Havok Releases Free Version For PC Developers
An anonymous reader writes "Havok has released the free version of its widely-used physics and animation engine (but without source code), including tools that integrate with Autodesk 3ds Max and Maya. Developers may use Havok for free for non-commercial games, middleware, and academic projects. Here are the SDK and tools."
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Yes, free (AND gratis - which only has one definition).
Stop trying to redefine English you frigging Nazis. Free means whatever every English dictionary in the world says it means.
For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
I beg to differ. Slashdot is very familiar with free as in beer. Unless an article is specifically about the GNU, FSF, or Stallman I think it is safe to assume the average slashdotter will interpret free as in beer, and Free as in freedom.
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Havok wasn't obligated to do this. It is a kind (and perhaps savvy) gesture. I can't wait to see all the open-source Linux shooters integrate Havok. How long before it is in Ogre 3D and common engines like that?
I think it might be savvy, that if physics become common even in free games, that consumers won't want to pay for a commercial game unless it features physics as well.
I recall a while back someone was trying to create a homebrew engine that would play Jedi Knight levels, and it was a fairly impressive engine, except they couldn't finish it because they couldn't find a coder who could integrate even basic physics stuff. People looked and looked on all the usual sites, but it seems not many people know that stuff.
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From the GPL side, you can -- but you cannot distribute the resulting work.
It doesn't. The GPL only governs redistribution.
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What I want to know is: how does it compare to the existing Open Source physics libraries, such as Bullet (which was made by an ex-Havok developer)?