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Atari Founder Proclaims the End of Gaming Piracy

OMGZombies writes "Speaking on a conference held yesterday in New York, the Atari founder Nolan Bushnell said that a new stealth encryption chip called TPM will 'absolutely stop piracy of gameplay'. The chip is apparently being embedded on most of the new computer motherboards and is said to be 'uncrackable by people on the internet and by giving away passwords' though it won't stop movie or music piracy, since 'if you can watch it and you can hear it, you can copy it.'"

34 of 831 comments (clear)

  1. Fire up the soldering irons... by Q-Hack! · · Score: 5, Insightful

    said to be 'uncrackable by people on the internet and by giving away passwords'>

    Sounds like a challenge!

    No encryption scheme is 100%; some are just better than others. When will people learn!

    --
    Some days I get the sinking feeling Orwell was an optimist.
    1. Re:Fire up the soldering irons... by somersault · · Score: 5, Insightful

      Yeah, people saying stuff like that is always pretty funny and depressing at the same time. The consumers just keep lapping it up.. even companies that you'd think would be fairly tech-savvy seem to fall for this stuff - I remember when the Wii came out it had some kind of encryption on the CPU output to stop modchips piggybacking onto it, but that must have been cracked too as when I see comments about people modding their Wiis, I'm pretty sure they're referring to the consoles. The PS3's babysitting OS also doesn't let Linux on the PS3 use 3D acceleration - I'd like to see someone crack that open :)

      --
      which is totally what she said
    2. Re:Fire up the soldering irons... by Z00L00K · · Score: 5, Insightful
      You will get a situation where two alternatives exists:
      1. You will have the perfect copy-protection, but only a select few will buy your game.
      2. There will be a crack that solves the problem of copy-protection.
      And anyway - there has to be some code that accesses the TPM chip, and that also means that given enough time and effort it's possible to circumvent it, or even simulate the TPM chip.

      Copy protection has been tried before - always with dubious result.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    3. Re:Fire up the soldering irons... by QX-Mat · · Score: 5, Interesting

      Exactly! People don't seem to want to learn nowadays.

      Defeating copying schemes has always been an educational past-time of mine. I learned to write my 8's almost perfectly when I copied out, number by number, the Quarantine chart mass/velocity chart because I couldn't photocopy the black text on dark brown glossy paper.

      I even improved my memory when I memorized both the X-Wing and Tie Fighter manual keywords... that was a lot of manuals for a 12 y/o - I actually think it helped. I wouldn't be where I am today if I wasn't capable of picking up a software manual :D

      So, TPM is a way for me to spice up on my logic probing eh?

      Matt

    4. Re:Fire up the soldering irons... by Robocoastie · · Score: 5, Insightful

      EULA's on hardware like the game consoles should be illegal. We buy those, they are not returnable later if we discover a feature of it we don't agree with. They shouldn't give a damn if I mod it or even find a way to make it control the temperatures on my refrigerator. I have had it with these proprietary attitudes companies have and have slowly come to fully understand "freedom" that OSS-only people talk about. The problem is that with DRM chips like this starting to come out its only a matter of time before the computer motherboards have EULA's on them like game consoles do as well and forbid us to use them for anything but an "approved" OS. The stupid code built into DELL motherboards and their version of Windows is bad enough as it is. Equally stupid is having to re-activate windows everytime we change hardware. I even had to call MSFT for re-activation after I upgraded RAM!

    5. Re:Fire up the soldering irons... by Hognoxious · · Score: 5, Funny

      people modding their Wiis
      I'm Jewish, you insensitive clod!
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    6. Re:Fire up the soldering irons... by Bluehorn · · Score: 5, Informative

      And anyway - there has to be some code that accesses the TPM chip, and that also means that given enough time and effort it's possible to circumvent it, or even simulate the TPM chip. In fact there is already a TPM Emulator, running on Linux. Which will buy you - nothing. Because software will only run on certified TPMs.

      Sure there will be some code that talks to the TPM - the so called Trusted Computing Base (TCB). This will be built into unchangeable ROM or into the CPU itself. You'll have to work at Intel or AMD to have the technology to get around this.

      The game itself will be encrypted with a small wrapper doing the handshake with the manufacturer to load the decryption key into the TPM.

      There are only a few options to get around this:
      • Break the underlying cryptography (AES - unlikely, SHA-1 - maybe).
      • Micro-probe to your CPU (have fun with 45 um cores!)
      • Don't buy anything which has this protection.


      I'll go for (3), that's for sure.

    7. Re:Fire up the soldering irons... by j-turkey · · Score: 5, Interesting

      Exactly! People don't seem to want to learn nowadays. Defeating copying schemes has always been an educational past-time of mine. I learned to write my 8's almost perfectly when I copied out, number by number, the Quarantine chart mass/velocity chart because I couldn't photocopy the black text on dark brown glossy paper. I even improved my memory when I memorized both the X-Wing and Tie Fighter manual keywords... that was a lot of manuals for a 12 y/o - I actually think it helped. I wouldn't be where I am today if I wasn't capable of picking up a software manual :D So, TPM is a way for me to spice up on my logic probing eh? Matt

      One particularly annoying part is that the paying customers must foot the bill for the copy protection. This applies to both motherboard components and licensing the protection scheme itself. Software developers/publishers won't just eat these costs out of the kindness of their hearts. It's usually a triple-hit for the consumer, who not only have to cover hardware and licensing costs, but generally have to endure the burden of intrusive copy-protection schemes. Whether it's entering a long and complex serial key, fumbling for a game disk that's not needed for anything more than verifying authenticity, or some other method -- it all tends to put an undue burden on a customer who has already paid for a product.

      In my opinion, this actually encourages some people (who would otherwise pay for a product) to violate the terms of the EULA in one way or another. No matter the copy protection scheme, most cracks allow a user with average technical knowledge are able to easily circumvent a scheme.

      Perhaps I'm missing something - but it sure would be nice to abandon these copy protection schemes. I seriously doubt that the practice prevents anything but the most cavalier copying/sharing - and I doubt that this copying is what developers/publishers are targeting.

      --

      -Turkey

    8. Re:Fire up the soldering irons... by spotter · · Score: 5, Interesting

      you don't get it.

      tpm works the same way SSL works.

      namely there's a PKI.

      i.e. each chip has its own key which the user cant get to, which is verified by a certificate chain (ala SSL).

      if the software can't verify the chain, it will refuse.

      so attacking the TPM chip isn't how you attack it.

      you attack is by simply getting the software to verify with a trojaned certificate. We can do that today w/ web browsers by inserting our own "top level" certificate. You think it be difficult w/ games?

    9. Re:Fire up the soldering irons... by maxume · · Score: 5, Funny

      I hate it when the cops come to my house because I haven't bought an Xbox yet.

      I always just lie to them and tell them that my cousin stole it, it usually keeps them off my back for a couple of weeks.

      --
      Nerd rage is the funniest rage.
    10. Re:Fire up the soldering irons... by fwarren · · Score: 5, Insightful

      in a related event, god said: thou shalt not steal.

      Yes, the sheepel should just not buy any game, music or video that infringes upon their rights of free use.

      If Joe sixpack would go and ask three questions. 1. can I make a backup copy 2. Can I shift formats so I can play it on a different device and 3. Can I sell it to some one else who can use it just the same as I did when I own it?

      If they would just not buy anything that broke those rules. Locked down media would not be an issue. Corporations would not be pushing "by you purchasing this, you give up your fair use rights". Instead they would have to deal with fair use as they always have. On a level playing field with their customers.

      To bad the more they see ways to remove pesky "fair use" rights and the more laws they make against circumvention of digital protection. They have to deal with the other end. Bandwith becoming cheaper, and it is easier to distribute and use a "broken" copy of a digtial product than it is to use the original.

      --
      vi + /etc over regedit any day of the week.
    11. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 5, Interesting

      Uh, there is another option:

      (4) Decrypt and then remove the TPM checking code from the game.

      In other words, run it legally on a TPM-equipped machine and then crack the hell out of it and create a new unencrypted executable minus the DRM shit.

    12. Re:Fire up the soldering irons... by kvezach · · Score: 5, Insightful

      There's another option in practice: assume developers make bugs, find and use a buffer overflow, and then inject code that dumps the entire game. In theory, there will be no bugs and so you can't get at the content (which is bottled up inside sealed storage), but in practice... have you ever heard of a bug-free program?

      That won't work with multiplayer any more than fake CD keys will, but that's nothing new. I can't say I like the way the corporations are trying to make general purpose PCs into special-purpose appliances, though; it feels too much like "Right to Read".

    13. Re:Fire up the soldering irons... by irc.goatse.cx+troll · · Score: 5, Interesting

      you attack is by simply getting the software to verify with a trojaned certificate.


      Or give it a legit TPM chip and just capture the output of whatever it is verifying. I'm guessing its the equiv of a cdkey check that returns some kind of hash needed to play.

      Theres no way any large number of actual operations go through this chip as it would kill performance, which is the bread and butter of selling new pc games. All you need to do is replace, skip, or duplicate the pieces of code that depend on this chip.
      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    14. Re:Fire up the soldering irons... by mapleneckblues · · Score: 5, Informative

      You guys still dont get it. The whole idea behind trusted computing is to prevent such duplication. The TPM checksums the hardware and every piece of code from the boot-loader up to the application. The other end uses these checksums to verify that only valid pieces of code are running at each level. This makes it very hard to actually circumvent it by duplicating or modifying any code or running any modified hardware which could steal the keys used to encrypt these checksums. The major problem with trusted computing is not the possibility of circumvention but attestation. For example each new OS patch will cause your OS checksum to be differ, and for remote attestation to work the entity validating your OS checksum should be aware of this new patch. How do we keep track of so many OS versions? or each new BIOS version? and so on and so forth. This means that Linux users with modified kernels will not be able to run their kernels if they are using an application which uses trusted computing. If you want to watch a movie, you have to watch it on a player which can be attested to. This prevents you from running it on a player which might record the movie while it is being streamed for example. The other problem as you mentioned is that these fritz chips need to be really fast. Is trusted computing evil? In many ways yes. It has immense potential to be exploited and kill customer choice. But it may do some good too if used right (for example to ensure that you are not running malicious hardware or infected software unknown to you). Given that basic premise behind trusted computing is to come up with a foolproof DRM mechanism, I would place my bets on it being abused to run a virtual dictatorship. That said, watch this: http://www.youtube.com/watch?v=XgFbqSYdNK4

    15. Re:Fire up the soldering irons... by dadragon · · Score: 5, Funny

      I'm Jewish, you insensitive clod!

      So what you're saying is, your parent's modded your Wii?

      --
      God save our Queen, and Heaven bless The Maple Leaf Forever!
    16. Re:Fire up the soldering irons... by bigstrat2003 · · Score: 5, Insightful
      (Replying to parent post since I can't reply to all the replies to that at once)

      All of you guys have COMPLETELY missed his point. He's neither dragging religious debate into this, nor is he saying modding is stealing. He is saying that "thou shalt not steal" was a similar absolute statement, which people break all the damn time. The point is that making absolute, sweeping statements like "no one can break this encryption" is pointless.

      I think some people here are just a bit too trigger-happy with their flamethrowers. Jeez.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    17. Re:Fire up the soldering irons... by whirred · · Score: 5, Informative

      You can't steal it, but if you are able to make an exact replica of it while still leaving my car right where it is, please: be my guest!

      Make me one while you're at it and then I'll have spare parts. Thanks.

  2. I wonder.. by gmerideth · · Score: 5, Insightful

    I wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves. Adding a chip that prevents piracy wont result in any additional income from people who simply cannot afford the games to begin with. I for one prefer to spend my money on gas these days than games.

    --
    Why do overlook and oversee mean opposite things?
    1. Re:I wonder.. by barc0001 · · Score: 5, Insightful

      Bullshit. They're losing customers because they treat everyone like thieves. Stardock doesn't and last I looked they're doing quite well.

      The principle problem I have is the companies and how they want it both ways. When you purchase software you're not buying it, you're "licensing" it. But if something happens to the media your licensed software came on, like it was scratched or broken and rendered unusable, you have to purchase another media at full price, despite the fact you've already "licensed" it.

      Use services like Steam and this problem goes away. Although Steam has a few issues if you don't have an active net connection as well, so that could be improved on. But I vastly prefer their idea that once you buy a game, you can reinstall it on as many of your machines as you want so long as you're only playing it on one at a time. And there's no media to lose or need to have in the CD tray.

      ID had probably the perfect setup back in the Q3Arena days. Buy our game, then take the disk and install it on all the machines in the office, everyone can play a LAN game for free. But if you want to play online, you need your own key. It was perfect, and it was a wonderful promotional tool. I know at least a dozen people in the office who got so hooked on Q3 during our LAN parties that they went out and bought Q3 to play online. All of those purchasers would never have even thought about it unless they were able to try it for free like they did.

  3. Physical access == game over by GigaHurtsMyRobot · · Score: 5, Insightful

    There is no such thing as un-crackable. There is, however, a level where cracking becomes cost-inefficient.

    I still doubt TPM will take us to that level, because it will have to have almost universal adoption and that will take many years. Software or hardware exploits will be found, and adoption/versioning issues will keep them from being fixed.

    They should really stop fighting the wave, and put all their anti-piracy money into creative talent and developers.

  4. OMG Trustable Computing! by Cally · · Score: 5, Insightful

    "apparently embedded in most motherboards" -- not meaning to sound snide, but where the hell have you been for the last five years? Google things like TPM, Palladium, trustworthy computing, untrusted computing, Ross Anderson...

    --
    "None are more hopelessly enslaved than those who falsely believe they are free." -- Goethe
  5. Atari founder cries wolf about piracy-ending chip by Sockatume · · Score: 5, Informative

    That's how Engadget is describing it, and I'm inclinded to agree. Firstly, it's not a "stealth chip", they tend to be prominently listed as a feature because they're so bloomin' rare and you really need one if you want to be able to use Vista's disk encryption without a dongle. Secondly, nobody has even proposed using them as a DRM measure, presumably because of the aforementioned rarity. Thirdly, this is spectacularly old news - those who follow hardware developments have been chatting about the TPM and its implications since Two Thousand and FIVE.

    --
    No kidding!!! What do you say at this point?
  6. With apologies to the original author... by Anonymous Coward · · Score: 5, Funny

    Your proposal advocates a

    (X) technical ( ) legislative ( ) market-based ( ) vigilante

    approach to fighting video game piracy. Your idea will not work. Here is why it won't work. (One or more of the following may apply to your particular idea, and it may have other flaws which used to vary from state to state before a bad federal law was passed.)

    ( ) Video game pirates can easily use it to harvest gamer addresses
    (X) Legitimate gamer uses would be affected
    ( ) No one will be able to find the guy or collect the money
    ( ) It is defenseless against brute force attacks
    (X) It will stop video game piracy for two weeks and then we'll be stuck with it
    (X) Users of gamer will not put up with it
    ( ) Microsoft will not put up with it
    ( ) The police will not put up with it
    (X) Requires too much cooperation from video game pirates
    ( ) Requires immediate total cooperation from everybody at once
    ( ) Many gamers cannot afford to lose business or alienate potential employers
    ( ) Video game pirates don't care about invalid addresses in their lists
    ( ) Anyone could anonymously destroy anyone else's career or business

    Specifically, your plan fails to account for

    ( ) Laws expressly prohibiting it
    (X) Lack of centrally controlling authority for gamer
    ( ) Open relays in foreign countries
    ( ) Ease of searching tiny alphanumeric address space of all gamer addresses
    (X) Asshats
    ( ) Jurisdictional problems
    ( ) Unpopularity of weird new taxes
    ( ) Public reluctance to accept weird new forms of money
    ( ) Huge existing software investment in SMTP
    ( ) Susceptibility of protocols other than SMTP to attack
    (X) Willingness of users to install OS patches received by gamer
    ( ) Armies of worm riddled broadband-connected Windows boxes
    ( ) Eternal arms race involved in all filtering approaches
    ( ) Extreme profitability of video game piracy
    ( ) Joe jobs and/or identity theft
    ( ) Technically illiterate politicians
    ( ) Extreme stupidity on the part of people who do business with video game pirates
    (X) Dishonesty on the part of video game pirates themselves
    ( ) Bandwidth costs that are unaffected by client filtering
    ( ) Outlook

    and the following philosophical objections may also apply:

    (X) Ideas similar to yours are easy to come up with, yet none have ever
    been shown practical
    ( ) Any scheme based on opt-out is unacceptable
    ( ) SMTP headers should not be the subject of legislation
    ( ) Blacklists suck
    ( ) Whitelists suck
    ( ) We should be able to talk about Viagra without being censored
    ( ) Countermeasures should not involve wire fraud or credit card fraud
    ( ) Countermeasures should not involve sabotage of public networks
    ( ) Countermeasures must work if phased in gradually
    ( ) Playing games should be free
    ( ) Why should we have to trust you and your servers?
    (X) Incompatiblity with open source or open source licenses
    ( ) Feel-good measures do nothing to solve the problem
    (X) Temporary/one-time gamer addresses are cumbersome
    ( ) I don't want the government playing my games
    ( ) Killing them that way is not slow and painful enough

    Furthermore, this is what I think about you:

    (X) Sorry dude, but I don't think it would work.
    ( ) This is a stupid idea, and you're a stupid person for suggesting it.
    ( ) Nice try, assh0le! I'm going to find out where you live and burn your
    house down!

  7. Famous last words by Orange+Crush · · Score: 5, Insightful

    Reasons why he's dead wrong (in no particular order and by no means comprehensive):


    -TPM in and of itself won't protect against piracy at all if the implementation is botched.
    -Tying purchased software or media to a specific hardware device p*sses people off when they repair, replace or upgrade and their DRMed stuff no longer works.
    -Talk about opening up Asian markets, etc, is proceeding under the flawed assumption that those who acquire illegal copies of a game would even purchase a legit copy.
    -Restricting your potential install base in this manner will reduce exposure, popularity, and ultimately sales of your game despite the opposite being your goal.
  8. Re:Yes. by mikael · · Score: 5, Informative

    TPM = Trusted Platform Module.

    The system creates a hash key based upon an analysis of the encrypted software and hardware combined together. If this matches a third party checksum, then the third party releases the decryption key to the encrypted software.

    This would make sense for networked console games or PC's with broadband connections.

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  9. I tagged this article by Omnifarious · · Score: 5, Insightful
    • defectivebydesign
    • trecherouscomputing

    I own my computer. I bought the hardware. I should be able to do whatever I want with it. The reasons the concept of copyright has been created are not compelling enough to essentially force every computer to have a police chip in it to make sure we honor it.

  10. Atari is claiming this? by BLKMGK · · Score: 5, Insightful

    Umm so like they just woke up from a coma and heard about Trusted Computing? ROTFL! Mind you Atari had jack to do with this technology.

    Trusted Computing uses the TPM module, it's in many but FAR from all computers. It's in this laptop, it can be ADDED to my desktop's motherboard. It's designed to store measures of critical OS and hardware components like the BIOS to prevent tampering. Modify a file who's hash is stored in the TPM and is checked by a critical process and the system won't boot. There's a random number generator in there and yeah probably a private keypair too. So what I can only EVER play my game on this one machine now? It's locked to this machine? Games upgrade their stuff more than anyone else and he thinks this is the great panacea? You could do this today with your own code much the way Vista does, has that helped adoption? The TPM might be a more effective way to do it but it won't guarantee sales.

    There are several games on the market and coming to market that I have not nor will I purchase simply because the DRM is too intrusive. Games that require me to be connected to the 'net for "verification" to play standalone or that can only be purchased and downloaded via DRM'd mechanisms aren't of interest to me. I and others have voted with our wallets.

    Want to KILL the commercial game industry? Implement this! This guy sounds like your typical PHB who has stumbled upon something in a trade rag, seized upon the idea, and is trumpeting to anyone in management that will listen what a great idea he's found. In short he's a fool. He also sounds like he believes that everyone who's pirating games now will suddenly be forced to start buying them, wow is he and the music industry going to be in for a shock when they finally figure out this isn't the case!

    GL Atari, was nice knowing you.

    --
    Build it, Drive it, Improve it! Hybridz.org
  11. delusional at best by BuckaBooBob · · Score: 5, Funny

    If it can be Encrypted it can be decrypted..

    Then there are people that buy Copy Protection... "Ok.. if it Truly can't be copied.. Then how am I going to mass produce it." never seems to enter their minds.

    There really needs to be some studies done on people that make these types of Claims.. Exactly how delusional are these people.. or is it a simple case of diminished mental capacity.. Or is it not the people that make the claims but the people that buy into the marketing Hype that have the issues that should be studied.

    These types of Schemes should be rated in the number of Weeks from launch it will take for the technology to be Hacked/Cracked/Made Irrelevant by the "Internet People"..

    --
    Who needs WiFi when we can have Packet Over Sheep! http://datacomm.org/PoS-InternetDraft.txt
  12. Hiya by xstonedogx · · Score: 5, Insightful

    Long time paying customer here. Just a quick note to let you know that I would buy more games if your prices were lower (because you weren't pissing money away on stupid schemes like this) and you spent more time focusing on how to get money out of me (by offering value) rather than trying to get money out of people who have proven they are not able to/going to pay.

    Anyway, thanks for letting me know about TPM. I'll be sure not to purchase hardware from vendors including it on their MBs, since I obviously cannot trust them.

  13. I think I heard this type of statement before... by hyperz69 · · Score: 5, Funny

    09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0

  14. Re:pplz on teh internetz! by JustinOpinion · · Score: 5, Insightful

    I hear they're good at removing and replacing chips on motherboards, or at least on gaming consoles. Just to preempt the inevitably replies saying something along the lines of: "most people don't have the knowledge or inclination to mod their hardware... if a hack requires physical changes to the machine, this will prevent 99% of people from pirating."

    It's important to remember that you only need 1% of people (or even 0.1%) to have the knowledge and inclination to perform these mods, if it allows them to make unencrypted copies of the data. All you need is a small group of dedicated hackers who generate cracked copies of games, and release these in the usual way (bit-torrent, etc.). Just as movie release groups have a lot of specialized knowledge and connections, thereby making copyright infringement trivially easy for the masses, so too will anti-TPM groups appear, who will trivialize this kind of circumvention for the masses.

    TPM doesn't make copyright infringement impossible. It merely adds another layer of complexity for the hackers. Alas, hackers enjoy the challenge of breaking through these layers.
  15. Re:Yes. by nog_lorp · · Score: 5, Funny

    So now, crackers will actually have to buy the game and then dump the decrypted content. Atleast that guarantees another purchase.

  16. TPM != NGTCB by mlts · · Score: 5, Informative

    The TPM chip that comes in computers is totally different than the hardware chips, curtained memory, and super-root apps that were in Palladium. In the NGSCB, the hardware had an active role of maintaining I/O, and managing memory.

    The current version of the TPM is not in the active path at all. Fundamentally, all a TPM 1.2 chip is, is a smart card that is attached to the motherboard. The only difference between it and an Aladdin eToken that is plugged into a USB port are two things. First, are the platform configuration registers, which you manually have to put data into, and second the TPM is resettable from the BIOS screen.

    TPM chips, as per the TCG 1.2 spec ship disabled and deactivated, and the user of the machine has to go into BIOS to enable the chip and take physical ownership. Otherwise, it can't be accessed by the machine in any way.

    Motherboards TPM chips are rare to find. For a server I built that is to be able to boot unattended, but have all its volumes encrypted using BitLocker, I had to chase down stats on Intel's website and compare them to currently selling motherboards, then cross-reference them to make sure there was an actual chip, and not just BIOS headers.

    The Atari founder is quite wrong. Using the TPM won't give much protection from pirates. We've already hard hardware devices encrypting software for decades -- the good old fashioned dongles.

    Second, no modern OS ships with a trusted, sealed OS path that is forever static and can be signed from the OS company and passed directly to the TPM like console operating systems are done. Windows Server 2008 has different drivers load for RAID and other low level devices which vary widely party. For example, If you install a new role like Hyper-V on Windows Server 2008, you have to disable and re-enable BitLocker, or the OS path won't be the same. Bitlocker doesn't use OS signatures from a central source, when its enabled, it does its own signing and sealing of the boot path and other user selectable data (BIOS settings, NTFS stats, MBR, partition table.)

    The Atari founder assumes too much. PCs are not consoles where having a chip on a static OS and hardware can provide adequate protection. For the TPM chip on PCs to be used for piracy protection, every gaming machine would have to have one physically present, enabled, activated, and ownership taken in the OS the chip is running under, the OS would have to have a static low level kernel that never changes from machine to machine regardless of CPU or devices installed, which for a PC is virtually impossible.

    TPM chips also have been emulated too. All it takes is one person to be able to bypass the protection, and the game is cracked.

    All and all, in my personal experience, TPM chips are a good thing, especially with BitLocker. A server can boot unattended but still possess hard disk encryption so someone who gets physical access to the box can't just boot a CD and copy off the server's contents. I'd recommend this for co-loc boxes, especially in these times where thieves are learning that a data center heist can net far more cash in information to sell on the ID theft market (or just plain old extortion) than a bank robbery would haul in.

    A laptop owned by a company bound by corporate regs can use BitLocker or PGP to ensure the laptop has hard disk encryption, but doesn't have any more passwords the user has to remember. Finally, someone can use BitLocker + a PIN, so if someone steals a laptop or machine, they only have 3-5 guesses before the TPM refused entries or starts adding substantial delays between password guesses.

    Of course, there are hard disk encryption programs with pre-boot authentication (TrueCrypt, PGP, etc.), but BitLocker is the only one that offers the feature of booting a machine completely unattended, but yet remain secure. Of course, one can have an OS boot then manually mount encrypted volumes, but BitLocker removes the hassle of this, especially if the machine is in a remote location where no admins would be present, and a network connection is not feasible.

    The TPM chip in its current form is a security asset (IMHO). It, in its current incarnation, would provide little help for new DRM or antipiracy schemes.