LGP To Introduce Game Copy Protection
libredr writes "Phoronix reports that Linux Game Publishing have developed an Internet-based copy protection which will be used in their upcoming commercial game port, such as Sacred: Gold. Any user will be able to install the game, but to launch it he will need to provide a valid key and a password, which are validated against LGP's servers. The key/password combination will allow a user to install the software on different computers. However, an Internet connection will be required even for a single-player game, which might be a hassle for some users. This scheme has enraged some of the beta testers and LGP CEO, Michael Simms, responded he regrets he has to introduce a copy protection scheme, but has to do this since a lot more people download their titles instead of buying them, to the point they even received support requests for pirated version. But will every pirated copy magically transforms into a sale, or will this scheme just annoy legitimate users and be cracked anyway? One really wonders."
A ton, and I mean, a TON of people. Its really just anecdotal (but thats enough to prove the amount is > 0 at least, hehe), but I always hear less tech savy people how they finally caved in and bought some game/software/windows/whatever after they couldn't find a crack/got a virus from a crack/crack glitched a part of the game/wanted to play NOW and the crack wasn't available yet.
PC game piracy is so high, that if you can just delay the mainstream pirated version a day or two, that probably translates in significant sale. Of course, the better, far more effective way, is to have the purchace of the game be a key to access the online part of the game... but that sucks for single player games like Oblivion/Devil May Cry/etc, to the point that the barrier for entry of offline games on PC becomes impossibly high.
I'm wondering (in a half-baked idea kind of way) if a potential solution to this sort of copy protection is incorporating it into the game world. e.g., part of the storyline in suitable games involves going online, authenticating, and performing some sort of action. Something that is partly seemless, something that people actually want to do, not too much of a hassle, but limits involvement to paid-up users?
'Thats they exact same thing a banana wrench monkey.'
Everybody always whines about the lack of linux games. We all know how much effort it takes to write a game, especially a good one. Now here is a company offering something that looks fairly decent, and includes a very minimal and polite way to ensure you actually payed for it. First thing everybody says, no I will not buy it, since it requires me to prove that I bought it ?? WTF ?? Are we really surprised there are not many commercial quality games out there ?
If you want linux games, you either make your own/help people make them, or you pay for them. It is that simple. Im buying this one when it is out of beta, just as I preferably buy hardware that has good vendor supplied OS drivers for them. Vote with your valet.
Complexity is a measure of our ignorance...
To each and every person whining on this thread about how copy protection violates the spirit of Open Source - yeah, it does. And if you don't like it, don't touch the game. Don't buy it - and don't download it either. This noise about how you have some sort of entitlement to steal/pirate/"illegally download"/crack/ "screw-the-man!"/whatever a game simply because you have a political disagreement about copy protection is pathetic.
The difference between Richard Stallman / the FSF and half the posters on this article is that RMS avoids software he disagrees with entirely and ACTIVELY contributes to software he morally supports. In other words, he has principles, votes with his actions, and his patronage of free software DIRECTLY contributes to more and better free software. Whereas the "gimme my Linux games NOW and FREE and screw copy protection!" crowd is in it for a shiny new game, but by NOT paying for (or otherwise patronizing - e.g. with word-of-mouth advertising, filing good bug reports) Linux games they are killing the future of Linux gaming for a quick fix now. This isn't the behavior of rational individuals - this is the behavioral profile of drug addicts.
With apologies to all the honest Linux gamers out there. It's a shame the rotten apples are so enthusiastic about spoiling it for the rest of us.
A witty [sig] proves nothing. --Voltaire