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Digital Models Not Subject To Copyright

MonsterMagnet writes "The US Court of Appeals for the Tenth Circuit has affirmed (PDF) a ruling that a plain, unadorned wireframe model of a Toyota vehicle is not a creative expression protected under copyright law. The court analogized the wire-frame models to photographs: the owner of an object does not have a copyright in all images of the object, but a photographer may have a limited copyright over a particular image based on artistic choices such as costumery, lighting, posing, etc. Thus, the modelers could only copyright any 'incremental contribution' they made to Toyota's vehicles; in the case of plain models, there was nothing new to protect. This could be a two-edged sword — companies that produce goods may not be able to stop modelers from imaging those products, but modelers may not be able to prevent others from copying their work."

32 of 131 comments (clear)

  1. That sound you hear.... by symbolset · · Score: 5, Interesting

    Is millions of wireframe models being yanked from the Internet. Gentlemen... start your Blenders!

    Actually, apparently the court ruled that the modellers didn't own the copyright because it's a representation of Toyota's design. I doubt if you got hold of this mesh and published it that you could avoid getting sued by Toyota.

    Oh, and I wonder if it will grow the market for this clever device.

    While we're on the subject... where's a great free library of blender-compatible models?

    I hear some clever japanese gents are working on autogenerating wireframe models from multiple pictures like you find on Google street view as well.

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    1. Re:That sound you hear.... by QuantumG · · Score: 4, Informative

      I think you mean Australian gents.

      http://www.youtube.com/watch?v=vda2RAEuW_g

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      How we know is more important than what we know.
    2. Re:That sound you hear.... by TheModelEskimo · · Score: 3, Informative
    3. Re:That sound you hear.... by John+Hasler · · Score: 3, Insightful

      > I doubt if you got hold of this mesh and published it that you could avoid getting sued
      > by Toyota.

      Do you think you would be sued by Toyota if you published a photograph of one of a car manufactured by them?

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      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    4. Re:That sound you hear.... by QuantumG · · Score: 2, Insightful

      The article is talking about high quality models, but he's not.. he's talking about low poly game models.

      One day, computer vision will be so good that you can give it a single photograph, it'll grind away for a few minutes and create an entire 3d world containing every object in the photograph, a mesh of the terrain, etc. You'll load it up in your favourite 3d game and apples will act like apples and cars will act like cars, etc. You'll be able to feed a 100 minute film into a much bigger machine running a much more complicated collection of algorithms and it will automatically generate a 3d world where all the same events happen in the world as happened in the film. You can choose how you want to participate in the action and your actions will have consequences on the plot line that are dynamic and non-fragile.

      And the last thing you will be thinking is "man, that car model has a few too many jaggy polygons in it."

      --
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    5. Re:That sound you hear.... by morgan_greywolf · · Score: 2, Insightful

      Actually, apparently the court ruled that the modellers didn't own the copyright because it's a representation of Toyota's design. I doubt if you got hold of this mesh and published it that you could avoid getting sued by Toyota. To clarify --

      The ruling is that a digital model is not subject to copyright. An original design, on the other hand, is subject to copyright or possibly 'trade dress' rights.

      IOW, if I make a model of something existing -- there's no copyright protection. If I make a model of a nifty new product or a new design for a building, then that design is copyrighted, but the model is not.

      It sounds like I'm splitting hairs here, but I'm not.

    6. Re:That sound you hear.... by symbolset · · Score: 3, Funny

      Do you think you would be sued by Toyota if you published a photograph of one of a car manufactured by them?

      If the photo displayed their trademark badging, reflected the product in poor light and was used to market another brand of car, yep youbetcha.

      Also remember that companies take out trademark protection on the unlikeliest things. I'm pretty sure the moob forms on the front of a Jaguar are so protected. Of course there's that landmark case where Harley Davidson sued another motorcycle manufacturer for violating their trademark engine sound (which begs the question, "did they trademark the sound of a broken down Harley being pushed?").

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    7. Re:That sound you hear.... by Anonymous Coward · · Score: 2, Informative

      I am posting AC because I'm in this industry...

      If you can create a digital representation of a model by scanning it (using the z-scan you mentioned or the tens of other digital scanners on the market) then you cannot be sued by the original creator of that physical object. You can even make an exact replica from your digital if there are no patents involved.

      But this is strictly for digital models created from physical objects. Digital models created by hand still retain their copyright.

    8. Re:That sound you hear.... by mrchaotica · · Score: 2, Insightful

      One day, computer vision will be so good that you can give it a single photograph, it'll grind away for a few minutes and create an entire 3d world containing every object in the photograph, a mesh of the terrain, etc.

      No, it won't be. Even if you assumed it could infer the geometry as well as human (remember, you're talking about a single photo here, so it wouldn't have any parallax to go on and would have to rely on a library of "previous experience" instead), it would still have no information for any occluded objects. Even a human can't tell what's on the other side of a brick wall!

      --

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  2. Racing games? by tehniobium · · Score: 2, Interesting

    Will this mean racing games can finally include all the awesome cars they want, and GT can finally do proper damage sim. without risking lawsuit?

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  3. Awwwww Junk by introspekt.i · · Score: 5, Funny

    There goes my rights to my collection of wire frame models of cages.

    I thought that stuff was gonna be gold.

  4. That's fine. by J05H · · Score: 2

    As someone who has done an amount of 3d modelling, that's fine by me. It's kind of hard to claim full copyright on a point-cloud. Take Bethoven's Head for instance. It is iconic because of how often it has appeared - despite it originally being a commercial model from Viewpoint, IIRC. The head as a model however is only a few hundred points relative to each other - it is trivial to copy and disseminate raw 3D data.

    The truth is that the model or wireframe is only useful if it is utilized.

    --
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  5. Re:Racing games? by reebmmm · · Score: 4, Insightful

    Um. No. The last unsupported statement in the summary is at least half wrong: "companies that produce goods may not be able to stop modelers from imaging those products."

    This case says nothing about this point. The companies may have copyrights, design patents, trademarks, etc. The fact that someone hired to make lifelike reproductions using wire meshes has no copyright in the work doesn't mean that no one has rights in it.

    In any event, the real effect is pretty obvious: modelers should just charge MORE for their work so that they're fully compensated for the work product purchased by the company. Meshworks made a mistake in this case; they assumed that their work would be a loss-leader for the other portion of the work awarded to another company.

    As for racing games, assuming that the modeling is done in-house, there will be no effect on price. If its done by a thrid party, it'll be MORE expensive (a cost ultimately passed along to you, the consumer).

  6. Re:Racing games? by krakass · · Score: 2, Interesting

    Not just racing games, but any game with models based off real objects. I'm glad to see an end brought to stupidity like this.

  7. Convert ALL data into wireframe models NOW! by f2x · · Score: 4, Funny

    Finally! The loophole we've all been waiting for! Yeah, baby! Re-encode your MP3's and AVI files into WIREFRAMES! We'll work on developing the player later. Let Freedom Ring!

    --
    Blessed with all the brains that God gave a duck's ass, and twice the charisma.
    1. Re:Convert ALL data into wireframe models NOW! by Tangent128 · · Score: 5, Funny

      Hmm... make a hi-res model of a record, then all you need is a virtual needle. Collision detection with what is basically a heightmap shouldn't be comparatively difficult, and with a decent physics engine, you can even scratch it!
      Audiophiles rejoice!

  8. Two-edged sword -- by iminplaya · · Score: 2, Insightful

    ...companies that produce goods may not be able to stop modelers from imaging those products, but modelers may not be able to prevent others from copying their work.

    Sounds like win-win to me.

    --
    What?
  9. Make your own by linzeal · · Score: 2, Interesting

    Make your own for a grand. Was in last month's Make Magazine from O'Rielly. All you have to do is write the software and add another camera to make it a trinocular. Same setup from the magazine would get you more than half way there.

    1. Re:Make your own by SEGT · · Score: 2, Interesting

      Likely it is so expensive because the creators want to recoup development costs. Paying a staff $80,000 a year to create a new device with no proven market is a gamble. ZCorp probably did their research prior to development and found that there were enough clients willing to pay ridiculous sums of money because they can afford to and would get a lot of use out of such a device. Once a few sales go through to pull the project out of the red, or at the least closer to the black, you will see the price go down.

      --
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    2. Re:Make your own by T-Bone-T · · Score: 4, Informative

      There is a free program called David that allows you to use a webcam, laser level, and some markers for reference to generate a 3d model. You have to be patient and make quite a few passes with the laser but the reults are pretty good.

  10. Write the software... by symbolset · · Score: 3, Funny

    All you have to do is write the software...

    Yeah, I'll get right on that. Maybe some nice slashdotter will volunteer, for Sourceforge fame?

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    1. Re:Write the software... by robthebloke · · Score: 2, Interesting

      It's really not that difficult to write the software. I managed to follow this paper and get it working in a few evenings....

      http://www1.cs.columbia.edu/~ravir/cvpr07.pdf

      I only had a go after seeing that a guy on CG talk managed to do it (and he's an artist - not a programmer).... http://forums.cgsociety.org/showthread.php?f=109&t=636851

  11. open source 3D MMORPG by je+ne+sais+quoi · · Score: 3, Interesting

    For a long time now, I've wondered about license or copyright on the community models for a game like, e.g., Neverwinter Nights, who owns the copyright? If this is to be believed, no one does. Maybe now we can get an open source MMORPG that looks decent. Of course, the bitmaps are images so are probably copyrighted, which is a huge part of the work but maybe there's hope.

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    1. Re:open source 3D MMORPG by Have+Blue · · Score: 4, Informative

      The case makes no statement about that. What it says is that a 3D model meant to be an exact copy of an existing object cannot be copyrighted. A 3D model developed from scratch as a unique expression can still be copyrighted.

  12. Re:But wait... by John+Hasler · · Score: 3, Informative

    > If they're likening it TO a photograph... then it IS copyrightable just as professional
    > photographers have a copyright to their photographs of "public" buildings.

    Photographs are only protected by copyright to the extent that they contain creative expression. For example, the photographs in art books, which are intended to reproduce the original painting as accurately as possible, are not protected by copyright precisely because the photographers endeavor to eliminate all creative elements (of course if the original painting is still under copyright that still applies to the photo). Essentially the art-book photos are seen by the courts as copies of the original, not creative works in themselves. In a similar sense the court is saying that these models are a sort of copy of the original car rather than being creative works in themselves. A lot of work went into them, but that, according to USOC in Feist v Rural Telephone, was mere "sweat of the brow".

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    Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
  13. Re:But wait... by russotto · · Score: 4, Informative

    I ask because, for instance, filmed coverage of congress from unmanned cameras by CSPAN gets full copyright protection even though it is similar in circumstances to the artbook photography you mention.
    Actually, it does not. From C-Span's right and permissions page:

    Video coverage of the debates originating from the chambers of the U.S. House of Representatives and the U.S. Senate is in the public domain and as such, may be used without restriction or attribution.
  14. Summary is WRONG by butlerm · · Score: 2, Informative

    The summary is wrong. The court did not determine that digital models are not subject to copyright. They merely decided that these particular wireframe models (of Toyota vehicles) were not - in and of themselves - original works of authorship in which new copyright privileges rest with the modelers (MeshWerks).

    The vehicle designer (Toyota) retains its design patents on the vehicles and the presumptive copyright on any creative expression reflected in the design of their vehicles. The models here are clearly derivative works. The court ruled nothing substantially new was added to grant new rights to the modelers. However, Toyota designed the vehicles, that design is reflected in immaculate detail in the models, and as such the models presumably may not be copied without Toyota's permission, barring some sort of fair use exception.

    This decision rests on a landmark Supreme Court precedent called Feist Publications v. Rural Telephone Service (1992), in which the Court held that the lists of names, addresses, and phone numbers in telephone directories were compilations of facts not creative works of authorship protectable by copyright.

    This decision opens new ground, however, suggesting that much of the contents of any comprehensive digital model of the real world (digital maps come to mind) may not be independently protectable by copyright to the degree that those contents are intended to accurately reflect pre-existing reality rather than the creative selection or arrangement of the creator.

  15. So... What does this hold for the "Coke bottle"? by Anonymous+Freak · · Score: 2, Insightful

    I'm unclear. (TFA doesn't make it clear.)

    Obviously, the company that made the model doesn't own the copyright on the shape. That, I honestly expected. But does this mean that (in this case,) Toyota doesn't hold the copyright on the raw shape, either?

    i.e. I could go and create a car that has 100% the visible shape of the Toyota Prius, but as long as I change enough details (maybe a full-top glass roof, get rid of the hatchback, and obviously not use any Toyota trademarks,) that it would be 100% legal?

    So how does this bode for the famous "Coca Cola bottle shape"?

    While the raw shape apparently can't be copyrighted, would it still be covered under trademark?

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  16. This decision reinforces Bridgeman vs. Corel by Animats · · Score: 3, Informative

    This decision cites Bridgeman vs. Corel favorably. Four times. This is important.

    The key decision on "originality" in US copyright law is Feist vs. Rural Telephone. The information in lists, like telephone directories, is not a creative work and is copyrightable. You can scan in the phone book, load it into a database, and make it available on the web. Feist was a U.S. Supreme Court decision, and it created the third-party phone book industry, then made possible much useful repurposing of existing data. The decision in Feist stems from the Constitutional definition of copyright: "To promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries." The Supreme Court ruled that originality is required.

    Based on Feist, a district court ruled, in Bridgeman vs. Corel, that photos of public domain paintings are not copyrightable. This opened the door to much free reuse of photos of old images, such as famous old artworks. There was much griping about Bridgeman from the museum community, one of the gripes being that it was "only" a district court decision. Well, now we have the Tenth Circuit Court of Appeals saying not only that Bridgeman is good law (see p.18 of the decision), but that the concept in Bridgeman extends to 3D models of existing objects. So that's settled in US law.

    1. Re:This decision reinforces Bridgeman vs. Corel by mdmkolbe · · Score: 2, Interesting

      Could this effect the copyrighting of some software?

      For example, if I write the simple version of "Hello World" or "Quick Sort", am I adding anything original? What if I implement a (e.g. programing language) specification with exacting accuracy? Or what if I get "creative" with the spec would that give me more copyright protection? If someone later removes the creative aspects can they copy my "creative" implementation of the spec and avoid my copyright?

      Let the legal thought experiments begin.

  17. That already exists by Rui+del-Negro · · Score: 2, Insightful

    create an entire 3d world [...] apples will act like apples and cars will act like cars, etc. [...] You can choose how you want to participate in the action and your actions will have consequences on the plot line that are dynamic and non-fragile.

    That already exists. It's called real life. I realise this is news for most slashdotters.

    No, seriously, the modeling-from-photographs part already exists and it's called photogrammetry. But, just as a human needs multiple points of view to avoid making mistakes, so will (do) computers; there just isn't enough information in a single 2D photo, unless every single object in the scene is "known" (which rather limits the use of the system).

    As to the rest, you'd have to couple photogrammetry with object identification and a (really, really, really good) physics simulation. Oh, and AI good enough to figure out the consequences of your actions in that "virtual world that's just like the real world", meaning the "supercomputer" would have to a) be able to simulate the minds of all the people in the "game" and b) it would have to be able to simulate itself (since it's part of the "real world"). Good luck with that.

    Anyway, the real question is: what for? Do you really want to be able to change your point of view during a movie (insert pr0n joke here)? That's why good directors and cinematographers get the big bucks: to make that choice for you, and deliver a "message" through a consistent work. Pan the camera up during the first scene and you solve the murder mystery in 2 minutes. Not much fun.

    Maybe one day computers will be able to analyse Van Gogh's sunflowers and deliver a 3D model of real sunflowers, plus some paint, some paintbrushes, and a large bottle of absinthe, so you can paint them from any other angle... :-P

  18. oh noes! by Brandybuck · · Score: 2, Funny

    companies that produce goods may not be able to stop modelers from imaging those products, but modelers may not be able to prevent others from copying their work.

    Oh noes! Teh courts can't tell the difference between proprietary and free! We should be able to copy Toyota wireframes because Toyota is Evil Corp, but Toyota can't use our mods on the wireframe because we put them under teh GPL. Next thing you know, some dumb judge will say it's okay for RIAA to do mashups of our mashups!

    --
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