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AoC Bug Penalizes Female Characters?

Massively is reporting that there may be an unintended (according to FunCom) bug in the new MMO Age of Conan that would cause female characters to do significantly less damage over time. It seems that as the initial "shiny factor" wears off for the new darling MMO, the bugs and complaints just continue to pile up resulting in a fair bit of buyer's remorse. "In the meantime, some ingenious players have provided fixes along the lines of the 'unsheath your weapon to fix your mount speed' trick. Poster Dnotice even provides evidence that variation in listed attack speed may be down to the gender of the first character you log in when starting AoC, and not the gender of the character you may be playing at the time. Curiouser and curiouser: although the listed speed can be altered by changing the first character's gender, the actual animation speed apparently can't."

5 of 164 comments (clear)

  1. Female characters should be weaker by MikeRT · · Score: 3, Interesting

    It's a well-established fact that women have much weaker upper bodies. Hollywood has done a great job of propogating the myth of the ass kicking woman who can take on a bunch of athletic men in combat, but the reality is that even if most athletic women went up against a normal, decently in shape man, they would get badly hurt in one-on-one fighting.

    1. Re:Female characters should be weaker by Chris+Burke · · Score: 3, Interesting

      A friend of mine teaches women's self defense classes. He (my friend) taught his student's that they WILL lose if they try to fight an attacker unless they get the element of surprise in a strike to the balls, throat, or eyes.

      Yes, that's very good advice for a self defense class, where the idea is to teach a woman how to defend herself from an attacker, and the attacker isn't going to wait until she's a 5th degree black belt before assaulting her. Most women taking the course aren't trying to become bad-ass warriors, they're trying to make it harder for some dude to rape them.

      I mean really, for the vast majority of cases the best self defense advice is simply "kick em in the nuts and run like hell". When your goal isn't to win UFC, that's all you need, especially if you don't want to limit your students to those women who actually have the potential to be fighters.

      It's simple physics, a 200lb man needs only swing his arm clothesline style to take out nearly any woman he would attack.

      Unless you're assuming a 90lb waif trembling because she hasn't eaten in two days, that's pretty funny. If we're assuming a woman who is in shape, unless this ridiculous clothesline swing actually connects with a fist to the head, it's not going to do much.

      I'm 5'11, 190lbs, and I've had girls I know who are all I AM WOMAN HEAR ME ROAR and take karate/self defense classes say they are just as strong as a man/can take one. Every single one ended on the ground with me mounting them quite effortlessly. All the karate and self defense shit you learn means shit when it's the equivalent of a mac truck running over a motorcycle.

      Person Taking Karate Thinks They Are Bigger Badass Than They Really Are, I think would be the Onion headline for that amazing story.

      If "all the karate and self defense" doesn't mean shit when some mere 190lb dude is coming at you, then you didn't learn shit, and that's probably a terrible class. Karate might be a bad choice, since it's a very direct style. Judo would be perfect, it's a style designed around using your opponent's momentum against them, and a "mac truck" has a lot of momentum. But really, just about every style deals with methods of redirecting an attacker who is larger and stronger. These girls you beat up on just didn't know crap about that, so they lost.

      For an actually skilled woman, which I readily grant tends to be a rarer thing than for men, your 5'11" 190lb as ain't even close to a "mac truck". I have personally witnessed such a woman drop a 6'6" 250+ man who bench pressed 400lbs like he was a sack of potatoes. And he himself could do a little better than clothesline swings and mad bull charges.

      It's fair to say that on average women have less strength and less mass, and therefore the physics wins out. That's what your friend's self defense class advice is based upon, and it is sound advice. But your general statement that a woman can't beat a man unless she's ridiculously strong, or the man is drunk, is silly and wrong.

      --

      The enemies of Democracy are
  2. Re:DPS by bishiraver · · Score: 3, Interesting

    That's because the power curve of the game moved as the game matured, and settled at 60, then 70 or whatever. 80% of the characters are utilizing 20% of the level range, if even that.

    The fix for it, of course, is to somehow keep the power curve a distributed bell curve with a majority of the people being average. There are many ways to fix this, but the problem is coming up with a solution that won't piss the ever loving hell out of everyone who plays the game. One way would be to make the "heritage" of the character important, where you gather stuff for your line of characters instead of for your single one.. but the flip side of that is each character you make can permanently die.

    It's the big conundrum so many MMOs face as they age. And nobody has put something out there to fix it. Except maybe - maybe - Eve, where corporations are bigger than anything else in the game, and the game is about, well... looking at spreadsheets.

  3. Shiney factor? by Fozzyuw · · Score: 3, Interesting

    It seems that as the initial "shiny factor" wears off for the new darling MMO, the bugs and complaints just continue to pile up resulting in a fair bit of buyer's remorse.

    Formally know as "the honeymoon period", this is just par for the course for all MMO's as well as human behavior for a lot of things (including marriage apparently, as the name suggests). AoC isn't really any different than any other MMO I've seen, including WoW, which suffered greatly from server crashes and lag issues in the first 2 weeks that prompted them to give time credit to all accounts. I think I have 8 days of "free" time to play beyond the "free" first month.

    The only MMO I've played at launch that I recall having the least issues was LOTRO. However, they had plenty of server issues and quest bugs as well. Just a lot less than I've seen normally. WoW's problems stemmed mostly from unprecedented demand.

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  4. Re:DPS by Bloodoflethe · · Score: 3, Interesting

    Newcomers to WoW are increasingly finding that it's very hard to find people to run low-level instances with, and as a result, when they finally *do* catch up with everyone else at level 70, they don't have the instance-running skills they need to successfully contribute to end-game instance runs Frankly, that's BS. All these people need is some attention and guidance. That is, in other words a guild that actually cares about their development in the game. I personally trained some newbies (husband and wife) in instancing. The husband took to it pretty well and I taught him higher level tactics that over half of the raiding guilds never seem to achieve. His wife, more of an artist than a statistician and tactician, was also able to keep up and do well, in fact.
    We picked up a few more of the same along the way and ended up with quite a motley crew of individuals that work together with not nearly as much raiding experience as most raiding guilds, but with a combined effectiveness far greater than most of them. Why? Because we communicate effectively.
    A simple solution but so very overlooked. Quick example. Gear checking sides say that we were barely ready for Karazhan in WoW, but we felled the Curator on the second attempt.
    --
    "Little is much when little you need."