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Atari Founder Proclaims the End of Gaming Piracy

OMGZombies writes "Speaking on a conference held yesterday in New York, the Atari founder Nolan Bushnell said that a new stealth encryption chip called TPM will 'absolutely stop piracy of gameplay'. The chip is apparently being embedded on most of the new computer motherboards and is said to be 'uncrackable by people on the internet and by giving away passwords' though it won't stop movie or music piracy, since 'if you can watch it and you can hear it, you can copy it.'"

151 of 831 comments (clear)

  1. Fire up the soldering irons... by Q-Hack! · · Score: 5, Insightful

    said to be 'uncrackable by people on the internet and by giving away passwords'>

    Sounds like a challenge!

    No encryption scheme is 100%; some are just better than others. When will people learn!

    --
    Some days I get the sinking feeling Orwell was an optimist.
    1. Re:Fire up the soldering irons... by somersault · · Score: 5, Insightful

      Yeah, people saying stuff like that is always pretty funny and depressing at the same time. The consumers just keep lapping it up.. even companies that you'd think would be fairly tech-savvy seem to fall for this stuff - I remember when the Wii came out it had some kind of encryption on the CPU output to stop modchips piggybacking onto it, but that must have been cracked too as when I see comments about people modding their Wiis, I'm pretty sure they're referring to the consoles. The PS3's babysitting OS also doesn't let Linux on the PS3 use 3D acceleration - I'd like to see someone crack that open :)

      --
      which is totally what she said
    2. Re:Fire up the soldering irons... by Z00L00K · · Score: 5, Insightful
      You will get a situation where two alternatives exists:
      1. You will have the perfect copy-protection, but only a select few will buy your game.
      2. There will be a crack that solves the problem of copy-protection.
      And anyway - there has to be some code that accesses the TPM chip, and that also means that given enough time and effort it's possible to circumvent it, or even simulate the TPM chip.

      Copy protection has been tried before - always with dubious result.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    3. Re:Fire up the soldering irons... by QX-Mat · · Score: 5, Interesting

      Exactly! People don't seem to want to learn nowadays.

      Defeating copying schemes has always been an educational past-time of mine. I learned to write my 8's almost perfectly when I copied out, number by number, the Quarantine chart mass/velocity chart because I couldn't photocopy the black text on dark brown glossy paper.

      I even improved my memory when I memorized both the X-Wing and Tie Fighter manual keywords... that was a lot of manuals for a 12 y/o - I actually think it helped. I wouldn't be where I am today if I wasn't capable of picking up a software manual :D

      So, TPM is a way for me to spice up on my logic probing eh?

      Matt

    4. Re:Fire up the soldering irons... by joshtheitguy · · Score: 4, Insightful
      A TPM chip is not the answer.

      What I see happening is a demand for the manufacturers that will not release boards with this TPM and avoidance of any company embedding them. They will eventually be cracked anyways, so even when they do exist they will eventually become uneffective.

      Look at all the anti-piracy measures for the available consoles. They have been cracked, sometimes taking longer but it will be done. Hell it might even bring about mod chips for PCs and as the post's title goes, I'll gladly fire up my soldering iron to bypass this bullshit.

    5. Re:Fire up the soldering irons... by Ours · · Score: 4, Insightful

      As usual, this will create a support nightmare (for paying customers), and will be cracked in 4 months at most... The "apparently being embedded on most of the new computer motherboards" will transform into "mostly implemented on most MBs... poorly". Make sure to have the right model of that ASUS MB to play that game you just bought or else get the crack.

      --
      "You superiour intellect is no match for our puny weapons" - The Simpsons
    6. Re:Fire up the soldering irons... by Robocoastie · · Score: 3, Insightful

      they won't learn. The announcement is just a marketing ploy to get the suits at the software companies to pressure the motherboard makers to include this chip thereby causing Bushnell to make lots of money. The end result will be (as usual) that the paying customer will have a bitch of a time actually installing the game as it will likely be like windows and other encrypted games that only work on the first set of hardware installed and only activate once. IOW the legitimate user will be inconvinienced while the "pirates" have an easier time using it. So then the legitimate user will seek out the pirated versions to actually play the game they bought.

    7. Re:Fire up the soldering irons... by Q-Hack! · · Score: 3, Interesting

      The PS3's babysitting OS also doesn't let Linux on the PS3 use 3D acceleration

      Ya, that is the one thing I would like to see. With the rate of development for Linux on the PS3, I think we won't have to wait long.

      --
      Some days I get the sinking feeling Orwell was an optimist.
    8. Re:Fire up the soldering irons... by Robocoastie · · Score: 5, Insightful

      EULA's on hardware like the game consoles should be illegal. We buy those, they are not returnable later if we discover a feature of it we don't agree with. They shouldn't give a damn if I mod it or even find a way to make it control the temperatures on my refrigerator. I have had it with these proprietary attitudes companies have and have slowly come to fully understand "freedom" that OSS-only people talk about. The problem is that with DRM chips like this starting to come out its only a matter of time before the computer motherboards have EULA's on them like game consoles do as well and forbid us to use them for anything but an "approved" OS. The stupid code built into DELL motherboards and their version of Windows is bad enough as it is. Equally stupid is having to re-activate windows everytime we change hardware. I even had to call MSFT for re-activation after I upgraded RAM!

    9. Re:Fire up the soldering irons... by KDR_11k · · Score: 3, Insightful

      Why would they flock to the TPM-free company? Lacking a decoder won't mean the copy restriction doesn't apply to you, it just means you can't play it even if you want to.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Fire up the soldering irons... by Gazzonyx · · Score: 4, Insightful

      As usual, this will create a support nightmare (for paying customers), and will be cracked in 4 months at most... [...] Four months? I find your lack of faith disturbing! What was CSS broke in, three hours with three lines of recursive code?
      --

      If I mod you up, it doesn't necessarily mean I agree with what you've said, sorry.

    11. Re:Fire up the soldering irons... by Hognoxious · · Score: 5, Funny

      people modding their Wiis
      I'm Jewish, you insensitive clod!
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    12. Re:Fire up the soldering irons... by alta · · Score: 3, Interesting

      He had the right idea. Not compainies that don't embed, but companies that let you turn it off in the BIOS. Those are the ones that will be flocked to.

      --
      Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
    13. Re:Fire up the soldering irons... by Bluehorn · · Score: 5, Informative

      And anyway - there has to be some code that accesses the TPM chip, and that also means that given enough time and effort it's possible to circumvent it, or even simulate the TPM chip. In fact there is already a TPM Emulator, running on Linux. Which will buy you - nothing. Because software will only run on certified TPMs.

      Sure there will be some code that talks to the TPM - the so called Trusted Computing Base (TCB). This will be built into unchangeable ROM or into the CPU itself. You'll have to work at Intel or AMD to have the technology to get around this.

      The game itself will be encrypted with a small wrapper doing the handshake with the manufacturer to load the decryption key into the TPM.

      There are only a few options to get around this:
      • Break the underlying cryptography (AES - unlikely, SHA-1 - maybe).
      • Micro-probe to your CPU (have fun with 45 um cores!)
      • Don't buy anything which has this protection.


      I'll go for (3), that's for sure.

    14. Re:Fire up the soldering irons... by gstoddart · · Score: 4, Insightful

      EULA's on hardware like the game consoles should be illegal. We buy those, they are not returnable later if we discover a feature of it we don't agree with.

      Not only that, but we have to bear the cost of buying machines which have features we don't want in them. The manufacturers sure as hell aren't doing it for free or recovering their costs from the ones who want this TPM crap installed.

      An EULA on hardware would be evil -- it's a general purpose computing device, I own it, I retain right of first sale. You (well, not you ;-) as a 3rd party have no options to control what I do with it.

      Sadly, the media companies seem to have far more control over such things than we do. :(

      Cheers
      --
      Lost at C:>. Found at C.
    15. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 2, Funny

      Dude, you were so awesome when you were 12.

    16. Re:Fire up the soldering irons... by nuzak · · Score: 4, Informative

      Four months? I find your lack of faith disturbing! What was CSS broke in, three hours with three lines of recursive code?

      Try two years. And AACS still isn't truly broken.

      --
      Done with slashdot, done with nerds, getting a life.
    17. Re:Fire up the soldering irons... by j-turkey · · Score: 5, Interesting

      Exactly! People don't seem to want to learn nowadays. Defeating copying schemes has always been an educational past-time of mine. I learned to write my 8's almost perfectly when I copied out, number by number, the Quarantine chart mass/velocity chart because I couldn't photocopy the black text on dark brown glossy paper. I even improved my memory when I memorized both the X-Wing and Tie Fighter manual keywords... that was a lot of manuals for a 12 y/o - I actually think it helped. I wouldn't be where I am today if I wasn't capable of picking up a software manual :D So, TPM is a way for me to spice up on my logic probing eh? Matt

      One particularly annoying part is that the paying customers must foot the bill for the copy protection. This applies to both motherboard components and licensing the protection scheme itself. Software developers/publishers won't just eat these costs out of the kindness of their hearts. It's usually a triple-hit for the consumer, who not only have to cover hardware and licensing costs, but generally have to endure the burden of intrusive copy-protection schemes. Whether it's entering a long and complex serial key, fumbling for a game disk that's not needed for anything more than verifying authenticity, or some other method -- it all tends to put an undue burden on a customer who has already paid for a product.

      In my opinion, this actually encourages some people (who would otherwise pay for a product) to violate the terms of the EULA in one way or another. No matter the copy protection scheme, most cracks allow a user with average technical knowledge are able to easily circumvent a scheme.

      Perhaps I'm missing something - but it sure would be nice to abandon these copy protection schemes. I seriously doubt that the practice prevents anything but the most cavalier copying/sharing - and I doubt that this copying is what developers/publishers are targeting.

      --

      -Turkey

    18. Re:Fire up the soldering irons... by jimicus · · Score: 2, Interesting

      Four months? I find your lack of faith disturbing! What was CSS broke in, three hours with three lines of recursive code? CSS was broken mainly because it was fundamentally lousy encryption to begin with - and it was probably lousy because the developers didn't want to fall foul of what (at the time) was an absolutely draconian US policy regarding the export of decryption.

      That policy no longer exists.

      The "why bother, it will be broken" argument appears to be based upon the premise that the developers want to build 100% guaranteed uncrackable-under-any-circumstances protection which they can safely sell in millions to every man and his dog without fear of it being cracked. I would argue that they know full well that this is nigh-on impossible - all they're aiming for is "good enough to keep 99% of customers under the thumb".
    19. Re:Fire up the soldering irons... by spotter · · Score: 5, Interesting

      you don't get it.

      tpm works the same way SSL works.

      namely there's a PKI.

      i.e. each chip has its own key which the user cant get to, which is verified by a certificate chain (ala SSL).

      if the software can't verify the chain, it will refuse.

      so attacking the TPM chip isn't how you attack it.

      you attack is by simply getting the software to verify with a trojaned certificate. We can do that today w/ web browsers by inserting our own "top level" certificate. You think it be difficult w/ games?

    20. Re:Fire up the soldering irons... by maxume · · Score: 5, Funny

      I hate it when the cops come to my house because I haven't bought an Xbox yet.

      I always just lie to them and tell them that my cousin stole it, it usually keeps them off my back for a couple of weeks.

      --
      Nerd rage is the funniest rage.
    21. Re:Fire up the soldering irons... by ksd1337 · · Score: 2, Informative

      Break the underlying cryptography (AES - unlikely, SHA-1 - maybe). SHA-1's not encryption. It's a hash function.
    22. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 2, Insightful

      in a related event, god said: thou shalt not steal. Good thing for us God is just a figment of your imagination.
    23. Re:Fire up the soldering irons... by fwarren · · Score: 5, Insightful

      in a related event, god said: thou shalt not steal.

      Yes, the sheepel should just not buy any game, music or video that infringes upon their rights of free use.

      If Joe sixpack would go and ask three questions. 1. can I make a backup copy 2. Can I shift formats so I can play it on a different device and 3. Can I sell it to some one else who can use it just the same as I did when I own it?

      If they would just not buy anything that broke those rules. Locked down media would not be an issue. Corporations would not be pushing "by you purchasing this, you give up your fair use rights". Instead they would have to deal with fair use as they always have. On a level playing field with their customers.

      To bad the more they see ways to remove pesky "fair use" rights and the more laws they make against circumvention of digital protection. They have to deal with the other end. Bandwith becoming cheaper, and it is easier to distribute and use a "broken" copy of a digtial product than it is to use the original.

      --
      vi + /etc over regedit any day of the week.
    24. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 5, Interesting

      Uh, there is another option:

      (4) Decrypt and then remove the TPM checking code from the game.

      In other words, run it legally on a TPM-equipped machine and then crack the hell out of it and create a new unencrypted executable minus the DRM shit.

    25. Re:Fire up the soldering irons... by kvezach · · Score: 5, Insightful

      There's another option in practice: assume developers make bugs, find and use a buffer overflow, and then inject code that dumps the entire game. In theory, there will be no bugs and so you can't get at the content (which is bottled up inside sealed storage), but in practice... have you ever heard of a bug-free program?

      That won't work with multiplayer any more than fake CD keys will, but that's nothing new. I can't say I like the way the corporations are trying to make general purpose PCs into special-purpose appliances, though; it feels too much like "Right to Read".

    26. Re:Fire up the soldering irons... by irc.goatse.cx+troll · · Score: 5, Interesting

      you attack is by simply getting the software to verify with a trojaned certificate.


      Or give it a legit TPM chip and just capture the output of whatever it is verifying. I'm guessing its the equiv of a cdkey check that returns some kind of hash needed to play.

      Theres no way any large number of actual operations go through this chip as it would kill performance, which is the bread and butter of selling new pc games. All you need to do is replace, skip, or duplicate the pieces of code that depend on this chip.
      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    27. Re:Fire up the soldering irons... by SanityInAnarchy · · Score: 2, Informative

      No encryption scheme is 100% Wrong. Encryption can be very much uncrackable, given certain conditions, such as the assumption that no viable quantum computers exist yet.

      Oh, and the other (obvious) assumption that an attacker doesn't already have the key.

      The confusion arises from assuming encryption can be applied to copy protection. It can't. That fails the second test above -- the "attacker" is the end-user, and if they didn't have a working key in some form, they couldn't play the game. Because they have the key, they can copy the game, full stop.

      It might take awhile, but it's not the encryption that's flawed, it's the very concept of DRM. As the old saying goes, "Trying to make bits not copyable is like trying to make water not wet."

      The only real result of most of these schemes is to piss off the end-user to where we'll actually buy the game, and then download a crack. I'm argue that DRM causes at least as much piracy as it solves.
      --
      Don't thank God, thank a doctor!
    28. Re:Fire up the soldering irons... by hedwards · · Score: 4, Insightful

      It makes me terribly uncomfortable when these types of chips get integrated into hardware in this sort of stealth manner. But, not totally, TPM modules can be used for security purposes as well which help the owner of the hardware out.

      What makes me particularly uncomfortable is that the software manufacturers don't advertise what security features they're including in the software. These days, they don't even bother to mention that the discs are not CDROMs, despite being discs that appear to be. They generally break the specification and work unreliably. The Office XP disc which came with my laptop a few years ago, would be incredibly loud compared to other discs, and the entire laptop would shake. (I don't understand why and I can't figure out how a particular disc would behave like that)

      Any company that pulls that kind of crap on me can expect to never sell another disc to me. More likely than not, I'll just stop buying commercial games from those studios all together. Open source games have come a really long way, and many of them are incredibly well done in pretty much every aspect. Supertux, Secret Maryo Chronicles and quantum minigolf are good examples. Then there are the obsolete but still fun games which have been given over to the OSS community to maintain and update.

      I don't mind a bit of protection, but realistically, every form has been broken up until this point, and it seems fantastic to me that this would change at some point, it definitely seems like a challenge that the crackers are going to win. Much of the time it's done with in a matter of weeks. Why I should have to type in a serial number and insert the disc, when pirated copies out there don't require either one is really beyond me. Seems to me that software pirates have far better customer service than most of the commercial outfits do.

    29. Re:Fire up the soldering irons... by hedwards · · Score: 3, Interesting

      And where does the stealing come in? You have to pay for the PS3 in order to install Linux on it, and Linux doesn't run PS3 games. At what point does this become and issue of piracy?

      It's really this kind of ignorant, the corporate masters must be right bull, which allows them to get away with it. The reason why the PS3 has that sort of restriction is so that you don't run OSS or Linux compatible games on it instead of the games that Sony wants you to buy.

    30. Re:Fire up the soldering irons... by Schemat1c · · Score: 4, Insightful

      in a related event, god said: thou shalt not steal.

      Law are meant to keeps law abiding citizens abiding. Bzzzt, wrong. Laws are meant to protect corporate and government interests.

      Besides that god also said to kill anyone caught working on the sabbath. Should that law also be implemented?
      --

      "Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
    31. Re:Fire up the soldering irons... by drhank1980 · · Score: 2, Interesting

      No encryption scheme is 100%; some are just better than others. When will people learn! This is completely true and I fail to see the benefit of doing this kind of stuff in hardware, I happen to work for one of the many semiconductor companies actively losing money trying to sell this TPM crap. Our largest volume TPM chip is on its tenth design rev because it keeps getting cracked. Every time this happens we get to eat our stack of old rev chips and scrap the wafers inline past the mask that needs to be fixed. On top of the risk of getting hacked the gross margins are crap to begin with, so I can only hope we will exit this business soon.
    32. Re:Fire up the soldering irons... by milsoRgen · · Score: 4, Funny

      Bzzzt, wrong. Laws are meant to protect corporate and government interests. True that. It seems once you get the basic ten commandmentish rules in the books the law makers end up with entirely to much time on their hands to serve their own interests.
      --
      I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
    33. Re:Fire up the soldering irons... by Bri3D · · Score: 4, Insightful

      Errrrr, I'm not quite sure how you call getting the encryption keys and being able to copy discs "not broken." Sure, the scheme hasn't been *cryptographically* broken, and it's possible it never will be, but if the discs can be copied (oh look: http://en.wikipedia.org/wiki/AnyDVD they can), the media companies have lost and for their purposes, it's broken.

      The only current widespread, popular DRM I can think of that hasn't been broken is the copy-protection on PS3 games, and that's likely because only Sony fanboys seem to care about PS3 games.

    34. Re:Fire up the soldering irons... by TechyImmigrant · · Score: 2, Insightful

      Defeating TPM is like reproducing a functional professor zorg's guide to alien etiquette. Defeating a TPM is like recreating a TPM. It isn't that hard.

      Either the game vendor's keys came with your TPM when you got it.. That's a problem.

      Or the game makes a key pair in your TPM when it is installed. That is not a problem. Make your own TPM that lets you export the private keys. The application won't know the difference.

      TPMs, as the spec says, do not protect against someone with physical access.
      --
      Evil people are out to get you.
    35. Re:Fire up the soldering irons... by mapleneckblues · · Score: 5, Informative

      You guys still dont get it. The whole idea behind trusted computing is to prevent such duplication. The TPM checksums the hardware and every piece of code from the boot-loader up to the application. The other end uses these checksums to verify that only valid pieces of code are running at each level. This makes it very hard to actually circumvent it by duplicating or modifying any code or running any modified hardware which could steal the keys used to encrypt these checksums. The major problem with trusted computing is not the possibility of circumvention but attestation. For example each new OS patch will cause your OS checksum to be differ, and for remote attestation to work the entity validating your OS checksum should be aware of this new patch. How do we keep track of so many OS versions? or each new BIOS version? and so on and so forth. This means that Linux users with modified kernels will not be able to run their kernels if they are using an application which uses trusted computing. If you want to watch a movie, you have to watch it on a player which can be attested to. This prevents you from running it on a player which might record the movie while it is being streamed for example. The other problem as you mentioned is that these fritz chips need to be really fast. Is trusted computing evil? In many ways yes. It has immense potential to be exploited and kill customer choice. But it may do some good too if used right (for example to ensure that you are not running malicious hardware or infected software unknown to you). Given that basic premise behind trusted computing is to come up with a foolproof DRM mechanism, I would place my bets on it being abused to run a virtual dictatorship. That said, watch this: http://www.youtube.com/watch?v=XgFbqSYdNK4

    36. Re:Fire up the soldering irons... by Z80xxc! · · Score: 4, Interesting

      I'm not 100% sure what you're talking about, but I would assume that the "The stupid code built into DELL motherboards" you are referring to is the string in the BIOS that identifies it as a Dell motherboard so that Windows OEMBIOS activation works. Ironically, it is that specific technology that makes it unnecessary to activate Windows on a Dell machine as long as you keep a copy of the OEMBIOS activation files, since regardless of how you change the hardware, it will always activate without even having to contact microsoft because it detects that BIOS string. Not only that, but since it just id's itself as Dell, you can use ANY dell OEM disk on ANY dell computer and it'll activate - meaning that an XP Pro disk will work on a Vista Home-licensed machine with no trouble.

    37. Re:Fire up the soldering irons... by dadragon · · Score: 5, Funny

      I'm Jewish, you insensitive clod!

      So what you're saying is, your parent's modded your Wii?

      --
      God save our Queen, and Heaven bless The Maple Leaf Forever!
    38. Re:Fire up the soldering irons... by Dan667 · · Score: 3, Insightful

      Crack for TPM released in 3, 2, 1 ....

    39. Re:Fire up the soldering irons... by dave420 · · Score: 4, Informative
      I don't want to call you a liar, but Windows activation (for both XP and Vista) requires a large change to hardware for the version of Windows to become de-activated. Maybe you changed a bunch of different stuff over the years, and adding more RAM was the straw that broke the camel's activation? You can read here about that (it's for XP but Vista is the same in this regard). Changing the RAM on its own is not enough - you have to change at least 6 components in your PC for it to freak out. Here's a snippet from the page linked above:

      Scenario A:

      PC One has the full assortment of hardware components listed in Table 1 above. User swaps the motherboard and CPU chip for an upgraded one, swaps the video adapter, adds a second hard drive for additional storage, doubles the amount of RAM, and swaps the CD ROM drive for a faster one.

      Result: Reactivation is NOT required.

      Scenario B:

      PC Two has the full assortment of hardware components listed in Table 1 except that it has no network adapter. User doubles the amount of RAM, swaps the video card and the SCSI controller.

      Result: Reactivation is NOT required.

      Dockable PCs are treated slightly more leniently. In a dockable PC, if a network adapter exists and is not changed, 9 or more of the other above values would have to change before reactivation was required. If no network adapter exists or the existing one is changed, 7 or more changes (including the network adapter) will result in a requirement to reactivate.

      Scenario C:

      Dockable PC Three has the full assortment of hardware components listed in Table 1 except that it has no network adapter. User doubles the amount of RAM, swaps to a bigger hard disk drive, and adds a network adapter.

      Result: Reactivation is NOT required.

    40. Re:Fire up the soldering irons... by Antique+Geekmeister · · Score: 4, Insightful

      The TPM is built into many, if not most, Intel and AMD CPU's. This misfeature will be integral to most motherboards in the very near feature. Microsoft has not yet insisted on it to use their latest OS and software, but it's only a matter of time, and that will spell out a death sentence for motherboards that do not support it.

    41. Re:Fire up the soldering irons... by edxwelch · · Score: 2, Insightful

      > No encryption scheme is 100%
      although the PS3 is still holding out after 2 years of intensive hacking

    42. Re:Fire up the soldering irons... by flibuste · · Score: 2, Informative

      "and that will spell out a death sentence for Windows Users having a motherboard that do not support it."

      There, fixed it for ya.
    43. Re:Fire up the soldering irons... by bigstrat2003 · · Score: 5, Insightful
      (Replying to parent post since I can't reply to all the replies to that at once)

      All of you guys have COMPLETELY missed his point. He's neither dragging religious debate into this, nor is he saying modding is stealing. He is saying that "thou shalt not steal" was a similar absolute statement, which people break all the damn time. The point is that making absolute, sweeping statements like "no one can break this encryption" is pointless.

      I think some people here are just a bit too trigger-happy with their flamethrowers. Jeez.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    44. Re:Fire up the soldering irons... by xaxa · · Score: 4, Informative

      You may just as well ask that Joe Sixpack asks Anheuser Bush if he can backup his Bud, have the recipe so he can use better hops, and then sell the resulting product. He won't because he doesn't care. Joe Sixpack would be pissed off if his Bud couldn't be used except in official Bud glasses, or if it was illegal to sell/give it to his friends.
    45. Re:Fire up the soldering irons... by whirred · · Score: 5, Informative

      You can't steal it, but if you are able to make an exact replica of it while still leaving my car right where it is, please: be my guest!

      Make me one while you're at it and then I'll have spare parts. Thanks.

    46. Re:Fire up the soldering irons... by Antique+Geekmeister · · Score: 4, Insightful

      "and that will spell out a death sentence for motherboard manufacturers that do not support it."

      Fixed it properly. The Windows monopoly is very strong, and Intel has been caught cooperating with them before in some unsavory market manipulations. AMD is interesting and useful, but show no signs of bucking against thei particular "feature".

    47. Re:Fire up the soldering irons... by Spy+der+Mann · · Score: 3, Insightful

      EULA's on hardware like the game consoles should be illegal. We buy those, they are not returnable later if we discover a feature of it we don't agree with.


      This is why I fully support emulation. If you actually don't require the console in question to play a game, why the heck are you spending 400 freakin' dollars to play the games?

      Don't fool yourselves. *ANY* game console is already defective by design.
    48. Re:Fire up the soldering irons... by mrapps · · Score: 2, Insightful

      There's not been a EULA invented I haven't ignored.

    49. Re:Fire up the soldering irons... by Goldberg's+Pants · · Score: 2, Funny

      I'm sure if the media companies could go back and retroactively change the commands it would be:

      And God said: Thou shalt not violate copyright, nor burn for thy friend thy latest Avril Lavigne CD.

    50. Re:Fire up the soldering irons... by zakezuke · · Score: 2, Informative

      And where does the stealing come in? You have to pay for the PS3 in order to install Linux on it, and Linux doesn't run PS3 games. At what point does this become and issue of piracy? From a corp. perspective, they often under sell these products based under the assumption that they will make back money on media. I wouldn't call it stealing, piracy. or even illegal since the product is sold, not rented. In fact I would just call it modding.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    51. Re:Fire up the soldering irons... by mpeg4codec · · Score: 3, Interesting

      Sometimes you don't even need to find something as complicated as a buffer overflow. Look at the recent Wii homebrew explosion: the backdoor was exactly as you describe, a flaw in the implementation of RSA. However, the flaw was as trivial as using strcmp instead of memcmp, rendering it equivalent to about 8 bits of security. Homebrew devlopers used this knowledge to trivially break the encryption, allowing them to run code that wasn't signed by Nintendo.

      People make mistakes. Programmers are people. And furthermore, this isn't just some theoretical thing. It happened recently to Nintendo, a game company that likely has more money to throw at such problems than most.

    52. Re:Fire up the soldering irons... by whirred · · Score: 3, Interesting

      And if you spend years making a car on the promise that you'll sell a hundred of them. And then sell one to a person who makes exact copies of it... well you probably wont make any more cars, will you? Yes, at that point, technology will have reached a point where that business model has become outdated... this is basically what happened with video games, music, and movies. So these monolithic corporations need to adapt, change, or abandon their business models.
    53. Re:Fire up the soldering irons... by iminplaya · · Score: 2, Funny

      ...given enough time and effort it's possible to circumvent it...

      There oughta be a law!

      --
      What?
    54. Re:Fire up the soldering irons... by Stormwatch · · Score: 4, Insightful

      See, that is one kind of modding that actually should be banned...

    55. Re:Fire up the soldering irons... by chartreuse · · Score: 2, Insightful

      "Law are meant to keeps law abiding citizens abiding." v. "Laws are meant to protect corporate and government interests."

      I think you're both right. Laws are meant to promote good conduct and accountability. Laws are used to protect corporate and government interests.

    56. Re:Fire up the soldering irons... by arkhan_jg · · Score: 3, Interesting

      Swapping motherboard requires a reactivation without fail on windows xp, with the one exception where it has an absolutely identical chipset. The automated activation then of course fails for OEM licenced PCs. Having repaired hundreds of windows PCs, I've encounted reactivation constantly from pretty trivial hardware changes.

      I therefore assume the rest of that microsoft article is a similar load of bullshit. That said, no, changing RAM alone will not usually trigger a reactivation.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    57. Re:Fire up the soldering irons... by KKlaus · · Score: 2, Interesting

      I don't think consumers eat the costs of these schemes. I'm an economics student, and it seems that the costs of DRM implementation function much like a tax; i.e. they add a single additional cost to the price of the good the consumer is buying. That means that Tax Incidence comes into play. Long story short, for those that don't want to read the Wikipedia article, tax incidence is the idea that the tax is really distributed to those that respond the least to changes in the price of whatever good we're talking about. The underlying economics is more complicated, having to do with elasticities of supply and demand, but that's the bottom line.

      Tax incidence is the reason every economist in the world came out against the Gas Tax Holiday; the elasticity of Gas supply is inelastic, so the Oil Companies were already eating the cost of the gas tax and removing it would only profit them.

      But in the case of the TPM chips, if you really wanted to see who pays the cost for their implementation, you'd need to know how both producers and consumers of the boards they're on respond to the price hike they force. As long as some boards are available that don't have TPM and are thus cheaper, the manufacturers have to eat the costs of the DRM or else they wouldn't be able to sell any boards (few people pay more for nothing). So I wouldn't be surprised to see a fair amount of backroom dealing in the convincing of manufacturers to include the TPM chip, because not only does it do nothing for them, I suspect it actually hurts their bottom line.

      --
      Relax I just want some peanuts.
    58. Re:Fire up the soldering irons... by AmiMoJo · · Score: 3, Interesting

      (4) Decrypt and then remove the TPM checking code from the game.


      That's exactly what people did when removing the StarForce DRM from games.

      TPM only does validation of certain code. Ultimately an unencrypted copy of the game will end up in memory. Even if the OS is locked down, you can hit the reset button, load Linux and dump the contents of RAM.
      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    59. Re:Fire up the soldering irons... by greyhueofdoubt · · Score: 2, Insightful

      I guess my point is that in your example, the original car maker put forth the capital for R&D and manufacturing, and then your neighbor just presses a button to make a duplicate (and I know it's a nonsensical situation that would change the market irreversibly if such a device were to exist).

      Ok let me change gears. I also don't cry for buggy-whip makers, but they lost their jobs because of changing technology, not because someone came up with a cheaper way to make whips.

      Actually, I just don't think _any_ car analogy will work here. Ok, here's one: Your neighbor comes over with his micrometer and contour gage and recreates *plans* for your car. Then he goes out and buys the steel and plastic and makes it himself. He can try to sell it, but then people should know that they have a choice between a toyota Corolla and bob's garage Corolla. Maybe there isn't a difference; if not, then the market will probably shift towards bob. And in this situation, I would still have to side with the car makers. Your argument doesn't really work when you *want* the car but buy the copy when your defense (the buggy whips) is that you no longer want the car and that is why you shouldn't have to pay them. You still do want a car. You still do want to play games. You are just looking to circumvent the costs that other people have payed for centuries (i.e., paying someone else to do something for you, like programming a game).

      I think that in the real world if everyone made cheap copies of toyotas, then toyota would go out of business. Then you would either be stuck with 2008 toyotas forever, or someone would come up with something new. They would invest the capital to create something new. They would become the new toyota and the cycle repeats.

      Like I said, I don't think that you can equate music/games/movies with buggy whips. People WANT music/games/movies whereas buggy whips and steam engineers are simply not NEEDED anymore. There is a world of difference there- Mars, Inc. going out of business because no one eats Snickers anymore vs. Mars, Inc. going out of business because no one pays for snickers anymore, even though they are taking and eating snickers like wildfire.

      -b

      --
      No offense, but I've stopped responding to AC's.
    60. Re:Fire up the soldering irons... by mollymoo · · Score: 2, Insightful

      This is why I fully support emulation. If you actually don't require the console in question to play a game, why the heck are you spending 400 freakin' dollars to play the games?

      Don't fool yourselves. *ANY* game console is already defective by design.

      I want a locked-down, dedicated platform to play my games on, thanks. I like having dedicated hardware for it, knowing the same device will do me for 4 or 5 years and every game will work fine. Having played PC games for years, in the end I just gave up because of the hardware upgrade treadmill and number of people using hacks. It's just no fun if the other guy can see through walls and aim perfectly in an instant. So far, I'm not aware of any hacks for PS3 games beyond a lag switch, which is external hardware anyway. If you don't want to buy a console then here's a radical idea: don't play console games. Is that so hard? There are plenty of PC games.
      --
      Chernobyl 'not a wildlife haven' - BBC News
    61. Re:Fire up the soldering irons... by Technician · · Score: 2, Interesting

      All of you guys have COMPLETELY missed his point.

      I agree. The biggest point mostly missed is the one on if piracy were eliminated, then everyone would need to buy their own copy...... BZZZT...

      That is the assumption. The reality is if piracy is eliminated, then there would be fewer titles in circulation and the support buzz and community would erode. Do you really think Microsoft would have had a chance at all if they had eliminated piracy from day one? They would be in great company of Lotus 123, Framework, and other market leaders that got replaced.

      --
      The truth shall set you free!
    62. Re:Fire up the soldering irons... by lgw · · Score: 2, Informative

      The TPMs are everywhere, but they do no harm by themselves: it's just a hardware encryption chip. If you have the keys you can created a region of protected storage that no process can access without the keys. While that's handy and all, and could be incredibly valuable in protecting a spare partition for use in removing rootkits from your real partition, it's no aid to DRM on any computer for which you have the keys.

      Now, if we're talking about consoles, the manufacturer can keep the keys and copying console games could be made much harder - much like Bluray etc, just an industry-standard scheme. But, for a general purpose PC, you have the keys and the TPM chip is there for your use.

      Of course, the Atari guy is being an idiot here for another reason: if you can play the game, you can copy the game. Just like you can copy anything you can see or hear, you can copy the stream of instructions and game data as it passes through the CPU, and re-create the game from it, using an in-circuit emulator (ICE). An ICE is quite expensive, but not to the point it would deter anyone professionally priating games on a large scale.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  2. I wonder.. by gmerideth · · Score: 5, Insightful

    I wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves. Adding a chip that prevents piracy wont result in any additional income from people who simply cannot afford the games to begin with. I for one prefer to spend my money on gas these days than games.

    --
    Why do overlook and oversee mean opposite things?
    1. Re:I wonder.. by AutopsyReport · · Score: 4, Insightful

      I wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves.

      Sure they have, but that doesn't affect the cost of doing business. They are losing customers if they don't keep making advances to try to prevent theft.

      There are a lot of people out there who would pay money for a game but choose not to because they can get it for free. If I'm not mistaken, that's what they are trying to prevent -- losing the "would-be" customers to piracy, not those who never had any intention of purchasing it in the first place.

      --

      For he today that sheds his blood with me shall be my brother.

    2. Re:I wonder.. by gsslay · · Score: 4, Insightful

      wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves. Of course they do. And other piracy occurs because people like something for nothing. But why should the developers care? Their business is selling games to people who can afford it. They are under no obligation to provide cheaper games if they're maximizing their profits by selling them at a higher price.

      Adding an encryption chip may prevent the piracy from those who can afford it, but like something for nothing. Now they'll be forced to pay up if they really want the game. It''s a no-brainer win situation for the developers.
    3. Re:I wonder.. by TheRaven64 · · Score: 4, Insightful

      I wonder if there are more people who would pay for a game if they couldn't pirate it than there are who would pay for a game but won't because of draconian copy protection measures. I used to buy several games a year, but when I stopped being able to play them on my laptop without keeping the CD in the drive (which flattens the battery and generates a lot of heat) or be connected to the Internet all of the time, I stopped. I still play quite a few games. When I don't have much time, I'll spend a little bit playing a selection of online flash games. When I have more time I'll play something like Vega Strike or Battle for Wesnoth.

      --
      I am TheRaven on Soylent News
    4. Re:I wonder.. by anss123 · · Score: 2

      I'm one of those guys that would have bought a game I instead pirated, IOW I'm the one they're out to get.

      OTOH I also bought several games I've never gotten into-- From CoD4 to Chaos Engine (ancient top down shooter for you younglings), and I might just as well have thrown money out the window. Pirating is a nice way to make sure you actually like the game before shelling out - Demos are nice in theory but they tend to.. well.. suck.

      Valve has the right idea with how they're promoting Portal. I'm on the verge of buying that title thanks to Portal "the first slice", which is the full game with a block that prevents me from playing past level 9. Neat. It gives me the full experience, and I can use my 'demo' savegames on the full version too.

      I have cracked all my games though. If I had to replace the DVD every time I wanted to play a game I might as well blow the dust of the Xbox 360. If TCM makes DVD's mandatory then that's that for PC gaming as far as I'm concerned.

    5. Re:I wonder.. by gstoddart · · Score: 2, Insightful

      wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves.

      Well, if you can't afford it, don't play it.

      I'm not in favor of these measures, but I hardly see why the developers should give a crap about people who can't afford their product. They're, ultimately, not the customer (in any sense).

      On the one hand, I don't want hardware installed in my machine that limits my legitimate uses. On the other hand, it's not obvious why the people who can't afford it are the problem of the game publishers.

      The middle ground isn't to encourage piracy/borrowing/unlicensed copies on the basis you can't afford it. It isn't OK to cripple the hardware of everyone to protect the rights of content holders who have yet to prove that my machine will be infringing -- that's like outlawing cars because someone might speed or use it as a getaway car.

      Significant, non-infringing uses should preclude "possible, suspected infringement, by some people".

      Cheers
      --
      Lost at C:>. Found at C.
    6. Re:I wonder.. by barc0001 · · Score: 5, Insightful

      Bullshit. They're losing customers because they treat everyone like thieves. Stardock doesn't and last I looked they're doing quite well.

      The principle problem I have is the companies and how they want it both ways. When you purchase software you're not buying it, you're "licensing" it. But if something happens to the media your licensed software came on, like it was scratched or broken and rendered unusable, you have to purchase another media at full price, despite the fact you've already "licensed" it.

      Use services like Steam and this problem goes away. Although Steam has a few issues if you don't have an active net connection as well, so that could be improved on. But I vastly prefer their idea that once you buy a game, you can reinstall it on as many of your machines as you want so long as you're only playing it on one at a time. And there's no media to lose or need to have in the CD tray.

      ID had probably the perfect setup back in the Q3Arena days. Buy our game, then take the disk and install it on all the machines in the office, everyone can play a LAN game for free. But if you want to play online, you need your own key. It was perfect, and it was a wonderful promotional tool. I know at least a dozen people in the office who got so hooked on Q3 during our LAN parties that they went out and bought Q3 to play online. All of those purchasers would never have even thought about it unless they were able to try it for free like they did.

    7. Re:I wonder.. by SanityInAnarchy · · Score: 3, Interesting

      Adding an encryption chip may prevent the piracy from those who can afford it, but like something for nothing. No it won't. Those people will go to The Pirate Bay or GameCopyWorld and download a crack and/or the full game. DRM does not work, and cannot work.

      I think that neatly addresses your other point:

      They are under no obligation to provide cheaper games if they're maximizing their profits by selling them at a higher price. I don't think they're maximizing their profits. By selling them at a higher price, and including DRM, the most common scenario is one where it's not only cheaper and more convenient to pirate -- just type "Game I want" into The Pirate Bay and click Download -- but you actually get a better product, because the draconian DRM measures are already removed.

      There are certain DRM schemes I will tolerate, but most of them, even if I buy the game legitimately, I will go straight to the Internet for a crack.

      So, piss off the more technically savvy customers, and still lose at least as many customers to piracy as before. Sounds like a no-brainer lose situation for the developers.
      --
      Don't thank God, thank a doctor!
    8. Re:I wonder.. by SanityInAnarchy · · Score: 3, Insightful

      Well, if you can't afford it, don't play it. Not the point. Some people will anyway. The question is, what do you do about it?

      Because saying "if you can't afford it, don't play it" is not a solution.

      I'm not in favor of these measures, but I hardly see why the developers should give a crap about people who can't afford their product. They're, ultimately, not the customer (in any sense). Basic economics. If lowering the price by less than 50% will more than double the number of people who want to play your game, that's a win. (It's more complicated than that, but the principle is the same.) They may not have been customers before, but they could easily be potential customers.

      It's amazing how many people toss economics out the window in favor of vigilantism where piracy is concerned.
      --
      Don't thank God, thank a doctor!
    9. Re:I wonder.. by Blakey+Rat · · Score: 2, Insightful

      I wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves.

      I'm sure X% of people pirate games because they can't afford it. That said, "can't afford" is a very fluid notion-- I have a step-sister who "can't afford" health insurance, but just bought a brand new 42" TV. She sees no problem with that.

      Frankly, people who genuinely can't afford games probably also can't afford computers or consoles to run the games on. People who claim they can't afford games are probably lying.

      Adding a chip that prevents piracy wont result in any additional income from people who simply cannot afford the games to begin with.

      Probably, but it might result in a huge amount of additional income from people who can afford the games and pirate them anyway. A group you're leaving out in your analysis. :)

  3. Play it by pipatron · · Score: 4, Insightful

    if you can watch it and you can hear it, you can copy it.

    if you can play it, you can copy it.

    --
    c++; /* this makes c bigger but returns the old value */
    1. Re:Play it by shutdown+-p+now · · Score: 4, Informative

      Not necessarily. The difference between music/video and games is that the latter is highly interactive - there's no analog hole there, you cannot just record it. You can, of course, hack the executable, but using TPM, they can encrypt the game resources, and you'll need to break the TPM itself to get to them - you can't work around that as you can with the analog hole.

    2. Re:Play it by bennomatic · · Score: 2, Interesting

      Maybe the parent poster should have said, instead, "If you can play it, you can hack it." Once it's hacked, it can be copied and distributed. There's certainly no analog hole, but there's no reason to think that someone won't figure out a way to dump the encrypted content, excise the TPM-accessing code and leave the actual game for copying.

      When I was just a lad, Electronic Arts had a copy protection scheme so byzantine that it would not allow me to run games I had actually purchased on my MSD Super Drive, which was hooked up to my C64. I had purchased One-on-One (Dr J vs. Larry Bird), and it didn't work, and the store wouldn't take it back. So I took it to a friend who had a friend who had successfully cracked several EA games. A week later, I had a cracked copy back that worked wonderfully, and I'm sure many other people did, too.

      --
      The CB App. What's your 20?
  4. This quote will stand the test of time by Gay+for+Linux · · Score: 4, Funny

    "TPM will absolutely piracy of gameplay. Also, 640K ought to be enough for anybody."

  5. pplz on teh internetz! by ILuvRamen · · Score: 4, Interesting

    I dunno, those "people on the internet" are pretty resourceful lol. I hear they're good at removing and replacing chips on motherboards, or at least on gaming consoles. I think he forgot about those people in their homes that don't want some stupid overlord chip overruling basic tasks on their computer. But at least he knows enough that music and videos can't be controlled no matter how hard the MPAA and RIAA try just because of the basic nature of them. Quite the smart/dumb mix.

    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    1. Re:pplz on teh internetz! by slazzy · · Score: 2, Insightful

      I for one won't buy a motherboard with a chip that "calls home" - too great a risk of invasion to privacy for my business. If the chip doesn't call home, it will be cracked in hours, not days.

      --
      Website Just Down For Me? Find out
    2. Re:pplz on teh internetz! by JustinOpinion · · Score: 5, Insightful

      I hear they're good at removing and replacing chips on motherboards, or at least on gaming consoles. Just to preempt the inevitably replies saying something along the lines of: "most people don't have the knowledge or inclination to mod their hardware... if a hack requires physical changes to the machine, this will prevent 99% of people from pirating."

      It's important to remember that you only need 1% of people (or even 0.1%) to have the knowledge and inclination to perform these mods, if it allows them to make unencrypted copies of the data. All you need is a small group of dedicated hackers who generate cracked copies of games, and release these in the usual way (bit-torrent, etc.). Just as movie release groups have a lot of specialized knowledge and connections, thereby making copyright infringement trivially easy for the masses, so too will anti-TPM groups appear, who will trivialize this kind of circumvention for the masses.

      TPM doesn't make copyright infringement impossible. It merely adds another layer of complexity for the hackers. Alas, hackers enjoy the challenge of breaking through these layers.
    3. Re:pplz on teh internetz! by poetmatt · · Score: 3, Insightful

      My thoughts exactly, I'll be searching for motherboards that don't include a TPM chip. I don't pirate games, but I don't care to have unwelcome hardware on my motherboards.

    4. Re:pplz on teh internetz! by mark-t · · Score: 2, Insightful

      It won't prevent anyone from pirating once a hack has been found, because you can just create a virtual machine that is equivalent to a hardware hacked one on any platform you choose, and then run the pirated software on the virtual machine. The actual machine will never know about the actual software running in the VM.

    5. Re:pplz on teh internetz! by vidarh · · Score: 2, Insightful

      In fact it just hit me that TPM will actually make it more attractive for large scale pirates. Whereas before they've had to compete with a lot of home users casually copying stuff, the professional for-profit pirate operations will get a boost from this by weeding out a lot of their competition if doing the copying becomes harder in any meaningful way.

  6. PR department at Atari is having a heart attack by Urthwhyte · · Score: 3, Insightful

    This will definitely go over well with the people who were mad over even small things like the BioShock phonehome fiasco...what could possibly go wrong?

    --
    Base 13 FTW!
  7. Physical access == game over by GigaHurtsMyRobot · · Score: 5, Insightful

    There is no such thing as un-crackable. There is, however, a level where cracking becomes cost-inefficient.

    I still doubt TPM will take us to that level, because it will have to have almost universal adoption and that will take many years. Software or hardware exploits will be found, and adoption/versioning issues will keep them from being fixed.

    They should really stop fighting the wave, and put all their anti-piracy money into creative talent and developers.

  8. OMG Trustable Computing! by Cally · · Score: 5, Insightful

    "apparently embedded in most motherboards" -- not meaning to sound snide, but where the hell have you been for the last five years? Google things like TPM, Palladium, trustworthy computing, untrusted computing, Ross Anderson...

    --
    "None are more hopelessly enslaved than those who falsely believe they are free." -- Goethe
    1. Re:OMG Trustable Computing! by BLKMGK · · Score: 3, Informative

      +1 insightful! This guy must have just woken up, that he has seized upon this with such fervor makes me wonder how long Atari is going to be around. These things are FAR from common save for laptops and certainly not something you're likely to find on a gamer's desktop. My machine has a slot for a TPM module but it didn't ship with one and I see NO reason to shell out a pile of cash to obtain one. People such as myself will simply vote with our feet and wallets. Think he will blame piracy for the low sales?

      --
      Build it, Drive it, Improve it! Hybridz.org
    2. Re:OMG Trustable Computing! by toddestan · · Score: 2, Informative

      If you're running Windows XP, try going into Device Manager and expanding 'System Devices', and see if you see anything. On my Thinkpad, it's listed as 'Atmel TPM'. I think the same should apply for Vista.

  9. He smoketh the crypto crack by TechyImmigrant · · Score: 3, Insightful

    A TPM is great for keeping my keys from Nolan Bushnell. It is also great to let me be sure which image of code I'm running on my machine.

    It is not great at letting Nolan Bushnell look into my machine and see what code I'm running.

    He smoketh the crypto crack. He should read the TPM spec and see what it really does.

    --
    Evil people are out to get you.
    1. Re:He smoketh the crypto crack by leuk_he · · Score: 2, Interesting

      TPM allows Them to authenticate that the game runs only on one pc. That is, if you trust to run their software on your pc. The whole point is, who owns the TPM module, owns a lot. Who you are going to trust.

      It is like the trusted path for blueray content in vista, but then for software. You cannot run software unless it is in a signed environment.

      If in 10 years the OS consists of virtual machines, one of those machines will be a TPM box that is controlled by Big media/game makers, that will only allow their games in a secure(by their viewpoint) environment.

      That is, if you let them have it.

      If you see how much is invested (and lost) on DRM in pc computer games this might be sooner than you think.

    2. Re:He smoketh the crypto crack by TechyImmigrant · · Score: 2, Insightful

      The last time I checked, I was the one with physical access to my machine and its TPM. They keys in it are mine and mine only.

      "They" don't get to authenticate anything on my machine.

      For Bushnell to do what he wants to do, he requires a level of control over the initial provisioning of TPMs that he's not going to get.

      --
      Evil people are out to get you.
  10. Atari founder cries wolf about piracy-ending chip by Sockatume · · Score: 5, Informative

    That's how Engadget is describing it, and I'm inclinded to agree. Firstly, it's not a "stealth chip", they tend to be prominently listed as a feature because they're so bloomin' rare and you really need one if you want to be able to use Vista's disk encryption without a dongle. Secondly, nobody has even proposed using them as a DRM measure, presumably because of the aforementioned rarity. Thirdly, this is spectacularly old news - those who follow hardware developments have been chatting about the TPM and its implications since Two Thousand and FIVE.

    --
    No kidding!!! What do you say at this point?
  11. With apologies to the original author... by Anonymous Coward · · Score: 5, Funny

    Your proposal advocates a

    (X) technical ( ) legislative ( ) market-based ( ) vigilante

    approach to fighting video game piracy. Your idea will not work. Here is why it won't work. (One or more of the following may apply to your particular idea, and it may have other flaws which used to vary from state to state before a bad federal law was passed.)

    ( ) Video game pirates can easily use it to harvest gamer addresses
    (X) Legitimate gamer uses would be affected
    ( ) No one will be able to find the guy or collect the money
    ( ) It is defenseless against brute force attacks
    (X) It will stop video game piracy for two weeks and then we'll be stuck with it
    (X) Users of gamer will not put up with it
    ( ) Microsoft will not put up with it
    ( ) The police will not put up with it
    (X) Requires too much cooperation from video game pirates
    ( ) Requires immediate total cooperation from everybody at once
    ( ) Many gamers cannot afford to lose business or alienate potential employers
    ( ) Video game pirates don't care about invalid addresses in their lists
    ( ) Anyone could anonymously destroy anyone else's career or business

    Specifically, your plan fails to account for

    ( ) Laws expressly prohibiting it
    (X) Lack of centrally controlling authority for gamer
    ( ) Open relays in foreign countries
    ( ) Ease of searching tiny alphanumeric address space of all gamer addresses
    (X) Asshats
    ( ) Jurisdictional problems
    ( ) Unpopularity of weird new taxes
    ( ) Public reluctance to accept weird new forms of money
    ( ) Huge existing software investment in SMTP
    ( ) Susceptibility of protocols other than SMTP to attack
    (X) Willingness of users to install OS patches received by gamer
    ( ) Armies of worm riddled broadband-connected Windows boxes
    ( ) Eternal arms race involved in all filtering approaches
    ( ) Extreme profitability of video game piracy
    ( ) Joe jobs and/or identity theft
    ( ) Technically illiterate politicians
    ( ) Extreme stupidity on the part of people who do business with video game pirates
    (X) Dishonesty on the part of video game pirates themselves
    ( ) Bandwidth costs that are unaffected by client filtering
    ( ) Outlook

    and the following philosophical objections may also apply:

    (X) Ideas similar to yours are easy to come up with, yet none have ever
    been shown practical
    ( ) Any scheme based on opt-out is unacceptable
    ( ) SMTP headers should not be the subject of legislation
    ( ) Blacklists suck
    ( ) Whitelists suck
    ( ) We should be able to talk about Viagra without being censored
    ( ) Countermeasures should not involve wire fraud or credit card fraud
    ( ) Countermeasures should not involve sabotage of public networks
    ( ) Countermeasures must work if phased in gradually
    ( ) Playing games should be free
    ( ) Why should we have to trust you and your servers?
    (X) Incompatiblity with open source or open source licenses
    ( ) Feel-good measures do nothing to solve the problem
    (X) Temporary/one-time gamer addresses are cumbersome
    ( ) I don't want the government playing my games
    ( ) Killing them that way is not slow and painful enough

    Furthermore, this is what I think about you:

    (X) Sorry dude, but I don't think it would work.
    ( ) This is a stupid idea, and you're a stupid person for suggesting it.
    ( ) Nice try, assh0le! I'm going to find out where you live and burn your
    house down!

    1. Re:With apologies to the original author... by shutdown+-p+now · · Score: 4, Informative

      (X) Legitimate gamer uses would be affected
      (X) Users of gamer will not put up with it
      Actually, these two have already been disproved as far as Atari is concerned. They've already used some heavy-handed DRM schemes in the past, and got away with it - all Neverwinter Nights (the original one) premium modules, of which Atari was the publisher, required authorization over the Net every time you started a new game or loaded a saved game. There was an outcry among the community for the first two releases where it was introduced, of course, but there were enough purchases for Atari to proclaim it a success, and use it in all the following modules. Now, they are deliberately delaying the already finished expansion pack for NWN2 for several months already so that they can include some new "super tough" form of copy protection into it - I wonder if that's actually related to TFA. Says the Atari guy:

      I am the Atari producer for Mysteries of Westgate (MoW) among other D&D products. Most of you know that the release of Mysteries of Westgate has been delayed because of ongoing development of a new security system. Near the end of MoW's development last year, we realized that the traditional protection of the .exe file would not work with it so we scrambled to find a reliable commercial method that would do the job. At the time, there was no solution that met our requirements. That is why, since the end of 2007, Atari has been working hard to develop a new security system that can be used not just for MoW but for all Atari products that need protection for data files without using the traditional route of wrapping the .exe file. Unfortunately, developing this system has taken longer than we anticipated and MoW's release has suffered as a result, because it is the first product that will use this new system.

      ...

      I realize that many of you are anxious to get your hands on Mysteries of Westgate, and I know from firsthand experience that it is a fantastic adventure. MoW has been ready to ship for a while now and we are close to finalizing the new security system that will ensure that it has its proper day in the sun. In the meantime, we are working hard to keep cool information about the game coming.

    2. Re:With apologies to the original author... by DrYak · · Score: 2, Interesting

      Actually, these two have already been disproved as far as Atari is concerned. They've already used some heavy-handed DRM schemes in the past, and got away with it - all Neverwinter Nights (the original one) premium modules, of which Atari was the publisher, required authorization over the Net every time you started a new game or loaded a saved game. There was an outcry among the community for the first two releases where it was introduced, of course, At which point in time, the whole thing reached that entry in the original poster's list :

      (X) It will stop video game piracy for two weeks and then we'll be stuck with it The initial outcry was from inconvenienced users.
      There wasn't any outcry afterwards, because the users weren't inconvenienced any more, thanks to what was available on GameCopyWorld.

      Disclaimer: I, too, tend to download fixed exe for every game I've legally bought, just to avoid being inconvenienced by the protection scheme (NO, I will *NOT* install StarForce on my system !)
      --
      "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    3. Re:With apologies to the original author... by SanityInAnarchy · · Score: 2, Insightful

      Still, out of curiosity, I just had to check...

      Nope. Doesn't stop piracy.

      And they just lost another purchase -- I might have bought NWN because of the Linux port, but I'm not going to tolerate a complete lack of an offline mode, with no features to make up for it...

      --
      Don't thank God, thank a doctor!
  12. TPM wtf? by Bazman · · Score: 4, Informative

    Trusted Platform Module - not mentioned in the article. You can probably google it yourself, or wikipedia has an entry.

    It's pretty much Palladium all over again. Remember that?

  13. What's the point? by BrotherBeal · · Score: 2, Insightful

    A hardware-based security module may have implications for game authentication. Whoopee. Not only is this nearly devoid of content, but the content that's there is essentially bullshit. The TPM is gaining a userbase, this is true - but they are FAR from ubiquitous. This isn't something you can easily install yourself either - to implement something like this would be a pretty impressive hardware hack (it's not just a chip you solder on). Making this a requirement for a PC game is just asking for failure. Either you're going to limit your market share to that of the TPM, or you're going to have to allow a workaround for the majority of PC's which will get cracked and circumvent the whole idea. Neither of these bodes well for this guy's point.

    --
    I'm disabling ads until because I choose not to reward redesigns that are less usable than "view source".
  14. Could someone explain... by popra · · Score: 2, Insightful

    what exactly makes games so special that a chip like this could hinder piracy for games but not for movies?

  15. Famous last words by Orange+Crush · · Score: 5, Insightful

    Reasons why he's dead wrong (in no particular order and by no means comprehensive):


    -TPM in and of itself won't protect against piracy at all if the implementation is botched.
    -Tying purchased software or media to a specific hardware device p*sses people off when they repair, replace or upgrade and their DRMed stuff no longer works.
    -Talk about opening up Asian markets, etc, is proceeding under the flawed assumption that those who acquire illegal copies of a game would even purchase a legit copy.
    -Restricting your potential install base in this manner will reduce exposure, popularity, and ultimately sales of your game despite the opposite being your goal.
    1. Re:Famous last words by Anonymous Coward · · Score: 2, Interesting

      Here's another fun one:

      Lets say I rip the "sounds" and "models" then simply write a knockoff engine to play the same content. People have gone though harder means to make offline clients for MMORPGS. This is why his words are total bollocks.

    2. Re:Famous last words by OeLeWaPpErKe · · Score: 2, Interesting

      -TPM in and of itself won't protect against piracy at all if the implementation is botched.

      True, but they're "tamper proof". It will take a hell of a lot more hardware to crack them. Start with an electron microscope, and you're not done with just that one little part ...

      Furthermore, due to the mandatory CRL's, there will not be any widely published hacks.

      -Tying purchased software or media to a specific hardware device p*sses people off when they repair, replace or upgrade and their DRMed stuff no longer works.

      The TPM allows just not doing that (of course whether people use it like that is another question) : you can prove, to another TPM or to the publisher, that you deleted something beyond retrieval.

      Therefore the TPM could easily be made to allow the "first sale doctrine" to go digital in a non-stupid way.

      -Talk about opening up Asian markets, etc, is proceeding under the flawed assumption that those who acquire illegal copies of a game would even purchase a legit copy.

      Then they can do without. Just wondering : do you feel bad that thieves are denied the use of your car ? No ?

      You're laboring under the assumption that those thieves would even buy a car if they were prevented from stealing yours !

      So you'll leave them in the ignition from now on ? No ? Isn't it hypocritical to force others to let their stuff be stolen and not do the same yourself ?

      -Restricting your potential install base in this manner will reduce exposure, popularity, and ultimately sales of your game despite the opposite being your goal.

      Actually the goal is to maximize PAYING CUSTOMERS. Not "exposure". Exposure doesn't pay. Exposure is what Al Gore is after. What Obama is after (in the case of a Chicago politician, perhaps exposure does indeed pay, just look at the govt. job his wife has "somehow" gotten). What Bush is after. For all us non-politicians, we're in it for the money (well, for a living at least).

  16. Re:Yes. by mikael · · Score: 5, Informative

    TPM = Trusted Platform Module.

    The system creates a hash key based upon an analysis of the encrypted software and hardware combined together. If this matches a third party checksum, then the third party releases the decryption key to the encrypted software.

    This would make sense for networked console games or PC's with broadband connections.

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  17. I was going to make a snazzy comment... by Valkyre · · Score: 2, Funny

    I was going to make a snazzy comment on how TPM was toyed with re: OSX and it doesn't seem to be making any trouble....then compare safedisc and securom and how it was so easy to modify executables to bypass the security....or how much more controlled-hardware environments like playstations and xboxes were no trouble at all to break....

    Then I remembered someone claims the end of piracy every year and I should go back to my coffee.

    --
    What the heck is a 'sig'?
  18. I tagged this article by Omnifarious · · Score: 5, Insightful
    • defectivebydesign
    • trecherouscomputing

    I own my computer. I bought the hardware. I should be able to do whatever I want with it. The reasons the concept of copyright has been created are not compelling enough to essentially force every computer to have a police chip in it to make sure we honor it.

  19. what happens with a new mainboard? by sammyF70 · · Score: 2, Interesting

    hmm ... let's see. It's embedded on the mainboard, and as I understand it, they use that to encrypt the game key or whatever.
    What happens if I have to change the mobo? Do I have to buy the game again? Do I have to re-register with a newly generated key? That would mean that there is some confirmation coming from some site, which, sorry Nolan, means someone from the intertubes will certainly be able to fake it.

    --
    "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
  20. Atari is claiming this? by BLKMGK · · Score: 5, Insightful

    Umm so like they just woke up from a coma and heard about Trusted Computing? ROTFL! Mind you Atari had jack to do with this technology.

    Trusted Computing uses the TPM module, it's in many but FAR from all computers. It's in this laptop, it can be ADDED to my desktop's motherboard. It's designed to store measures of critical OS and hardware components like the BIOS to prevent tampering. Modify a file who's hash is stored in the TPM and is checked by a critical process and the system won't boot. There's a random number generator in there and yeah probably a private keypair too. So what I can only EVER play my game on this one machine now? It's locked to this machine? Games upgrade their stuff more than anyone else and he thinks this is the great panacea? You could do this today with your own code much the way Vista does, has that helped adoption? The TPM might be a more effective way to do it but it won't guarantee sales.

    There are several games on the market and coming to market that I have not nor will I purchase simply because the DRM is too intrusive. Games that require me to be connected to the 'net for "verification" to play standalone or that can only be purchased and downloaded via DRM'd mechanisms aren't of interest to me. I and others have voted with our wallets.

    Want to KILL the commercial game industry? Implement this! This guy sounds like your typical PHB who has stumbled upon something in a trade rag, seized upon the idea, and is trumpeting to anyone in management that will listen what a great idea he's found. In short he's a fool. He also sounds like he believes that everyone who's pirating games now will suddenly be forced to start buying them, wow is he and the music industry going to be in for a shock when they finally figure out this isn't the case!

    GL Atari, was nice knowing you.

    --
    Build it, Drive it, Improve it! Hybridz.org
  21. delusional at best by BuckaBooBob · · Score: 5, Funny

    If it can be Encrypted it can be decrypted..

    Then there are people that buy Copy Protection... "Ok.. if it Truly can't be copied.. Then how am I going to mass produce it." never seems to enter their minds.

    There really needs to be some studies done on people that make these types of Claims.. Exactly how delusional are these people.. or is it a simple case of diminished mental capacity.. Or is it not the people that make the claims but the people that buy into the marketing Hype that have the issues that should be studied.

    These types of Schemes should be rated in the number of Weeks from launch it will take for the technology to be Hacked/Cracked/Made Irrelevant by the "Internet People"..

    --
    Who needs WiFi when we can have Packet Over Sheep! http://datacomm.org/PoS-InternetDraft.txt
  22. Hiya by xstonedogx · · Score: 5, Insightful

    Long time paying customer here. Just a quick note to let you know that I would buy more games if your prices were lower (because you weren't pissing money away on stupid schemes like this) and you spent more time focusing on how to get money out of me (by offering value) rather than trying to get money out of people who have proven they are not able to/going to pay.

    Anyway, thanks for letting me know about TPM. I'll be sure not to purchase hardware from vendors including it on their MBs, since I obviously cannot trust them.

    1. Re:Hiya by gsslay · · Score: 2, Insightful

      Note from developer here. Just a quick note to let you know we don't care if you would buy more games if the prices were lower. We make more money by selling fewer games at a higher price. But thanks for letting us know.

  23. Re:Who needs an atari machine to play games by Anonymous+Cowpat · · Score: 2, Informative

    they are not. Infogrammes bought the remnants of the company so that they could use the name.

    --
    FGD 135
  24. I think I heard this type of statement before... by hyperz69 · · Score: 5, Funny

    09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0

  25. Re:To race the naysayers... by tomtomtom777 · · Score: 2, Interesting

    Games would include a downloaded component, ...

    If a game or program requires a downloaded component it is pretty easy to make it impossible to crack. If every sold product has a large unique key and that key is stored in a database on the server then you can check if a key isn't used from different locations or in parellel.

    For normal games, you wouldn't want to make an internet connection a requirement though.

  26. Piracy of gameplay? by tepples · · Score: 3, Interesting

    From the article: "The TPM will, in fact, absolutely stop piracy of gameplay." I assume this TPM is a Trusted Platform Module. For example, Windows Vista Ultimate's BitLocker feature uses the TPM. But don't you need at least Windows Vista to run games for Windows that require the TPM?

    Besides, is it even possible to pirate "gameplay" as such? The Tetris Company likes to assert a copyright on Tetris, but game rules can't be copyrighted. One leading case is Lotus v. Borland.

  27. Re:Yes. by nog_lorp · · Score: 5, Funny

    So now, crackers will actually have to buy the game and then dump the decrypted content. Atleast that guarantees another purchase.

  28. Re:How to stop game piracy.... by tepples · · Score: 4, Informative

    You want to know how to stop game piracy?
    Simple...let's go back to the cartridges... DS cartridges are already widely pirated, as were GBA cartridges before them.
  29. I'm old, and I'm tired of these people by evilpenguin · · Score: 4, Insightful

    I am an old fart programmer (anything past 40 is WAY old in technology) so gaming long since left me behind. Face it, asteroids was as advanced as I got.

    That said, I would hope the industry would LEARN from the failure of music DRM and the HD DVD stuff (note how Blu-Ray is failing to fly off the shelves -- it was the format war, not DRM that kept it from selling, right? RIGHT!?!?)

    I am sick and tired of being treated like a criminal. And that's what all this technology does. I don't share the optimism that every solution will be defeated. Impenetrable control is possible. But luckily the industry hasn't been very good at this so far. But compare the ease of defeating CSS with the difficulty of defeating ACCS and you see they are learning.

    The best way to defeat this is to refuse to buy hardware that has the controls. I sincerely hope Blu-Ray dies an ignimonious death. As much as I want an HD video format (and as long as I only have 1MBit bandwidth), DVD is good enough.

    Stop treating me like a criminal and I'll buy your crap. Until then, get bent.

  30. Re:TPM and apple... by PC+and+Sony+Fanboy · · Score: 2, Insightful

    whoops... here's the link for TPM & Apple ...
    http://www.osxbook.com/book/bonus/chapter10/tpm/

  31. You don't own your computer ... by gstoddart · · Score: 3, Insightful

    I continue to be irked by the fact that 3rd parties increasingly have more control over my PC than I do.

    I'm not interested in pirating someone's games or music, but I'm just waiting until a fairly obvious operation suddenly becomes disallowed to me because some peckerwood decided I should never be able to do that on my own damned PC for fear that I might be doing something they don't like.

    If the media companies had their way, they'd basically get rid of the entire concept of general purpose computing and be stuck with an appliance they could control and which would force us to become a monetized revenue source with marketing options controlled by them.

    I'm getting tired of crappy solutions which are mostly just restricting what I can already do.

    Cheers

    --
    Lost at C:>. Found at C.
    1. Re:You don't own your computer ... by GMFTatsujin · · Score: 2, Funny

      If the media companies had their way, they'd basically get rid of the entire concept of general purpose computing and be stuck with an iPod.


      Fixed that for you.
  32. It'd be pretty hard to do by supradave · · Score: 4, Informative

    The software my company writes is tied to the TPM chip. What it prevents you from doing is taking a copy of our software and running it on another machine. When you register it, you then download an encrypted image for that specific TPM chip. Without systems level access to that machine and some pretty expensive hardware tools, there's no reasonable way to hack it. Of course, our entire application/OS is encrypted whereas encrypting an entire game would become a hinderence to game play. Therefore, I doubt it will take off.

    But heck, it's the securiest OS on the planet be running those games. TPM is irrelevant then.

    1. Re:It'd be pretty hard to do by nurb432 · · Score: 2, Insightful

      Who do you work for? I want to be sure to avoid your products.

      "there's no reasonable way to hack it" ..... don't underestimate the resources of the truly hardcore.

      --
      ---- Booth was a patriot ----
    2. Re:It'd be pretty hard to do by supradave · · Score: 2, Informative

      It's not really an anti-piracy play. It's being able to verify and trust the image of the software you are running. You cannot trust Windows, Linux or Mac OSX from compromise, therefore you cannot trust them to do security work. If you're not concerned with security then our product isn't for you.

  33. I love Nolan, but... by Weaselmancer · · Score: 3, Insightful

    He must not have had his Wheaties that morning. That's the really dumbest thing I've seen him say in a long time.

    He says this:

    a new stealth encryption chip called TPM will 'absolutely stop piracy of gameplay'.

    But he also says this:

    ...it won't stop movie or music piracy, since 'if you can watch it and you can hear it, you can copy it.'

    So tell me Nolan, exactly how does that work? Do the bytes that make up movies have a different flavor somehow than the bytes in a computer program?

    In short Nolan, never underestimate the power of fifteen year old kids who live in the Netherlands. Be prepared to eat those words.

    PS: Wiki has a page up on TPM already. Along with links to already existing attacks.

    --
    Weaselmancer
    rediculous.
  34. Movies can be camcorded. Games can't. by tepples · · Score: 3, Insightful

    what exactly makes games so special that a chip like this could hinder piracy for games but not for movies? Noninteractive media allow for analog reconversion. Interactive media do not.
  35. So this brings about a more important Question.. by 3seas · · Score: 4, Insightful

    ...how are they now going to explain the drop in game sales?

    They won't be able to blame piracy, which in actuality has been a promotional tool.
    Without that promotional tool, well.... out of sight, out or mind.

    Its been long established and even in some cases intentionally applied, that the non-legal distribution of software helps promotion of the software in sales.

    This non-legal spread of software started before the word "Piracy" was coined by Bill Gates (as it applies to software). And Bill Gates profited off of the non-legal spread of his BASIC for the Altair computer.

    I believe there are studies of this same drop in sales regarding music as piracy is cracked down on by unreasonable aggressive RIAA legal system tactics.

  36. The halting problem... by Etherwalk · · Score: 2, Interesting

    From a theoretical standpoint, that works assuming you can run through or predict the outcome of every possible input sequence anyone can give it. (Or at least, say, the most frequent 80-90% of possible inputs if you want bad copies.) Even a computer can't play-test a modern game to that degree of completion, though maybe a computer with a human to spend a lot of time patching conditional state changes into it could.

    To my knowledge, though, nobody has gotten a system together which is theoretically uncrackable. (Without having holes in the theory, anyway.) So we haven't gone down the "if you can watch it and you can hear it, you can copy it route." Well, not for games, anyway.

  37. Re:Yes. by NiceGeek · · Score: 3, Insightful

    In fact there's at least one console, the 360, that has one. Yeah, and no one has been able to play copied games on that right?
  38. The end of gaming piracy! by Kingrames · · Score: 4, Funny

    Sadly, the chip was stolen before it could be used.

    --
    If you can read this, I forgot to post anonymously.
  39. Try running GTA IV on your PC by Animats · · Score: 2, Interesting

    The game industry already has a copy-protect mechanism that works. It's called "game consoles".

    1. Re:Try running GTA IV on your PC by Tom · · Score: 4, Informative

      One search at a torrent site would tell you that you're so wrong it's not even +4 funny, much less +4 interesting.

      --
      Assorted stuff I do sometimes: Lemuria.org
  40. Until you grant setgid Administrators to the game by tepples · · Score: 2, Insightful

    The last time I checked, I was the one with physical access to my machine and its TPM. They keys in it are mine and mine only. Until you grant setgid Administrators to the game's binary, which the game's installer will "helpfully" do for you.

    "They" don't get to authenticate anything on my machine. Then "You" don't get to play these games.
  41. Comment removed by account_deleted · · Score: 4, Funny

    Comment removed based on user account deletion

  42. New TPM chip? by nurb432 · · Score: 4, Interesting

    Umm its not new, its been in Thinkpads for years at the least.

    If it does stop piracy 100% ( which i doubt ) then it will cripple the industry as he's got no clue how much piracy HELPS the market, just like it does the music market and regular software market.

    + my system wont ever have a TPM, so does that mean they are selling defective products ?

    --
    ---- Booth was a patriot ----
  43. This is misfiled. by Pig+Hogger · · Score: 2, Funny

    It should be filed under "famous last words" instead.

  44. Oblig by Project2501a · · Score: 2, Funny

    but I still don't see this as being anything more than a minor inconvenience for the pirates. It's but a thought in the wind for the ninjas

    --
    ----
  45. TPM is Optional by MBHkewl · · Score: 2, Interesting

    You can disable TPM by unticking its option from Linux kernel configuration (mine was enabled by default).

    And TPM has been around for a while. Nothing new here.

    --
    Mod points are a dangerous tool. Abuse them wisely.
    1. Re:TPM is Optional by nurb432 · · Score: 2, Informative

      Its only optional if you don't want to run the software you just bought. If you *have* to run some special app, it might just become required.

      Or later, to run that HSD approved "connection monitor" ( which would be called something like "security protector" ) to be allowed to connect to your ISP.

      --
      ---- Booth was a patriot ----
  46. TPM == Trusted Platform Module by Anonymous Coward · · Score: 2, Informative

    More information can be found at wikipedia

  47. Comment removed by account_deleted · · Score: 4, Interesting

    Comment removed based on user account deletion

  48. Re:Isn't this similar to the "dongles" of the 90's by C0vardeAn0nim0 · · Score: 2, Interesting

    i was going to post about this. in late 80's early 90's magazines were chock full of ads for paralel port dongles, while here in brasil (a piracy heaven to these days) we were using all kinds of software that were supposed to have dongles, absolutelly free.

    using hardware to lock software is like trying to hold pudding with string. it doesn't work.

    proof of this is the fact that i had for some months MacOS X running in standard home-build PC. apple does everything they can to limit MacOS to their hardware, just to have people cracking the stuff.

    so, here's my tip for game companies, either limit yourselves to erite games for consoles, or lower the price of original games. nothing's better than lower prices to curb piracy.

    --
    What ? Me, worry ?
  49. We had this by JackassJedi · · Score: 2, Informative

    Did anyone bother to point out that TPM has been discussed to death and the mere existence of the Trusted Platform Module is no news at all?

    --
    Power corrupts the few, while weakness corrupts the many.
  50. TPM != NGTCB by mlts · · Score: 5, Informative

    The TPM chip that comes in computers is totally different than the hardware chips, curtained memory, and super-root apps that were in Palladium. In the NGSCB, the hardware had an active role of maintaining I/O, and managing memory.

    The current version of the TPM is not in the active path at all. Fundamentally, all a TPM 1.2 chip is, is a smart card that is attached to the motherboard. The only difference between it and an Aladdin eToken that is plugged into a USB port are two things. First, are the platform configuration registers, which you manually have to put data into, and second the TPM is resettable from the BIOS screen.

    TPM chips, as per the TCG 1.2 spec ship disabled and deactivated, and the user of the machine has to go into BIOS to enable the chip and take physical ownership. Otherwise, it can't be accessed by the machine in any way.

    Motherboards TPM chips are rare to find. For a server I built that is to be able to boot unattended, but have all its volumes encrypted using BitLocker, I had to chase down stats on Intel's website and compare them to currently selling motherboards, then cross-reference them to make sure there was an actual chip, and not just BIOS headers.

    The Atari founder is quite wrong. Using the TPM won't give much protection from pirates. We've already hard hardware devices encrypting software for decades -- the good old fashioned dongles.

    Second, no modern OS ships with a trusted, sealed OS path that is forever static and can be signed from the OS company and passed directly to the TPM like console operating systems are done. Windows Server 2008 has different drivers load for RAID and other low level devices which vary widely party. For example, If you install a new role like Hyper-V on Windows Server 2008, you have to disable and re-enable BitLocker, or the OS path won't be the same. Bitlocker doesn't use OS signatures from a central source, when its enabled, it does its own signing and sealing of the boot path and other user selectable data (BIOS settings, NTFS stats, MBR, partition table.)

    The Atari founder assumes too much. PCs are not consoles where having a chip on a static OS and hardware can provide adequate protection. For the TPM chip on PCs to be used for piracy protection, every gaming machine would have to have one physically present, enabled, activated, and ownership taken in the OS the chip is running under, the OS would have to have a static low level kernel that never changes from machine to machine regardless of CPU or devices installed, which for a PC is virtually impossible.

    TPM chips also have been emulated too. All it takes is one person to be able to bypass the protection, and the game is cracked.

    All and all, in my personal experience, TPM chips are a good thing, especially with BitLocker. A server can boot unattended but still possess hard disk encryption so someone who gets physical access to the box can't just boot a CD and copy off the server's contents. I'd recommend this for co-loc boxes, especially in these times where thieves are learning that a data center heist can net far more cash in information to sell on the ID theft market (or just plain old extortion) than a bank robbery would haul in.

    A laptop owned by a company bound by corporate regs can use BitLocker or PGP to ensure the laptop has hard disk encryption, but doesn't have any more passwords the user has to remember. Finally, someone can use BitLocker + a PIN, so if someone steals a laptop or machine, they only have 3-5 guesses before the TPM refused entries or starts adding substantial delays between password guesses.

    Of course, there are hard disk encryption programs with pre-boot authentication (TrueCrypt, PGP, etc.), but BitLocker is the only one that offers the feature of booting a machine completely unattended, but yet remain secure. Of course, one can have an OS boot then manually mount encrypted volumes, but BitLocker removes the hassle of this, especially if the machine is in a remote location where no admins would be present, and a network connection is not feasible.

    The TPM chip in its current form is a security asset (IMHO). It, in its current incarnation, would provide little help for new DRM or antipiracy schemes.

    1. Re:TPM != NGTCB by Anonymous Coward · · Score: 3, Informative

      Horseshit. Apart from being mostly specious crap based on the idea that TPMs aren't abused YET... you are dodging the real issue. TPMs allow "remote attestation" - a software maker can ask your machine whether everything is in an approved state - are you running "cracked" software (does the digital signature of the code match), and if not... refuse to deal with you. Hence NB's comment about it not stopping music/video piracy... it's SOFTWARE that the TPM will control: your use of it, your ownership of it, and what you can know about how it works, what it is recording, what it is doing etc etc. This is why the technology companies have such hard-ons for it, and why they constantly lie and dodge when asked about their functions (it doesn't help that the basic problem with them is somewhat abstract as understanding it requires some CS knowledge).

      Many of the basic concepts of the TPM could be an asset, but they were designed for DRM from the start, they were born out of a long-term project to allow Microsoft etc to enforce their EULAs. They were designed from the basic principle that the owner of the machine is a thief who cannot be trusted and must therefore be policed.

      The short version is: you do not own a machine with a TPM. The software maker does.

  51. Theft of pong, and space invaders from Atari by sjwest · · Score: 2, Funny

    Is apparently still a major problem. You learn something everyday

  52. Re:Atari founder cries wolf about piracy-ending ch by flnca · · Score: 2, Informative

    It has been around much longer. It started with the Trusted Computing Platform Alliance, which was founded somewhere between 2001 and 2002 (in the Wikipedia article, there's unfortunately not much information about its history. The organization is now called Trusted Computing Group (of course, with an SSL encrypted homepage! ;-) ).

    The FSF and EFF have been upset about this for a long time, and for a good reason. The initial design of Windows Vista would have included a "trusted kernel" which would've allowed only trusted applications and documents. Luckily, they could not enforce the original design.

  53. Let's go over this again... by The+Excluded+Middle · · Score: 3, Insightful

    Cryptography 101 says that if you have ANY encryption scheme where Alice, Bob, and Eve are all the same person, it just won't work. The thing about marketing claims like this--and it is a marketing claim, doubt it not--is that if it is cracked, their entire business falls apart rather quickly.

    You would have thought that any company involved in any measure of cryptography would have read Bruce Schneier. Wanna take bets on how long it takes before this scheme is cracked?

  54. DMA by giminy · · Score: 4, Insightful

    There is a glaring hole in the "TPM fixes everything" thing, as with every other piracy "solution". This time, it's called DMA.

    A game or other program could license itself to a particular piece of hardware, given that that particular piece of hardware (the motherboard) has a cryptochip. How does a program then verify that it is only running on that particular hardware? It sounds like, from the article, the ploy is to encrypt part of the game program (or all of it) with the onboard TPM's public key, so that only the motherboard with that particular key can decrypt the game. Part of the registration or installation process would be to contact the vendor and obtain the part of the program in question, encrypted for your particular TPM.

    That's great, but (and I love the word 'but' when referring to someone's Genius Plan to Implement DRM)...the game has to live in RAM unencrypted, or it would be too slow to play. In this case, I can make a specialized PCI/PCIe card whose sole purpose is to dump RAM. It will just DMA read all available memory and put it on its own 4GB compactflash card or some such. As soon as the unencrypted game hits my RAM, I'll have it to do with as I please. If the motherboard implements an IOMMU? I'll just hit my RAM with compressed air and freeze it, then read the bits out and hack as I please.

    DRM won't work because its trust metric is screwed up. It basically says, "I trust that I'm going to run on particular hardware

    --
    The Right Reverend K. Reid Wightman,
  55. The End is Near - Not Copy but Exec Protection by StCredZero · · Score: 2, Insightful

    Some kind of Secure Hardware Environment is inevitable. A combination of identity (which cost $$$, so is not disposable), network verification in realtime, and proprietary hardware can make this work. You will be able to copy a game, but you won't be able to make it run for very long. The only thing TPM lacks is a way of automatically generating "patches" of a game once a day or more often. The program's author should be able to obfuscate faster than the users can hack. This combined with the attestation facilities of TPM will make copy protection obsolete. It will be replaced by execution protection.

  56. PR dept at Atari is having coffee and biscuits by Dogtanian · · Score: 2, Informative

    Regarding the title "PR department at Atari is having a heart attack"; not really!

    Nolan Bushnell may have founded the *original* Atari, but he left in 1979 (having sold it to Warner Communications in 1976), and I see no indication that he has anything to do with the present-day company.

    Besides which, the modern "Atari" is effectively just a brand purchased and used by Infogrames which has no real relationship or business continuity with the original Atari (which split into Atari Corp. and Atari Games in 1984- both streams are now effectively defunct).

    The PR department at Atari probably couldn't give a toss! :)

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  57. He's on the board by landtuna · · Score: 2, Informative

    Nolan Bushnell is on the board of Wave Systems, who makes these chips. (Or at least he used to be.)

    (I used to work at Wave myself.)