Larrabee Team Is Focused On Rasterization
Vigile writes "Tom Forsyth, a well respected developer inside Intel's Larrabee project, has spoken to dispel rumors that the Larrabee architecture is ignoring rasterization, and in fact claims that the new GPU will perform very well with current DirectX and OpenGL titles. The recent debate between rasterization and ray tracing in the world of PC games has really been culminating around the pending arrival of Intel's discrete Larrabee GPU technology. Game industry luminaries like John Carmack, Tim Sweeney and Cevat Yerli have chimed in on the discussion saying that ray tracing being accepted as the primary rendering method for games is unlikely in the next five years."
That's how I felt when I read it. The most pertinent thing I can think to say is :In Soviet Russia, ray traces YOU!
Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
Off-topic. but will Intel provide drivers under a free license for their new GPU, similar to what they are doing now with their integrated GPUs?