HD Video Editing with Blender
Posthis writes "While the VSE sequence module has been part of Blender for a while, the upcoming version v2.46 comes with some new powerful video editing features, like Proxy editing, optimized FFmpeg support, and more. Not many use Blender strictly as a video editor because it's not very straight-forward, but given the fact that it now deals with HDV and 24p footage much more comfortably compared to other OSS video editors, it makes it a sound contender. This new tutorial shows the basics of how to use it as a video editor and put your masterpiece together."
The will question is Will It Blend (tm) I'd love to see Blender on Will it Blend, that would be a hoot.
... a video input/output card for Linux that supports component (YPbPr) video.
now we need to go OSS in diesel cars
I've been waiting 8 years to do that :-)
Gotta have some fun somehow..... he he
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I wouldn't use it for anything more than necessary.
You mean that my smoothie blender can play TV now too? Kids these days...
S-Video is not real component. S-Video still has NTSC subcarrier modulation. Its only benefit over composite is that the subcarrier is not mixed with the luminance, making it unnecessary to filter them apart later. That reduces the artifacts of NTSC, but it does not eliminate them. Component is all baseband; there is no modulated subcarrier.
Additionally, S-Video only supports the NTSC format, which is 480i59.94. Component can support all the video formats used by ATSC and DVB video transmission standards. Many DVD and BR-DVD players have component output. I've seen one DVD recorder with component input. Many high-definition, and a few standard-definition, TVs and TV-oriented monitors have component input. You can recognize component input/output with 5 RCA or BNC connectors (1 for luminance referred to as Y, one for Y-B chroma, one for Y-R chroma, and 2 for stereo audio).
As for "going digital", suggest a digital input/output that is universally available (e.g. is input for monitors, output for cameras, input/output for computers including Linux supported, and input/output for recording devices like DVD-R, DVR, etc) ... and supports HD. Hint: I doubt you can find one.
now we need to go OSS in diesel cars
Now does anyone know how I can capture HD footage from my camcorder over a supported firewire input in Linux?
Kino does SD great over firewire (my camcorder can downsample), but borks out (gray output) when I try it with HD. I've googled and sourceforged but cannot seem to find anything that will do it. I know my PC is fast enough because I used to do it with Premiere Elements.
"And then I visited Wikipedia
Is it still insanely counter-intuitive and hard to learn? The blender i used for rendering was nigh-impossible to figure out without at least three tutorials.
If history repeats itself, why can't we study the future?
Has anybody here used any good books that help one learn to use Blender? Online tutorials only do so much good.
I've used Blender extensively. I've even used the Game Kit and extended Blender in Python.
Even after you know it, the UI still sucks. There's not enough feedback, it's too modal, the tools for aligning objects are weak, the keyboard shortcuts manual is over forty pages, and things that aren't implemented just silently don't work. Other than that...
let's hope your first first was your last first
..."in no time flat!" Why won't the Blender developers put up a small series of how-to videos on youtube?
;-) who knows.
Since they know their own program inside out, it would probably take them only a few hours.
Maybe they don't want the newbie video editor traffic
On the plus side they could even use their latest movie as an example tutorial project to get some advertising.
You know what they say
"Quitters never win and winners never quit. But those who never quit and never win are idiots."
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Once again lots of Blender UI bashing from the less knowledgable here. Please listen to this:
3D kits are difficult to handle. Period. That goes for Maya, Softimage, Lightwave, 3DSMax, Houdini and Blender. That even goes for Cinema 4D, allthough they claim to be the easiest to use in the pro legue.
Pro-level 3D with pro-level tools is a non-trivial task, and trying out every feature in each of these packages and learning to use it takes well over a year, a stack of books and porbably even some hands on training by a professional. Somebody who is good at operating a 3D kit usually knows nothing else about computers. These software behemoths are like Emacs with the brakes removed - allmost an operating system by themselves.
That you need a stack of tutorials to get going with a full-range 3D package is the *norm*, not an exception. Blender has some unusual UI concepts (most of which make perfect sense and actually are and allways were innovative) but it is definitely not any more difficult to handle than Lightwave or 3DSMax. Take that from someone who has a full commercial license of Lightwave 8 *and* has been using Blender since 1.8.
We suffer more in our imagination than in reality. - Seneca
And you eat with that mouth.
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It depends a lot on the type of application, but making something easy to learn should not make it harder for the power user. This is particularly true for applications like blender where learning the application is only a small part of learning the skills required for doing the job.
My son got a reasonable grip on blender after a couple of hours of fiddling around. He had used 3D studio before and can now use both.
Engineering is the art of compromise.
The pulldown that Eugenia mentions in the tutorial is a rather convoluted method of changing preferences - far easier is just change the main 3D window to a preference window.
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