Castlevania Coming to the Wii?
CVG picked up on a recent blurb in Preview magazine mentioning a Wii version of Castlevania. This comes as a surprise after Koji Igarashi's hesitance concerning the Wii in general and more specifically the Wii-mote. "It says the book will be 'cross-promoted with 2008 video game releases, which include games for Nintendo Wii and DS (Fall 2008).' We already knew about a new Castlevania DS game, but the Wii version is news to us. We've contacted Konami, but unfortunately they were unable to comment on the matter."
I bet anything this is just a re-release of one of the older games on VC.
Not that I'd mind re-buying Symphony of the Night for $10....
-- Political fascism requires a Fuhrer.
Wonder if the game will come with a Wii Whip?
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The DS has come pretty weird input methods as well, yet Castlevania seems to be doing fine on that front. I'd love to see something akin to Aria of Sorrow make it to the Wii. I don't want a 3D game, I want giant, high-resolution sprite filling the screen! Whoever decided that 2D games aren't good enough for consoles anymore was stupid.
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
Screenshots from the upcoming DS game revealed a menu item on the title screen for Wii connectivity.
What sound do people on rollercoasters make? Hint: it's not Xbox 360.
The last game of the series was Castlevania: Bloodlines for the Sega Genesis, back in '94.
Then Konami started ANOTHER series with the same name, but more aptly nicknamed "Metroidvania" by some...
Circumcision is child abuse.
I'm not sure if you're pining for the old-school graphics, or for the 2D platformer gameplay. If it's the latter, seriously, have a look at the WiiWare title LostWinds. It might bore hardcore gamers, but it's a fun little game (apparently to be episodic) with very well done graphics and fun gameplay. It's kept my wife enthralled for days, which is saying something as she's terribly dyslexic and no gamer by a long shot.
Cheers,
"What in the name of Fats Waller is that?"
"A four-foot prune."
Back when it was first released they had it patterned after, and making use of, old horror movies. The original games even had the appearance of an old reel of film in the opening. I'm not sure when the change occurred, but the general feel of the line of games has long since turned into anime. Don't get me wrong, anime is fine. I think that Castlevania needs to be about the horror movies, though, and have some realistic appearance to the characters. I'd like to say that I'm looking forward to this, but unless it's got the horror film look and some real connection to Simon Belmont, I'm not interested.
Regards, Ian
It is time to bring back Alucard
I know three people, myself included, who bought a Wii on the launch day or shortly after. All three of us had the 'black dots' problem within weeks of each other. Luckily, we had all registered the Wiis for the three extra months of warranty, so the repairs were free, but it did leave a sour taste in my mouth.
The first thing to do in this town is get a white crystal.
Seriously. Me and 10 friends all had launch consoles. EVERY ONE failed with black dots one month past warranty. Nintendo's response? "Too bad, pay us $75 and ship it in."
You realize that the odds against that happening are so immense that nobody reading this will believe you? Most Slashdotters can do the math effortlessly. If every console had a 50% chance of going belly up the month after the warranty expired (which is a vastly exaggerated figure), then there is only a (0.5^10) 0.1% chance of that happening. Couple that with the fact that the chance of an individual Wii dying the month after warranty is certainly under 10%... that would make the odds of you telling the truth less than 1 in 10^10, or... slim.
The odds would be mitigated if you had, say, 100 friends with launch consoles, but are only talking about the 10 that had problems; but then, that would also mitigate your point.
Super Castlevania IV on the SNES introduced the ability to do tricks with the whip by moving the control pad while holding down the Whip button.
I wonder if a Wii version would allow you to whip the Wii-mote for a swing action, then do more whip tricks by flailing the Wii Remote around?
First time I've heard of said problem :-)