The Future According To nVidia
NerdMaster writes "Last week nVidia held their Spring 2008 Editor's day, where they presented their forthcoming series of graphics processing units. While the folks at Hardware Secrets couldn't tell the details of the new chips, they posted some ideas of what nVidia is seeing as the future of computing. Basically more GPGPU usage, with the system CPU losing its importance, and the co-existence of ray-tracing and rasterization on future video cards and games. In other words, the 'can of whoop-ass' nVidia has promised to open on Intel."
That's my main influence when I purchase video cards.
"Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
I'm all for it.
The more competition the better.
Anyone that worries too much about the cost a good GPU adds to the price of a PC, doesn't remember much what it was like when Intel was the only serious player in the CPU market.
This kind of future, to me, spells higher bang for the buck.
The ones that work on GPUs? I'm not sure they ever even showed up for their first day of work.
Recursive: Adj. See Recursive.
GPGPU absolutely demands specialized APIs - forget D3D and OGL for it. These two don't even guarantee any floating point precision, which is no big deal for games, but deadly for GPGPU tasks.
This sig does not contain any SCO code.
Business apps might be the drivers of the most sales, but I tend to think games are the drivers of "progress". There are very few business apps that need more than NT4 on a decent sized screen with a fast enough processor to run Office. I think even Office 2007's minimum requirements say something about a 500mhz processor. Heck, a large number of companies could probably get away with Windows 3.1, Word 1.1A, Eudora Light for e-mail, and maybe some sort of spreadsheet/accounting software. You really don't need a dual core with 2GB of RAM and Vista Ultimate to send e-mail, write letters, track expenses, and surf the web a bit. As for nVidia, I'm still split on whether the graphics card is going to end up being dominant, or we're going to end up with something like 16 or 32 general purpose cores with a dynamically allocated number dedicated to graphics. I tend to think that as things are now, highly specialized dedicated graphics cards aren't going anywhere, but I've been surprised before.
And the ray tracing group at Utah, Pete Shirley and Steve Parker, now both work for nVidia as well.