Adobe Opens the FLV and SWF Formats
Wolfcat writes to tell us that Adobe announced today that they are opening the SWF and FLV formats via the Open Screen Project. "The Open Screen Project is supported by technology leaders, including Adobe, ARM, Chunghwa Telecom, Cisco, Intel, LG Electronics Inc., Marvell, Motorola, Nokia, NTT DoCoMo, Qualcomm, Samsung Electronics Co., Sony Ericsson, Toshiba and Verizon Wireless, and leading content providers, including BBC, MTV Networks, and NBC Universal, who want to deliver rich Web and video experiences, live and on-demand across a variety of devices. The Open Screen Project is working to enable a consistent runtime environment — taking advantage of Adobe Flash Player and, in the future, Adobe AIR — that will remove barriers for developers and designers as they publish content and applications across desktops and consumer devices, including phones, mobile internet devices (MIDs), and set top boxes."
I guess Adobe is doing this to try to stop silverlight getting too much attention.
Since Microsoft seems to want a new way of control of new web enabled devices with silverlight, I guess this is a good thing.
(And obviously this way gnash can implement better compatibility more easily!)
Dependency hell? =>
Let me translate that to the real world for you:
"I'd Adobe to put the Flash player (as well as the Flash program itself) under the GPL license. However, if they don't, they'll still have > 90% browser penetration, and be used by YouTube to deliver huge quantities of crap video to people."
Right now, in the age of streaming video, Flash is about as relevant as you can get.
For those of use who use flash (for instructional simulations) this means (hopefully) new tools and a chance to deal with the accessibility issues flash has.
While AS3 has improved accessibility classes, products like Articulate and Camtasia have been slow to enable them in their products.
I don't think that's necessary. It's the same thing with hardware, or MS formats or whatever. If a complete and accurate spec is available, the open source community can make their own player/driver/reader/writer or whatever.
Adobe may not be providing an open source player here, but they are giving the information needed for us to make one ourselves. Isn't that basically what we've been wanting from hardware manufacturers?
Also, this makes a Linux Flash writer possible. oOFlash? I really don't see anything to complain about here.
Microsoft are Open... at the moment
Remember the 3 or 4 E's
Embrace - Put Silverlight out there and 'give' it away so that the dominance of Flash is removed.
Extend - the functionality but keep this 'closed'
Extinguish - then Flas is sufficiently dead on the water, release a now closed version of Silverlight and say to themselves 'Gotcha'.
Exterminate - all copetition. Make the Linux Version so horribly crippled with the new version that everone is using the practical chances of any year in the future becoming the 'year of the linux desktop' a total impossibility.
IMHO, its all part of the MS Master Plan for continued desktop domination. Frankly, any company that falls for their offer of 40 pieces of silver should suffer the same fate as SCO.
They don't do this because it's a vector for non-Apple-approved applications to run on the iPhone. It's the same reason they refuse to allow Java to run on it. They want to control what people run on the phone so they can charge for services which free (speech/beer) software could enable for... well, for free (beer).
Slay a dragon... over lunch!
The mere idea of higher ups at a previously assumed Big Evil Company paying attention to discussions on Slashdot (with critiques here often ruthless, multifaceted, and heavily biased towards consumer interests) is pretty shocking, and heartening.
If this signals a major shift in Adobe's operating culture, I think it's cause for celebration.
I find it amusing (and astounding) that apps written on Flash (minus video) seem to run at about 1% of what you could do with native programming. It's nice to see all those cute games, which are largely the kinds of things we saw on DOS about 15 years ago. It's not nice that those DOS-style games will peg a processor running at 100 times the speed of what those DOS games run on.
You are in a maze of twisty little passages, all alike.
Its all about developer time vs CPU time. Nobody's going to spend two thousand developer hours taking something from O(nlogn) to O(n) anymore except in very special circumstances, and this is one of those cases where *nobody cares*. Not the developers, not the consumers, not even the sites hosting them. And the few old-school (read: good) programmers are left throwing their hands up in disgust and inching that much closer to the 'get offa my lawn' guy.
Because *other* people use it extensively? Parent was talking about the iPhone, which does not support flash, yet easily could.
Well that's what happens when you take an application designed for making non-interactive 2D animations and turn it into a development platform.
Sometimes my arms bend back.
The iPhone could "easily" support Flash if it either:
- used an old version that didn't properly render modern Flash content (like the Flash used in the PlayStation 3)
- used a Lite version of Flash that didn't render anything but a minor subset of Flash, and which will only work with basic FLA video players in its latest version (not officially out yet IIRC)
- used a completely reengineered, yet somehow backwards compatible version of Flash that perfectly ran PC targeted Flash content that currently plays like crap on the Mac with memory leaks and other bugs, but rewritten for the iPhone's ARM architecture with major integration into Apple's Cocoa Touch software.
So yeah, that'd be a piece of cake if Apple gave two shits about spending a year constructing a crutch to hold up Adobe's shitty platform that should go away and make way for a real reach Internet application platform such as HTML 5.
I don't think Apple is going to do that, and if Adobe could, they might have already fixed their Mac version.
It appears that you think is some sort of conspiracy, or that Apple has a moral obligation to devote its resources to supporting a shitty architecture that destroys the web, but only because there are a handful of useful things that could far more easily be redesigned to use standards that are already open.
Gone in a Flash: More on Appleâ(TM)s iPhone Web Plans