Vanguard Producer Wants Second Chance for First Impression
Allakhazam is featuring an interview with Vanguard producer Thom Terrazas where he addresses some of the early issues that made Vanguard so slow out of the gates. "Performance; Optimization; High System Requirements. Everyone may have a different name for it but at the end of the day, optimization challenges were the biggest hurdle faced at launch. We lost too many customers at launch due to the inability to run the game smoothly and we have been making huge improvements in this area in every update since. I can speak to this first hand actually: When I started playing at launch, I experienced some horrible "hitching" while moving from one area to another on what I consider an average gamers' computer. When I began to play more extensively a couple months later, I noticed some considerable improvements to my frame rate. Today, it is night and day superior than it was at launch. Optimizing the game has been one of our top priorities and in the last six months, we have made some considerable strides in improving the player's experience. If you haven't logged in recently or if you gave us a look in the beginning and haven't been back since, check it out now - I'll even flag your account for free for a period of time if you want to go in and prove me wrong."
Run an open week. I don't want to have to go out and purchase the game to "prove you wrong." I played the beta and was active in several forums, I was really hoping this was the game that could put my EverQuest addiction to rest. But sadly it was not. I still play EverQuest a few nights a week, and I'd like to move on but I haven't found a MMO that satisfies.
Vanguard made lots of promises but never really fulfilled them, and it's sad because on paper it really looked like a great game. Maybe they do now, but if you really want to prove it, have an open week where people can download the client and play for free, like an open beta. Yeah, there's a few logistical issues to work out but I'm sure Sony can take the load if prepared (I'm not being sarcastic...). If you want to bring us in, give us something to chew on. Everquest still gives out free month trials... the Trial of the Isle, which is essentially a month playing with the first three expansions on designated servers. The whole game, uncrippled. Something like that might help you prove your point.
I think game companies are finally starting to figure this out (where MMO's are concerned). I was in the AoC open beta and had a lot of problems with the beta client (debugging code was compiled in and turned on), but I've heard from the early access people that the RTM client was smooth as silk, a huge improvement over the different beta clients and actually playable on machines 1-2 years old. And of course Mythic pushed back the release of Warhammer Online, which hopefully means they'll get it straight for a smooth launch.
I wonder what his so-called "average gamer's" PC actually is. I highly doubt it really is. Maybe "average HARDCORE gamer's PC".
Well it's also finally come around that there are companies who have done it before...Both Mythic(DAoC) and Funcom(AO) have prior experience with long-running MMOs.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.