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Second Life Faces Open Source Challenges

ruphus13 writes "Linden Labs has talked about Open Sourcing aspects of their platform for a while, but have not always followed through. Now, the OpenSimulator project has been gathering some solid momentum, and this was followed by an announcement by IBM that showed interoperability between OpenSimulator and Linden Servers. What this means is that you can use a Second Life client to log on to an OpenSim server. Beyond that, anyone can run their own server. 'Working with the protocols derived from the official Second Life client, and a knowledge of how Second Life works, these people have implemented their own compatible server code.' It is only a matter of time before users will be able to move profiles, virtual goods, and other elements of their 'second life' on to any server in a truly open world, thereby threatening Linden Labs' virtual world experience. With Google and Sun at the fringes of this space, things are going to get very interesting, virtually speaking."

2 of 198 comments (clear)

  1. What's really going on... by gmezero · · Score: 5, Interesting

    The reality is far from what the submitter is claiming. Open sim has always used the SL client for access, and there are no plans for anytime in the future to allow people to transfer content on/off the SL grid to an Open Sim system.

    The IBM test involved a single OpenSim setup where bridge software IBM is working (with Sun) allowed a person to exit SL, and simultaneously login to a OpenSim system. NOTHING was transfered, the avatar shows up in OpenSim in Ruth form.

    Linden Labs has clarified that this was a proof of concept test, and that they would like to expand it in the future, but those goals are a good bit off.

    What IBM and Sun are working on is a handshake/system protocol for a transient user ID which online systems will recognize and auto negotiate log-in, and if you don't have an account, make you a default account on the new system. eg, you cross over from SL to WOW and if you don't have a WOW account, you start out in a default configuration based on some personality preferences you have preset.

    Calm down people, nothing to see here, move along.

  2. Re:Does anyone actually use Second Life? by jmorris42 · · Score: 5, Insightful

    > in a game primarily used for sexual gratification between human/animal hybrids.

    SL actually has three primary user populations:

    1. Perverts. I.e. people who stick with human avatars to simulate sex in perverted ways with other humans, or more often simulated children.

    2. Furries. Not all furries are perverted, there appears to be a big effort to keep the furry and perverted furrys seperated. The non perverted furries are mentally unbalanced, duh, but want to do furry things with their avatars and construction projects.

    3. Perverted furries. Nuff said.

    I'm still waiting for someone to explain the attraction of SL. Looks like IRC meets the Sims. in that it seems to be a bunch of wankers building virtual homes and text chatting. And they actually PAY to be able to do this.

    --
    Democrat delenda est