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Second Life Faces Open Source Challenges

ruphus13 writes "Linden Labs has talked about Open Sourcing aspects of their platform for a while, but have not always followed through. Now, the OpenSimulator project has been gathering some solid momentum, and this was followed by an announcement by IBM that showed interoperability between OpenSimulator and Linden Servers. What this means is that you can use a Second Life client to log on to an OpenSim server. Beyond that, anyone can run their own server. 'Working with the protocols derived from the official Second Life client, and a knowledge of how Second Life works, these people have implemented their own compatible server code.' It is only a matter of time before users will be able to move profiles, virtual goods, and other elements of their 'second life' on to any server in a truly open world, thereby threatening Linden Labs' virtual world experience. With Google and Sun at the fringes of this space, things are going to get very interesting, virtually speaking."

23 of 198 comments (clear)

  1. Does anyone actually use Second Life? by Anonymous Coward · · Score: 3, Insightful

    If so, why?

    1. Re:Does anyone actually use Second Life? by ReverendLoki · · Score: 4, Insightful

      Does anyone actually use ____? If so, why?

      Now, replace the above blank with:

      • IRC
      • Sim City
      • Any computer game greater than 5 years old
      • whatever your little pet niche hobby is

      I've played with SL a bit, and so far I haven't found that bit that snags me in as a regular user (I'm still working in the "novelty" stage), but that doesn't mean I can't understand that it may have an appeal to others.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    2. Re:Does anyone actually use Second Life? by VoyagerRadio · · Score: 4, Insightful

      Folks are quick to criticize Second Life, which offers new technology, (many) interesting participants, a few anonymous cowards, and generally a whole lot of information. Meanwhile, the same critics spend time reading and posting on /.

      --
      Harold
    3. Re:Does anyone actually use Second Life? by TornCityVenz · · Score: 4, Informative

      You seem to make a lot of false assumptions about SL, and probably did your "friend" no favors with your description of "what it was all about" certainly If I thought what it was all about was sex between human/animal hybrids I would probably not be so interested in a class on the subject either.. (gratifying or not) However many schools are looking at SL as in inovative approach to learning. http://www.simteach.com/wiki/index.php?title=Second_Life:_Universities_and_Private_Islands provides a small list of schools that have expressed interest. with Names on the list like Stanford and MIT i think you might want to rethink your estimation of what the potential is.

      --
      I Need someone to rebuild a Digitech Digital Delay pedal for me....for me...for me...for me.
    4. Re:Does anyone actually use Second Life? by jandrese · · Score: 3, Insightful

      Are you sure it wasn't just an experiment in injecting a social element back into online courses? I'm not sure it's a great idea, but I can see this being a help to those people who work better when there is peer pressure from other students.

      Frankly, even if it didn't work, you have an amazing amount of vitriol over what seems like a reasonable experiment in sociology. I'm reasonably certain the instructor wasn't going to dress in a furry suit and force students to have cybersex or something. The only major concern I have with the experiment is that Secondlife is buggy and requires a powerful machine, so technical problems could easily interfere with the class, especially if the students are running on lower end hardware.

      --

      I read the internet for the articles.
    5. Re:Does anyone actually use Second Life? by jandrese · · Score: 4, Interesting

      Except for the cybersex, I think the most popular feature about Secondlife is the ability to make something (art!), that will theoretically be seen by the masses. Of course the tools are crude and the service is slow, but the ability is there to make something cool and have it be explorable by people from all over the world.

      --

      I read the internet for the articles.
    6. Re:Does anyone actually use Second Life? by Kligat · · Score: 3, Interesting

      There are about thirty English language university campuses in Second Life. Most of them seem to be used as advertisements to get you to attend, with information about the buildings that they reproduced. There was one by the geology department of an Indiana university, I think. I didn't notice the ones I visited using them for class learning, though a few did have virtual classrooms that looked abandoned.

      I noticed that Cisco helped make a virtual model of the planned Palomar Hospital, so that local residents could log into Second Life, go there, and offer criticism. NASA and NOAA, a U.S. government agency that studies the oceans and atmosphere, have virtual land in an area called the "SciLands," near the University of Denver Biology Department. An International Spaceflight Museum built by Second Life residents has scale models of rockets and missile technology like the Proton rockets. There's an attempt to simulate Google Earth in 3D going on, and a Mars terrain-based region there, too.

      Second Life may have a lot of furries, flying penises, and the less renowned screaming goatse-textured cube mountains, but they tend to concentrate in the Welcome Areas, in clubs, and in areas where security functions aren't enabled. The people I meet in Second Life also use less Internet chat speak than the ones I see on IRC. I think that's because when you're in even a virtual simulation of face-to-face talk, using slang and emoticons feels awkward.

      Potentially, Second Life could be good for learning other languages. Did you know that the English speaking countries make up less than half of Second Life's active user base? Reuters says 31% are American, 13% are French, 11% are German, 8% are British, 7% are Dutch.

    7. Re:Does anyone actually use Second Life? by Anonymous Coward · · Score: 4, Interesting

      Yes, I do.

      Every time I see something posted to Slashdot regarding Secondlife, its always the same.. "I can't believe anyone uses this..." or "I logged on for 10 mins and it was so laggy/lame/crap".

      I use SL to chat to people, sure I could use an IM client, but quite frankly, I like being able to walk around things that people have created. Yes, theres a lot of crap out there, but theres also some great user content. I also make my own stuff, it gives me a little room to flex my creative muscle and share it too. Sure it can be laggy and crash, but let's not forget our favourite OS (linux of course) hasn't always been a dream to use, and I've been using it for 13 years.

      There are obnoxious people in SL, and yes, obnoxious people use linux too! Shock! Horror! They exist outside of myspace and secondlife.

      I guess my point here is, I don't mind that you don't like it, but there are people here that do, and dare I say it, enjoy logging in and exploring the SL universe. If you logged in for 10 minutes and then logged off you may just have missed out on actually enjoying playing a so called game without needing to frag something.

      Of course, this is Slashdot, where people voice their opinions.

      This was mine.

    8. Re:Does anyone actually use Second Life? by jmorris42 · · Score: 5, Insightful

      > in a game primarily used for sexual gratification between human/animal hybrids.

      SL actually has three primary user populations:

      1. Perverts. I.e. people who stick with human avatars to simulate sex in perverted ways with other humans, or more often simulated children.

      2. Furries. Not all furries are perverted, there appears to be a big effort to keep the furry and perverted furrys seperated. The non perverted furries are mentally unbalanced, duh, but want to do furry things with their avatars and construction projects.

      3. Perverted furries. Nuff said.

      I'm still waiting for someone to explain the attraction of SL. Looks like IRC meets the Sims. in that it seems to be a bunch of wankers building virtual homes and text chatting. And they actually PAY to be able to do this.

      --
      Democrat delenda est
    9. Re:Does anyone actually use Second Life? by Anonymous Coward · · Score: 3, Funny

      If so, why?

      Because it allows me, a 37 year old man, to make real world cash as a female "escort"...

      Don't make a lot of cash, but 20 or 30 bucks a week for occasionally alt-tabbing and typing "ooh, yeah baby, I love it like that." isn't all that bad.

  2. I dunno by commodoresloat · · Score: 3, Funny

    I'm still working on my first one here. But I hear you can install a feline module to get 8 more.

  3. Other servers won't matter by Todd+Knarr · · Score: 3, Insightful

    One glitch in the summary: it don't work that way. Being able to have your own SL server doesn't get you access to Linden's grid. And that's what people want: to be on the grid with everybody else they know. If most of their friends are on the Linden grid, they'll want to be on it too and not off in some alternate grid where their friends aren't. And any alternate servers will have to get past the hurdle of establishing a big enough community to attract people or they won't last long.

    It's MUCKs all over again. SL has better graphics and a different programming language, but at it's heart it's a MUCK and MUCK social dynamics applies.

    1. Re:Other servers won't matter by peipas · · Score: 3, Insightful

      I reckon if Linden's servers cost money and other servers don't, other servers will matter fairly quickly.

    2. Re:Other servers won't matter by goodmanj · · Score: 4, Insightful

      Metcalfe's Law: the value of a network is proportional to the square of the number of users.

      Google's Law (which I just made up): the cost to run a network increases much less steeply than that.

      Linden's servers cost money, but their value is much much greater than your brother Ted's private server which he lets you on for free. That's because there's the potential for hot cybersex on Linden's server, but Ted's server has nobody but Ted, and ... ew.

      If Ted's private server gets enough people on it that hot cyber becomes a possibility, he's going to have to pay for it somehow... and then it's no longer a free server.

    3. Re:Other servers won't matter by vertinox · · Score: 3, Insightful

      Being able to have your own SL server doesn't get you access to Linden's grid. And that's what people want: to be on the grid with everybody else they know.

      You could link the non-linden grids together so you can jump from one to another or at least communicate between servers or even patch the linden client so that jumping between Linden and non-Linden without trouble.

      You could go as far as to have the ability (with a patched Linden client) to receive messages from people on 3rd party servers.

      Suffice to say, for those more concerned about free real estate rather than chatting, it would be logical that people could create their own servers and just have URLs linking them so that you could just look them up in the open DNS and you can pop on their web server and look at whatever they've got going on as well as whoever else happens to be there as well.

      Imagine is Slashdot ran their own open source SL server where we could all stand around and post comments... Actually maybe that isn't the best mental image.

      Still, the idea of a 3d world without centralization is pretty nifty. Kind of like the old world wide web.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
  4. obligatory: by martinw89 · · Score: 4, Funny
  5. What's really going on... by gmezero · · Score: 5, Interesting

    The reality is far from what the submitter is claiming. Open sim has always used the SL client for access, and there are no plans for anytime in the future to allow people to transfer content on/off the SL grid to an Open Sim system.

    The IBM test involved a single OpenSim setup where bridge software IBM is working (with Sun) allowed a person to exit SL, and simultaneously login to a OpenSim system. NOTHING was transfered, the avatar shows up in OpenSim in Ruth form.

    Linden Labs has clarified that this was a proof of concept test, and that they would like to expand it in the future, but those goals are a good bit off.

    What IBM and Sun are working on is a handshake/system protocol for a transient user ID which online systems will recognize and auto negotiate log-in, and if you don't have an account, make you a default account on the new system. eg, you cross over from SL to WOW and if you don't have a WOW account, you start out in a default configuration based on some personality preferences you have preset.

    Calm down people, nothing to see here, move along.

  6. Resources by KalvinB · · Score: 3, Insightful

    Running MMOs can take a lot of resources depending on what kind of functionality you want to provide. While in theory "anyone" could run their own server, logistically it won't happen.

    And that's of course on top of the whole community issue. There needs to be enough flexibility so that my server has something different to offer than their server.

  7. MySpace 3D by halsver · · Score: 4, Funny

    Coming soon to a tacky interweb near you!

    --
    Roughly half my comments are never submitted. You may be reading the better half...
  8. Re:I don't get the virtual world stuff by Barny · · Score: 3, Insightful

    You young whipper snappers.

    In my day, we used IRC.

    Now, GIT OFFA MUH LAWN!

    --
    ...
    /me sighs
  9. 1998 wants it's graphics back by MrSteveSD · · Score: 4, Insightful

    I've used Second Life several times over the years and every time I look, it's like being transported back into 1998. Perhaps some of the dire graphics can be blamed on user generated content, but even the areas created by Linden Labs look terrible. There are plenty of good game engines about and I am sure they could be adapted.

    Then there is the issue of the build tools. So much of the Second Life experience is supposed to be about building things, so why are the build tools so awful? Why after all these years is there still no ability to just upload a simple .obj file which is pretty much a standard in the 3D Graphics community?

    The Second Life client is also a complete memory monster. On a 2 Gig system it will happily chew up over 600 megs, and completely unnecessarily since minimizing the app seems to kick in some garbage collection which slashes memory usage dramatically. The memory usage then rapidly starts to build up again.

    Second Life also has some serious DRM issues. It seems to be quite common for creators of content to make their goods non-Transferable. So if you ever want to leave Second Life, you will have to just kiss goodbye to much of the money you have spent, because you won't be able to resell many of your purchases.

    Before too long, some people who actually know what they are doing are going to come along and blow Second Life (and it's 1998 graphics) right out of the water. It will hopefully have a client that has simple off-line build tools which behave just like other 3D apps but also support import of standard formats such as .obj. The build tools should help you build things, not hinder you like the tools (and 10 meter object Restrictions) in Second Life.

  10. Worst programming environment EVAR! by Digital_Quartz · · Score: 4, Informative

    When I first heard about Second Life I was pretty excited about the prospect of using it as a teaching tool. My first real exposure to OO was LambdaMOO (MOO = MUD Object Oriented, and MUD = Multi-User Dungeon).

    LambdaMOO has a very nice object oriented structure, where everything in the universe is an object which inherits from some other object. There's object 1 which is called Object, from which you derive the base objects Room, Exit, User (User further split out into Wizard and Player), and so on. Every object in the world had a collection of "verbs" defined on it, which were essentially methods. Objects could call each others methods. It was a very nice environment for learning OO, because when an "object" is a "Tree" or a "Vehicle" it is a bit more concrete and obvious than when an object is a "TransactionProcessor" or a "DocumentFactory".

    LambdaMOO had no concept of a "class". Your user was an object which inherited from "Player" or "Wizard". But, adding new verbs to Player or Wizard would add them to all players and wizards, and verbs could be overridden on child objects, and the implementation was hidden, so you satisfy all the pilars of a traditional OO system.

    Now, we have Second Life, which COULD be a totally awesome tool for learning OO... except the scripting language is like a crippled version of Basic. Scripts can't call into each other so there's no code reuse. Scripts can't export any sort of interface (beyond the dreaded "touch" event) so there's no natural way to interact with scripts. Scripts are also hobbled by concepts like "energy" and various specific commands have other rate limits or other limits on them (which I understand the need for, I just wish they were documented). Let's not even talk about what happens if someone else picks the same "channel" as you to send inter-script messages on.

    Finally scripts are not OO in any way; no encapsulation, no inheritance, no polymorphism, no abstraction. Despite the fact that the world is literally made of objects, the development environment is not object oriented. It's crazy talk.

    It's outright painful to try and build anything of any complexity.

  11. Re:My biggest problem with Second Life... by trauma · · Score: 3, Interesting

    "Nope. more often than not it's multiple sims running on an underpowered server. Most people buy the cheap-o option which is like a quad-core opteron with 24 other sims running on it.

    Umm, you have no idea what you're talking about. There is no "cheap-o option" if you want to connect to the SL grid - currently all server space on the main grid is leased directly from Linden Lab and each simulator has a processor core dedicated to it and runs on an individual server instance. Running Debian IIRC.

    Parent is absolutely right - a big reason SL has such inconsistent performance from sim to sim is that many of the builds are NOT done by professionals with performance in mind, and use needlessly costly scripts and high numbers of visible prims. Even more so, people will use insanely large numbers of insanely hi-rez textures, which not only adds download time but also works video cards much harder than a proper game does just in terms of shuffling gigabytes of texture data back and forth.