Lost Infocom Games Discovered
I Don't Believe in Imaginary Property writes "Archivists at Waxy.org have gotten a copy of the backup of Infocom's shared network drive from 1989 and are piecing together information about games that were never released. In particular, there is the sequel to The Hitchhiker's Guide to the Galaxy called Milliways: The Restaurant at the End of the Universe, and there are two playable prototypes of it. And yes, they have playable downloads available."
That is more or less what happened. In 1984, InfoCom tried to "serious up" with the Cornerstone database. Unfortunately, it was not well received and kind of dragged the company down:
http://en.wikipedia.org/wiki/Infocom#Cornerstone
Also by 1986, gamers were fascinated with cool graphics and sounds that pushed the envelope of their C64s, as well as this interesting new console called the "Nintendo Entertainment System" with its distinctly unique brand of games. There wasn't a whole lot of room in the market for text adventures anymore. With their resources spread out and depleted, "loosing their will" was probably an apt description.
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I'll use this in class to point out the importance of good backup strategies. And security: this data should not have left the company.
All those moments will be lost in time, like tears in rain. Time to die.
With this discovery and restoration of such ancient treasures, it would be nice to think that the interest would spur some sort of reunion and one last game "for memory's sake". Actually, although I rank them second, I'd love to see that with Level 9 as well. It won't happen, although I guess Infocom fans ("Infocommies" according to the New Zork Times) could have a crack at writing an Infocom-like game for their interpreter.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
So, 20 years from now, do you think *your* code for a half-finished project is going to have value to hard disk archaeologists of the future? Would you want them to even boot up your .exe?
"Cartload of pinwheel horseshit" my ass!
First, that sounds like fun.
Second, that sounds an awful lot like a Klein Bottle I once played with. Michael, if you or your former co-workers read this, was that email the seed that ultimately brought forth the genius that was Trinity?
I'm barely a third of the way through TFA and I think I've already learned more about some of my favorite games in the past hour than I have in the past 20 years.
Actually, that would appear to be an apt way to describe them. The article talks about there being a crater next to The Heart Of Gold and how the information concerning it (it involves sperm whales so isn't suitable for a family website) was visible in the code but was not reachable within the game. There was also a whole lot of planned material that got scripted out (again, discussed in the article) that never got coded at all but could more-or-less be dropped into place as-is. If the source was available and if the parties concerned agreed to play nicely and allow a community effort to finish the game, I think the master vision could be done.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
That is an absolutely brilliant idea. I've tried a few of the opensource games out and haven't really found anything that made me happy. I don't know if this project would be any better but there is a large following of Adam's work and, with that, a ready made community of (probably) geek-types who'd be willing, e.g. excited and committed, to create a work of art. Maybe someone, someone better than I, should approach them with this idea and see where things go.
"So long and thanks for all the fish."
In the early '90s, I bought The Lost Treasures of Infocom, a box with four floppy disks and a huge amount of paper, including the hints books, maps and so on for all of the games. I didn't play many of them on my PC - I'd just got a Psion Series 3 and an Infocom interpreter. With the 128KB flash disk I bought with it, I could store one of the games at a time (although not H2G2 - it was 150KB, sadly). The games were very variable in quality. Some were totally addictive and stayed on the flash drive until I'd completed them and then gone back and played them again with the hints book to get all of the secret bits I'd missed first time. Others were so dull they only lasted a couple of days. Given the quality of H2G2, I wouldn't be surprised if a sequel fell into the former category, although the original had a lot of input from DNA (who was a huge fan of the text adventure concept) and I don't know how much the sequel did.
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But my point is that- at least here- there was still a notable market (and public attention) for text adventures at the time, arguably revitalised by Magnetic Scrolls' success and innovations deriving from their games' origins on the newer 16/32-bit machines. Perhaps Infocom were on the back foot in the face of this newcomer, or perhaps the US market lost its appetite for adventures faster than the UK did.
I'd say that the genre finally lost steam here around the turn of the decade. Coincidentally(?) that's around the same time that Infocom's then-owners Activision finally pulled the plug on the company (the name and IP were reused during the 1990s, but the "true" Infocom effectively died then).
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Was visiting the parents a few weeks ago, and found the original boxes (and most of the little extras) for H2G2, Spellbringer, Wishmaker (?), and one that only payed on the 128 where you build spells from components, even my introduction Zork II. It was a nice little moment.
meh
Just reading that a sequel to the HHG2G game was found got me choked up a little. Guess that makes me weird.
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