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US Spies Use Custom Video Games for Training

Wired reports that the US Defense Intelligence Agency has just acquired three PC-based video games which they will use to train the next wave of analysts. The games are short, but they have branching story lines that change depending on how a trainee reacts to various problems. Quoting: "'It is clear that our new workforce is very comfortable with this approach,' says Bruce Bennett, chief of the analysis-training branch at the DIA's Joint Military Intelligence Training Center. Wired.com had an opportunity to play all three games, Rapid Onset, Vital Passage and Sudden Thrust. The titles may conjure images of blitzkrieg, but the games themselves are actually a surprisingly clever and occasionally surreal blend of education, humor and intellectual challenge, aimed at teaching the player how to think."

31 of 148 comments (clear)

  1. And in these games... by i+kan+reed · · Score: 5, Funny

    It gets confusing because they all pretend to be medics.

    1. Re:And in these games... by CRCulver · · Score: 2, Insightful

      Navy cryptologic technicians often have often worn yeoman's insignia when at sea.

  2. Names by Migraineman · · Score: 5, Funny

    >Rapid Onset, Vital Passage and Sudden Thrust. The titles may conjure images of blitzkrieg,
    >

    Sounds more like pr0n.

    Seriously, video games are a simulation environment. Makes sense to use them as training tools. This is news, why?

    1. Re:Names by PopeRatzo · · Score: 5, Funny

      Rapid Onset, Vital Passage and Sudden Thrust
      Actually, it sounds like my honeymoon.

      Didn't last very long. The honeymoon, I mean. The marriage is still going as of 7:38am, April 24, 2008. I have a feeling death is my only way out now, since my immigrant wife (Eastern Europe,now a citizen) found out about our Second Amendment and RFID technology.

      Now, what were we talking about?
      --
      You are welcome on my lawn.
    2. Re:Names by DrLex · · Score: 4, Funny

      >>Rapid Onset, Vital Passage and Sudden Thrust. The titles may conjure images of blitzkrieg,
      >>
      > Sounds more like pr0n.

      Or titles for upcoming Jean-Claude Van Damme or Steven Seagal movies.

    3. Re:Names by Thyamine · · Score: 2, Insightful

      Because there are still people out there that think games are for toddlers or young children. They don't understand why adults would want to play them, let alone the fact that they could be educational or used for training.

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
  3. 2.6 Million? by Aranykai · · Score: 2, Interesting

    It cost them 2.6 million to get 3 ~90 minute training games made? Hot damn! I need to get me some government contracts.

    --
    If sharing a song makes you a pirate, what do I have to share to be a ninja?
  4. thinking about it... by martyb · · Score: 5, Insightful

    The titles may conjure images of blitzkrieg, but the games themselves are actually a surprisingly clever and occasionally surreal blend of education, humor and intellectual challenge, aimed at teaching the player how to think. (emphasis added)

    Cogito cogito, ergo cogito sum! (*)

    * I think I think, therefore I think I am!

    But seriously, I'm curious as to what part of these games is aimed at improving cognitive skills versus indoctrination? i.e. the difference between "how to THINK" versus "HOW to think."

    1. Re:thinking about it... by querist · · Score: 4, Informative

      That should be: Cogito cogitare, ergo cogito esse. You need to use the infinitive (cogitare, esse) in those cases, not the present active indicative.

    2. Re:thinking about it... by Psmylie · · Score: 3, Funny

      That should be: Cogito cogitare, ergo cogito esse. You need to use the infinitive (cogitare, esse) in those cases, not the present active indicative.
      Centurion: Understand? Now, write it out a hundred times.
      Brian: Yes sir. Thank you, sir. Hail Caesar, sir!
      Centurion: Hail Caesar! And if it's not done by sunrise, I'll cut your balls off.
      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

  5. Re:How to Think by halivar · · Score: 5, Insightful

    The way we learn has changed; probably irrevocably. We are now in a post-literary world. We increasingly think more visually and spatially, and less sequentially (thus the reduction of news to 30-second bites, but in a multitude of them). We learn by seeing and doing, and not by reading and hearing. It stands to reason that our teaching methods will have to change, as well.

  6. Branching storylines? Can we have some? by danaris · · Score: 3, Insightful

    What would it take to get some real branching storylines in games for us ordinary mortals?

    That's always been one of my major gripes with most games that have a story: none of your decisions can affect it aside from "Whoops! You failed! Now the world ends!"

    ...and if someone knows of some such games that do exist, I'd appreciate knowing about them, especially if they're not PC-only ;-)

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
    1. Re:Branching storylines? Can we have some? by Rob+T+Firefly · · Score: 2, Informative

      Planescape: Torment. It's a PC game, but it's old enough where I believe you should be able to run it on a modern Linux box in WINE without too much trouble. If you're into games with stories you can actually affect the narrative itself in dramatic ways with your decisions, this is it.

    2. Re:Branching storylines? Can we have some? by Kamots · · Score: 2, Informative

      PS2 game... Way of the Samurai

      You can beat the game in a couple hours. The fun comes from playing it over and over again making different choices. Played that game a lot... and never did find all the endings. Storyline differs drastically based on your choices. Although the base plot of government army coming to take over the village and kill the non-peons doesn't change... what happens in the days leading up to that climatic event does.

  7. Re:How to Think by gatzke · · Score: 3, Insightful

    I don't think the way we learn has changed, just the technology now makes it possible to do more visual and spatial instruction.

    When all you have is a chalkboard, all you can do is a chalk talk. Now that tools are there for rapid content creation, things should change slowly.

    The US was lauded years back for great hands-on engineering labs. Now that you can do virtual labs, maybe this will take a hit? As someone who has taught with both, I can tell you anecdotally that hands-on real-world wins by far...

    And I thought spatial reasoning was valued as a higher level of thought? Or is that different from learning spatially?

    Sadly engineering and science profs are rarely given formal instruction on educational methods. One thing that I did pick up in my limited instruction was that people learn visually and sequentially, so you need to cater to both (read+equation AND graphs+figures). Usually the visual learners get left out, so now they have a better chance in some cases...

  8. Re:How to Think by keysersoze_sec · · Score: 2, Interesting

    It's even more true for younger generations who grew up interacting with all kinds of pictures, playing video games at an early age. Some specialists argue that future generations may have trouble trying to focus on a particular subject for a long time. However, they may become more capable of addressing several problems at the same time.

  9. Start game by with+a+'c' · · Score: 5, Funny

    You wake up and the room is dark. _

    1. Re:Start game by karijne · · Score: 5, Funny

      You wake up and the room is dark. _ > Open eyes You can't see any eyes to open.
    2. Re:Start game by Achoi77 · · Score: 3, Insightful

      You wake up and the room is dark. _ > Open eyes You can't see any eyes to open. > Search for light switch. You have been eaten by a grue.
  10. Neat! by Rob+T+Firefly · · Score: 2, Funny

    The future of cloak and dagger involves an actual copy of Cloak and Dagger.

  11. Re:Post-Literary World by FurtiveGlancer · · Score: 3, Informative
    That would explain the general decline in US literacy all right.

    I doubt that independent studies would confirm your hypothesis regarding changing styles of learning. I've not seen or heard of any accepted study which demonstrated any fundamental shift other than a decline in literacy. I would welcome any valid input in that regard.

    Educators have taken up the mantra that we must change our assessments to meet new types of learning. However valid or invalid that arguement, "old" or "standard" types of learning appear to be declining.

    --
    Invenio via vel creo
  12. Torrent please? by khraz · · Score: 2, Funny

    Is there a version, y'know, packed conveniently in multiple 15/50 MB archives? For backup purposes?
    Because I don't suppose it's coming up on Steam anytime soon...

  13. out of curiousity... by TrebleJunkie · · Score: 3, Interesting

    ...what are the eight principles/questions of intelligence analysis, as mentioned in the article?

    --

    Ed R.Zahurak

    You know, oblivion keeps looking better every day.

  14. Re:How to Think by CastrTroy · · Score: 5, Insightful

    For what part of human history have we ever learned by reading? Most people couldn't read for most of human history. It has always been much easier to learn something by doing it, rather than just reading a book about it. Don't get me wrong. Reading is important, and is useful for figuring certain things out. It's really good for passing on ideas and information. However, it is not the best way to learn how to do anything. Do you learn how to program by reading about it, or by doing it? Do you learn how to draw a picture by reading about it? Do you learn how to drive by reading about it? If I want to know, for instance, how to change the padding using CSS, I can read about it. If I don't actually go and do it, there's a much smaller chance that I will remember it when I need to do it again. If I go ahead and actually implement it, and type it out, I am much better able to retain the information.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  15. Spies? by oodaloop · · Score: 5, Interesting

    These video games ara not for spies, they are for intelligence analysts - NOT the same thing. I am an all-source military intelligence analyst and instructor by trade and I do not do any spying. Spies are collectors; they do not need training in critical thinking, analysis of competing hypotheses, logical fallacies, biases, ad infinitum. Anyone at the DIA who calls himself a spy has watched too many Bond movies and/or is just trying to impress chicks. And the authors of this article should have known better. This is why we get new analysts who are disappointed they're not going to be James Bond. Hell, they're not even going to be Jack Ryan.

    --
    Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    1. Re:Spies? by oodaloop · · Score: 2, Informative

      Jack Bauer is right out. And don't even get me started on Jason Bourne.

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
  16. Oh that's great... by argStyopa · · Score: 5, Funny

    ...our next national intelligence estimate will state that the #1 threat to the USA is a grue.

    --
    -Styopa
  17. Unimaginative Militarist Morons by Ralph+Spoilsport · · Score: 2, Funny
    The names of the games:

    Rapid Onset, Vital Passage and Sudden Thrust

    good Grief - they sound like titles to REALLY BAD MOVIES, the kind with some violent dork like Steven Seagal or Chuck Norris in it.

    Those kinds of titles are so lame, my friends and I no longer use them as they are utterly generic, so we call them "Adjective/Noun Movies".

    RS: "What did you do this weekend?"
    OldFriend: "Saw a movie."
    RS: "which one?"
    OF: "Adjective Noun with Steven Seagal."
    RS: "Oh. How bad was it?"
    OF: "OK. Lots of shit blowed up. The Ingenue had a really nice rack. Oh, and a bad guy's head exploded after he picked his nose. That was funny. And the ingenue had a REALLY nice rack."
    RS: sounds terrible.
    OF: It was. nice rack, though.

    Whenever I see a modifier noun title, I get VERY suspicious, and if the words suggest some kind of violence or suddeness, then it's sure to be a stinker. I mean, when would we EVER see some violent POS called "Fluffy Tufts"?

    RS

    --
    Shoes for Industry. Shoes for the Dead.
  18. Re:2 games that make you a super spy: by Lobster+Quadrille · · Score: 2, Funny

    Though I suppose the old Spy vs. Spy game could be useful as supplemental material.

    --
    "The cup is in turn designed for holding hot or cold liquids, and has an open rim and closed base." --US Patent #5425497
  19. Re:How to Think by radl33t · · Score: 2, Insightful

    I learn by collecting and organizing information. The answer to your questions (for me) is yes. I agree that it is easier to do something by copying it, but it is slower and not necessarily better. The biggest challenge is that it often requires resident expertise. This is an absurd constraint considering the wealth of knowledge available to me.

    Clearly, there will be some element of practice-seeing-doing-copying-whatever required, but good research can not be underestimated. And reading is the most efficient way for me to collect that information. It is one of my main problems with audio\visual "learning". If I understand the concepts then these media are terribly slow. Printing the words for me to read would be 10 times as fast. Pictures say 1000s words, videos do this at 30fps, but most of it is either garbage or redundant. And of course, people talk slow. Even very experience oriented activities like shooting guns, cultivating drugs, or technical get-away driving can be conquered quicker by replacing vast amounts of practice with basically classroom work. You take the lessons and advice from the most seasoned very quickly and you avoid inventing the wheel. It applies universally, so far as I can tell.

  20. Re:How to Think by obervoid · · Score: 3, Funny

    Of course video games are used to teach us how to think. I can attribute much of my college dating career "knowledge" to what I learned from the Leisure Suit Larry games, or atleat LSL 1-3. Who says you can't learn anyhting from video games. Come to think of it, my college dating career was rather abreviated.