Real Racing In the Virtual World
zebadee writes "The BBC has a story about a company aiming to pit gamers against the professionals. iOpener Media has a patented system that sucks in real-time GPS data from racing events and pumps it out to compatible games consoles and PCs. This means you can race in real-time against the like of Lewis Hamilton, Felipe Massa and Kimi Raikkonen. The company also claims to have an AI that solves the problem of overtaking and crashes." It would be great to see this applied to historical events and other game domains, too -- like trying to beat Amundsen to the South Pole, using best-known weather data.
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You can't really call it a race when the gamer sees and reacts to the real drivers, but the real drivers don't see or react to the gamers, can you?
The virtual world racers have no such risks.
Engineering is the art of compromise.
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