Darling Brothers, UK Indie Game Devs, Upgraded to CBE
scriptedfun writes "The BBC reports that David and Richard Darling, the brother tandem who founded Codemasters back in the mid-'80s from their bedroom, were recently made Commanders of the Order of the British Empire (CBE) for their 'services to the computer games industry.' Their story is definitely inspiring for modern-day independent game developers." Naming such honorees annually is one of the perks of being Queen.
And yet, I can't name a single Codemasters game off the top of my head.
Most honourees, even those who disagree with the concept of hereditary monarchy (the majority), just go along with the whole deal.
Partly because it's not worth making a fuss over within the context of modern, laser-guided wrongdoings, but mostly for the improved ability to secure last-minute restaurant reservations.
"Be light, stinging, insolent and melancholy"
I was always a fan of Codemasters back in their Spectrum days (come on, it's time for a new generation of Dizzy games) so when someone from the company came to my university to give a talk on working for Codemasters I went along to see if I could be persuaded. Rather than selling the idea to me though, it really put me off. The gist of the talk was that Codemasters weren't interested in producing good games, only games that sold well. The guy actually said that the company wasn't interested in people who wanted to work on producing good games. I understood the point in principle, but the emphasis on commercialism ensured that I never even considered applying to them.
I move to nominate David Braben and Ian Bell
MP3 Search Engine
Uh-oh... Peace, man! :)
From where I am C64 did not exist, it was more like MSX vs Spectrum vs Apple II.
The problem with Spectrum-to-MSX ports (and Codemasters are not alone) it's that developers simply added a Spectrum hardware emulator layer (both machines used Z80 processors) and, presto, port done.
Often the game was slower than the original version.
There are games which list 'joystick' as 'kempston' in the MSX version. C'mon!
Here it was ZX Spectrum (first) vs. C64 (clear second, but still successful) vs. Amstrad CPC (some way behind, but still usually a chosen "third format" for mainstream games).
Owners of other formats, e.g. Atari 8-bit, Commodore 16/Plus4, BBC Micro/Electron had lesser and patchier support. I'd go so far as to say that MSX was even behind them, because I can't recall seeing any MSX games on sale in the shops.
I think that MSX did little here because it came out pretty late, trying to become a "standard" in an established market that had already "standardised" around other formats, mainly the Spectrum and C64. Plus, I read that the MSXs were quite conservatively specced for the price. (I heard it did quite well in the Netherlands due to Philips' support, but other than that I think that MSX was only really successful in Japan).
As for the Apple II; although there were some here (my Dad used them at his work), they were *never* a widespread home format and not even in education, where the BBC Micro had its niche.
Incidentally, what you say about MSX conversions apparently also applied to the Amstrad CPC, which due to its shared Z80 architecture, got a lot of Spectrum games copied over without taking advantage of the CPC's superior capabilities.
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).