Larrabee Team Is Focused On Rasterization
Vigile writes "Tom Forsyth, a well respected developer inside Intel's Larrabee project, has spoken to dispel rumors that the Larrabee architecture is ignoring rasterization, and in fact claims that the new GPU will perform very well with current DirectX and OpenGL titles. The recent debate between rasterization and ray tracing in the world of PC games has really been culminating around the pending arrival of Intel's discrete Larrabee GPU technology. Game industry luminaries like John Carmack, Tim Sweeney and Cevat Yerli have chimed in on the discussion saying that ray tracing being accepted as the primary rendering method for games is unlikely in the next five years."
Colonel Mustard, in the library, with a wrench.
I miss being able to fry my morning egg on my CPU heatsink. Now I have to go all the way downstairs and use the damn stove.
...buying ATI put AMD in a very good position (other than that whole "no money to spend on anything" problem).
Funny, that's the same thing that happens when I buy ATI...