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HD Video Editing with Blender

Posthis writes "While the VSE sequence module has been part of Blender for a while, the upcoming version v2.46 comes with some new powerful video editing features, like Proxy editing, optimized FFmpeg support, and more. Not many use Blender strictly as a video editor because it's not very straight-forward, but given the fact that it now deals with HDV and 24p footage much more comfortably compared to other OSS video editors, it makes it a sound contender. This new tutorial shows the basics of how to use it as a video editor and put your masterpiece together."

73 comments

  1. Will It Blend by KnowledgeEngine · · Score: 0, Offtopic

    The will question is Will It Blend (tm) I'd love to see Blender on Will it Blend, that would be a hoot.

    1. Re:Will It Blend by mrmeval · · Score: 0, Redundant

      The interface still sucks. I'm curious how they even found the right pulldown.

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    2. Re:Will It Blend by Anonymous Coward · · Score: 3, Insightful

      You still suck. Quit whining about Blender just because you're too lazy to learn how to work it.

    3. Re:Will It Blend by LetterRip · · Score: 1

      The pulldown that Eugenia mentions in the tutorial is a rather convoluted method of changing preferences - far easier is just change the main 3D window to a preference window.

    4. Re:Will It Blend by mrmeval · · Score: 1

      It is powerful by all accounts but there are a few others I could create something in where blender was impossible. A friend uses some proprietary stuff just for that reason.

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    5. Re:Will It Blend by Anonymous Coward · · Score: 0

      An anonymous whiner that mods their own posts up. How slashdotty.

  2. Now if only I could find ... by Skapare · · Score: 2, Insightful

    ... a video input/output card for Linux that supports component (YPbPr) video.

    --
    now we need to go OSS in diesel cars
    1. Re:Now if only I could find ... by Chandon+Seldon · · Score: 1

      Looking around quickly, I see a couple of capture cards that support s-video in - that's a component format.

      I'm not quite sure why you would focus on that though - if you're doing amateur stuff composite is fine and if you need higher quality you can just go digital earlier.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    2. Re:Now if only I could find ... by Anonymous Coward · · Score: 3, Informative

      S-Video isn't really component. It uses a luma and a chroma signal, while what people typically refer to as component video uses luma and a pair of chroma channels, or just map to straight RGB.

      I agree with your point about just going digital, though. For capture, sure, there might be some analog sources you might want to grab from, but there's no point in going to analog output these days. Professionals still dream about keeping everything in their pipelines digital; at the end of the day, they still have to print out to film, at least until digital cinema has taken over the market.

    3. Re:Now if only I could find ... by Saval · · Score: 4, Informative

      ... a video input/output card for Linux that supports component (YPbPr) video.

      There are lots of products from several manufacturers to choose from:

      Deltacast

      AJA

      Bluefish444

      They are high quality professional grade cards and the price range is also high.

      --
      --Saval
    4. Re:Now if only I could find ... by Skapare · · Score: 1

      At least Deltacast indicates Linux support. I can't find any indication for the others. Thanks!

      --
      now we need to go OSS in diesel cars
    5. Re:Now if only I could find ... by Saval · · Score: 4, Informative

      AJA has linux support, drivers and SDK for (at least) their OEM boards: http://www.aja.com/html/products_oem.html

      and Bluefish444 has Linux SDK available to registered OEM customers: bluefish444 OEM

      We are about to try those for use in our product in Q4/08 (hopefully)... If anyone knows other possibilities we would like to know!

      --
      --Saval
    6. Re:Now if only I could find ... by Bill+Wong · · Score: 2, Informative

      I've been using a blackmagic intensity pro for my own high definition video captures over hdmi/component
      No linux support though, which is unfortunate
      But it's very very very cheap (~$330 online for the pro, ~$235 for the hdmi-only version)
      Didn't post in reply to your parent post as he was looking for something that was linux native, but, if you're working for an OEM, your company might be able to convince blackmagic to finally provide linux support.. They've been tethering on the edge for a while..

    7. Re:Now if only I could find ... by Bill+Wong · · Score: 2, Informative

      Oh, and your company might also want to look into a couple Japanese OEMs with products in that space
      The hardware is cost-competitive with most of the other products on the market, but, probably at the expense of increased support costs
      There's Sknet with their Monster X
      And, Canopus Japan has a notable HDRECs product.
      And, also earthsoft who I know has done some OEM work for Sony in their high defintion PVRs

    8. Re:Now if only I could find ... by Saval · · Score: 1

      Thanks!

      I'll have to take a look at those too!

      --
      --Saval
    9. Re:Now if only I could find ... by farrellj · · Score: 1

      The other thing missing is a Time Base Corrector, or TBC...it compensates for the slippage there always is in a mechanical transfer of data from a magnetic media, and helical scan heads introduces erros. a TBC essentially is a huge buffer that waits for the whole frame to be collected from the source, and then passed along to the recording source.

      Anyone know of a cheap TBC, or software that will do the same job?

      ttyl
                Farrell

      --
      CAN-CON 2019 - Ottawa's only book oriented Science Fiction Convention! October 18-20, Sheraton Hotel, Ottawa, Canada h
  3. Re:First Post by gmac63 · · Score: 0, Offtopic

    I've been waiting 8 years to do that :-)

    Gotta have some fun somehow..... he he

    --

    INSERT INTO comment VALUE('Doh!') WHERE user='you';
  4. With that UI.. by Carbon016 · · Score: 1, Troll

    I wouldn't use it for anything more than necessary.

    1. Re:With that UI.. by bky1701 · · Score: 1

      Spoken as someone who doesn't know how to operate it, I think.

      Personally, I wish I could use it as a word processor. I already use it for flowcharts.

    2. Re:With that UI.. by Max+Littlemore · · Score: 4, Funny

      I'm usually pretty quick to defend the Blender UI, I'm one of those people who understands how quick and powerful it really is, but this time I have to agree.

      Any tutorial on video editing in Blender should be akin to a tutorial on cleaning teeth which starts with:

      First off, you'll need to remove all of your teeth so you can get a really good angle with the brush.

      Otherwise, it's lying or incomplete.

      --
      I don't therefore I'm not.
    3. Re:With that UI.. by Anonymous Coward · · Score: 0

      That's kind of funny. When I first started using Blender I found the interface to be horrible, but as time when on, I realized how excellent it was.

      3D graphics programs aren't meant to be easy. Don't expect to UI to be either.

      Anyway, Blender 2.50 plans to have the UI completely rewritten. Allowing new UIs to be created.

    4. Re:With that UI.. by LetterRip · · Score: 1

      Spoken as someone who doesn't know how to operate it, I think.

      Personally, I wish I could use it as a word processor. I already use it for flowcharts. You can use it as a word processor :) Also Ton uses it for doing powerpoint style presentations; and Intrr uses if for page layout (see the Instinctive Blender fork).

      LetterRip
    5. Re:With that UI.. by Anonymous Coward · · Score: 0

      And when is that going to happen? 2011?

      Sorry to say that, but Blender is one of those project with absolutely no Roadmap, no easy way to get a "nightly" or anything... or may there is, but web page was designed by the same UI design team.

  5. Amazing by Anonymous Coward · · Score: 0

    You mean that my smoothie blender can play TV now too? Kids these days...

  6. S-Video is not component. by Skapare · · Score: 2, Informative

    S-Video is not real component. S-Video still has NTSC subcarrier modulation. Its only benefit over composite is that the subcarrier is not mixed with the luminance, making it unnecessary to filter them apart later. That reduces the artifacts of NTSC, but it does not eliminate them. Component is all baseband; there is no modulated subcarrier.

    Additionally, S-Video only supports the NTSC format, which is 480i59.94. Component can support all the video formats used by ATSC and DVB video transmission standards. Many DVD and BR-DVD players have component output. I've seen one DVD recorder with component input. Many high-definition, and a few standard-definition, TVs and TV-oriented monitors have component input. You can recognize component input/output with 5 RCA or BNC connectors (1 for luminance referred to as Y, one for Y-B chroma, one for Y-R chroma, and 2 for stereo audio).

    As for "going digital", suggest a digital input/output that is universally available (e.g. is input for monitors, output for cameras, input/output for computers including Linux supported, and input/output for recording devices like DVD-R, DVR, etc) ... and supports HD. Hint: I doubt you can find one.

    --
    now we need to go OSS in diesel cars
    1. Re:S-Video is not component. by Chandon+Seldon · · Score: 1

      As for "going digital", suggest a digital input/output that is universally available (e.g. is input for monitors, output for cameras, input/output for computers including Linux supported, and input/output for recording devices like DVD-R, DVR, etc) ... and supports HD. Hint: I doubt you can find one.

      Who cares if there's a single universal input/output connector? All you need if you're actually trying to accomplish something is to connect *your specific setup* together.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    2. Re:S-Video is not component. by Skapare · · Score: 1

      Who cares if there's a single universal input/output connector? All you need if you're actually trying to accomplish something is to connect *your specific setup* together.

      I care. But that is because right now various digital sources have different kinds of digital video output connections. Some have Firewire. Some have HDMI. Some have SDI. The video world went into this with too little planning.

      But for the time being, *my specific setup* has analog component. It looks like HDMI would be the first digital source. So you know of a card that handles HDMI input (HDCP is not needed ... this is not about ripping protected content) and works in Linux?

      --
      now we need to go OSS in diesel cars
    3. Re:S-Video is not component. by ZERO1ZERO · · Score: 3, Informative
      "Additionally, S-Video only supports the NTSC format, which is 480i59.94"

      Erm. That's bollocks. There are more countries and standards in the world than America you know.

    4. Re:S-Video is not component. by Bill+Wong · · Score: 1

      As for "going digital", suggest a digital input/output that is universally available (e.g. is input for monitors, output for cameras, input/output for computers including Linux supported, and input/output for recording devices like DVD-R, DVR, etc) ... and supports HD. Hint: I doubt you can find one.
      Uh, HDMI? Isn't that kinda the obvious answer?
      Pratically every monitor has support for it (since DVI is just HDMI with a different connector and all you need is the right cable) and more and more cameras/camcorders/"video devices" have HDMI now, and there are a vendors with HDMI input/output devices for computers (although, Linux support is somewhat sparse, although, it is out there. See the other posts in this thread).
    5. Re:S-Video is not component. by HTH+NE1 · · Score: 1

      So you know of a card that handles HDMI input (HDCP is not needed ... this is not about ripping protected content) Tell that to my TiVo Series3 HD. The last two software revisions have again taken to interrupting playback of cable HD (and some digital SD such as compression-artifact-filled episodes of X-Play) content with "HDMI connection unauthorized. Press Select for more information."

      Pressing Select does exactly nothing.
      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  7. Excellent! by _Hellfire_ · · Score: 2, Interesting

    Now does anyone know how I can capture HD footage from my camcorder over a supported firewire input in Linux?

    Kino does SD great over firewire (my camcorder can downsample), but borks out (gray output) when I try it with HD. I've googled and sourceforged but cannot seem to find anything that will do it. I know my PC is fast enough because I used to do it with Premiere Elements.

    --
    "And then I visited Wikipedia ...and the next 8 hours are a blur..."
    1. Re:Excellent! by Eugenia+Loli · · Score: 3, Informative

      Kino does not do HD, but dvGrab, the utility that Kino uses does HDV capture. You simply need to use the dvgrab 3.x version (not earlier) and use it from the command line. It captures HDV fine, in .m2t format, that Blender supports.

  8. The real question is... by TheShadowzero · · Score: 3, Insightful

    Is it still insanely counter-intuitive and hard to learn? The blender i used for rendering was nigh-impossible to figure out without at least three tutorials.

    --
    If history repeats itself, why can't we study the future?
    1. Re:The real question is... by calebt3 · · Score: 1

      It gets easier when you start getting the hang of the hotkeys.

    2. Re:The real question is... by Eugenia+Loli · · Score: 1

      Yes, of course. :)

    3. Re:The real question is... by AKAImBatman · · Score: 4, Informative

      Is it still insanely counter-intuitive and hard to learn?

      For the 3D part? Probably. But the video editing was (surprisingly) a snap. Just follow Eugenia's instructions and you'll be up and running in no time flat!

      If you don't believe me, check this out. After seeing this story, I downloaded the latest Blender and got cracking. A short time later I had this video uploaded to YouTube: http://www.youtube.com/watch?v=UUzVi_f5kyE

      All the source videos were fairly large clips that Blender handled without issue. With only a smidge of practice, I was able to clip them to size and add transitions. So I'm pretty happy with the result. Especially since I have absolutely NO video editing experience. If I had a bit more time with this tool, I imagine I could whip up a pretty good promotional video.

      I didn't bother with the audio tracks on my first run-through, but it doesn't appear to be too difficult to include them. The one issue I'm concerned about is if there is support for a decent mixer. (e.g. Could I play background music, then at some point fade it to a less audible level, play the original speech/effects, then adjust the BG music back to full volume?) Worst case, that's probably something I could work out in an audio editing program, but it would be a major pain.

      I can't complain, though, given what I paid for Blender. (i.e. Nothing!) It's possibly the best FREE video editing tool I have ever seen. Which probably says more about the lack of such tools than about the brilliance of Blender, but I'm still happy. :-)

      Feel free to give it a go yourself. If you need some footage to mess around with, the stuff I used can be found here: http://blog.wiicade.com/?p=177
    4. Re:The real question is... by QuantumG · · Score: 1

      Just follow Eugenia's instructions and you'll be up and running in no time flat! As he said, can't understand without a tutorial.

      Shill.
      --
      How we know is more important than what we know.
    5. Re:The real question is... by Eugenia+Loli · · Score: 3, Informative

      For bg music in addition to another audio track, use the "ADD" plugin between the two audio tracks and then use the iPO curve editor to make one of the two tracks louder or less loud.

      As for other audio options, go to the panel at the bottom and click the last toolbar icon, the one that reads "Sound block buttons".

    6. Re:The real question is... by Kjella · · Score: 1

      Having tried quite a few video editors, I've still not found any (pro, "easy" or otherwise) which is so intuitive that you instinctively get it. At best you're flipping through menus or mousing over buttons trying to figure out WTF they do and where the function you want is. Still, when the first line of the review says it's not easy or intuitive, back away slowly.

      --
      Live today, because you never know what tomorrow brings
    7. Re:The real question is... by dwater · · Score: 1

      Just follow Eugenia's instructions and you'll be up and running in no time flat! As he said, can't understand without a tutorial. No, he didn't. He may have implied it, but 'implied is in the ear of the listener'.

      This is actually what he said :

      The blender i used for rendering was nigh-impossible to figure out without at least three tutorials. One tutorial is not 'at least three tutorials'.
      --
      Max.
    8. Re:The real question is... by QuantumG · · Score: 1

      This is why people don't like you.

      --
      How we know is more important than what we know.
    9. Re:The real question is... by dwater · · Score: 1

      Ooh, that hurt.

      --
      Max.
    10. Re:The real question is... by MenTaLguY · · Score: 2, Informative

      Unless they've changed things in the newer versions, you don't need the "ADD" part (though you do need IPO to set volume); all of the audio tracks are mixed automatically.

      --

      DNA just wants to be free...
    11. Re:The real question is... by damg · · Score: 1

      Is it still insanely counter-intuitive and hard to learn?
      For the 3D part? Probably. And even for the 3D part, it's really not bad. I think most of the complaints you hear are from people who have spent a lot of time working with another 3D package and expect Blender to be a close clone of their favorite package. For example, you've learnt a small part of the app in a short amount of time, and I'm sure that with the same motivation, you could learn the other parts the same way, a little bit at a time. Another comment above compared Blender to Emacs, which I think is a great analogy. It was not designed to be pretty or provide nice screenshots for the marketing department to sell more copies. It was originally an in-house tool that was designed especially for efficiency, which is why many of the complaints are about all the keyboard shortcuts you have to learn. Very Emacs-like. Imagine a Visual Studio developer trying to learn Emacs and getting frustrated because pressing F5 has always built and ran the app in every IDE he's ever used. Don't get me wrong, Visual Studio is a great app, but it's not the equivalent to Emacs for efficiency.
  9. Learning Blender by calebt3 · · Score: 1

    Has anybody here used any good books that help one learn to use Blender? Online tutorials only do so much good.

    1. Re:Learning Blender by Eugenia+Loli · · Score: 2, Informative

      Lots of links here:
      http://www.blender.org/community/user-community/

    2. Re:Learning Blender by calebt3 · · Score: 1

      I often get "Address Not Found" errors when trying to connect to http://www.blender.org/, but often refreshing will work. Are their servers at capacity right now?

    3. Re:Learning Blender by LetterRip · · Score: 2, Informative

      'The Essential Blender' is a pretty good book for learning the basics of Blender - after that use the Blender Wiki and other sources for deeper information.

    4. Re:Learning Blender by WK2 · · Score: 2, Informative

      Sorry I can't answer your question about finding a good book, as I read all my technical information online. Here's a source for great blender tutorials though:
      http://wiki.blender.org/index.php/BSoD

      BSOD stands for "Blender Summer of Documentation". It was a Blender/Google Summer of Code/Documentation thing they did a few years ago. It produced the best documentation that Blender has to date.

      Try starting with this one:
      http://wiki.blender.org/index.php/BSoD/Introduction_to_Modeling

      --
      Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
  10. Yes, the UI sucks. by Animats · · Score: 4, Interesting

    I've used Blender extensively. I've even used the Game Kit and extended Blender in Python.

    Even after you know it, the UI still sucks. There's not enough feedback, it's too modal, the tools for aligning objects are weak, the keyboard shortcuts manual is over forty pages, and things that aren't implemented just silently don't work. Other than that...

    1. Re:Yes, the UI sucks. by Anonymous Coward · · Score: 1, Insightful

      Wow, it sounds like every other 3d modeling app I've ever used!

    2. Re:Yes, the UI sucks. by rabiddeity · · Score: 2, Insightful

      Wow, it sounds like every other 3d modeling app I've ever used!


      Yeah, except this is an article about using it as a video editing and compositing tool, so we're not comparing it to Maya and the like. We should be comparing it to Premiere and Final Cut Pro. Does being powerful mean it must be difficult to figure out? I don't think so. Adobe Premiere took me about half an hour to figure out, behaves pretty much like film junkies would expect a video editing tool to work (with terminology like "razor tool" and "shuttle"), and doesn't have any rusted pointy edges to catch yourself on. If only Premiere didn't cost so damn much.

      Looking at the tutorial, it seems like you CAN use Blender to edit and compose videos, but it seems like choosing a Leatherman to do surgery because it has a scalpel and tweezers and a screwdriver all in one tool. But you don't need a screwdriver when doing surgery. It'd be nice if they scrapped the existing UI skin and started with a deliberately limited interface specifically for video composition. Hide the buttons related to 3D rendering, rework it to make it look like Premiere or Final Cut Pro. Separate audio and video tracks. That's a start. Then start adding back in useful Blender features to the UI, under a separate extra toolbar or something. I don't need to know about the internals, I don't care that a fade transition effect is actually a Frazzleby-Zharfontane Swinklebury Matrix Transform chained to an iDCT followed by whatever. In fact I don't even want to see those things. It's confusing and irrelevant. In Premiere I drag the transition to the timeline between the two cuts and it works. I can tweak it if I want, but by default it does pretty much what I want. The focus is not on the how, but the what. KISS method.

      I want a tool that only edits video and does it well. If you can fake it with a UI skin, then do it! This is one thing the pro tools do so well, and it's something the free tools would do well to emulate. Call it "Blender for Video". Same internals, different UI.

      One more thing: make the goddamn windows look right according to what OS it's compiled for. I made this point about GIMP before, and it applies equally to Blender. Spit and polish make a huge difference.
    3. Re:Yes, the UI sucks. by LetterRip · · Score: 1

      Looking at the tutorial, it seems like you CAN use Blender to edit and compose videos, but it seems like choosing a Leatherman to do surgery because it has a scalpel and tweezers and a screwdriver all in one tool. You are looking at this from the wrong perspective - if you are using Blender for Compositing/3D animation/Visual FX/Color Grading etc. Then you can jump into video editing with similar tools and workflow. Plumiferos ended up using Blender for video editing after considering commercial packages and other open source packages because of it being easier to keep the consistent work flow.

      After 2.50 a skin that allows Blender to be used by individuals familar with other video editing packages without having to learn a new owrkflow might be a possible consideration, but as is it is already very useful to a number of users and their workflows.

      LetterRip
    4. Re:Yes, the UI sucks. by Qbertino · · Score: 2, Insightful

      Even after you know it, the UI still sucks. There's not enough feedback, it's too modal, the tools for aligning objects are weak, the keyboard shortcuts manual is over forty pages, and things that aren't implemented just silently don't work. Other than that...

      I see you haven't used 3DSMax yet.

      --
      We suffer more in our imagination than in reality. - Seneca
    5. Re:Yes, the UI sucks. by immcintosh · · Score: 1

      While Premiere is a great tool and all, I'd hardly go as far as saying that its UI is completely straightforward. Honestly, my first time messing with it was an experience very much akin to trying to figure Blender out for the first time. Granted, I'm not an experienced "film junkie" or anything, but I really don't think it's accurate to call Premiere so much more naturally intuitive than Blender. At least, it sure as hell wasn't for me.

      Now, that's not to say I would ever want to do video editing in Blender. Really seems like a case of everything looking like a nail to your new hammer.

  11. Re:First Post by fastest+fascist · · Score: 1

    let's hope your first first was your last first

  12. If AKAImBatman can do it... by Anonymous Coward · · Score: 0

    ..."in no time flat!" Why won't the Blender developers put up a small series of how-to videos on youtube?

    Since they know their own program inside out, it would probably take them only a few hours.

    Maybe they don't want the newbie video editor traffic ;-) who knows.

    On the plus side they could even use their latest movie as an example tutorial project to get some advertising.

  13. Re:First Post by gmac63 · · Score: 1

    You know what they say

    "Quitters never win and winners never quit. But those who never quit and never win are idiots."

    --

    INSERT INTO comment VALUE('Doh!') WHERE user='you';
  14. 3D kits are difficult to handle. Quit wining. by Qbertino · · Score: 5, Insightful

    Once again lots of Blender UI bashing from the less knowledgable here. Please listen to this:

    3D kits are difficult to handle. Period. That goes for Maya, Softimage, Lightwave, 3DSMax, Houdini and Blender. That even goes for Cinema 4D, allthough they claim to be the easiest to use in the pro legue.

    Pro-level 3D with pro-level tools is a non-trivial task, and trying out every feature in each of these packages and learning to use it takes well over a year, a stack of books and porbably even some hands on training by a professional. Somebody who is good at operating a 3D kit usually knows nothing else about computers. These software behemoths are like Emacs with the brakes removed - allmost an operating system by themselves.

    That you need a stack of tutorials to get going with a full-range 3D package is the *norm*, not an exception. Blender has some unusual UI concepts (most of which make perfect sense and actually are and allways were innovative) but it is definitely not any more difficult to handle than Lightwave or 3DSMax. Take that from someone who has a full commercial license of Lightwave 8 *and* has been using Blender since 1.8.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:3D kits are difficult to handle. Quit wining. by nevali · · Score: 1

      While all of that may well be true, it doesn't make the âoeUI bashing from the uninformedâ inherently wrong: it just means that they all suck.

    2. Re:3D kits are difficult to handle. Quit wining. by chammy · · Score: 4, Interesting

      That you need a stack of tutorials to get going with a full-range 3D package is the *norm*, not an exception. Blender has some unusual UI concepts (most of which make perfect sense and actually are and allways were innovative) but it is definitely not any more difficult to handle than Lightwave or 3DSMax.

      Finally somebody says it. 3D graphics have been a hobby of mine for the past 10 years, so I've played with quite a few trials of various editing packages. NONE, I repeat, NONE of them are "pick-up and learn" tools. The sheer amount of information you work with when modeling in 3D makes any sort of editor horribly complex (or horribly simplified).

      I like to think of Blender as "GIMP for 3D" because people like to complain about the UI. It seems complex, but once you get to know it you see how incredibly flexible it is. After several years of using an old Maya license, I actually prefer Blender because I can customize panes and save views into what my "ideal" 3D package would look like. There are also quite a few tools and scripts I can't live without (brush vertex selecting, anyone?).
    3. Re:3D kits are difficult to handle. Quit wining. by Anonymous Coward · · Score: 2, Informative

      I'd like to mention that the 'most' intuitive 3d Modeling interface I've come across is probably Sketchup [www.sketchup.com](from @Last and then bought by Google!). It's not one for Nurbs or any of the more complicated features of modeling, but for the basics of solid items, it's a dream. And then export the results into your preferred editing/rendering package and continue to fine tune the work.

      My current workflow is either model in Sketchup then build the scene and render in either Blender or 3DSMax or Hexagon or Lightwave (or any other tool I have at hand).

      Works for me.

    4. Re:3D kits are difficult to handle. Quit wining. by Bombula · · Score: 2, Interesting
      These software behemoths are like Emacs with the brakes removed - allmost an operating system by themselves.

      Funny how creating a powerful, intuitive, user-friendly GUI for OSs is what catapulted computers from being nifty novelties into being essential productivity tools from the top to the bottom of society in every sphere, from social to economic. Funnier still is how many bozos are too stupid to realize this, still think command-line interfaces are where the cool kids hang out, etc. It's ridiculous. Get. Your. Farking. Interface. Sorted.

      Compared to the challenge of creating the tools themselves, the task is trivial; but it takes the skillset of a designer, not a math jock or code monkey.

      --
      A-Bomb
    5. Re:3D kits are difficult to handle. Quit wining. by Tetsujin · · Score: 2, Insightful

      These software behemoths are like Emacs with the brakes removed - allmost an operating system by themselves.

      Funny how creating a powerful, intuitive, user-friendly GUI for OSs is what catapulted computers from being nifty novelties into being essential productivity tools from the top to the bottom of society in every sphere, from social to economic. Funnier still is how many bozos are too stupid to realize this, still think command-line interfaces are where the cool kids hang out, etc. It's ridiculous. Get. Your. Farking. Interface. Sorted.

      Compared to the challenge of creating the tools themselves, the task is trivial; but it takes the skillset of a designer, not a math jock or code monkey.

      Let's get this straight:

      It doesn't just take a designer. It takes a designer who understands what the program is and what it's supposed to do, and how people are going to work with it and (if you really want to pander to the audience) what they expect, what they're used to. In short, it's a harder problem than you acknowledge.

      And, in general, for an interface to be easy to use it must be limited. Too many options means users complaining that your app is too complicated, or too cluttered with buttons and huge-ass menus. That's the problem with current GUIs - they don't scale well to large sets of possible commands. And a mesh editor is pretty much all about the large command set...

      Honestly, I don't give a shit about what made computers massively popular commodities instead of niche items - not in this context. Blender, 3DS Max, Photoshop, etc. - these aren't apps that everybody runs. They're for specific groups of users - people who will do a lot of work with the app, can afford to take the time to learn to use it right in exchange for being able to use it more efficiently.

      'Course, I do like command-line interfaces, and I like the Blender UI, so therefore I must not know a damn thing, right? :D
      --
      Bow-ties are cool.
    6. Re:3D kits are difficult to handle. Quit wining. by Anonymous Coward · · Score: 0

      I agree. All of the uninformed bashers suck. Whiny little bastards, every last one of them.

  15. WOW! by gmac63 · · Score: 1

    And you eat with that mouth.

    --

    INSERT INTO comment VALUE('Doh!') WHERE user='you';
    1. Re:WOW! by weirdcrashingnoises · · Score: 1

      don't you mean, with those fingers?

      --
      sigs... don't talk to me about sigs....
  16. There's a difference between using an learning by EmbeddedJanitor · · Score: 1
    If you're making a long-term commitment to using a tool then spending a few hours to get a productive interface is worthwhile.

    It depends a lot on the type of application, but making something easy to learn should not make it harder for the power user. This is particularly true for applications like blender where learning the application is only a small part of learning the skills required for doing the job.

    My son got a reasonable grip on blender after a couple of hours of fiddling around. He had used 3D studio before and can now use both.

    --
    Engineering is the art of compromise.
  17. Re: by clint999 · · Score: 0

    The pulldown that Eugenia mentions in the tutorial is a rather convoluted method of changing preferences - far easier is just change the main 3D window to a preference window.