Slashdot Mirror


LGP To Introduce Game Copy Protection

libredr writes "Phoronix reports that Linux Game Publishing have developed an Internet-based copy protection which will be used in their upcoming commercial game port, such as Sacred: Gold. Any user will be able to install the game, but to launch it he will need to provide a valid key and a password, which are validated against LGP's servers. The key/password combination will allow a user to install the software on different computers. However, an Internet connection will be required even for a single-player game, which might be a hassle for some users. This scheme has enraged some of the beta testers and LGP CEO, Michael Simms, responded he regrets he has to introduce a copy protection scheme, but has to do this since a lot more people download their titles instead of buying them, to the point they even received support requests for pirated version. But will every pirated copy magically transforms into a sale, or will this scheme just annoy legitimate users and be cracked anyway? One really wonders."

17 of 388 comments (clear)

  1. Failsafe by Rinisari · · Score: 5, Informative

    The CEO did say that, should anything happen to LGP, he and all of his dev team are authorized to distribute patches which remove the check.

    1. Re:Failsafe by Lisandro · · Score: 4, Insightful

      Makes you wonder - if they are willing to remove checks in case of any problems, why bother annoying your customers in the first place?

    2. Re:Failsafe by vux984 · · Score: 4, Insightful

      This is virtually irrelevant.

      Should anything 'happen to LGP' there may not be anyone left to distribute said patches. Are the patches already written, are tested? Or are they basically saying that while they are laying off employees and struggling to cover the rent as they file for bankruptcy they'll direct their efforts to writing patches for all their software?

      Normally, for this sort of protection, the source / patches is put into escrow to be released when certain conditions are met. So that a 3rd party can act to release the source/patches when something 'happens' to the vendor.

    3. Re:Failsafe by Sancho · · Score: 4, Insightful

      It's not good enough, though. Authorization the first time you log in? Maybe good enough. Authorization every time? What if I'm travelling and my hotel doesn't have Internet access. I guess I don't get to play your game. The game that I paid for.

      Of course, if I just pirate a cracked copy, I don't have to worry about activation. Once again, companies fail to see the forest for the trees. Cracked versions of their games will get on the market. Once they do, not only are people downloading and installing them despite the intrusive copy protection, they're also driving otherwise legitimate customers to do the same.

  2. Hassle by FredFredrickson · · Score: 5, Insightful

    Assuming you need to validate online EVERY time you play- this eliminates playing : in an airplane, on a road trip, when the internet's down, in class (some class rooms have wifi blocked), and at my parents house when visiting for the weekend.

    I have a better idea, if I must have this game, I'll just crack it. But then why go through all that trouble to "fix" a game I purchased and put the security of my system at risk by running an unknown program?? Might as well steal the whole thing.

    --
    Belief? Hope? Preference?The Existential Vortex
    1. Re:Hassle by Chyeld · · Score: 4, Insightful

      When I walk into a store, I expect and accept a certain level of 'theft prevention' to be in place.

      Perhaps they have security monitors covering the out of the way nooks of the store.

      Perhaps they have someone in 'plain clothes' that wanders the store watching for people shoving things into their purse.

      Perhaps they have certain items locked in a cabinet or with tags that trigger an alarm when removed from the store.

      These things I accept because I realize that people steal and that one of the things a store must do to stay profitable is to cut down on amount of five finger discounts taken.

      I realize that these things don't prevent theft 100%, and so does the store. In fact, the store probably also realizes that depending on the 'quality' of the store, a good percent of the shrinkage in their product could be due to their own staff.

      But even though these things don't work 100%, I accept them. And do you know why? Because these things rarely ever become an inconvenience to me.

      If, on the other hand, a store began requiring pat downs or strip searches every time I entered or left, I would stop patronizing them.

      Is what LGP is proposing really a strip search level deal? Because honestly, when you threaten to just steal their games, that's what you are indicating to me. That you consider this an unreasonable measure for them to take that you would rather screw them over as a matter of principle.

      Honestly, myself, I think this is a fairly benign manner to approach the issue.

    2. Re:Hassle by antic · · Score: 4, Interesting

      I'm wondering (in a half-baked idea kind of way) if a potential solution to this sort of copy protection is incorporating it into the game world. e.g., part of the storyline in suitable games involves going online, authenticating, and performing some sort of action. Something that is partly seemless, something that people actually want to do, not too much of a hassle, but limits involvement to paid-up users?

      --
      'Thats they exact same thing a banana wrench monkey.'
    3. Re:Hassle by Darkness404 · · Score: 4, Insightful

      Lets see... If I go and buy something from a store, do they follow me home? Look at what I am using it for? Try to make sure that I am not in violation of any of the warnings? No, once I have bought it, I can go home and do whatever I want with it, something that this doesn't let you do.

      I also have had one of the tags go off that the cashier didn't remove for some reason, they didn't say over the loudspeaker stop thief nor did they handcuff me and call out the police. No. They admitted it was the store's fault, took off the tag and I was on my way. DRM is like whenever a tag goes off you handcuff the person and call the police until they give proof they didn't steal anything.

      --
      Taxation is legalized theft, no more, no less.
  3. Enraged some of the beta testers? by tjwhaynes · · Score: 4, Informative

    The beta mailing list for Sacred had some discussion on the new key feature but I'd hardly call it an "enraged" exchanged. No chair throwing was observed. Any protection system is a thorny issue.

    Pretty much every commercial game I've bought for Linux has some sort of activation system, key lookup or similar. Most of them have some system for authenticating once online and then going offline thereafter. DropTeam even offered a way to generate an authorization on one machine and use it on a non-networked machine.

    Storm in a teacup.

    Cheers,
    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  4. Huh? by Digital+Vomit · · Score: 4, Insightful

    ...has to do this since a lot more people download their titles instead of buying them...

    So, reducing market exposure via pirated copies is somehow magically going to translate into higher sales?

    Honestly, who buys a game as a last resort when they can't find a pirated copy of it? Conversely, software piracy has introduced many people to games and game series that have directly led to sales.

    It's amazing that some people still think casual piracy is detrimental to the video game market.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    1. Re:Huh? by Shados · · Score: 4, Interesting

      Honestly, who buys a game as a last resort when they can't find a pirated copy of it?

      A ton, and I mean, a TON of people. Its really just anecdotal (but thats enough to prove the amount is > 0 at least, hehe), but I always hear less tech savy people how they finally caved in and bought some game/software/windows/whatever after they couldn't find a crack/got a virus from a crack/crack glitched a part of the game/wanted to play NOW and the crack wasn't available yet.

      PC game piracy is so high, that if you can just delay the mainstream pirated version a day or two, that probably translates in significant sale. Of course, the better, far more effective way, is to have the purchace of the game be a key to access the online part of the game... but that sucks for single player games like Oblivion/Devil May Cry/etc, to the point that the barrier for entry of offline games on PC becomes impossibly high.

  5. the usual trap by Tom · · Score: 4, Insightful

    Copy protection that inconveniences the honest user will:

    [ ] make some of your honest (and now inconvenienced) users walk away
    [ ] make pirates come to you so they can pay and have a less comfortable (but legal) copy

    Hint: Only one answer is correct.

    --
    Assorted stuff I do sometimes: Lemuria.org
  6. Re:uh by AngelofDeath-02 · · Score: 4, Insightful

    I think it's more of an issue that support costs a company money. This is normally fine, as it is factored into the cost of the game. If you pirate a game you really have no right to expect a paid employee to assist you in getting the game to run. You're on your own.

    This sounds more like a statement of principle than anything else, but maybe I'm wrong.

    --
    No, I am not an English major. My posts are subject to typos and incorrect grammar. Do not expect perfection.
  7. WTF? by Southpaw018 · · Score: 4, Insightful

    But will every pirated copy magically transforms into a sale, or will this scheme just annoy legitimate users and be cracked anyway? One really wonders.

    A thief walks into a fine winery and takes a bottle without paying for it. Just walks out the door. Two days later, the thief comes back and asks what food might go well with the wine he stole. The store, shocked and appalled at how brazen thieves are becoming, puts locks on the cabinets and asks that people contact an employee, who is nearby and ready to help at any time, to get wine out of the case.

    The author of this summary would respond that the store is so inconveniencing its patrons that it ought to be closed down. That response has nothing to do with software freedom or idealism or the right way to do things or being sensitive when legitimately protecting one's assets. This is utter detachment from reality itself.

    The OSS crowd steals from its own. This story and the few comments already ("If they put copy protection on it that annoys me in any way I'll just steal/crack it") makes that very clear. I'm siding with the authors on this one. Linux advocates always seem to complain when games won't work with Linux. Then, if this story is any indication, when they do work with Linux, the same people who complain that games for profit never work properly run out and immediately steal the game. Do you really expect people to develop multimillion dollar games for Linux if that's how things work?

    Put your copy protection on the game, man.

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:WTF? by kscguru · · Score: 5, Interesting
      Hear hear, wish I still had my mod points.

      To each and every person whining on this thread about how copy protection violates the spirit of Open Source - yeah, it does. And if you don't like it, don't touch the game. Don't buy it - and don't download it either. This noise about how you have some sort of entitlement to steal/pirate/"illegally download"/crack/ "screw-the-man!"/whatever a game simply because you have a political disagreement about copy protection is pathetic.

      The difference between Richard Stallman / the FSF and half the posters on this article is that RMS avoids software he disagrees with entirely and ACTIVELY contributes to software he morally supports. In other words, he has principles, votes with his actions, and his patronage of free software DIRECTLY contributes to more and better free software. Whereas the "gimme my Linux games NOW and FREE and screw copy protection!" crowd is in it for a shiny new game, but by NOT paying for (or otherwise patronizing - e.g. with word-of-mouth advertising, filing good bug reports) Linux games they are killing the future of Linux gaming for a quick fix now. This isn't the behavior of rational individuals - this is the behavioral profile of drug addicts.

      With apologies to all the honest Linux gamers out there. It's a shame the rotten apples are so enthusiastic about spoiling it for the rest of us.

      --

      A witty [sig] proves nothing. --Voltaire

  8. Want linux games? Vote with your vallet ! by Gori · · Score: 4, Interesting

    Everybody always whines about the lack of linux games. We all know how much effort it takes to write a game, especially a good one. Now here is a company offering something that looks fairly decent, and includes a very minimal and polite way to ensure you actually payed for it. First thing everybody says, no I will not buy it, since it requires me to prove that I bought it ?? WTF ?? Are we really surprised there are not many commercial quality games out there ?

    If you want linux games, you either make your own/help people make them, or you pay for them. It is that simple. Im buying this one when it is out of beta, just as I preferably buy hardware that has good vendor supplied OS drivers for them. Vote with your valet.

    --
    Complexity is a measure of our ignorance...
  9. Does this mean by polyp2000 · · Score: 4, Insightful

    That piracy on linux is so rife that this is neccesary? If it really is the case that linux users are pirating games for the platform then shame on you. If we want linux to be taken more seriously as a gaming platform then you have to be prepared to put your wallet where your mouth is and support those companies that are putting the effort in.

    N.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp