Game Technology Helps Drive Military Training
longacre writes "With the gaming industry now spending more to develop user interfaces than the Pentagon, the Army has begun putting all that R&D to good use in weaponry and training. Reversing the traditional role of games attempting to simulate real life killing machines, it is now the weapons makers using gaming technology to make their products more effective. Popular Mechanics notes, 'Already, [Mark Bigham, director of business development for Raytheon Tactical Intelligence Systems] says that Raytheon has been experimenting with Wii controllers to explore the possibilities for training simulators and other applications that require physical movement. Just think, one day, the R&D that Nintendo put into Wii bowling could end up influencing basic training.'"
Does this mean there gonna build the BFG?
Prediction: The real iPhone killer is going to be sex robots from Japan. Think about it.
"We here are Accuracy International are dedicated to using state of the art virtual reality software to help us create and arm the next generation of AWP Whore."
The enemies of Democracy are
Are they going to add the rocket-jump to the handbook? I heard strafe jump worked out pretty well in recent conflicts.
"Just think, one day, the R&D that Nintendo put into Wii bowling could end up influencing basic training [which includes how to kill people]"
Waggle M16 to respawn.
Once the QA and Qual guys are done with it, a mil-spec Wii remote will weigh at least 50lb, so it will be excellent exercise...
Excuse me, but please get off my Pennisetum Clandestinum, eh!