Quake Editor Tread 3.0 Alpha Released
Joe Riedel writes "The alpha version of Tread 3.0, a Quake series map editor, has been released (including source code). Independent game developers and hobbyists who are looking for an editing tool may also want to check it out since it should provide a good starting point for their own tools (and it's free). This latest incarnation of the editor is unrelated source-wise from its predecessors; it is based on an in-house tool I developed a few years ago."
How is this different from other Open Source editors, like GtkRadiant and QuArK?
since when was a quake2 map editor front page news on slashdot...?
...wish that it was worth more than that, but seriously, I haven't touched QOOLE (if anyone remembers that one) since 1999-2000.
Question I have is, what use would remain for it?
Now for games out now... sure. But UT(insert year here) comes with built-in level editors, as do many other games. Odds are excellent that someone on Gamasutra has built a converter to allow a level built in .3ds/.obj/.fbx/COLLADA format to be imported and tweaked in very short order (which allows one to build levels for multiple games without the need to re-learn a new tool every time a new game comes out).
Quo usque tandem abutere, Nimbus, patientia nostra?
I wonder if this was part of the Abducted engine he talked about long ago on his site. I remember him having info about lighting techniques he used in that engine. But it only looks like this is all he now has up on his site.
It's an alpha release of an old level editor for Pre-Quake 3 versions of Quake. How is this news?
See: http://darkradiant.sourceforge.net/
Another edit, BSP a Quake level editor from the mid ninties (The BSP Homepage: http://ourworld.compuserve.com/homepages/bernier/). The application is no longer in development and has been given to me by the author to do with what I wish. The original code along with my modified GPL'd version is located here: http://icefox.net/programs/?program=Archive/BSP
Do you changes clothes while making the "chee-chee-cha-cha-choh" transformation sound?