Game Technology Helps Drive Military Training
longacre writes "With the gaming industry now spending more to develop user interfaces than the Pentagon, the Army has begun putting all that R&D to good use in weaponry and training. Reversing the traditional role of games attempting to simulate real life killing machines, it is now the weapons makers using gaming technology to make their products more effective. Popular Mechanics notes, 'Already, [Mark Bigham, director of business development for Raytheon Tactical Intelligence Systems] says that Raytheon has been experimenting with Wii controllers to explore the possibilities for training simulators and other applications that require physical movement. Just think, one day, the R&D that Nintendo put into Wii bowling could end up influencing basic training.'"
This isn't shocking in the least. The Army plays a glorified version of laser tag. Pilots use flight simulator software. Even in the low-budget Marine Corps, I fired on a virtual M16 course.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
One of the best examples of military grade games and their consumer equivalent is Virtual Battlefield Simulator (VBS) http://en.wikipedia.org/wiki/VBS2 and Operation Flashpoint http://en.wikipedia.org/wiki/OFP / Armed Assault http://en.wikipedia.org/wiki/ArmA:_Armed_Assault. Both are really great games and are used for military and civilian (police, swat) training.
Proof by very large bribes. QED.
The more you regulate a company, the worse its products become.