NASA Responds To MMO Concerns
Sean Hollister writes "GameCyte contacted Daniel Laughlin, Project Manager of NASA Learning Technologies, to find out where that $3 million budget for their educational MMO actually went. As it turns out, NASA still has the money — they are just planning to use it differently than we thought. Meanwhile, the 'non-reimbursable Space Act Agreement' actually allows the game developer to profit where they might not have, otherwise. 'If it were a government contract, it would be illegal to be paid twice, once by the government and a second time by consumers.'"
I think they do understand. That's why they're doing in this way. Knowing that $3 mil isn't going to cover the costs, they're instead letting the developer charge real money for a real game, something the developer couldn't do if NASA paid them the paltry $3 mil.
"Convictions are more dangerous enemies of truth than lies."
Maxis was working with NASA on SimMars, while I was there working on The Sims.
It was eventually canceled after The Sims shipped and sucked up all the resources into the franchise.
But some of the ideas from SimMars ended up in one of The Sims expansion packs and Spore.
From wikipedia:
-Don
Take a look and feel free: http://www.PieMenu.com