New Guitar Hero Drumset Showcased
Kotaku is just one of many to have captured a recent showcase of Guitar Hero World Tour by Activision's CEO, Bobby Kotick. They have a nice video highlighting gameplay on the fancy new drumset. Looks like Guitar Hero is really turning up the heat in the ongoing war with Rock Band for dominance.
The Rock Band drumming on "expert" probably has the MOST skill required of any of the instruments. The REALLY hard levels require you to be an actual decent drummer to play the thing.
It doesn't even show Chad playing the drum pads. All that told us is that they're pressure sensitive... great. I would have like to have seen his reaction to playing it; not just his reaction to hearing about what it was.
Harmonix got a lot of bad press lately for declaring that the Wii version would have no online play, no band tour support, no custom characters, no DLC, no support for the GHIII guitar, and just about every other major feature removed or gimped.
Harmonix has tried to pass the blame on to every possible target, especially Nintendo and Activision. Yet Activision already had most of the features in GHIII that Harmonix removed from Rock Band. Now with GHIV, Activision is announcing every feature that Harmonix claimed was impossible to support on the Wii, AND they have the full band support. Which further makes Harmonix look like they're trying to gyp customers.
The truth is that Harmonix had a contracted developer do a cheap-o port of Rock Band to the PS2. Since the PS2 had the weakest hardware of the last generation, they replace the game visuals with FMV and hoped that no one would notice. (Thus the lack of character creator.) At some point, some Harmonix or MTV exec got the bright idea that doing a quicky port of the PS2 revision (which is completely inappropriate for a console of the Wii's caliber, regardless of its graphical capability in comparison to the 360/PS3), thus resulting in a ton of missing features. Especially things that didn't make sense on the PS2. (e.g. No networking meant no online play or DLC. And the more massive FMV wasn't a problem since no one could download new songs anyway.)
Honestly, I think Harmonix would do a lot better if they just owned up to their mistakes and worked to correct them in the future. Instead, they keep blaming Nintendo for all their problems. As a result, I've decided that Harmonix does not need my $170. I'll be saving it for GHIV.
Javascript + Nintendo DSi = DSiCade
I would be happy to hate Travis from Blink 182 for you. Seriously.
But seriously, this interface has far more potential to work like a real instrument than the silly guitar doohickey. Could have a lot of value for training a real drummer without the noise and with fewer lessons.
Even more seriously, since it appears to track velocity, it probably has a midi output, which means someone will hack it to be a synth controller, which would be really cool and make me, a musician who loves to mock guitar hero, have to stop mocking guitar hero, if the hero is playing drums, thru a synth.
One final for serious: You could set a learning workstation like that up right now with midi drums, a sequencer and a giant screen but the cost and level of knowledge required make it untenable for a student, but I'm sure some wealthy folks have this set up so that they don't have to hear how bad of a drummer their spoiled kid is. Seriously.
The reason why features were stripped out of the Wii versions of both games is that the Wii itself doesn't support the features very well. How in the world is Activision going to support downloadable content on a system that only allows 512 MB of accessible space? 4 songs can add up to be 100 MB. Now they are saying they'll allow "Create A Song", downloadable content, dynamic customizable characters, "just like the other versions"? Where are they going to hold all of that on the Wii??
I don't think Activision or Harmonix had much choice of a choice but to strip these features out. So what has changed on the Wii where suddenly Harmonix is screwed and Activision can succeed? It still has the same storage restriction. It still has no common online framework. Nintendo's online store isn't geared to sell this type of DLC. I'm very dubious of Activision suddenly claiming they can do now do it for GH4.
ps. I don't know if anyone is blaming Nintendo/Wii for any of the problems but consider what happens to those faithful GH3 who bought 3 song packs at $6.25US. Compatibility goes beyond the stuff you plug into the console...
http://xkcd.com/359/
I was thinking about that problem the other day. The Rock Band set is a normal USB HID device, and I wrote a program a while back to play sounds on a normal computer when the pads are hit (link for the interested). Presumably, the GH kit will also be a USB HID device, so if they're not compatible, then it should be possible to easily create an adapter using an AVR USB device that translates codes between the games. For that matter, it should be possible to do the same for guitars.
Not a typewriter
Abaddon: An Xbox 360 Indie game
Yeah, and while we're at it, everyone should stop playing GTA since it doesn't even come close to operating a gun, or a helicopter, or a.... what was that? Nintendo has a bowling game and you don't actually throw a 12 pound ball at your television?! Heresy I tell you!
:)
Oh, and that was sarcasm. I thought it was obvious, but since you're so dense as to completely miss the fact that it's just a damn game, I thought I'd point it out for you...
You Welcome, BTW.
Hey, look! It's Bono's brother.