Explaining the Dearth of Console MMOGs
spielermacher writes "Gamasutra is running an interesting analysis written by Flying Lab Software Producer Joe Ludwig explaining why there are not more successful Console MMOGs. Some reasons given: lack of keyboard, MMOG players like to play in pairs, business model doesn't always work out for the developer, larger installed base of game-quality PCs, and others."
I, for one, lament the dearth of teletype MMOGs, let alone those that can be navigated from my console. Count me in the minority...
"Flyin' in just a sweet place,
Never been known to fail..."
He's the 7 foot asthmatic guy in black leather, and the samurai kabuto.
"Flyin' in just a sweet place,
Never been known to fail..."
Where's the +1 burn mod when you need it.
English is not this
no way, he plays a mage, after all how many buttons does it take to bind 'conjure water'?
-- the cake is a lie
Why all the drama trying to figure out WHY these games disappear, when the fact that these were BORING from the beginning is patently obvious.
Sig Battery depleted. Reverting to safe mode.