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4D Analogue of Megaminx Puzzle

roice writes "The crazy hypercubists who created the 4D and 5D Rubik's cubes (here are previous Slashdot posts on the 4-D one and the 5-D one) have now developed a free working 4-dimensional software analogue of the Megaminx puzzle. Composed of 120 dodecahedral cells, the underlying structure is arguably the most beautiful of 4D geometrical shapes, with amazing symmetries and no analogue in dimensions higher than 4. Though some have already begun working on solutions for this 'Hyperminx,' it has yet to be solved by anyone. Also, when it comes to number of positions, it dwarfs the previous puzzles by many thousands of orders of magnitude!"

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  1. Re:is the analogy self-evident? by Culture20 · · Score: 3, Informative

    Ever played the latest Prince of Persia (Sands of Time) series? They were 3D games where you had to use another dimension (time travel) to navigate puzzles because things were [un]available in different times. Heck, go back to Zelda series for a 2D game where travel to a dream-world allows more freedom of movement.