Samsung Mass Produces 128GB SSD
Lucas123 writes "Samsung Electronics said today it is now mass-producing solid-state drives with a 128GB capacity, and it will begin production of a 256GB product later this year, ahead of its scheduled 2009 release. Samsung's 128GB and 64GB SSDs are available in 1.8-in. and 2.5-in. Currently, solid state disk costs about $3.45 per gigabyte and spinning disk costs about $0.38 per gig."
And still it is about 10 times more expensive than a hdd. If this doesn't get any cheaper, it won't get any popularity. If a new tech wants to replace an old tech it needs a significant and intrinsic advantage otherwise it will be adopted at a snails pace.
Knowledge is power. Knowledge shared is power lost.
I am quite sure that the comparison is done against 2.5/1.8 disks, not 3.5.
imagine a world full of computers with SSD's instead of spinning platters sitting idle all night long... Wonder what impact that will make to power consumption overall... How many people really have their OSes set to spin down disks when not in use?
We don't need higher capacity. What the market wants is for their 32GB drives to come down in price under the 100$ mark. I'd love to replace the hard drive in my notebook to a flash drive, but if it means splashing out hundreds of dollars for one, when there isn't really that much of a glaring advantage compared to a 30$ hard drive, I have to get back down to earth.
Hopefully Apple will put these in the next round of iPhones. Then I can finally replace my cell and iPod with one device!
Actually, solid-state disks are marketed using metric gigabytes instead of binary gigabytes. The chips are manufactured using binary gigabytes, and the difference is used for a set of spare sectors that are used for wear-levelling or to replace defective and worn-out sectors.
"They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
It may be more worth it to compare the adoption of SSDs to how the adoption of LCDs occurred. For quite a long while LCDs were much more expensive than CRTs, with arguably worse performance in some significant areas (response time and color accuracy), but they were THIN, and they were absolutely flat, and they were (generally) lighter.
And now they've taken over, and dirt-cheap LCDs are easily available. So being a much more expensive technology initially is not necessarily a barrier to many consumers who want "the next big thing" because they want the specific advantages.
For myself however, I'm interested to know how they've addressed some of the traditional weaknesses of SSDs, such as number of times you can write to any specific memory element, write speed in general, and lifetime of the memory when no power is applied (this limitation exists for HDDs too in that over time the files will become corrupt (random bit flipping due to the magnetics), but I want to know the numbers for SSDs too).
You're looking in the wrong places, then. The CF interface is pin- and signal-compatible with the IDE interface, so any adapter is simply a CF socket, an IDE header, and a set of wires connecting the two. Cheap adapters are flimsy, but not incompatible.
"They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
I wonder if we'll see a mix of drives in PCs for different applications, or HDs will end up having a massive SSD cache and information moves from drive to drive as appropriate.
Key read-only OS files would remain on SSD. Bigger files that are rarely used would be on the hard drive. The tricky part would be to minimize the number of times you spin up your hard drive. You could potentially leave it up to the user and have a deliberate mounting process when it's time to do backups or archiving.
Stop using your media center to store your media. That's what media servers and networks are for. Media centers are supposed to be slim low power units that need no fan but have killer presentation hardware (amps, surround sound, killer video resolution) and just enough CPU and storage to operate and present the media. Games are not "media." For those there are answers too - Google "eee Crysis youtube" for details. There's no need to have that monster kilowatt game machine (you gluttonous twits) running its shrieking fans in the space where you enjoy your content.
Early adopters pay premium prices, that's all this is. They charge the premium prices because they can get them. The more they sell, the more the price comes down. By the time a 128GB SSD is $20 you'll never believe they weren't useful, but be right here saying how nobody will need that $900 1TB model.
Help stamp out iliturcy.
We'll know that the new technology has taken over when people no longer need to refer to it as a solid state 'disk'.
-- Ed Avis ed@membled.com
With IOps an order of magnitude higher than standard disks, SSDs are primed to take the DB and file server markets by storm. Especially since performance usually trumps cost there. When it costs you $500/hour to optimize your DB or millions for downtime, spending $3 per gigabyte is a no brainer.
http://www.tomshardware.com/reviews/ssd-memoright,1926-11.html
http://www.newegg.com/Product/Product.aspx?Item=N82E16820211244
and
http://www.newegg.com/Product/Product.aspx?Item=N82E16822998003
Hah, ok, so its a 32GB CF card and a CF->IDE adapter. But regardless, the combo works remarkably well, today, for tolerable prices.
Perl - $Just @when->$you ${thought} s/yn/tax/ &couldn\'t %get $worse;