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Havok Releases Free Version For PC Developers

An anonymous reader writes "Havok has released the free version of its widely-used physics and animation engine (but without source code), including tools that integrate with Autodesk 3ds Max and Maya. Developers may use Havok for free for non-commercial games, middleware, and academic projects. Here are the SDK and tools."

4 of 86 comments (clear)

  1. Re:Only gratis, by c_forq · · Score: 3, Insightful

    I beg to differ. Slashdot is very familiar with free as in beer. Unless an article is specifically about the GNU, FSF, or Stallman I think it is safe to assume the average slashdotter will interpret free as in beer, and Free as in freedom.

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  2. Don't complain by Enderandrew · · Score: 4, Insightful

    Havok wasn't obligated to do this. It is a kind (and perhaps savvy) gesture. I can't wait to see all the open-source Linux shooters integrate Havok. How long before it is in Ogre 3D and common engines like that?

    I think it might be savvy, that if physics become common even in free games, that consumers won't want to pay for a commercial game unless it features physics as well.

    I recall a while back someone was trying to create a homebrew engine that would play Jedi Knight levels, and it was a fairly impressive engine, except they couldn't finish it because they couldn't find a coder who could integrate even basic physics stuff. People looked and looked on all the usual sites, but it seems not many people know that stuff.

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  3. Re:Ok, I'll bite: by chromatic · · Score: 3, Insightful

    There's absolutely no way you can simultaneously abide by the terms of both the Havok license and the GPL.

    From the GPL side, you can -- but you cannot distribute the resulting work.

    I don't know that the GPL expressely forbids linking to non-GPL libraries.

    It doesn't. The GPL only governs redistribution.

  4. Re:Strike one! by johannesg · · Score: 3, Insightful

    It does not support Visual Studio 6. Only 2003 and 2005. Boo! Fixed that for you...