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Warhammer Online Sees Massive Content Removal To Make Launch

Zonk is reporting that the Warhammer Online team has decided to keep their launch deadline firm. Unfortunately, in order to do so, they are pulling quite a few things from the game. Four of the six capital cities are being removed, as well as four of the character classes (two of which were considered the primary "tanking" classes for their race). The team emphatically claims that this has nothing to do with EA. Does this hurt their chances for success more than simply delaying the launch date?

4 of 397 comments (clear)

  1. Paid Beta by Holammer · · Score: 4, Interesting

    Looks like they're in a hurry to get to the "paid beta" stage asap. Whomever handles their finances is probably riding their ass because they're not cashing in already. Delaying the release would probably not hurt the general goodwill towards the game, but releasing it this early and they'll be the next major laughing stock since Vanguard.

  2. Why Warhammer Fantasy... by zAPPzAPP · · Score: 5, Interesting

    ...and not 40k?
    Who thought we need yet another fantasy MMORPG with swordswinging, arrowshooting, fireball casting humans, orcs, dark/notsodark elves, undead etc etc etc?
    They had access to the Warhammer franchise and chose this... I couldnt care less about their deadline, or if they ever make it at all.
    Its not a Warhammer MMORPG for me, unless you give me a bolter and a power-armour.

  3. Misleading Headline by ACupOfCoffee · · Score: 4, Interesting

    Everybody Panic!

    You would think the slashdot crowd would be refreshed by a company doing a public disclosure of changes like this.

    Seriously though, this is not a huge deal (unless you had your heart set on one of those classes at release). There are still 20 classes with a large amount of variety and a good mix of standard mmo and new-ish mechanics. That's a large number more than many MMO's. see: http://www.warhammeronline.com/armiesofWAR/index.php

    As for the cities, yes it's a definite loss, but two strong cities will serve that facet of end-game content well to start. (Yes it's only one of many possible facets.)

    Yes, I've been in beta since the beginning, and yes the game is much more polished than people are expecting. I really can't comment beyond that with the NDA, but feel free to browse the public info: http://www.warhammeronline.com/index.php

    -ACupOfCoffee

  4. Re:This is why Blizzard is so seuccesful by dtml-try+MyNick · · Score: 5, Interesting

    Warhammer just lost a future customer.....
    I'm a ex WoW player, thus very spoiled, got a bit bored from it and was really looking forward to Warhammer.

    But if they are already cutting corners, taking out content just to meet their releasedate I'm willing to take bets that it will be just another 100 in a dozen mmo.

    This simply tells me that they're just after the next big money machine behind WoW. And that they're not after the next big near perfect game (which will earn them even more money in the end I'm sure)

    And *that* is a big mistake, the first studio that will do some serious damage to the WoW customer base will be the first studio that doesn't care about the release date. A MMO is something that's ment to be played for years, the players know that now, they know they need to look for solid end-game, solid designs and not hollow prommises like "it will be patched later"

    My prediction, the first studio that will eat a large chunk out of the WoW customer base will be Blizzard itself.
    No other studio has the balls to develop as long as they do. 1 or 2 more expansions for WoW, then Blizzard will announce their next MMO and people will buy that even if they have to pay for it with their souls.

    --
    Life starts at the end of your comfort zone.