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Digital Models Not Subject To Copyright

MonsterMagnet writes "The US Court of Appeals for the Tenth Circuit has affirmed (PDF) a ruling that a plain, unadorned wireframe model of a Toyota vehicle is not a creative expression protected under copyright law. The court analogized the wire-frame models to photographs: the owner of an object does not have a copyright in all images of the object, but a photographer may have a limited copyright over a particular image based on artistic choices such as costumery, lighting, posing, etc. Thus, the modelers could only copyright any 'incremental contribution' they made to Toyota's vehicles; in the case of plain models, there was nothing new to protect. This could be a two-edged sword — companies that produce goods may not be able to stop modelers from imaging those products, but modelers may not be able to prevent others from copying their work."

3 of 131 comments (clear)

  1. That sound you hear.... by symbolset · · Score: 5, Interesting

    Is millions of wireframe models being yanked from the Internet. Gentlemen... start your Blenders!

    Actually, apparently the court ruled that the modellers didn't own the copyright because it's a representation of Toyota's design. I doubt if you got hold of this mesh and published it that you could avoid getting sued by Toyota.

    Oh, and I wonder if it will grow the market for this clever device.

    While we're on the subject... where's a great free library of blender-compatible models?

    I hear some clever japanese gents are working on autogenerating wireframe models from multiple pictures like you find on Google street view as well.

    --
    Help stamp out iliturcy.
  2. Awwwww Junk by introspekt.i · · Score: 5, Funny

    There goes my rights to my collection of wire frame models of cages.

    I thought that stuff was gonna be gold.

  3. Re:Convert ALL data into wireframe models NOW! by Tangent128 · · Score: 5, Funny

    Hmm... make a hi-res model of a record, then all you need is a virtual needle. Collision detection with what is basically a heightmap shouldn't be comparatively difficult, and with a decent physics engine, you can even scratch it!
    Audiophiles rejoice!