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Havok Releases Free Version For PC Developers

An anonymous reader writes "Havok has released the free version of its widely-used physics and animation engine (but without source code), including tools that integrate with Autodesk 3ds Max and Maya. Developers may use Havok for free for non-commercial games, middleware, and academic projects. Here are the SDK and tools."

3 of 86 comments (clear)

  1. Re:cool by tomhudson · · Score: 4, Funny

    gonna render a babe for this saturday night!

    Why not go to Soviet Russia, where babe renders YOU!

  2. Don't complain by Enderandrew · · Score: 4, Insightful

    Havok wasn't obligated to do this. It is a kind (and perhaps savvy) gesture. I can't wait to see all the open-source Linux shooters integrate Havok. How long before it is in Ogre 3D and common engines like that?

    I think it might be savvy, that if physics become common even in free games, that consumers won't want to pay for a commercial game unless it features physics as well.

    I recall a while back someone was trying to create a homebrew engine that would play Jedi Knight levels, and it was a fairly impressive engine, except they couldn't finish it because they couldn't find a coder who could integrate even basic physics stuff. People looked and looked on all the usual sites, but it seems not many people know that stuff.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Don't complain by Toonol · · Score: 4, Interesting

      How is it possible to write GPL code for windows, then? All windows software links to proprietary win32 libraries.