Blizzard to Boll - DENIED!
Drathos writes "From MTV Movies Blog by way of WoW Insider: Everyone's least favorite director, Uwe Boll approached Blizzard about making a World of Warcraft movie. Their response? "We will not sell the movie rights, not to you ... especially not to you.""
Why couldn't Peter Jackson and some of Blizzard's cinematics team get together on it? I mean, Jackson DID take a large, well fleshed out world and adapt it to screen with AWESOME results.
Who modded this "Flamebait"?
/., the boards would degenerate into Mac vs. PC, Xbox vs. PS3, Red vs. Blue, reasoned vs. impertinent...oh wait.
Note: Just because we don't agree, or disagree in the strongest terms possible, hardly means someone deserves to be punished for posting an honest, non-inflammatory, contradicting opinion.
If you disagree, go ahead and do so in a constructive way - by posting an intelligent rebuttal. But if punishing someone for taste were allowed on
Fade in to a low fly-by of a dwarf on griffin-back swooping over the trees of Winterspring. Cut to three adventurers (a human warrior with impossibly enormous shoulder guards, a female night elf with thigh-high boots and no pants encircled by a shimmering bubble, and a goatee-sporting gnome shifting back and forth with two giant-sized red-hot-glowing maces in his hands) on the ground looking up at the passing griffin rider. The camera swings to track the speeding flyer. Cut to an absurdly massive axe, crackling with electrical energy, cleaving the head of a white furbolg.
HUMAN - Pile those corpses high, Ihealuloolzzz. Lilkneestaßßer needs that agility enchantment, and those greedy beasts in Timbermaw Hold won't give it to us unless we kill enough of their enemies!
IHEALULOOLZZZ - By the light of Elune, Tànkérlordd, it shall be done!
LILKNEESTAßßER - Off and away!
Cut to 9-minute montage of our heroic trio slaying thousands upon thousands of furbolgs. Intersperse clips of them ripping beaded necklaces from their slain foes, and other clips showing them spilling gold-bound chests full of these necklaces onto the floor in front of the Timbermaw denizens. Over the course of the montage, we repeatedly see the face of an important-looking Timbermaw shaman. At first the face is frowny and angry, but over time it appears friendlier and friendlier.
Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.