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Real Racing In the Virtual World

zebadee writes "The BBC has a story about a company aiming to pit gamers against the professionals. iOpener Media has a patented system that sucks in real-time GPS data from racing events and pumps it out to compatible games consoles and PCs. This means you can race in real-time against the like of Lewis Hamilton, Felipe Massa and Kimi Raikkonen. The company also claims to have an AI that solves the problem of overtaking and crashes." It would be great to see this applied to historical events and other game domains, too -- like trying to beat Amundsen to the South Pole, using best-known weather data.

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  1. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  2. How would this work... by Anonymous Coward · · Score: 5, Insightful

    You can't really call it a race when the gamer sees and reacts to the real drivers, but the real drivers don't see or react to the gamers, can you?

  3. Sounds pretty pointless by EmbeddedJanitor · · Score: 5, Insightful
    A major limiting factor for any RealWorld racing etc is self preservation. In other words, the risk analysis to determine how fast you are prepared to drive without killing yourself.

    The virtual world racers have no such risks.

    --
    Engineering is the art of compromise.
    1. Re:Sounds pretty pointless by Cairnarvon · · Score: 5, Insightful

      At least if you crash into something you're pretty much guaranteed to have all cameras on you, thereby giving the your advertisers more screen time. It balances out.

  4. Comment removed by account_deleted · · Score: 5, Insightful

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