Havok Releases Free Version For PC Developers
An anonymous reader writes "Havok has released the free version of its widely-used physics and animation engine (but without source code), including tools that integrate with Autodesk 3ds Max and Maya. Developers may use Havok for free for non-commercial games, middleware, and academic projects. Here are the SDK and tools."
True, I think you could integrate this with BSD code. How many game libraries are available in BSD though? I think most of them tend to be GPL or LGPL. Ogre is LGPL as is Crystal Space. OpenTNL (game networking) has both LGPL and commercial licenses.
Of course, you could probably integrate this with a slew of commercial engines.
I'd say GPL restricts certain freedoms for the sake of others that are, in the opinion of the FSF, more important. Not a big deal from my perspective.
How is it possible to write GPL code for windows, then? All windows software links to proprietary win32 libraries.
What I want to know is: how does it compare to the existing Open Source physics libraries, such as Bullet (which was made by an ex-Havok developer)?