds perfectly rational and professional. Am i missing something here?

    And by the way, how does this guy ended up with the sourcecode on the first place?!

    1. Re:From TFA... by vux984 · · Score: 4, Interesting

      Well, atleast on the tidbit shown on the article, the CCP representative sounds perfectly rational and professional. Am i missing something here?

      Well, the CCP rep did sound vaguely annoyed to me; I could see him rolling his eyes. But then I imagine they roll their eyes at most of the conversations they have. :)

      And by the way, how does this guy ended up with the sourcecode on the first place?!

      That's still unclear. Some say its just decompiled python that anyone could do themselves easily enough. But he almost alludes to having a source within ccp... so I'm not sure.

      Its too bad he's apparently not an english speaker because that invites mockery. And obviously he's not being terrible mature which further damages his image, but at the end of the day what he is asking for is legitimate in my opinion:

      All he wants is CCP to acknowledge there are specific issues and to demonstrate that there have been real fixes added. Because he is firmly convinced that people have been botting for years using known exploits and that CCP hasn't made even the slightest effort to curb them.

      So he's basically saying if you've fixed it... prove it. "Show me an exploit that used to work that doesn't now. Show me something, ANYTHING, that you've actually fixed in the last year or so related to stopping botters."

      "And Improve your processes, so that if we report exploits you acknowledge them, and fix them, instead of just handwaving that security improvements have been added, because I'm not seeing any."

      "And if you don't, I'm releasing the source, so we can ALL see for ourselves what you've actually improved over the last year, because I'm tired of watching people bot for YEARS without having to so much as adapt to new anti-bot tactics."

      If this guy is just blowing smoke, then CCP really should have no issue publishing some of the hundreds of botting related exploit scenarios that they claim to have fixed over the last several patches...and showing that they no longer worked.

      That much they owe their customers. Frankly, I don't really blame CCP for not publicly acknowledging security issues and bringing additional attention to each exploit before its fixed... BUT... I -do- think that the playerbase deserves some honesty -after- the fact.

      If they release an exploit fix, publish it, what used to work, and what no longer works. CCP lacks credibility, and this would go a long ways towards helping restore it.

      After all we get a better level of security updates disclosure from microsoft. I think all this guy really wants is the same from CCP. And if CCP *hasn't* actually done anything in the last few years to address all the while claiming they have, well... I can see why a segment of the playerbase is boiling mad about it, and wants to blow this into the public eye where they can't sweep it under the rug anymore.

  8. Not a leak by Fweeky · · Score: 5, Informative

    It's not a leak, the .pyc's have just been decompiled and distributed. Here - go do it yourself.

    1. Re:Not a leak by Fweeky · · Score: 3, Informative

      (Or indeed, Here, which really lets you do it yourself)

  9. Calmly addressing issues by FooBarWidget · · Score: 5, Insightful

    "I wonder if any large MMO company will ever be brave enough to calmly address an issue rather than wielding the ban-hammer."

    I doubt it. But this is not without a good reason.

    Many, many MMORPG players are 13 year old kids. Immature kids. These people are not adults. They do not behave like adults. If the company "calmly addresses the issues", then they'll be flooded by complainers, cheaters and opportunists within no time.

    I've been involved in MMORPG for several years. The immaturity in MMORPG communities in general is just sad. There doesn't seem to be any good way to handle issues other than ruling with iron fist.

    1. Re:Calmly addressing issues by brkello · · Score: 5, Insightful

      I don't understand how the maturity level of the user base has anything to do with how a company reacts. Eve has always been heavy in to banning and suppressing information. Eve also claims to boast a more "mature" player base (which I find a bit laughable). In a game with such mature players, CCP bans more than any other company. I played Eve for awhile and didn't like it very much. The corruption from within the game company made me go from thinking they made a boring game with jerks as a player base to just flat out disliking the game. Don't get me wrong, Eve has its strong points...but fun isn't a part of that.

      Eve banning people and deleting forum posts isn't ruling with an iron fist. It is a desperation move to hold on to customers who may not know what is going on. If they ruled with an iron fist they would actually come down on the people who cheated with the devs. That's the problem, the game should be as cut throat as possible in game...but CCP not only plays the game, but leaks inside knowledge of the game to organizations that are already overpowered. Maybe they are totally clean now (I doubt it) but the game will forever be tainted by the past.

      The reason they ban is because they have too much to hide and would rather do that than address the issue and fix their game.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:Calmly addressing issues by Morpeth · · Score: 3, Insightful
      "Many, many MMORPG players are 13 year old kids. Immature kids. These people are not adults. They do not behave like adults..."

      I keep hearing people saying this, where's the proof? People just make up stats on the fly and like to blame kids -- there's PLENTY of adult players who act like complete asshats.

      Here's some actual stats --
      "Also of note is the fact that the average age of the typical gamer is 33."

      "...female gamers over the age of 18 make up 31 percent of all gamers, a larger percentage than that of male gamers under the age of 17 (20 percent), a group traditionally seen as the majority."

      http://blog.wired.com/games/2008/03/38-percent-of-g.html

      I will say I've seen my share of immature players in WoW - BUT that doesn't mean I actually know they're age. Also, WoW is also just ONE mmorpg, albeit the largest.

      I've played mmorpgs for about 9 yrs starting with EQ. Currently, I play EQII as well as WoW -- and the maturity level is vastly different there. Played AO, DAoC, CoH, GW and generally had good experiences with the player base. Anonymity is really the big issue with mmorpgs, it let's some people (mainly adults) act like idiots without any real repercussions.

      Most of my WoW guild is 30 and 40-somethings. One however is a 12 year old boy, and his online behavior is often much more mature/conservative than the adults.

      --

      'The unexamined life is not worth living' - Socrates
    3. Re:Calmly addressing issues by Xelios · · Score: 3, Informative

      Actually EVE is unique in that most of the player base is made up of adults. The average age of an EVE player in 2006 was 27, according to the article on Wikipedia. And I believe it, having played the game for a few years until 2007 the vast majority of people I came across were in their late 20's or early 30's.

      --
      Murphey's fighting Occam, and we're in the stands.
    4. Re:Calmly addressing issues by thrash242 · · Score: 3, Insightful

      I dunno, declaring a "jihad" and going around suicide ganking miners in the name of "Allah" like real-life suicide bombers seems rather immature to me.

  10. Re:Warning! CCP Seeding, Banning Torrenters by MarkByers · · Score: 4, Funny

    So if you're going to get the code just to look at it, I suggest using your mom's house or an internet cafe! Or if you know an avid Eve Online player that you don't really like, you could hack into their wireless connection and download it that way. Not that I would condone it...
    --
    I'll probably be modded down for this...
  11. Some additional info on this by Gossi · · Score: 3, Funny

    Okay, the torrent is here.

    First things first - it's not the full source. In fact, it's not even 2mb big. It's not even a fraction of the source.

    Secondly, from the IM conversation they had with support:

    [20:18] I don\'t know HOW you work
    [20:19] i see the RESULT of this work
    [20:19] and UNDERPANTS of it

    They see the UNDERPANTS of it. Hilarious.

  12. Calmly address theft of the crown jewels? by EWAdams · · Score: 3, Insightful

    What planet are you on? Gosh, I wonder how Microsoft would respond to someone putting the code for Office online? Banning would be the least of it. Open source is a good thing; software patents are bad; but EVERY company is legitimately entitled to its trade secrets.

    --
    I piss off bigots.
    1. Re:Calmly address theft of the crown jewels? by }{avoc · · Score: 3, Interesting

      I wonder how Microsoft would respond to someone putting the code for Office online?

      Well, that kind of happened.

  13. Re:Warning! CCP Seeding, Banning Torrenters by Anonymous Coward · · Score: 4, Informative

    What they dont want is someone adding functionality to the client they avoided for a long time:

    Fire all weapons on a single click. Automagically select the right ECM jammer for the target ship. And that's what came to my mind in an instant.

    I bet there are many more possibilities which can unbalance tweaked clients and standard clients. It is like a free opportunity for wall hacks if other clients are allowed. It wouldnt be a problem for PvE games, but PvP needs the same client for all.

  14. Wait a minute... by jeffbax · · Score: 3, Interesting

    Does this mean that someone will finally make a proper Mac and Linux build without the Transgaming garbage ;)

  15. Re:Warning! CCP Seeding, Banning Torrenters by pthisis · · Score: 4, Insightful

    It wouldnt be a problem for PvE games, but PvP needs the same client for all.

    Or needs to do validation on the server-side of all game-balance-affecting stuff--which is really the only way to ensure fairness, since clients can always be hacked.

    --
    rage, rage against the dying of the light
  16. What's Been Found So Far by rsmith-mac · · Score: 5, Insightful

    For those of you asking "what's the big deal about this?" here are what people have found so far digging through the code.

    • 1) Since the client logic is in Python, introducing new logic is a matter of injecting new Python code in to the game. It turns out this is very easy to do right now, there are several ways, including using the telnet server the client runs so that CCP can upload code to the client computer when it connects
    • 2) The big concern is bots, EVE can be botted and this is a problem like any MMO
    • 3) The other big concern is that the EVE client knows far more than it shows, a problem for a PvP game. It is possible to hack the client to the point where it will tell you exactly who and what entered a system you are in, and where they are at at all times.
    • 4) It's also possible to disable the client's "anti-addiction" code required to meet China's MMO laws. Apparently the server isn't actually booting players, it's telling the client to disconnect. The Chinese government is going to love that one
    • 5) Finally, the game has a custom made built-in web browser (the In Game Browser) that's extremely cruddy and isn't used very much. It's also so cruddy that it's holier than the Pope himself; it's possible to craft links to induce it to execute external applications and web browsers. Basically with a little social engineering you can be trick people in to letting you compromise their machine.

    EVE is a fine game, but the code is a joke. This is very likely going to lead to a lot of problems for CCP for some time to come. If they're lucky they'll only get a flood of bots, if they're not then the game may very well turn in to a wild west of hacking players looking for an edge.

    1. Re:What's Been Found So Far by loxosceles · · Score: 3, Informative

      You're correct, but the poster you're replying to is also correct, just not about the DB size being a problem.

      In everything from PR to coding to bug handling to system administration, CCP is a disaster. The only reason the company is viable is because the core idea of the game is awesome, which is why those of us who play get so frustrated and angry that EVE is still bugged to hell and slow as hell when there are hundreds of people in a system.

      How long would you last at any real company if:
      1. The space-MMORPG project you were working on needed on average 45-60 minutes of downtime a day
      2. It could take several minutes or more to transfer items from one container to another, and they're apparently transfered one at a time in the database, because they appear to move one at a time in the client.
      3. Players could get stuck jumping between systems or docking/undocking
      4. Overview colors and backgrounds were sometimes incorrect, and this has been the case for years.
      5. Something as simple as jumping between star systems with a non-real-space map open (the solar system map) completely screwed up the client.
      6. Pressing the "dock" button for stations didn't always dock your ship.
      7. Bugs routinely took months to get fixed, bugs introduced by a patch weren't fixed until the next major patch
      8. Your excuse for performance problems is that you're waiting for a new faster server cluster (which you call a "supercomputer" to sound cool).
      8. Meanwhile, you're working on an in-station environment (I suppose for meetings and gambling and such) instead of fixing those bugs or working on performance.

      That's pretty much what CCP does.

      It's not a matter of "CCP must get performance fixed with 500 people in a system." It's that they're actively working on other crap ("ambulation," the in-station environment) and new features (Trinity graphics are great, but does anyone honestly play the game only because of the graphics?) instead of dedicating those resources towards fixing existing bugs and working on improving performance with the hardware they already have.

      If I got the impression that CCP was doing everything they could to fix bugs and improve performance, I'd drop it. Massive amounts of evidence, including a general lack of willingness to communicate anything useful to concerned players, indicates otherwise.

      Many players I've talked to have some great ideas that might work to improve performance, but CCP is very closed about how they operate. Unless someone spends months to years as a bug tester, CCP won't take their design ideas seriously. And of course the design of the server is never talked about except in the most vague and broad terms, which makes it easy for CCP to say "you don't know what you're talking about, it's not that simple" whenever anyone offers suggestions on how to improve server-side performance.

  17. It's not that special really by Hachima · · Score: 5, Informative

    Back in the day the EVE/script folder had the decompiled python in it in plain text. People did stuff like modify it to create merchant bots that would auto buy/sell stuff on the markets and whatever else they wanted to modify. Then CCP changed it to one 'compiled.code' file instead of all the uncompiled python files, which is easier to manage and check for people making changes. So you can still just take that 'compiled.code' file and decompile it to readable code. Which is what got 'leaked' It's nothing special at all really, and is only a portion of the client code. Anyone that was interested in messing with it has already seen the Python, especially people that played when it wasn't even pre-compiled. Next thing you know right clicking a web page to 'view source' will be considered leaking source code too?

  18. Re:Warning! CCP Seeding, Banning Torrenters by Provocateur · · Score: 3, Funny

    I suggest using your mom's house or an internet cafe


    You must be new here. For most of us, it's one and the same. Though the coffee's not $3 a cup.
    --
    WARNING: Smartphones have side effects--most of them undocumented.
  19. Headline article correction for ./ by British · · Score: 4, Funny

    Old: Eve Online Client Source Code Leaked
    Revised: Eve Online Client now open source!

  20. Re:Motivation? by cowscows · · Score: 3, Informative

    No, he just wants some of the obvious technical problems with the game to be addressed. EvE is a pretty amazing game, but it has plenty of rough edges and some glaring flaws. EvE is also an extremely competitive game, beyond pretty much anything I've ever played online. There's many examples of bots and macro-miners, and those sorts of things. In a game that's so cut-throat, and that has relatively few restrictions/rules, when someone does break the rules it tends to make many of the players very upset.

    The developers are fully aware of many of these issues, yet when the players ask for them to be addressed, the devs sometimes play dumb or more often say it'll be dealt with and then never really say whether it got fixed or not.

    Short version: There's lots of bots in the game. Players complain. CCP keeps saying Don't worry, we're taking care of it. But the bots never go away. Rinse and repeat that sequence for various other issues.

    --

    One time I threw a brick at a duck.

  21. Excerpt from the code... AMAZING by britneys+9th+husband · · Score: 4, Funny

    It's no wonder they tried so hard to keep this code hidden.  I'm not even sure what this is supposed to do.

    //Both people are represented by an abstract class
    public abstract class Person
    {
      public bool StrangersToLove { get; set; }
      public bool KnowTheRules { get; set; }
    }

    //Possible thoughts
    public enum Thought
    {
      FullCommitment
    }

    //Class
    public sealed class Me : Person
    {
      public Thought Thinking()
      {
        return Thought.FullCommitment;
      }
    }

    //The target of the song, notice that GetThought can only be called by passing in an instance of Rick
    //which satisfies that she can't get this from any other guy
    public class You : Person
    {
      private Thought whatHeIsThinking;
      public void GetThought(Me guy)
      {
        whatHeIsThinking = guy.Thinking();
      }
    }

    class Program
    {
      //The first verse
      static void Main(string[] args)
      {

        var Rick = new Me() { KnowTheRules = true, StrangersToLove = false };

        var Girl = new You() { KnowTheRules = true, StrangersToLove = false };

       Girl.GetThought(Rick);
      }
    }

    --
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  22. Official Communication from CCP by Vecna! · · Score: 5, Informative

    CCP is aware that an individual claims to have access to the source code of the EVE client. This access is not a security risk to CCP in any way. CCP does not believe in security by obscurity. The Python scripting language that is used by the client can be easily decompiled to generate human-readable code, and CCP has designed its server-side systems with that understanding. Access to the source code for the EVE client exposes no security vulnerabilities, has no privacy protection issues, and poses no threat to our customers' billing information. The server-side interface used by the client is carefully protected to ensure that no abusive or unwanted information is transmitted to, or from the EVE system. Nothing the EVE client can do can affect the game state, no advantage can be gained by manipulating the EVE client, no advantageous or disadvantageous information can be transmitted to other EVE users by altering the EVE client. The EVE client is signed with a security certificate registered to CCP, and hashes are available on our web site for those who wish to ensure the integrity of EVE client download files they may have received from a source other than direct download from CCP's web site.

    CCP does not confirm or deny, nor make any comment, regarding issues of internal security, and will not be doing so in this case. As a policy, CCP removes message board posts regarding violations of its EULA and Terms of Service, and CCP considers any alteration of the Client software, including decompilation, to be such violations.

    --------

    Ryan S. Dancey
    Chief Marketing Officer
    CCP

  23. Full source? by Anonymous Coward · · Score: 3, Interesting

    So has anyone actually recompiled it into a working client? Is it even possible or are these just, as people have said, decompiled portions of the client?

  24. Re:Warning! CCP Seeding, Banning Torrenters by Rogerborg · · Score: 3, Interesting

    CCP does not believe in security by obscurity. The Python scripting language that is used by the client can be easily decompiled to generate human-readable code, and CCP has designed its server-side systems with that understanding.

    This is the best attitude that I've even seen from a commercial MOG developer. It is exactly correct.

    Someone just needs to tell their Banstick guys that. If they believe their own argument, then they need to act like it.

    --
    If you were blocking sigs, you wouldn't have to read this.