First Details of New Bond Game Released
CVG is reporting that the first tidbits of Activision's new Bond game have been detailed in GamesMaster magazine. Pulling from both Casino Royale and the Quantum of Solace films, the new game will feature mostly FPS gameplay with some third-person elements. "GM says that the core FPS gameplay is broken up with third-person elements, supposedly to remind you that you're 'being' Bond, which sounds like an idea straight from the 'brand' department. The mag compares the game's cover system to that of GTA IV, where the camera pulls out to an external view so you can see Bond on screen against the wall with his enemies in the background. A bit like erm, every cover system then."
http://www.theonion.com/content/node/28694
I got you an Andes mint, but it melted in my pocket
So, its a news article relating to another news article that at some point in the future you can purchase? What is with all these paid-only news stories?
A man with no TV? That's kinda like a man with no penis.
I see no mention of platform support. Is it for PS3 and Microseft Shitbox? Wii? PSP? When will it be released?
Because nothing was better than the look on your best friend's face just after you killed him with that useless Klobb SMG. :)
Programmer: an ingenious device that converts caffeine into code.
Does anyone else find the 'recent' advent of these get-behind-cover-systems to nearly all be flawed in implementation? Be it Gears of War, where more often than not I found myself unable to leave cover due to its "sticky" nature, or GTA4 where I find myself nearly dead before the system finally accepts that I want to stay behind cover. Games like CoD4 where cover just happens (i.e. I'm behind this so you cant see/shoot me) seem to have far superior, and arguably easier to implement, 'cover systems' that are just the presence of an obstructing element in the world...YMMV I suppose.
I have, through subverted and purely fictional means, managed to get a copy of the short pitch for the game after a developer cleaned it up. This was quickly sent to the marketing department where is was cleaned up then pared down a little.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
It looks like the developers didn't get the hint that the (very average) action films in the Bond series didn't do too well, because they produced a (very average looking) FPS.
A point-and-click adventure would probably have been more suitable, like the old Indiana Jones Lucasarts games.
const int one = 65536; (Silvermoon, Texture.cs)
SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
That would be great! Who do we have to fuck to convince someone to do that?
btw, 'perfect dark(64)' was the best game ever on a console.