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HoloVizio 3D, Holodeck 1.0 to Some, Makes Its Debut

TaeKwonDood writes to tell us that another step towards Star Trek's Holodeck technology has been taken with the advent of HoloVizio 3D. Allowing users to see and manipulate objects in 3D without the assistance of goggles, this distributed system shows a lot of promise. "The HoloVizio is a 3-D screen that will allow designers to visualize true 3-D models of cars, engines or components. Better yet, gesture recognition means that observers can manipulate the models by waving their hands in front of the screen. The function offers enormous scope for collaboration across the globe."

11 of 127 comments (clear)

  1. models! by Anonymous Coward · · Score: 5, Funny

    The HoloVizio is a 3-D screen that will allow designers to visualize true 3-D models

    I'd like to order up one Cindy Crawford, one of the brunette woman from the Mercury ads, and one of that hot chick in Accounting.

    of cars, engines or components.

    Oh.

    1. Re:models! by Red+Alastor · · Score: 4, Funny

      I always thought that holodecks probably weren't used to talk to historical figures and characters from novels written in the 20th century. Cleaning the holodeck must be the suckiest job on the Enterprise.

      --
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    2. Re:models! by Dice · · Score: 4, Funny

      Damnit, Barclay!! Again?!

  2. Isn't it just a multitouch flat panel? by PC+and+Sony+Fanboy · · Score: 4, Interesting
    Well, this looks interesting, but isn't it just a multitouch 3D flat panel? .. sure, you don't touch the screen directly, but it doesn't seem to be projecting anything.

    Also, it sounds kinda lame...

    CRS4 also developed rendering and visualisation software that may reveal the artistic secrets of the great masters, like Michelangelo. A scan of his famous David revealed that the eyes diverge. You can see the same effects if you look at a picture taken from the right angle. It isn't revolutionary, it sounds an awful lot like an awful lot of hype!
    1. Re:Isn't it just a multitouch flat panel? by Minigun_Fiend · · Score: 4, Informative

      It says on the product website that it can track people individually and simultaneously, and that it doesn't use any kind of motion/head tracking. "# No positioning or head tracking applied # Spatial points are addressed individually" (http://www.holografika.com/)

  3. Scoping Gestures. by camperdave · · Score: 5, Insightful

    The function offers enormous scope for collaboration across the globe.

    It looks like they need enormous scopes to just display the images, let alone collaberate. As for that guy "manipulating" the Rubic's cube... well, let's just say the gesture recognition needs a lot of work. It looked a lot like he was just following the movements of the cube, rather than the other way around.

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    When our name is on the back of your car, we're behind you all the way!
    1. Re:Scoping Gestures. by Anonymous Coward · · Score: 5, Funny

      *lol*
      That guy is making waaaaay too many moves with that cube.
      23 would have sufficed...

  4. Re:3d porn! WHOOO by morgan_greywolf · · Score: 5, Funny

    3d INTERACTIVE porn
    You just know that was on the inventors' short list of reasons why they decided to create such a device.
  5. Holodeck 1.0? by dr_wheel · · Score: 4, Funny

    ...more like Holodeck 0.01.

    When I can spray a truffle-shuffling Chunk with my tommy gun, then we'll start talking about release candidates.

  6. We're not even at the goggles stage yet by MrSteveSD · · Score: 4, Interesting

    I've been waiting some 20 years for home virtual reality and yet I still can't go into a shop and buy an immersive virtual reality games system or even a decent Head Mounted Display that has anything like human field of view. I'd like to be able to walk around games like Oblivion and look up at a huge castle by tilting my head back, giving me a real sense of how small I am in the world. I could buy a HMD now, but the FOV is like tunnel vision and so is hardly immersive. In fact FOV rather than stereo viewing is probably the most important thing for immersion since your binocular vision breaks down quite quickly over distance.

    I wonder how many more years we are going to have to wait. It's really annoying since we have the computer power now (Compared to the Dactyl Nightmare cube graphics days) , but the visual hardware is lagging far behind and there doesn't seem to be much will to bring VR to the masses.

  7. pdf on CRS4 design; 64 XGA projectors used! by sanadmin · · Score: 5, Informative