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Gaze Gaming Tech Promises Faster Eye-Controlled Interaction

NewScientist is reporting that further research is progressing on new types of user input devices. Specifically, "gaze gaming," a technology that promises faster interaction using only your eyes. Currently technology for sight-based interaction is far too slow for practical applications in things like gaming. "Eye-gaze systems bounce infrared light from LEDs at the bottom of a computer monitor and track a person's eye movements using stereo infrared cameras. This setup can calculate where on a screen the user is looking with an accuracy of about 5 mm."

10 of 141 comments (clear)

  1. I hope this is not only for games by Simon+(S2) · · Score: 4, Interesting

    It would be really useful to be able to move the cursor only by looking at the point on the sceen I want it to be. That could save my wrist from carpal tunnel syndrome and it could also incement my productivity by making the pointer go quicker to where I want it to be. I hope it will have pixel accuracy, but even if it does not, I am sure, time a few years, it could become the perfect input device.

    --
    I just don't trust anything that bleeds for five days and doesn't die.
  2. Re:Imagine turning this technology into a mouse by speroni · · Score: 4, Interesting

    Blinking could be an issue, you're going to do that involuntarily. Maybe with an extra long blink, or specifically one eye for a click (Then you could get left and right clicks) you don't generally close one eye involuntarily.

    I was thinking a contact lens with an inlaid tracker could improve the accuracy.

    I already have suspicions that sitting in my cubical in front of my good old CRTs and other equipment is already unhealthy enough, wouldn't want to add more EMR in my face on top of that. Although I know there's nothing inherently unhealthy with IR EMR...

    --
    Eschew Obfuscation
  3. So... this means... by i+kan+reed · · Score: 4, Funny

    This means Nintendo's next generation of console will be called the sii?

  4. Selective Rendering by jannone · · Score: 4, Interesting

    For single-player games, this device could possibly enable some sort of selective rendering technique, where the objects sitting at the focal point are rendered in much more detail than the periphery.

    1. Re:Selective Rendering by pherthyl · · Score: 4, Interesting

      Yes, this has been done and works quite well (the user doesn't notice any difference). The problem is in the reaction time that is necessary. The last study I read found that the high detail rendering must be performed within 5ms of a fixation to make the experience seamless to the user. That's a problem for most applications, as they won't be able to react that quickly.

  5. Shifty eyes by Rob+T+Firefly · · Score: 4, Insightful

    This seems like a good idea in theory, but in reality we rarely keep our eyes fixed on any point with all that much precision. Our eyes are always shifting around to get a bigger picture of things most of the time, even when we're trying to hold a steady gaze on something. Trying to precisely control a game, or anything else, with one's eyes seems to me like much more trouble than it's worth.

  6. Re:Imagine turning this technology into a mouse by StarfishOne · · Score: 4, Informative


    Darting eyes indeed!

    Why oh why do I have to think about a situation I was in a few years ago.

    I was taking driving lessons together with a friend of me. I was sitting in the backseat when the driving instructor was explaining how it was very important to look ahead, but also that _you will tend to go wherever you are looking_.

    And as if to emphasize the importance of this, our sometimes playful Universe introduced a few seconds later this synchronicity in the form of one of the most stunning blonde girls we have ever seen.. (oh those legs!)... my friend almost hit the sidewalk and I can still hear our driving instructor saying: "SEE!? That's what I mean! Keep your eyes on the road"

    It was such a brilliant moment. :D

  7. Re:Imagine turning this technology into a mouse by pherthyl · · Score: 4, Informative

    Well I work on these kinds of systems, and that 5mm is not a limitation of the system, it's a limitation of the eyes.

    The fovea (dense area of rods and cones) in the retina is large enough to give you approximately a 1 deg cone of "focus". Which means depending on the distance, you can focus on an area of a given size on the screen. So even with a perfect eye tracker, you cannot pinpoint gaze location exactly just by measuring eye orientation. Accuracy depends on distance from the screen, but 5mm is in the ballpark for what you can achieve (and that is with a perfectly calibrated system, real accuracy will be worse).

  8. And after that... by Nerdposeur · · Score: 4, Funny

    Yes, and eventually they'll create a console that can read your intentions without any conscious effort on your part at all - all you have to do is exist.

    This console will be called the Bii.

  9. Re:Imagine turning this technology into a mouse by Dachannien · · Score: 5, Funny

    or specifically one eye for a click (Then you could get left and right clicks) I can see it now: all the Apple fanboys poking out one of their eyes to make themselves "compatible".