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42 of the Best Commercial Linux Games

LinuxLinks writes "It is true to say that the number of commercial games released for Linux each year remains small compared to other platforms. Nevertheless, we faced lots of difficult choices compiling a list of 42 of the best commercial Linux games. The selection we have finally chosen covers a wide range of different game genres, so hopefully there will be something here that will interest all."

158 comments

  1. Yep by dreamchaser · · Score: 4, Insightful

    And all five people who bought them greatly enjoy them. So do the other hundred thousand or so who downloaded them via torrent because 'all software should be free', further throttling Linux game development.

    1. Re:Yep by Anonymous Coward · · Score: 4, Insightful

      I guess most Windows and Mac users must believe the same thing!

    2. Re:Yep by poetmatt · · Score: 2, Insightful

      Yes, because all 5 people include the thousands that all play Eve, right?

    3. Re:Yep by Darkness404 · · Score: 1

      Hmmm... The same thing could be said about Windows games, or Mac games, I could even say the same thing about the current generation of home consoles! I could say the same thing about handheld games. Basically, you can pirate any game out there. It isn't a Linux-specific trend.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:Yep by WWWWolf · · Score: 2, Interesting

      I think there's a small problem of distribution. Linux-only games won't sell. However, Windows games do sell, and if there's Linux binaries available, all the better.

      Of the games on the list, I have NWN, Quake 3, 4 and Doom 3... NWN, Doom 3 and Q4 on the virtue of buying the Windows version and downloading the free binary, Q3A because luckily there actually was a local book shop that had Linux games (I also bought Myth II from them, and ordered SMAC from another store). Loki was a great company, too bad they didn't quite have the distribution figured out to the same extent as other game companies.

      Currently, I don't see many other viable modes of distribution for Linux games other than either a) Sell Windows games and let people download Linux binaries on their own or b) supply Linux binaries inconspicuously on the CD. Linux-only packages are murder.

    5. Re:Yep by dreamchaser · · Score: 0, Redundant

      I was being a bit sarcastic while making a minor point. I plan NWN and Quake 3 on my Linux box all the time. I would just LOVE to see some unique, groundbreaking game be Linux only. Hell, ship it with a Live DVD version so people don't have to switch right away.

    6. Re:Yep by Teppy · · Score: 5, Informative

      I designed (and run) A Tale in the Desert, one of the games on the list. About 3.1% of paid players currently use Linux. Also, 7.3% use OSX, and the rest use Windows.

      Of all trial accounts, 7.3% of Linux users go on to pay for at least one month of the game. Of OSX users, it's 6.9%, and of Windows users it's 11.8%.

      For some reason the Linux number has dropped significantly over the years (used to be around 10% IIRC), though the other two numbers have remained about the same.

    7. Re:Yep by xtracto · · Score: 2, Interesting

      Hell, ship it with a Live DVD version so people don't have to switch right away.

      IMHO that would be a "killer app" for Linux. Develop a game using OpenGL and other libraries and then create a live-CD which only starts the game (and all the underlying hardware is done by Linux).
      That way PC gaming can be made as simple as console gaming. The only downside I see is the lack of upgrades when doing that... other thing you could do is ask to install in some of the available partitions. And let the people play *only* when inserting the disk (that way you can implement insert-CD-annoyance-security.

      I don't know however if Linux would be good for that (given the licenses), maybe a BSD based live disk would be better...

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    8. Re:Yep by TheSpoom · · Score: 1

      I think that has to do with the idea that there's a much higher ratio of Linux users that consider themselves part of a "community", be it centred around their distribution, open source in general, or what have you. Windows users don't have the same organization, at least, not around Windows. Early on, the Linux users probably told others in their community, and when it got "good enough", told their Windows friends as well.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    9. Re:Yep by Anonymous Coward · · Score: 0

      Jesus, why does everyone bring up the "bootable game" thing as if it was a remotely good idea?

      Drivers are complicated. They require configuration. On Linux too. Plus, people would actually like to do other things without rebooting.

      You want a console, you know where to find them. The market that bought computers wanted a computer.

    10. Re:Yep by Dan93 · · Score: 1

      Don't forget the amount of time that will be spent loading the game AFTER it's done booting Linux from the DVD. There's a reason that games install to the hard drive on the PC, and on many consoles too.

    11. Re:Yep by billcopc · · Score: 4, Insightful

      If that's your killer app, you'll only end up killing the platform.

      I wouldn't play a single-boot game. I haven't done that since the DOS days, and even back then I found it highly annoying. I have this ridiculously overpowered PC for a reason, and I very much enjoy firing up any random game in a few seconds, play however long I want, and quit back to the desktop so I can resume productivity. I often alt-tab out of games to poke at something else, or look up a game guide on the web.

      --
      -Billco, Fnarg.com
    12. Re:Yep by westlake · · Score: 3, Interesting
      I guess most Windows and Mac users must believe the same thing!

      But enough are willing to pay to make PC gaming a billion dollar industry.

      The developer for Linux begins with the handicap of a 0.68% market share -- in a world where Vista has 15%, OSX on the Mac and the iPhone 8%.

      Operating System Market Share

      When your potential market is already microscopic, you can't afford to lose a significant percentage of sales to the pirate.

    13. Re:Yep by westlake · · Score: 2, Interesting
      Windows users don't have the same organization, at least, not around Windows.

      That doesn't feel quite right.

      You only have to look at CNET and Download.com to see that there are communities built around Windows. A $20 shareware product like SolSuite Solitaire rates an editorial review, a video, and 9 million downloads.

    14. Re:Yep by Anonymous Coward · · Score: 0

      They should give the games away for free and sell technical support contracts. Also, maybe they could pull in a bundle by selling t-shirts or something!

      I learned this from reading some of the hipper tech industry blogs out there :)

    15. Re:Yep by ZERO1ZERO · · Score: 2, Interesting
      Hmmmm, having used Linux for a good number of years now, I still have problems deciding which software to use, eg. cd burning - i know there are a few K3b, gnomebaker, brassero, xcdroast, cdrtools, nero, etc, but I think it would be quite neat if there was a central place like cnet.com, download,com where these another linux softwares could be put up like that .

      Is there anything like that for linux?

      I'm reminded of the debian software popularity contest package, and I usually tick the box to submit the info - where can I find out the results of all this data collection?

    16. Re:Yep by stubear · · Score: 1

      Perhaps the lack of any real competition on Linux/OS X made it far more attractive a purchase (if I don't play A Tale in the Desert, what am I going to play?) On Windows you have FAR more competition for users dollars and they felt the game just wasn't worth the money. time, and/or effort.

    17. Re:Yep by nawcom · · Score: 1

      Just imagine the memory requirements for that thing, loading up all that data into the virtual drive on memory. insane. Now, if they required you do create a partition for these bootable games to use, that would be different. still, i wouldn't really go for the bootable game concept. it sounds like it turns your pc into a console.

    18. Re:Yep by davidpack01 · · Score: 1

      There is getdeb.net. But I don't know of anything that isn't distro specific.

    19. Re:Yep by TheSpoom · · Score: 1

      C|NET and Download.com are news and download sites, respectively. A real community they are not.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    20. Re:Yep by mhall119 · · Score: 1

      There's also rpmfind.net for those on Redhat, Suse or one of their offspring.

      Generally though, your distro's repositories are your source for new software. Ubuntu, I know, has user-ratings available via their "Add/Remove" program. It wouldn't surprise me if others had something similar.

      --
      http://www.mhall119.com
    21. Re:Yep by ZERO1ZERO · · Score: 1

      Actually now I think about it I have a feeling these user ratings are indeed generated from the debian popularity stats thing.... or maybe I'm dreaming.

    22. Re:Yep by ZERO1ZERO · · Score: 1

      That's a nice link, thanks.

    23. Re:Yep by Trogre · · Score: 1

      I suspect that number is about to rise somewhat.

      Well done.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    24. Re:Yep by Provocateur · · Score: 1

      Maybe a simple explanation would suffice: they decided to do a 'minor' upgrade (hey, I went and bought this sound card...) and now have some major problems getting that upgrade to work. They trawl the IRC channels on their broken system, with glazed looks in their eyes from severe Tale in the Desert withdrawal, asking what would it take to get it going, or when the new drivers would be released. The IRC channels and *nix support forums only mock these people with a stony silence...

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    25. Re:Yep by Mistshadow2k4 · · Score: 1

      The best I've seen so far is Ice Walkers, but Linux Download isn't bad either.

      --
      I dream of a better world... one in which chickens can cross roads without their motives being questioned.
    26. Re:Yep by Anonymous Coward · · Score: 0

      But the OP has a point, that no matter what distro you're on, there's always a place one should go to for downloads, like cnet. It seems to me that the distro's repos are mostly for 'anointed' software, the ones the chosen have handpicked to be worthy of shrinkwrapping as an rpm or deb. If it's not there, that's it. We have to go hunt down the home page of the gamemaker, IF YOU KNEW WHAT TO LOOK FOR in the first place. Like 411, you can get the number if you knew the name, but if say the restaurant you had in mind was booked solid that night, you'd probably open up the yellow pages to look at similar type of restaurants.

    27. Re:Yep by kripkenstein · · Score: 2, Insightful

      But enough [Windows and Mac users] are willing to pay to make PC gaming a billion dollar industry. If you design a game for both PCs and Macs, then adding Linux as a third platform shouldn't be that hard, since hopefully you're already writing using a cross-platform toolkit (in fact I am in the process of doing so myself). Note that if you're not doing so, but rather writing specifically for PCs and specifically for Macs, then you're already wasting a lot of effort over what it would take to use a cross-platform toolkit from the beginning.

      So the main reason not to support Linux is if you are PC-only, which is making less and less sense with Apple's rising success.

      A further issue is that of consoles. In fact PC (/Mac) gaming is somewhat declining in comparison to consoles, where game publishers make much more money. So it makes sense to write your game in a manner that allows it to be ported to the three major consoles (even if you don't intend to do so immediately, it makes sense to keep your options open, which they are not if you write something very specific to Windows and DirectX). So if you make room for such future portability, you should be using a cross-platform toolkit, hence again adding Linux support shouldn't be too hard.
    28. Re:Yep by celle · · Score: 1

      I've noticed it's had problems in the freebsd ports area.

    29. Re:Yep by Anonymous Coward · · Score: 0
      I do not recommend playing this MMO, unless you enjoy a massively buggy, outdated game that is not maintained by it's main developer (above), has few players, and the players playing it spend all their time bickering over minutiae. Do not give money to this man. He does not know how to run a MMO properly. Years pass, basic features aren't added, bugs are not fixed, the engine not improved and the like.

      One of the features of this game is the ability of players to pass laws, which have to be OK'd and coded by the man above - that is, if he remembers to start elections, or code the laws, sometimes with months upon months of nothing happening. This can also describe the state of technology/game storyline - large swathes of nothing happening at all, with the developers basically having forgotten about the game. Bugs cannot be reported, because devs/GMs are not online.

      Bugs are not fixed because devs are off golfing or working on their new game. Deadlines for new techs and deadlines for game resets ("tales", since ATiTD has a beginning and an end, with a complete wipe in between) are made, pass, and forgotten, resulting in years of waiting. Oh, and don't forget that during these years of waiting you must pay your $15 every month or else all your items and buildings will be salvaged and scavanged by other players.

      Do not play this game. Do not support badly run online games.

    30. Re:Yep by Anonymous Coward · · Score: 1, Insightful

      Have you looked at http://freshmest.net/ or http://sourcefourge.net/ ?
      Most modern distributions have a software-repository browser built in. A 'add/remove software' dialog shows all the software available from your Linux Distributor.
      Usually, you can add extra repositories (like dag, livna or freshrpms) to get even more pre-packaged software.

    31. Re:Yep by ardor · · Score: 2, Insightful

      Unfortunately, its not as easy.

      First, adding Linux means adding TONS of work for support. Linux distros are much less static than Windows or OSX - the platform can vary greatly. This makes support very hard, this is why id and Epic do not give support for their ports.

      Also, OSX and Linux have many subtle differences which might catch you off-guard. Expect lots of testing and debugging.

      When we move to consoles its a different story altogether. Forget about one cross-platform toolkit, the platforms are too diverse. If you want to exploit the raw power of, say, the PS3, you NEED to do a real port. Write the code as modular as possible, but expect rewrites. Forget about using the SDL on the PS3, for instance, or OpenGL - if you want full power, you program the chipset directly. Also, a cross-platform toolkit ends up consuming resources, something you often cannot afford (a good example is the PS2 with its lousy 32MB RAM). In short, a simple cross-compile won't do the trick, unfortunately.

      --
      This sig does not contain any SCO code.
    32. Re:Yep by westlake · · Score: 2, Insightful
      If you design a game for both PCs and Macs, then adding Linux as a third platform shouldn't be that hard, since hopefully you're already writing using a cross-platform toolkit

      The second platform for the Windows developer is the XBox 360 - and the cross-platform toolkit is sitting there in front of him

      The Mac port can be outsourced.

      The OEM Linux PC is typically presented as an entry-level system with bottom feeder specs.

      The games in the CNR repository make that plain enough.

      It's the rare Linux developer who competes directly against the Sims or Bioshock on the PC.

      He's far more likely to be producing content that wouldn't look out of place on Shockwave.com or the download arcade on the console.

      XBox Live!

    33. Re:Yep by Yfrwlf · · Score: 1

      Currently, I don't see many other viable modes of distribution for Linux games other than either a) Sell Windows games and let people download Linux binaries on their own or b) supply Linux binaries inconspicuously on the CD. Linux-only packages are murder.

      There's no harm in having a Linux box available for purchase on your website though. It's just a box, it's not expensive to have a pic of Tux on it and then only include the Linux version. If selling in stores though, I agree, would possibly be best to include Linux, Mac, and Windows versions in the same box. Of course, now days I'm sure Microsoft wouldn't allow it through some licensing BS. "If you're going to make it for Windows, you must advertise Windows Vista at the top with this logo, and no other competing OSes can be mentioned or allowed anywhere in or on the box."

      --
      Promote true freedom - support standards and interoperability.
    34. Re:Yep by Yfrwlf · · Score: 1

      And all that helps, but it doesn't ultimately solve one of the biggest IMO problems that Linux has, which is not having one really stable yet scalable ABI so that all the ridiculous distro-specific packaging mess can be avoided so that users are more free to use the distro of their choice, yet not have their program selection freedom be taken away from them. Everyone just needs that ABI to be created and then expanded upon over time as technology improvements require, that way the only real package supporting a distro will really want to do or have to do (unless they want to do more) to get the users of their distro the packages they want is in making sure they have what the ABI requires when it needs it, and in theory all the distros could use the exact same package repository if they wanted, and installing programs would be easy, and you'd start seeing lots of Linux apps on places like Download.com, and Linux will finally gain traction and support from companies across the board and the day of the Linux desktop may actually occur, all because having a single ABI that's nice and expandable will actually finally be supportable by companies wanting to support Linux. While compiling specific binaries for your specific install would still be possible, it will offer the ability for a solid place to be made so that companies to come together to better build upon Linux as a supported platform, and this extra feature/option for Linux users is not bad, because choice is good.

      Yes, I like open source programs too, but that choice doesn't get taken away just because you decide that your platform can more easily run binaries. It gives everyone more choice. Everyone needs to give the open source movement more credit. It's about wanting freedom, and the success of Linux through some commercial software isn't going to take that want away, on the contrary. More Linux support means the whole world is all the more subjected to more open source projects, and the benefits of the open source operating system.

      --
      Promote true freedom - support standards and interoperability.
    35. Re:Yep by danbert8 · · Score: 1

      In Ubuntu at least, if you use the "Add/Remove Programs" interface (which is really synaptic), it has a 5 star rating system for how popular apps are. Unfortunately, it is kinda biased toward pre-installed apps that no one bothers to remove. But it does give you a good idea of how popular some other applications are in the Ubuntu supported repos.

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    36. Re:Yep by HeronBlademaster · · Score: 1

      The IRC channels and *nix support forums only mock these people with a stony silence... I've seen this problem in #linux on various IRC servers. Most of the time when I ask a question, I get 10 "rtfm"s, 10 "giyf"s, 10 "shut up, n00b"s, and if I'm lucky one person will point me in a vaguely useful direction; it doesn't matter whether I mention that I've already spent a decent amount of time researching the issue or not, I get the same reactions. It wasn't any better in #gentoo (on freenode, anyway).
    37. Re:Yep by KGIII · · Score: 1

      Didn't some people's interpretation (EFF's for one resulting in the Joomla fiasco) of GPLv3 mean that this is pretty much a failing idea? Anything released that runs on GPLv3, in any shape or form, must (as they interpreted it) also be GPLv3. So, well, if one guy buys the game for 20 bucks he's then free to distribute it so long as he also includes the GPL license and makes the source available on request. This was done, as I also understand it, to thwart the Novel and Microsoft dealings in the future though people have opted to remain at v2 or to interpret the license differently. (This is a question - not an attempt to argue. If you want to argue then, well, I'd happy let you but I don't really know thus the question and not a statement of facts.) One of the bigger questions was, again as I understood it from industry rags and my own research, who or what would move to GPLv3 and what would be the result if the core files moved there? I realize this may end up being marked as trolling, so be it, but I am really so confused. You mention authoring on all three platforms and a dev cycle that prepares for it. The three are so vastly different that, it'd seem to me, that at some point one runs into licensure issues for their tools and the resulting product. I'd be happy for some insight. I know that I, personally, won't release a thing under GPLv3 because I don't want to limit what people will do with the end result. The limited crap I do release, as time allows, goes up with my "Screw it, do what you want with it." That seems to be the license that suits freedom best from my views. In other words, keeping things open doesn't seem to really work in a lot of what I'm seeing. Do a search for Joomla! and GPL... Hell, search for Joomla and SMF combined. Joomla! won't even let 'em bridge SMF with Joomla any more because SMF isn't GPLv3 and SMF's license is proprietary -- meaning open source but you can't alter it and then release a version based on it because they want to keep it from forking. I realize that a lot of this is disparate information and some of it is digressing in hopes of getting what I'm trying to say across but, well, please feel free to share your views. I'm not anti much of anything except zealotry so I'm truly wanting to understand the how of what you'd like to see happen. Also, I'm the world's crappiest developer, my best rated download ever was a flash card math game for adults that swore at you when you got the answer wrong, so I'm curious as to how you'd develop so openly. *shrugs* I just don't get it and I want to.

      --
      "So long and thanks for all the fish."
    38. Re:Yep by ProppaT · · Score: 1

      The real handicap doesn't even begin at the 0.68% market share, it begins with the fact that the majority of that .68% are primarily used as servers or work machines. I would wage to bet that, disecting it even further, that the majority of installed Linux users (not counting that majority that are set up as servers) have it installed as a novelty or as a supplement to Windows.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    39. Re:Yep by goose-incarnated · · Score: 1

      it sounds like it turns your pc into a console. And this is a bad thing? There is a reason that console games are getting popular (outselling the pc games, IIRC). Not having to futz around with drivers, not having to check system requirements, not having to ... well, do lots of things ... I rather like the idea of booting my PC just to play games

      Of course *you* wouldn't go for this - it isn't aimed at you, it's aimed at consoler gamers
      --
      I'm a minority race. Save your vitriol for white people.
    40. Re:Yep by Anonymous Coward · · Score: 0

      The second platform for the Windows developer is the XBox 360 - and the cross-platform toolkit is sitting there in front of him
      My company makes games for the Xbox 360. Allow me to spare details (as that would probably be some kind of NDA problem) but Microsoft has got to have some of the stupidest programmers on the planet writing the SDK (or XDK) because that thing sucks.

      In their defense, I have not seen the Playstation's or the Wii's SDK in any great detail, so as comparisons go, I can't make one.
    41. Re:Yep by kripkenstein · · Score: 1

      Well first GPL2 already had the clause that when you extend a GPL2 app, you must also be GPL. That's the idea of the GPL, it isn't new to GPL3. But maybe I didn't understand you and you didn't mean to say otherwise.

      It isn't that hard to develop for Windows, Linux and Mac at the same time, if you use the right tools. For example, if you write an entire app in Python and use something like TKinter for GUI, you get cross-platformability 'for free'. Of course few games are written in Python, though. But even there things are much better now than several years ago, for example, both Crystal Space 3D and OGRE 3D (the main FOSS 3D engines) are inherently cross-platform.

    42. Re:Yep by poetmatt · · Score: 1

      I know it's really late to this debate,

      but if I recall right wasn't Tabula Rasa almost completely in python?

    43. Re:Yep by kripkenstein · · Score: 1

      Sorry, I don't know.

    44. Re:Yep by Anonymous Coward · · Score: 0

      i would (gladly) pay for a game made for linux..
      provided i was able to TEST it first with some sort of downloadable demo of course.
      i'm currently looking for a local copy of neverwinter nights that i can buy and play on my slackware system :)

    45. Re:Yep by xalorous · · Score: 1

      python and variants are often used on the server side of multiplayer games

      EVE-Online (mentioned on the list) has a linux client available. Their server is a massive, record setting, cluster, built by IBM but it runs

      drumroll

      Windows!!!!

      Python is a scripting language, and useful in playing out the story. The main issue in making games cross-platform is the graphics. Specifically, how the operating system connects to the graphics cards.

      DirectX, for all its flaws, allows game developers a standard API on which to develop their games. Until we have a cross platform API, we won't see truly portable games.

      --
      TANSTAAFL GIGO Acronyms to live by!
    46. Re:Yep by walshy007 · · Score: 1

      err... openGL? seems to be on every platform under the sun. can even write opengl code on the ds and have it run.

  2. I knew it! by Anonymous Coward · · Score: 5, Funny

    The ultimate question:

    How many commercial games can you play on Linux?

    1. Re:I knew it! by Darkness404 · · Score: 2, Insightful

      How many commercial games can you play on Linux?

      A lot. Many require WINE or similar to run though. In fact though with a VM you could say you can run every single commercial game in existence on Linux. Just because a game doesn't run natively on Linux doesn't mean that you can't play it using WINE, and many of the more prominent games even have specific steps to play the game perfectly or better then on Windows.
      --
      Taxation is legalized theft, no more, no less.
    2. Re:I knew it! by MK_CSGuy · · Score: 5, Informative

      Correct me if I'm wrong, but AFAIK there is no VM that allows native access to the graphics card.
      All the VMs I worked with (Virtual PC, VMWare and QEMU in the past, VirtualBox today) emulate a card on par with an S3 Trident or some other limited card.
      You can change the video memory size (and remember that this means regular memory speeds! no GDDR3!) but no pixel shaders and other "modern" technologies.

    3. Re:I knew it! by McGiraf · · Score: 0, Redundant

      Whoooooooooooooooooooosh ....

    4. Re:I knew it! by ZERO1ZERO · · Score: 1

      Sweet! Was gonna ask if Q3 ran on it and the link actually has a screengrab of q3. But no FPS displayed. I wonder if this is fast enough to provide a 99% speeed of the host system? Baring in mind as well that even an eeepc can run Q3 at playable rates...

    5. Re:I knew it! by nawcom · · Score: 1
      I'm not sure if this is true with VMware Fusion, but I remember that Parallels' VM software's 3D support feature got into trouble from using wine source code. Perhaps this has to do with tunneling the VM host's OpenGL that the host's graphics card supports into the VM guest's DirectX software via wine.

      http://slashdot.org/article.pl?sid=07/07/01/0142248

      looks like the followed up with the rules of GPL though.

    6. Re:I knew it! by nawcom · · Score: 1

      I think all of id's games run wonderfully on Linux without lag, since they all use only OpenGL. I know q3 runs the same no matter what OS on my GMA950-enabled laptop.

    7. Re:I knew it! by ZERO1ZERO · · Score: 1
      Actually good point, in my excitement I missed that one out. Thinking about it the only time I have wanted 3d speed in a VM is when I ran a linux VM under windows XP and wanted Compiz effects...

      For a while now I have wanted to build a virtual myth TV box, so this would require hardware access to the TV cards in my system - that's what Im looking for.

    8. Re:I knew it! by Sark666 · · Score: 1

      Well, the 43rd one kinda sucked.

    9. Re:I knew it! by Anonymous Coward · · Score: 0

      many of the more prominent games even have specific steps to play the game perfectly or better then on Windows. Can you name a few?
    10. Re:I knew it! by Anonymous Coward · · Score: 0

      From TFA:

      #1 fortune

      #2 teatime

      #3 xeyes

    11. Re:I knew it! by Anonymous Coward · · Score: 0

      The ultimate question:

      How many commercial games can you play on Linux? 42
    12. Re:I knew it! by Anonymous Coward · · Score: 0

      S3 Tro, Trident was another crappy grafik card maker. I bet they don't even emulate trio cause it had some acceleration already.

    13. Re:I knew it! by thtrgremlin · · Score: 1

      How about the existential answer to that question? I stopped buying games because content protection / DRM crap has become such a nightmare, and ever since I switched to Linux long ago, I really don't games so much anymore. Not in a traditional sense. This may sound stupid, but building a virtual machine and setting up a perfect LAMP server is more fun than a lot of games out there. Or of recent I made a stand-alone browser for youtube / imeem that gets me videos and music more conveniently.

      My personal feeling is that the content protection industry makes up all these scare tactics to sell their products, and what happens is people get frustrated and don't to deal with it, and then the cpi says it is piracy's fault, and they sell again.

      I think Linux people are more likely feel that way than those using Windows. Just a thought.

      --
      Want Big Business out of government? Take away the incentive and start by getting government out of big business!
  3. EVE doesn't require Wine? by Lane.exe · · Score: 4, Interesting

    I didn't know EVE Online had a native client. Hm.

    --
    IAALS.
    1. Re:EVE doesn't require Wine? by Anonymous Coward · · Score: 1, Informative

      It doesn't, it is just certified by the makers of the game to run nicely on WINE.

    2. Re:EVE doesn't require Wine? by TheThiefMaster · · Score: 4, Informative

      Wrong.
      http://www.eve-online.com/download/linux.asp
      They provide .rpm, .deb and .tgz downloads.
      Technically it's built with Transgaming's "cider" windows api for linux (based on wine).

    3. Re:EVE doesn't require Wine? by celle · · Score: 1

      They don't. It's just the windows version running under transgaming version of wine. The lazy pricks.

    4. Re:EVE doesn't require Wine? by celle · · Score: 1

      Oh I forgot, according to my brother, he's head of one of the alliances, you can't run more than one instance and even that one you can't use for battles. That's on a dual athlon 5500 with a 6800 GT video card using ubuntu. It was also before and after the update. Took me years to convince him to try linux but Eve's performance kept him on windows. I think he may use linux for other things but I don't think its much.

    5. Re:EVE doesn't require Wine? by spir0 · · Score: 3, Informative

      double wrong. kinda.

      the native linux program is a downloader of the Windows Application, and an installer of cider/cedega/whatever it's called.

      given TFA's requirement of "Not require Wine to run" this would have to be a fail.

      Eve Online is a Windows program requiring Wine or derivative to run. Technically, they could list the Eve INSTALLER on their list, but that's not a game.

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    6. Re:EVE doesn't require Wine? by Anonymous Coward · · Score: 0

      Damn I wish I had some Mod Points for you spir0. I jumped over to the article, reading away...then look down at the list to see "Eve-Online" +5 :-)

    7. Re:EVE doesn't require Wine? by frippz · · Score: 1

      I didn't know EVE Online had a native client. Hm. It's been out for a while, though it isn't quite native since it uses Cedega for Linux and Cider for Mac OS X. These technologies are neatly packaged with EVE Online though, so there's (probably) no hassle for the end user.
  4. The Best 42? by HeavensBlade23 · · Score: 1

    Or is this a more comprehensive list than they're letting on?

    1. Re:The Best 42? by Anonymous Coward · · Score: 2, Funny

      no, but 42 is the answer.

  5. Better idea: by Anonymous Coward · · Score: 2, Informative

    List the best free games. We're all well aware of the proprietary ones.

    1. Re:Better idea: by Anonymous Coward · · Score: 0

      Some of the ones on the list in TFA don't suck, though.

    2. Re:Better idea: by Rycross · · Score: 1

      Lets see... Clones of proprietary games, games that look five to ten years old (at best), games flirting with trademark and copyright violations... ok, looks like the "free" game scene still hasn't progressed much.

  6. How many... by Anonymous Coward · · Score: 2, Interesting

    ...were released in the last year? Last two years? Three?

    1. Re:How many... by Cheapy · · Score: 2, Informative

      Enemy Territory: Quake Wars was released last year. So there's at least one. Amazingly fun game too!

      --
      Would you kindly mod me +1 insightful?
  7. The only 42 Commercial Linux Games by phantomcircuit · · Score: 4, Funny

    42? why not 43? or how about 50? because there are only 42 commercial linux games

    1. Re:The only 42 Commercial Linux Games by cp.tar · · Score: 1

      42? why not 43? or how about 50? because there are only 42 commercial linux games

      No.

      As everyone may well know, 42 is a very meaningful number.

      Six times nine, and all.

      --
      Ignore this signature. By order.
    2. Re:The only 42 Commercial Linux Games by gEvil+(beta) · · Score: 2, Funny

      I thought it was 'How many roads must a man walk down?'

      --
      This guy's the limit!
    3. Re:The only 42 Commercial Linux Games by Anonymous Coward · · Score: 0

      Na, it's "Pick a number, any number."

    4. Re:The only 42 Commercial Linux Games by Anonymous Coward · · Score: 0

      6x9 = 54 this is how I know> (6-1) + 4 = 9
      6x7 = 42

    5. Re:The only 42 Commercial Linux Games by ozamosi · · Score: 1

      6x9 = 54 Not in base13!
    6. Re:The only 42 Commercial Linux Games by cp.tar · · Score: 2, Funny

      I'd have revoked his geek card, but Anonymous Cowards don't have them anyway.

      --
      Ignore this signature. By order.
    7. Re:The only 42 Commercial Linux Games by msphil · · Score: 1

      They missed out on several I know of, including Majesty.

      --
      This .sig intentionally left blank.
    8. Re:The only 42 Commercial Linux Games by Anonymous Coward · · Score: 0

      Unless they've moderated in this thread, and don't want to lose all their moderations by commenting.

    9. Re:The only 42 Commercial Linux Games by Anonymous Coward · · Score: 0

      "Nobody writes jokes in base 13"

  8. misleading headline by Anonymous Coward · · Score: 0

    The title seems a little misleading. I think it should read "There Are Now 42 Commercial Linux Games!"

  9. Crappy list by Silverlancer · · Score: 2, Interesting

    They include games with no real native client (EVE Online, which has a built-in Cedega-like engine), but they don't list The Ur-Quan Masters, possibly the best native-Linux game in history? Given how small their "Adventure" category is, they would have done well to include it...

  10. Douglas Adams. by DrYak · · Score: 5, Funny

    42? why not 43? or how about 50? There is a theory which states that if you ever discovers exactly why it is 42, the Life, Universe And Everything will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory which states that this has already happened.
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Douglas Adams. by aztektum · · Score: 1

      It could have been 43, since X3: Reunion also has a Linux client. However I don't know if they didn't include it because they didn't realize as such (it wasn't released until last fall I believe) or they are counting it as a "Best" of.

      Anyway, cool list. There are games on there I didn't know about. Will have to check them out.

      --
      :: aztek ::
      No sig for you!!
    2. Re:Douglas Adams. by DrugCheese · · Score: 1

      X3:The Reunion is still in BETA, but very close to being done now as the last release is super stable without any noticeable differences with the windows client. X2:The Threat wasn't as great of a game in my opinion, but it still deserves to be on the list.

      --
      *DrugCheese rants*
  11. Alpha Centauri... by headkase · · Score: 3, Informative

    I would have nominated Sid Meier's Alpha Centauri but that one broke many a kernal ago on a glibc update. Too bad Loki is dead or they could have updated it.

    --
    Shh.
    1. Re:Alpha Centauri... by WWWWolf · · Score: 3, Interesting

      I would have nominated Sid Meier's Alpha Centauri but that one broke many a kernal ago on a glibc update. Too bad Loki is dead or they could have updated it.

      Funny, I actually got SMAC to work on a reasonably new setup; the updater blew up (I had to patch the game manually by extracting the update and patching the files individually with xdelta), fullscreen mode doesn't work (weird video mode), and apparently I'd need to disable compositing to make it not crash when the actual game play begins, which I'm too lazy to do...

      We needs a new build or at least a competent clone! SMAC rules!

    2. Re:Alpha Centauri... by MK_CSGuy · · Score: 2, Interesting

      I actually returned to Alpha Centauri yesterday and played many hours in the weekend (though back in the day I bought the Windows version and I now play it on VirtualBox).
      This game surely enters my best 3 games ever list, maybe even the 1st.
      This game has the optimal mixture of reasonable graphics, great design, great story, many options and great "feeling".
      Seriously, every time I return to it the game just blows my mind away,

    3. Re:Alpha Centauri... by turgid · · Score: 3, Funny

      I actually returned to Alpha Centauri yesterday

      Can I see your engine? How does it work? Is it a Wankel warp engine?

    4. Re:Alpha Centauri... by phantomlord · · Score: 2, Informative

      I'm running:
      $ uname -a
      Linux death 2.6.25-gentoo-r4 #2 SMP Thu May 22 15:42:34 EDT 2008 x86_64 AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ AuthenticAMD GNU/Linux

      SMAC and SMACX work fine here if you download the libraries and follow the instructions at http://gentoo-wiki.com/HOWTO_Running_Old_Loki_Games

      I run it via a slightly different command than what they give there though
      LD_LIBRARY_PATH="/usr/lib/Loki_Compat/" /usr/lib/Loki_Compat/ld-linux.so.2 /usr/local/games/smac/smacx.dynamic

      --
      Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
    5. Re:Alpha Centauri... by Anonymous Coward · · Score: 0

      Their website is still up. It's interesting to wander around a ghost site from Jan. 2002, and see all the old games.

      Back in 2000-2001, I used to play some of their demos on a Blue & White Apple G3 running Yellow Dog Linux. Of course, since they didn't distribute the source code, this was only possible because they provided binaries suitable for PPC Linux... Now, in those days, the number of people using i386 Linux was already quite small, but PPC Linux! That's a rather tiny market to be targeting!

    6. Re:Alpha Centauri... by FleaPlus · · Score: 2, Interesting

      I would have nominated Sid Meier's Alpha Centauri but that one broke many a kernal ago on a glibc update. Too bad Loki is dead or they could have updated it.

      On a related note, the other day I was really wishing I had purchased the combo pack (SMAC + SMACX) for Linux which was selling several years back. I was checking on Amazon, and apparently nowadays a used copy of SMACX goes for ~$110, with $150 minimum for a new copy.

    7. Re:Alpha Centauri... by Anonymous Coward · · Score: 0

      Two words: Worm hole. It's the only way to fly.

  12. Games selection by DrYak · · Score: 4, Informative

    They include games with no real native client (EVE Online, which has a built-in Cedega-like engine) Nevertheless, EVE Online is sold and supported specifically for Linux. They just happen to have chosen a different strategy - instead of paying someone like icculus to write a port, they keep the same code base and pay people at transgaming to make sure that this code runs on linux.
    It is a commercial effort, by a commercial company to be sure that their product can be used on a Linux desktop. It fits the list.

    (same story for Mac too, btw)

    , but they don't list The Ur-Quan Masters, possibly the best native-Linux game in history? Ur Quan is really a great game. *BUT* it an open-source project hosted on sourceforge. The whole point of the article was to point out effort from corporation making efforts in order to have their commercial product run on Linux too.
    Ur Quan however great doesn't fit into *that* criterion.

    Given how small their "Adventure" category is, they would have done well to include it... Their "Adventure" category seems to have only survival-horror kind of game. They have actual classical adventure games (in the point'n'click sense of the word) - the "ankh" serie - but those are sorted together with the RPGs.
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Games selection by Silverlancer · · Score: 1

      But The Ur-Quan Masters is the port of a commercial game, Star Control II.

    2. Re:Games selection by Anonymous Coward · · Score: 0

      No, it's a fan-made clone of a commercial game. If you don't understand the difference then it's good that you aren't in the commercial software development business.

    3. Re:Games selection by grumbel · · Score: 1

      Ur-Quan Master is based on the original 3DO source code, so it is the 'real thing', its really not different from Doom or Quake in that regard.

    4. Re:Games selection by analog_line · · Score: 2, Informative

      EVE Online may be "supported" for Linux, but it's terrible support. I resubscribed to EVE Online because of the Linux and Mac clients, and I had nothing but problems, and stopped the subscription after two months. Less than half the frame rate of the Windows version on the same hardware, and the Mac client was even worse.

    5. Re:Games selection by SanityInAnarchy · · Score: 1

      its really not different from Doom or Quake in that regard. It is, however, quite different from Quake 3/4 and Doom 3 in that regard. Although the Quake 3 source has since been released, it was a native port, done by id, and sold for profit.
      --
      Don't thank God, thank a doctor!
    6. Re:Games selection by rsmith-mac · · Score: 2, Interesting

      Ditto to this. Cider does a piss poor job of supporting EVE, when the "native" clients first shipped it was slow, crash happy, and prone to graphical corruption. Even today it's slow and prone to graphical corruption, it's just less crash happy. Meanwhile Windows users get to use EVE's "premium" graphics, a series of new models and lighting system requiring Shader Model 3 while Linux and Mac users are out of luck. The situation is so bad that the remaining Linux users have gone back to playing the regular client on WINE because it's faster and supports said premium graphics, Mac users are out of luck because DarWINE isn't quite up to speed with SM3.

      It works only if your definition is "it executes" otherwise you're much better off playing it under Windows.

    7. Re:Games selection by celle · · Score: 1

      Ur Quan is based on star control so it actually does qualify, like several other free games that are revamps of commercial products.

    8. Re:Games selection by Novus · · Score: 1

      The distinction here is that UQM is a former commercial product. The original developer and publisher neither support UQM nor make any money from it. Even if Star Control II was a commercial game, The Ur-Quan Masters is not, even though UQM is a port of the 3DO version of SC2.

  13. Difficult choices by Digital+Vomit · · Score: 4, Funny

    we faced lots of difficult choices compiling a list of 42 of the best commercial Linux games.

    Foremost among these difficulties was finding 42 commercial Linux games.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  14. Only 42 by Anonymous Coward · · Score: 0

    That's like saying 'the best first three letters of the English alphabet are a, b, and c'

  15. DEFCON FTW by fuzzyfuzzyfungus · · Score: 2, Interesting

    I'm not familiar with many of the games on that list; but DEFCON is a game very worthy of attention. Minimalist vector graphics, ripped straight from the Big Display in every movie version of a NATO command center, minimal; but haunting, sound effects, and a disconcerting premise. That game is tougher on the nerves than anything I've played since System Shock 2. Which is pretty impressive for a third person strategy game.

  16. Comment removed by account_deleted · · Score: 4, Informative

    Comment removed based on user account deletion

  17. Lesser Known Linux Games by Anonymous Coward · · Score: 2, Interesting

    I wrote up a short review with screenshots for several fun lesser known Linux games that didn't all make the top 42 list:
    http://www.linuxgames.com/archives/10260

  18. As said allready: The list isn't very good. by Qbertino · · Score: 2, Interesting

    Eve Online has no native client. IIRC it has Cedegar tied in. So it breaks their own rules. Sort of.

    Kohan has a pure native version *and* a version that comes autobundled with it's own Wine/Cedegar offering instant one-click install and play and it isn't even mentioned.

    Where is Tribes 2?
    What about Rune or Heavy Metal?

    The last time I tested Wurm Online (given, that was a while ago) it was crappy. I mean, really crappy.

    I'm glad they mentioned Savage/Savage 2 though. The S2Games people deserve credit for a wonderfull game that runs natively on Linux since day one and was the first quality title that actually actively advertised their support for Linux.

    But some of the games on this list are far outperformed by todays FOSS counterparts. The only indie game that I didn't know of and got me curious was "H-Craft Championship". Gotta check that out.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:As said allready: The list isn't very good. by Workaphobia · · Score: 1

      Meh, I downloaded the demo of Savage 2 and it's unplayable due to a shader glitch between the game and ATI's fglrx drivers. The character models end up not being rendered. This is a known bug listed on their forums and there is no workaround.

      I kinda consider that a blocker against the game even being released, much less being listed as one of the best (unless the others really suck).

      Here's to hoping that they patch it to not require shaders, or that radeonhd adds support for my r600 card.

      --
      Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
  19. I'd just like to take a moment... by The+Ultimate+Fartkno · · Score: 4, Interesting

    ...to testify on behalf of "Darwinia." Beautiful, moody, atmospheric, and emotionally engaging. Oh, it's also dirt cheap and a bargain at twice the price. Lovely, glowy, primitive "TRON"-esque graphics, swirly sounds, and easy to learn.

    This is one developer that's definitely worth your time and few dollars. Skip the Starbucks for a day and try it out. Even though it's a linear-ish game, there's still replay value. Went all the way through it four or five times now and it's never the same twice.

    1. Re:I'd just like to take a moment... by lennier · · Score: 1

      Second that. Darwinia is one of a handful of games I've bought specifically to run under Linux in the last six years (also: Jedi Outcast, Starscape) and which I love to bits and consider a good investment.

      It's just beautiful. With the exception of a few wrinkles, like the gesture system (nice idea, but far harder to use than just clicking buttons), it's darn near perfect.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
  20. Shogo and SiN? by An+Ominous+Cow+Erred · · Score: 2, Informative

    I'm surprised that Shogo at least didn't make the list. I rather liked that game back when I was messing with the beta. =)

  21. Where's Unreal Tournament 2004? by Anonymous Coward · · Score: 1, Informative

    They forgot Unreal Tournament 2004. It has a full native linux port. Hell, it even has a fully 64bit port. Some people have had trouble getting it working but there's install guides out now that make it really easy to install:

    http://www.mepisguides.com/ut2k4/ut2k4.html

    UT2004 is a great FPS. I don't know how they left it off the list.

    1. Re:Where's Unreal Tournament 2004? by westlake · · Score: 1
      Some people have had trouble getting it working but there's install guides out now that make it really easy to install

      It damns with faint praise to say that four years later UT2004 has become easy to install.

  22. Well, sorta by Sycraft-fu · · Score: 5, Informative

    VMWare has some limited 3D support you can enable in version 6. It isn't that complete, but 3DMark 2001 does run and gets a respectable score, for older hardware. VMWare 6.5 has much more complete 3D support. It is still in beta and I've not tried it (I use VMWare in a production environment) but I've no reason to believe they are lying. It claims to be DX8, more or less, as in Pixel shaders up to v2.0 and actually makes use of the hardware in your system.

    You are still going to get slowdown, of course, but I imagine they may make it workable. When it goes final, I'll get the upgrade and see what happens.

    1. Re:Well, sorta by jonaskoelker · · Score: 1

      VMWare 6.5 has much more complete 3D support I assume that would be VMware Workstation 6.5. We (I currently work for a large unnamed virtualization provider) generally like to version our products, not the company itself ;)

      I've seen a demo of 3D graphics from a virtual machine. It worked. I haven't seen the final version, obviously, but it comes in a shrink-wrapped box with a manual, so it can't possibly have any bugs :D

      (Kudos if you know who I'm quoting; hint: he's had rank in the FSF).
  23. VMWare Workstation 6.5, currently in Beta by redstar427 · · Score: 2, Interesting

    I am testing out the beta version of VMWare Workstation 6.5

    This version does still buffer the video card, but it seems on par with DirectX 9.x and pixel Shader 2.0

    I started testing with older games so far, such as Diablo II, which work fine. Soon I will try newer games. However, since it does not yet report the actual physical video card, some games will not work with it.

    This is improved greatly over the past version, for use with Direct3D games.

    Also, it seems WINE has improved greatly as well.

    However, if you like to play power 3D games, then native Windows is probably the best choice for most games.

    --
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." Albert Einstein
  24. Dominions, and descendants, from Ilwinter by gardyloo · · Score: 1

    Not restricted to Linux (Windows and OSX versions available too); a great game!

  25. RTCW? by antdude · · Score: 3, Interesting
    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  26. No Descent 3? by Jeff250 · · Score: 2, Interesting

    No game is without its flaws, but Descent 3 delivered a unique gameplay experience for Linux and other operating systems:
    http://www.lokigames.com/products/descent3/
    It deserves mention in the list, perhaps in lieu of one of the more ordinary first person shooters listed.

  27. Vendetta Online by Incarnate-VO · · Score: 5, Interesting

    I designed and run Vendetta Online (vendetta-online.com), another game on the above list. I don't have the cool realtime stats that Teppy does, but we have quite a few Linux people and a significant OS X population (around 30-40% of our userbase, last I checked). Our game is completely native on each platform, and includes a 64bit Linux client. We don't use any kind of portability/wrapper libraries.

    1. Re:Vendetta Online by Vskye · · Score: 3, Insightful

      I play Vendetta and it rocks. I've been playing since Nov 2007 and it really is a cool game, and I'm running it under Ubuntu 8.04 with the 64-bit linux client. You get something like 8 hours of free time to play online to see if you like it enough to subscribe. (just a happy gamer, not associated with VO) Oh, one more thing.. take the training missions first before you start asking silly questions. ;)

      --
      Life was hell, then I discovered Linux...
    2. Re:Vendetta Online by xtracto · · Score: 1

      I designed and run Vendetta Online (vendetta-online.com), another game on the above list. Oh, one more thing.. take the training missions first before you start asking silly questions. ;) If that's not karma whoring...

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  28. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  29. Technically, yes by Moraelin · · Score: 4, Insightful

    Well, technically, yes, there have been more games ported to Linux, back in the Loki Games days. Stuff like IIRC Call To Power or Railroad Tycoon (IIRC) 2. Well, those are the two I actually own. There probably are a few more.

    That said, do note that the list is already containing some... rather... "classic" ones. Gorky 17, for example is a 1999 games for example, so it's rapidly approaching a decade old. So is Creatures 3. Knights and Merchants is from 1998. (And even back then it was a crap game, with some of the worst pathfinding (among other sins) I've seen in a RTS. And not very popular either. So it's... unsettling to see that as one of the best games for Linux.)

    Quake 3 was a good game, back then, but it's from 1999 too. Ok, they have Quake 3 Arena there, which is from 2000.

    Don't get me wrong, there's newer stuff in that list too, and some good stuff too. But, nevertheless, it's basically 42 games spread across 10 bloody years. Yeah, so some would be closer to one end than others, but that doesn't invalidate the point much. You're probably better off trying to use Wine than waiting for those commercial Linux games to trickle in.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Technically, yes by msphil · · Score: 1

      Loki's ports: Civilization: Call to Power, Myth 2, Railroad Tycoon 2 (Gold Edition), Eric's Ultimate Solitaire, Heretic 2, Heroes of Might & Magic 3, Heavy Gear 2, Soldier of Fortune, Descent 3, SimCity 3000, Sid Meier's Alpha Centauri, Tribes 2, Kohan, Mindrover, Rune, Heavy Metal: Fakk 2, Postal 2.

      Loki also temporarily maintained Quake 3 and Unreal Tournament, and was involved in the original qeradiant to gtkradiant port.

      Also, the port of Deus Ex was close to complete but wasn't able to be gotten out the door before the implosion.

      --
      This .sig intentionally left blank.
    2. Re:Technically, yes by danbert8 · · Score: 1

      No, the worst pathfinding was in Command and Conquer 95. Damn harvesters would go through an enemy base to get to the most remote tiberium on the map. And then of course, it would fill first, and then the harvester next to the refinery would have to wait for 10 minutes for his brother to traverse 300 miles back to the base.
       
      Of course, I did love how the AI didn't have any wall attacking scripts. Thus, you could build a wall straight over to the enemy and lock them into their base because they wouldn't attack the walls you placed in front of all their exits. Closest thing to a cheat Westwood gave us...

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    3. Re:Technically, yes by Moraelin · · Score: 1

      Heh. Duly noted, but... in Knights and Merchants you'd command some troops to go from here to there, say, a longer distance. Like mass them diagonally across the map. And they'd not just run through enemies. They'd run to a completely different edge of the map, and try to run in place against it.

      I'm not just talking AI there, as in, not calculating the best path to avoid fire. I'm talking as in, it couldn't get from point X to point Y, when told exactly where to go, and it had a clear way between them. I'm used to the AI taking bad decisions and not applying elementary tactics. Heck, that's practically part of the flavour for RTS ;) But having to babysit the troops in 30 ft increments just to follow a road, was kinda a new experience.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:Technically, yes by danbert8 · · Score: 1

      Oh, so you mean more like Starcraft when you'd send a few groups of zerglings across the map and only half of them would get there and you'd find the other half scattered around the map, alone and stranded after they gave up.

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    5. Re:Technically, yes by Walter+Carver · · Score: 1

      Quake 3 *is* Quake 3 Arena, they are the same game :-P

  30. Testicular 42 by tepples · · Score: 1

    There is a theory which states that if you ever discovers exactly why it is 42, the Life, Universe And Everything will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory which states that this has already happened. Of course it's already happened. Some weasels just don't the testicular forty-two to admit it.
  31. AKA by Anonymous Coward · · Score: 0

    Also known as "All 42 Commercial Linux Games."

  32. Puzzle Pirates by hidannik · · Score: 1

    What, no love for Puzzle Pirates? Sure, it's Java really, but that doesn't make it any less Linux compatible.

  33. oh good by Anonymous Coward · · Score: 0

    another ruined twitter sockpuppet posting at -1. good riddance and only three or four to go.

  34. Id software by Skatox · · Score: 0

    I've played Doom 3 and Quake 4 and both runs better on Linux with a Nvidia card.

  35. If X.org already has low-level drivers for the new by Anonymous Coward · · Score: 0

    -er cards, then how come they ( simulated-they ) can't be "provided" to the guest OS?

  36. MindRover by Bones3D_mac · · Score: 1

    Although the game has a surprisingly loyal fan-base, CogniToy's MindRover definitely showing its age. The original version was a product of the 90's right about the time when BattleBots and Robot Wars were starting to gain notice here in the U.S.

    What really set this game apart from the crowd though, was that you could actually construct full-fledged autonomous vehicles with fairly sophisticated AIs and weapons, all without writing any code. Instead, you were presented with a number of Lego MindStorms-like sensors / motors, which you'd then wire into a complex system of visual logic gates similar to drawing a program flow-chart.

    While the game was presented in 3D, most of the actual game was limited to 2D movements and input.

    Eventually though, I'd like to see a modernized version of MindRover that truly expands into the complex nature of a fully-realized 3D world, allowing for much more challenging AI development. Perhaps it could also include modes where an AI can be designed to assist within a manual control scheme.

    --


    8==8 Bones 8==8
  37. Previous answers by Anonymous Coward · · Score: 0

    I'd guess that it has happened eleven times, with the following previous answers:

    110110
    2000
    320
    204
    130
    105
    66
    60
    54
    4A
    46
    42

    Only one problem, Adams swore that he did not write jokes in base thirteen. Sadness. Otherwise, we might be able to figure out the next answer to be 3C.

    1. Re:Previous answers by damn_registrars · · Score: 1

      Only one problem, Adams swore that he did not write jokes in base thirteen. Sadness. Otherwise, we might be able to figure out the next answer to be 3C.
      Good work, there. Except that you forgot that there are multiple ways to interpret "not writing jokes in base thirteen".

      If indeed, he wrote it not as a joke, but as a statement (in base thirteen), then the math is correct and the question is solved.

      I wish you an improbably nice day.
      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  38. Am i the only one that remembers UT2k4? by Anonymous Coward · · Score: 0

    I distinctly remember playing UT2k4 at a lanparty on Slackware when it was released. What gives, if they include games that are arguably considerably worse than UT, why skip it?

  39. CNR by westlake · · Score: 1
    I think it would be quite neat if there was a central place like cnet.com, download.com where these another linux softwares could be put up like that.

    CNR- with its roots in Linspire - has the right idea.

    But I tend to use it as a reality check and on that level it can be depressing. "The Year of Linux" software looks like a shareware catalog from 1992.

    CNR lists 23 commercial "games," only three of which are worth even passing notice: Postal 2, Flight Gear, and Bridge Construction Set.

  40. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  41. DANGER! by thtrgremlin · · Score: 1

    This sounds DANGEROUS!! It is nice we have Live CD's, hell, more often than not I find myself using knoppix to fix seriously screwed up windows machines, but I trust open source software. I thought we all learned never run a desktop, untrusted code, as root, or really anything that doesn't need root privileges.

    Running commercial, proprietary software from a Live CD means handing over your entire system. There are enough jail breaking tools and exploits to do damage to user accounts, not to mention the crapware that stuff gets installed unexpectedly, and now you are going to let that same industry run their own Kernel? NO THANK YOU.

    --
    Want Big Business out of government? Take away the incentive and start by getting government out of big business!
  42. Ankh 2 under Role Play? by Nahooda · · Score: 2, Informative

    Huh? They listed Ankh 2 under Role Play but it's a classic adventure.

    By the way, if you'd like to support the development of commercial Linux games you should consider pre-ordering Jack Keane at ixsoft.de. If 200 pre-orders are reached the game will be ported to Linux. It's from the same company that's responsible for the wonderful Ankh series of which the first to games are already available for Linux.

    -nahooda

    --
    Sigs suck!
  43. Devastation Net by ZorbaTHut · · Score: 1

    I may as well advertise a little here - I'm working on a multiplayer tank combat game with native Linux support, and I recently made my first Linux release. I don't really know what I'm doing regarding packaging Linux games at the moment, but I've got it wrapped up in a .deb that works on the most recent Ubuntu. Check out the Mandible Games main page, or the Mandible Games development log.

    --
    Breaking Into the Industry - A development log about starting a game studio.
  44. It's westlake, not westbake, my friend by westlake · · Score: 1
    another ruined twitter sockpuppet posting at -1. good riddance and only three or four to go.

    It would be presumptuous of course to think that his choice of a new alias was more than a coincidence.

  45. EVE Online is not native by spir0 · · Score: 1

    It's been said before, but I thought I'd spell it out.

    TFA has 2 requirements. one is "Not require Wine to run."

    EVE Online requires Wine/cider to run. It is a not a native client, so it shouldn't be on the list. That cuts the games down to 41. Any others that shouldn't be there?

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    1. Re:EVE Online is not native by TypoNAM · · Score: 1

      The site or the author is a complete joke. On one of their 42 more best free games lists they put Crystal Space and Delta3D engines on there. Seriously what the fuck?

      --
      This space is not for rent.
  46. s/commercial/proprietary/g by skeeto · · Score: 2, Insightful

    I hope I am not being overly pedantic here, but there is nothing non-commercial about the GPL or any other free software licenses. In fact, you can pay money for Free softare games if you like. What they really mean is proprietary. In the article, they do however have a clearer definition,

    To be eligible for inclusion in this list each game needed to be:

    • Released under a proprietary license with a fee required either to purchase the game, or a monthly charge
    • Not require Wine to run. Wine is a compatibility layer for running Windows software

    My only complaint is with the title of the article.

  47. Re: Tribes 2 by TypoNAM · · Score: 1

    Yeah where the hell is Tribes 2?! That game ran great on Linux and I absolutely loved it, and it still runs fine on latest Linux distributions like Debian. Yet they didn't list it cause it was released what seven years ago or something? I bought it from tuxgames online store back in the day and it did cost me a pretty penny (~$65 at the time w/ S&H) at the time around 2002, but then Wolfenstein: Enemy Territory came out for free sometime during the summer of 2003 and I spent more time on that for a few years off and on between it and Tribes 2. Descent 3 also had a native port done by the same guys who did Tribes 2 port Loki Games. Not sure how well D3 ran on Linux though since it wouldn't run worth a crap on Windows even.

    I cannot believe they actually listed Eve-online, no where close to being a Linux game. They should have listed only games that were natively ported instead of the "oh it runs on Linux, kinda.." garbage.

    --
    This space is not for rent.