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Warhammer Online Sees Massive Content Removal To Make Launch

Zonk is reporting that the Warhammer Online team has decided to keep their launch deadline firm. Unfortunately, in order to do so, they are pulling quite a few things from the game. Four of the six capital cities are being removed, as well as four of the character classes (two of which were considered the primary "tanking" classes for their race). The team emphatically claims that this has nothing to do with EA. Does this hurt their chances for success more than simply delaying the launch date?

23 of 397 comments (clear)

  1. This is why Blizzard is so seuccesful by geekoid · · Score: 4, Insightful

    They know it's the game that counts, not some deadline.

    It seems to me Warhammer is effectively castrating themselves.
    TO which I say: "Good, I hate those bastards."

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:This is why Blizzard is so seuccesful by sgant · · Score: 4, Insightful

      Exactly. They don't give out a "deadline" and have always stated that it will be done when it's done.

      Yes, it may be frustrating to people waiting for a Blizzard game, but at least they don't pull this crap.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    2. Re:This is why Blizzard is so seuccesful by WilliamBaughman · · Score: 5, Insightful

      It's not just that Blizzard holds back their games until they are ready, it's that they have fans that will WAIT until Blizzard's games come out. That is a luxury that most other studios don't have. That said, Warhammer Online better have its features ASAP, first impressions are extremely important in MMOs.

    3. Re:This is why Blizzard is so seuccesful by Dorkmaster+Flek · · Score: 5, Insightful

      It's not just that Blizzard holds back their games until they are ready, it's that they have fans that will WAIT until Blizzard's games come out. That is a luxury that most other studios don't have. That said, Warhammer Online better have its features ASAP, first impressions are extremely important in MMOs.

      Perhaps the reason their fans are willing to wait until their games are ready is their track record, which is a direct result of said practice?

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    4. Re:This is why Blizzard is so seuccesful by fishbowl · · Score: 5, Funny

      >they have fans that will WAIT until Blizzard's games come out.

      They have fans that drop out of college, quit jobs, let spouses move out, etc., for the game.

      One problem is that any other company has to compete with *that*.

      --
      -fb Everything not expressly forbidden is now mandatory.
    5. Re:This is why Blizzard is so seuccesful by ScytheBlade1 · · Score: 4, Insightful

      Hmm, moderate or educate.

      It has absolutely nothing to do with people who will wait for a Blizzard game. Those waiting on Warhammer will continue to wait indefinitely, just like how those who were waiting on World of Warcraft waited indefinitely for it too.

      The same applied for the Burning Crusade expansion. They announced a release date, and then pushed it back ~2 months, if I remember. The forums lit up with complaints, whining, and many large capital letters. People had scheduled their jobs around this release date, and now suddenly they had all this free time and no game to play. And what happened? They bought the game anyway.

      People will wait on games because they're looking forward to them. Blizzard's reputation of pushing quality games out the door was built on people getting pissed off that they were taking so long.

      You say that "that is a luxury that most other studios don't have." And I disagree entirely. There is nothing stopping a studio from pushing their dates back. The only reason they don't is that they feel if they don't make their release date, then they will miss out of customers.

      Which is entirely wrong. The entire MMO market is saturated right now, with WoW. Those who want to play other MMOs, such as Age of Conan or Warhammer Online will wait indefinitely for one simple reason: they are dissatisfied with Blizzard for one reason or another, and these are the people who are not only just dissatisfied, but will also remain dissatisfied indefinitely.

      The thing that the Warhammer Online people are missing, and to some degree this applies to Age of Conan too ("hey guys! Let's launch a game where a core stat, strength, does entirely nothing!"), is that their playerbase consists almost entirely of people who are pissed off at WoW. Those people are not pleased with how Blizzard has taken WoW, and no degree of talking with them will change that.

      The name of the game is "the grass is always greener on the other side." The vast majority of people who want to play Warhammer don't want to play it because it will be awesome, they want to play it because they are sick of WoW, and likewise, Warhammer suddenly becomes awesome.

      The Warhammer devs saying "let's cut a huge amount of content" is ultimately what is going to kill them, at least in the short term. The people who are pissed at WoW will remain pissed, and they will always have that one shiny, better game out on the horizon. Why anyone would cut content and quality for release dates when almost their entire fanbase will be ex-WoW players who will join them the moment that games comes out - be it tomorrow or in two years - boggles my mind.

    6. Re:This is why Blizzard is so seuccesful by ScytheBlade1 · · Score: 4, Insightful

      The exact release details are beyond me, yes. If it was never set in stone then I'll take your word for it. :)

      And you're right, WoW launched without some *features* such as the honor system. They did, however, launch with all six capital cities, every single one of their classes, tens of hundreds of spells, and over 60 (or so? Exact numbers are beyond me) individual zones. WoW was largely content complete from the day it launched, just not feature complete.

      When you compare this to Warhammer cutting 4/6 cities and 4 classes, things look quite a bit more bleak for Warhammer than they ever did with WoW.

      Cutting a very large chunk of content just to make a release date is nothing good for the future of Warhammer.

    7. Re:This is why Blizzard is so seuccesful by ScytheBlade1 · · Score: 4, Informative

      You're exactly right, I'm basing that entire post from a WoW player's perspective.

      And sure, not everyone plays or has played WoW that will play AoC/Warhammer.

      But if these are of any remotely correct value:
      http://www.mmogchart.com/Chart1.html
      http://www.mmogchart.com/Chart2.html
      http://www.mmogchart.com/Chart3.html
      http://www.mmogchart.com/Chart5.html

      Suddenly you can see why I based my post off of that. Nothing even compares, even a little bit.

      Every other MMO that has been released or will be released in the near future has been hailed by one person or another as the "great WoW killer" and in that regard, they have all failed.

      It's just my opinion that they will all continue to keep failing until we get a company willing to push the release dates back enough to get a decent game out.

    8. Re:This is why Blizzard is so seuccesful by snuf23 · · Score: 4, Insightful

      2 new player races
      Since Burning Crusade came out:

      something like 10 new zones
      15 new 5 man dungeons
      2 new 10 man dungeons
      7 new 25 man dungeons
      Arena pvp combat
      100s of quests

      If this is lame, I wonder what you would call a good expansion.

      1 expansion since the game launched 4 years ago. How is this similar to the Sims with 10+ expansions?

      --
      Sometimes my arms bend back.
    9. Re:This is why Blizzard is so seuccesful by Hognoxious · · Score: 5, Funny

      they want to avoid releasing head to head with Warcraft's expansion.

      Maye they just wanted to beat Duke Nukem Forever.

      Karma be damned, someone had to say it.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    10. Re:This is why Blizzard is so seuccesful by dtml-try+MyNick · · Score: 5, Interesting

      Warhammer just lost a future customer.....
      I'm a ex WoW player, thus very spoiled, got a bit bored from it and was really looking forward to Warhammer.

      But if they are already cutting corners, taking out content just to meet their releasedate I'm willing to take bets that it will be just another 100 in a dozen mmo.

      This simply tells me that they're just after the next big money machine behind WoW. And that they're not after the next big near perfect game (which will earn them even more money in the end I'm sure)

      And *that* is a big mistake, the first studio that will do some serious damage to the WoW customer base will be the first studio that doesn't care about the release date. A MMO is something that's ment to be played for years, the players know that now, they know they need to look for solid end-game, solid designs and not hollow prommises like "it will be patched later"

      My prediction, the first studio that will eat a large chunk out of the WoW customer base will be Blizzard itself.
      No other studio has the balls to develop as long as they do. 1 or 2 more expansions for WoW, then Blizzard will announce their next MMO and people will buy that even if they have to pay for it with their souls.

      --
      Life starts at the end of your comfort zone.
    11. Re:This is why Blizzard is so seuccesful by Daswolfen · · Score: 4, Informative
      Except for how they're launching WotLK without the actual Lich King. He'll be patched in before the NEXT expansion comes out.

      I haven't seen this anywhere, but even if he isn't patched in on day one, they have stated from the beginning that it would take a whole raid full of 80s to take Arthas (you know him.. the Lich King.. undead guy on the frozen throne with Frostmourne). Considering the length of time it would take to gear up raids full of 80s, patching him later is a smart move. Besides... it is the SAME THING they did with Kael'thas Sunstrider in patch 2.4 when the introduced the Sunwell Plateau. You see... Blizzard has been really good about making content patches as well as bug patches, so anyone who has played WoW for more than a minute knows this.

      Also, the instances/raids/zones of Dire Maul, various Battlegrounds, Blackwing Lair, Zul'Garub, Silithus, Ahn'Qiraj, Naxxramas, The Black Temple, Zul'Aman, and Sunwell were all released as free content patches (when other companies [i.e. Sony] would charge for them). This does not include all the 'fun' stuff like world events and changes to the environment.

      Blizzard knows content is king, but they also know that you WoWheads will keep paying for their lame expansion packs.
      Once again, your ignorance is showing. We are about to get the second expansion in the 4 years WoW has been around, if the rumored November release dates hold. Lets look at some of the other 'big' MMORPGS and see how they hold up.

      Ultima Online Released 1997, Expansions released in 1998, 2000, 2001, 2002, 2003, 2004, 2005, and 2007 with one another on the horizon. Peak subscribers - 250,000.

      Everquest Released 1999. Expansion released two expansion packs in 2000, 2001, 2002, and two every year for 2003-2007. That's a $30.00 expansion pack every 6 months! Peak subscribers - 430,000

      Everquest II Released 2004 (going directly head to head with WoW). Expansions in 2005, two in 2006, and 2007. There was also 3 'Adventure Packs' released in 2005 and 2006 that were paid for equivalents of WoW's content patches. Peak subscribers - 350,000

      Which brings us too...
      World of Warcraft Released 2004, Expansion in early 2007, with a second to be relased this year acording to rumor. It has also released numerous FREE content patches (see above) that would be considered expansion packs in other MMORPGS. Peak Subscribers - over 10 MILLION worldwide.

      So you keep drinking the 'Hater-ade' and 'QQ Moor' about something you obviously know nothing about, or at the very least bothered to google before spouting off and showing you are way south of GWB (or moss covered rocks, for that matter) in the intellect scale.

      --
      Don't rush me, Sonny. You rush a miracle man, you get rotten miracles.
    12. Re:This is why Blizzard is so seuccesful by Chyeld · · Score: 4, Funny

      Well until Valve gets into the MMO business that is.

      *Drools*

      "Welcome. Welcome, to City 17. You have chosen, or been chosen, to relocate to one of our finest remaining urban centers. I thought so much of City 17, that I elected to establish my administration, here, in the citadel, so thoughtfully provided by our benefactors. I am proud to call City 17 my home. And so, whether you are here to stay, or passing through to parts unknown, welcome, to City 17. It's safer here."

      "But, could you please bring us 10 headcrab fangs for... research purposes? Here's a cowbar."

    13. Re:This is why Blizzard is so seuccesful by geminidomino · · Score: 4, Funny

      I think it's telling that you automatically equate "social interaction" with "PvP"

  2. EA, most likely by the4thdimension · · Score: 5, Insightful

    Even though they say that EA is NOT behind this deal, I have to believe it is. This sounds too much like something EA would pressure them into doing. They were fine pressing back release dates BEFORE EA came on scene.

    I am skeptical, to say the least.

  3. Re:Can you say expansion pack? by rhombic · · Score: 4, Insightful

    Exclusion of the capital cities ruins the whole race vs race war aspect of the game; it turns something that could have been really deep into a WoW clone. Sigh. Hopefully it'll add back in later.

    --
    1984 was supposed to be a warning, not an instruction manual.
  4. Rushed Releases have killed MMORPGs in the past by Phrogman · · Score: 5, Insightful

    While no MMORPG is ever complete, and thus never completed when released, releases like this in the past have caused major problems in getting people to accept the game in the past. Vanguard was released with major elements of the game incomplete, Pirates of the Burning Sea had similar problems (although it was mostly feature complete and the changes made after release were tweaking that could only be made after large enough populations were logging in).

    The missing elements and poor gameplay in Vanguard resulted in a mass exodus of players after release, and a similar thing happened in POTBS (eventually resulting in a server merge that took the game from 12 servers down to 4 I believe). Its always important to make a good impression when selling a product, and its doubly so for MMORPGs I think.

    Given that WAR is considered the next likely candidate to challenge the supremacy of Warcraft (a daunting prospect for the developers I am sure), I can't help but think that this is a very bad idea generally speaking. The game needs to be as complete and ready to play as possible in order to attract the required playerbase. Taking the game live in a partially developed manner is no longer a viable option I think. Prior to Warcraft this might have been possible - Dark Age of Camelot went live with many features missing, but what it had was enough to attract people away from Everquest (which was its only major competitor at the time), but with Warcraft being such a complete product and so well designed (I may dislike it but 8m+ people disagree with me), any game that comes out now needs to be able to put its full featureset into gameplay right from release or it risks losing the majority of players who are pretty jaded and expect *everything now*. The time for incomplete products has passed, thanks to Blizzard.

    Not only that, but if its missing the Tankers on all sides specifically thats a very bad decision as well. This will undoubtedly slow PvE leveling and thats usually the focus of any MMORPG early in its history as players build up their characters in preparation for the end game (yes I know you can PvP at any level in WAR, but realistically people will want to race to the end levels first and likely avoid PvP as they do in so many other games, even though the game attempts to balance it at all levels).

    Since Jacobs has stated this is nothing to do with EA, its most likely an internal decision based on lack of development time and a desire to make a November release date that is key to getting Christmas sales for the game. It may also be a reaction to the success of Age of Conan (which is doing well by reports, although I didn't keep my subscription going so I am out of touch), or to some other major release thats coming at the same time. MMORPGs and their expansions tend to be timed to coincide with releases from other companies and that often seems to shift dates.

    Mythic had an extremely successful product with Dark Age of Camelot, although they blew it in the long run, overdeveloping the game in some areas and inconsistently designing it in many cases. I have high hopes they can produce an excellent game with WAR but we shall see.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  5. Warhammer Forever by netsavior · · Score: 4, Funny

    It is funny that everyone bitches when a company holds back a release *Forever* while the developers Duke it out over new technology, features, etc... Rather than Nuke a fer features in favor of a quick release. Yet when they trash a few features to make a release date, they get the same kind of flack.

    Of course everyoen mentions Blizzard... I would be willing to bet that the difference is the marketing, I mean, Blizzard doesn't announce games untill they are good and ready... they don't need years of buzz. I would be willing to bet that they always have a good bit of feature chopping in every blizz game (in fact when you open and look at MPQ files, you could find lost character classes, never activated items, etc etc, it just happens BEFORE the marketing, rather than after.

  6. So? by Hachima · · Score: 5, Insightful

    The article seemed a bit misleading. It made it sound like the game was dependent on races having all class types available for RVR, when it's not. It would be like saying Alliance in WoW is in trouble because they removed the ability for Gnomes to be priests. In WAR there are two factions, Order and Destruction. Order has the Ironbreaker and the Swordmaster as tanks, the White Lion and the Witch Hunter as melee dps. Destruction has the Black Orc and Chosen as tanks, the Witch Elf and Marauder as melee dps. Just because particular races don't have tanks doesn't mean the faction doesn't have tanks for the RVR.

  7. Paid Beta by Holammer · · Score: 4, Interesting

    Looks like they're in a hurry to get to the "paid beta" stage asap. Whomever handles their finances is probably riding their ass because they're not cashing in already. Delaying the release would probably not hurt the general goodwill towards the game, but releasing it this early and they'll be the next major laughing stock since Vanguard.

  8. Why Warhammer Fantasy... by zAPPzAPP · · Score: 5, Interesting

    ...and not 40k?
    Who thought we need yet another fantasy MMORPG with swordswinging, arrowshooting, fireball casting humans, orcs, dark/notsodark elves, undead etc etc etc?
    They had access to the Warhammer franchise and chose this... I couldnt care less about their deadline, or if they ever make it at all.
    Its not a Warhammer MMORPG for me, unless you give me a bolter and a power-armour.

  9. Still should be fun by EvilGoodGuy · · Score: 5, Informative

    The summary is a bit misleading. 4 classes are out, but there are around 20 so it's not that big o a deal. And the capital cities aren't like that in EQ and WoW. You get to them later in the game for PvP purposes. So there will still be plenty to look forward to and have fun with in Warhammer :)

  10. Misleading Headline by ACupOfCoffee · · Score: 4, Interesting

    Everybody Panic!

    You would think the slashdot crowd would be refreshed by a company doing a public disclosure of changes like this.

    Seriously though, this is not a huge deal (unless you had your heart set on one of those classes at release). There are still 20 classes with a large amount of variety and a good mix of standard mmo and new-ish mechanics. That's a large number more than many MMO's. see: http://www.warhammeronline.com/armiesofWAR/index.php

    As for the cities, yes it's a definite loss, but two strong cities will serve that facet of end-game content well to start. (Yes it's only one of many possible facets.)

    Yes, I've been in beta since the beginning, and yes the game is much more polished than people are expecting. I really can't comment beyond that with the NDA, but feel free to browse the public info: http://www.warhammeronline.com/index.php

    -ACupOfCoffee