How Facebook Stores Billions of Photos
David Gobaud writes "Jason Sobel, the manager of infrastructure engineering at Facebook, gave an interesting presentation titled Needle in a Haystack:
Efficient Storage of Billions of Photos at Stanford for the Stanford ACM. Jason explains how Facebook efficiently stores ~6.5 billion images, in 4 or 5 sizes each, totaling ~30 billion files, and a total of 540 TB and serving 475,000 images per second at peak. The presentation is now online here in the form of a Flowgram."
I don't suppose there's a transcript of this anywhere, is there? That + slides would be infinitely more useful....
I wish that facebook wouldn't resize its images on the backend. My friends all post pictures from parties/trips, etc.. there, and I'd love to be able to just download the full res version to send off to be printed, but facebook resizes the largest dimension to be ~600px, which is pretty worthless for printing.
Yeah yeaj. there's other sites that don't, and I post my stuff there (to flickr, personally), but convincing that one person who took the nice photo of you to do it too is near impossible.
-Bucky
This stuff is cool either way, even if it is just "childish spam." Many of us only dream to work on something that will become this large scale.
Facebook started off (stolen idea or not) as a site with some php and a database. In the early years there were no applications or photos. They've managed to scale PHP beyond what most slashdotters will say PHP can even do. They've even contributed some of their stuff back to the PHP community.
Look at some other similar 'home grown' sites that have had to quickly scale and invent stuff just to stay a float.
Archive.org has their pentabox
Google has their Google File System and all of their own hard ware design.
Hopefully the site will recover. 540TB of data and 500k images per second while at the same time being able to process photos near instantly in the background to 4-5 different sizes is nothing to ignore. Fortune 500 companies could probably learn a thing or two...
While the article is slashdotted, this is not a hard problem. It has an expense involved, but it is not difficult.
So, as another poster implied, 18K per photo on average, so about 8Gig per second, peak.
So, assuming that the pictures are evenly distributed, you'd need a bunch of machines and a good number of "tubes" and a way of directing requests to the correct image server or server cluster.
So, what's the problem? Why would you think this is difficult? It's all off the shelf technology, just a bunch of it.
That if you plan to do it (or hope to) it helps to read the ups and down of people who already have. And it's *nice* that some take the time out (as ./ did and a number of other sites) to talk about it so that we can learn from their experience and mistakes.
But if you already know everything, by all means, shoot. But the outline that just got you modded as insightful isn't an application, didn't detail redundancy of any sort and would be a management nightmare (ie, all the interesting stuff).
I mean really, we could propose that solution to just about any web based application but that's not hardly the story is it?
Quack, quack.
No, I dont work for them, but I do work for another company facing similar storage/distribution problems. When things get this big, its not simply "take what works and just make it bigger or get more of them", you have to start redesigning things. For a bad car analogy: its like saying a passenger train is just a bunch of greyhound busses.
tm
In the late 90's we stopped using documents with images and text), because they had the following disadvantage:
1) Printable
2) Searchable
3) You could look over them at a glance to find information
We replaced them by the fabulous presentation with voice-over.
It removed part of the ability to scan over information, to search, and to print.
Unfortunately, it still had the disage of letting the user seek to some part of the presentation, so another iteration was needed.
Now, welcome to the 21th century. Thanks to flowgram, you don't have to worry about printing anymore (you can't), or searching (you can't), or even pausing, going forward, or doing anything (you can't).
If you get a phone call in the middle of the presentation, though luck. And of course, you have no way of knowing how long it is, how long is left, or anything. And if you miss a word or a sentence, you can always restart the presentation and listen more carefully the next time.
I must congratulate the folks over flowgram.com. It seems very hard to have some idea that could be less usable. I'm pretty sure there is someone somewhere working hard at this, and some VC will give him money for that, but, for now, if you want to put have a shitty unusbale presentation online, flowgram is the way to go.