Gaze Gaming Tech Promises Faster Eye-Controlled Interaction
NewScientist is reporting that further research is progressing on new types of user input devices. Specifically, "gaze gaming," a technology that promises faster interaction using only your eyes. Currently technology for sight-based interaction is far too slow for practical applications in things like gaming. "Eye-gaze systems bounce infrared light from LEDs at the bottom of a computer monitor and track a person's eye movements using stereo infrared cameras. This setup can calculate where on a screen the user is looking with an accuracy of about 5 mm."
While your finger sits on a touch sensor (unmoving, relaxing) your eyes act as the mouse curser. You blink to click. Perfect interaction.
I always wondered if you could do more precise gaze detection by looking at a person's retina. Could you detect where they were looking on the screen precisely enough to eliminate the need for a mouse cursor (say, within one character space)? How large is the area of sharpest vision? /frank
And the worms ate into his brain.
It would be really useful to be able to move the cursor only by looking at the point on the sceen I want it to be. That could save my wrist from carpal tunnel syndrome and it could also incement my productivity by making the pointer go quicker to where I want it to be. I hope it will have pixel accuracy, but even if it does not, I am sure, time a few years, it could become the perfect input device.
I just don't trust anything that bleeds for five days and doesn't die.
I doubt RSEye (to coin a term) would be a problem, given that your eyes are constantly in use in everyday life, and very much used to moving small distances repeatedly. Chances are that your eyes are following your mouse cursor anyway, so the net increase in eye movement is zero, with the added bonus of avoiding repetitive mouse clicks.
Eyes are designed for frequent, small movements. Fingers aren't.
Some of us need glasses just to see up to the screen. How will this work with an additional semi-reflective layer interspersed?
Sig Battery depleted. Reverting to safe mode.
For single-player games, this device could possibly enable some sort of selective rendering technique, where the objects sitting at the focal point are rendered in much more detail than the periphery.
I remember the pepsi commercials back in the late 70's/early 80's.
They tracked where guys were looking and it was not at the product.
In fact, they frequently didn't remember the product.
Very popular commercial of a girl exiting the water in a little suit holding a can of pepsi.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
Several games already allow you to move your cursor without moving the direction the player is facing, for example to give orders. It's as simple as disabling eye input while holding ALT or some other key.
This combined with perhaps a keyboard which features mouse buttons could be quite nice to work with.