Explaining the Dearth of Console MMOGs
spielermacher writes "Gamasutra is running an interesting analysis written by Flying Lab Software Producer Joe Ludwig explaining why there are not more successful Console MMOGs. Some reasons given: lack of keyboard, MMOG players like to play in pairs, business model doesn't always work out for the developer, larger installed base of game-quality PCs, and others."
Console gamers don't like treadmilling.
We simply have better taste.
I support the Center for Consumer Freedom