Why Did Touch Take 4 Decades to Catch On?
theodp writes "You probably saw media coverage of Bill Gates showing off touch-screen technology to his CEO play group last week. With the introduction of the iPhone and iPod Touch, touch (and multi-touch) technology — which folks like Ray Ozzie enjoyed as undergrads way back in the early '70s — has finally gone mainstream. The only question is: Why did it take four decades for its overnight success? Some suggest the expiration of significant patents filed during '70s and '80s may have had something to do with it — anything else?"
Touchscreens are visual interfaces, keyboards/-pads are haptic interfaces. For most devices, keys make more sense because they're always in the same place and the touch feedback makes it possible to use them without looking. I do not want a touchscreen remote control, for example. Touchscreens only make sense for complicated or multi-function devices and those haven't been portable very long.
YouTube Link (1.9+m views) (2003)
http://www.youtube.com/watch?v=zp-y3ZNaCqs
TED Talk
http://www.ted.com/index.php/talks/view/id/65
while Jeff didnt invent multitouch, he certainly brought it to the attention of a lot of people with a good demo and a few teaser apps (maps) to show what could be done
MS, Apple and chums have a lot to thank him for as far as raising public awareness of different UI and OS possibilities, using a mouse/qwerty keyboard should not be a fundamental of interacting with computers
touch is junk and nothing out there that people buy uses it. MULTI-TOUCH caught on. multi touch was invented by two professors at the university of delaware, who founded a company that made the greatest keyboard of all time, the touchstream lp. jobs saw the inherent promise of multi-touch and bought the company and all its ip, in the process making everyone sign nondisclosure agreements and burying the company. the price of the greatest keyboard ever made, no longer available due to job's actions, has rocketed to over $1000 on ebay and keeps going up.
a lot of you are reading this and thinking of non multi touch products that are getting some sales; however they use the fundamental tech that makes multi touch work. multi touch was about figuring out the shape and pressure of the fingers being applied, in addition to distinguishing multiple fingers. this eliminates the "palm brush" problem that plagued early touch pads.
http://www.extremetech.com/article2/0,2845,1039254,00.asp
http://fingerfans.dreamhosters.com/forum/viewtopic.php?p=842
it took a long time for people to figure out what happened; in the end one of the delaware professors listed his profession as 'apple engineer' on a public political contribution and the mystery of the jobs touchstream "nuclear option" was solved.
the reason it's caught on "just now" is that it's actually brand new technology. hopefully someone someday will undo that damage that apple has done to the multitouch industry by buring it under NDA's and patents. in the meantime, they have usurped microsoft for title of tech company most damaging to progress. let's see how long they can hold the crown.
Millions of iPhones are still only 2% of the cell phone market and only 20% of the smart phone market (if that). Far from mainstream.
See:
http://www.roughlydrafted.com/RD/RDM.Tech.Q1.07/BEC05CE1-D5EB-4E48-B46C-7385D5AADCFE.html
Link.
I worked at Carroll Touch for a while on Touch screen drivers for their IR and Guided wave products. Before that in 1990-1992 I worked at Laser Plot and worked on adding touch screen for their Ship Navigation Systems.
The problem that many applications ran into is that people have fat fingers. A mouse is much more precise than a finger. Many people who looked at Touch technology just treated it like a mouse, which makes for a had interface. When people get exposed to a mouse/keyboard interface converted into touch, they repulsed by touch and never look back.
If you design an interface from the start to be touch based, you can get a very nice interface.
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