Great Preview Video of Mario Super Sluggers
Kotaku has what looks to be a great preview video of Mario Super Sluggers, seemingly ripped from the Japanese Nintendo Channel. The video is quite long and does a great job of showcasing the game's control set. While the controls look relatively limited (especially the pitching), haven't we all wished for a few bombs to throw on those unfortunate pop-ups?
I invite you to explain to me exactly what a "hardcore" gamer is. In addition, please explain why I - being a person in possession of a Wii and a DS, who plays approximately an hour on the former and half an hour on the latter each and every day - is not within your arbitrary definition of "hardcore".
Why does absolutely no developer actually use the damn wii-control in the way people want/expect. Take Zelda - you expect Link to mimic your slashes in how you move the wiimote, instead you just shake it to get it to attack. It just serves as a funky way to push a button - shake = B.
Take this game and its pitching, from the video, - how would you expect to pitch with the wiimote. Obviously, how you pitch in real life. It would take the velocity of your swing, the twist of your hand, the motion and direction into account for a pitch. Instead we get the same fucking motion-equivalent-to-button-push bullshit. Watch the video, you pitch by tilting your hand down. Who the fuck pitches by tilting their hand down. The tilt down can easily be replaced by a button press, since they serve the same purpose. If you want to immerse people in the game with unique controls, why the hell don't the actually do it. How is tilting down a controller to pitch any more immersive than pressing a button.
I have been very, very disapointed by the Wii, since it seems that no one, apparently not even Nintendo, cares to make a game that actually uses the wii-mote in any meaningful way besides as a crosshair or as simply being another way to push a button (shake to attack!). The game that came closest to something like this was Boxing in Wii Sports. Sure it was flawed, but it gave a hint about how to make immersive gaming by showing how to use the controls to that effect. Everyone waited for a boxing-like game to come out, one that was more polished and really responsive - basically just improve upon what seems like a tech demo in Wii Sports. But it doesn't exist, hasn't been made.
At this point I'm beginning to wonder about the limitations of the wii-mote. It seems to me that the lack of games that we expect for the system - those with immersive, direct controls - may be fueled not by developers simply being lazy, but by the limits of what the wii-mote can do. Maybe we can never have a Zelda where the player directly controls his sword because its simply not possible with the wii-mote. Maybe we will never have a responsive boxing game because the wii-mote simply isn't responsive enough to do it. These are the things I and everyone expected from the system. Instead we have games that simply use the motions as buttons (does spinning in Mario Galaxy by shaking the wii-mote offer any benefit over a button?) or others that straight-up tell you to use a regular controller - Smash Bros. The only games we can say successfully used wii-mote it were RE4 and Metroid Prime as they actually used the aiming ability for it. Still, no actual games exist that actually uses the motion to any great benefit.
Sorry for the rant, but seeing yet another game completely miss the point of what the Wii SHOULD be just pissed me off.
I invite you to explain to me exactly what a "hardcore" gamer is. In addition, please explain why I - being a person in possession of a Wii and a DS, who plays approximately an hour on the former and half an hour on the latter each and every day - is not within your arbitrary definition of "hardcore".
That's exactly the problem, and why "hardcore" is in quotes in my post.The "hardcore" audience itself is poorly defined. I have basically every Ninteo System ever made, a few of Segas, a Playstion and PS2, and an Xbox 360. But I've never spent more than five hours a week playing videogames. Am I "hardcore" because of the amount of systems I have? Or does it come down to game time?
And if it comes down to game time, then there's the stigma of the Wii and that it's for "fanboys and little kids". So, even I spent one hundred hours a week mastering every game on the Wii, there's a chance I will still be mocked and not considered "hardcore" because I'm playing on a "child's system".
Nintendo intended the Wii to target the "casual gamer" demographic, which implies we have at least two demographics, the other being hardcore. One can infer that "casual" is someone who will play a few minutes here or there, when they feel like it. However, that still leaves the "hardcore" demographic horribly ill-defined.
So, in short, I've never found two people who agree 100% on what a "hardcore" gamer is. I was using the comment to relate to the implied branding of the Wii as a fanboy or children's system.
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I think it's more accurate to say the Wii is not a machine exclusively for hardcore gamers. After all, a gamer is hardly hardcore if he avoids the Wii.
Incidentally, the Wii game I've enjoyed the most, and put the most hours into, is Fire Emblem... which does not use the Wiimote at all. Other hardcore suggestions: Metroid, of course, and No More Heroes. Resident Evil 4 was terrific, an example of a game transformed from Very Good to Great by the addition of the Wiimote.