Knights of the Old Republic MMO Confirmed
Zafsk writes to tell us Gamespot is reporting that in a surprise move from E3 2008, EA's CEO John Riccitello announced that the long debated BioWare MMORPG is going to be a Star Wars: Knights of the Old Republic sequel of sorts. Currently the KOTOR MMO is slated for a 2009 release. "BioWare's first Star Wars: Knights of the Old Republic game was released in 2003 for the original Xbox and PC, and was named the year's top RPG by GameSpot. An Obsidian Entertainment-developed sequel was released in 2004 and 2005 on the same two respective platforms. Both critically acclaimed games are set several thousand years before the events of the Star Wars films, and cast players as adventurers who eventually become powerful Jedi Knights."
You've been modded properly ;-). SWG was a lot of fun initially till it started out to be a non-paying job. Oh frick, my house is crumbling - oh frick gotta check on my machines. That and they sacrificed their current user-base in search of a new market (Blizzard is great at this - they don't alienate their current users while getting new users to sign up at the same time..mostly).
I'm assuming you never played the original Knights of the Old Republic, a d20-based role playing game. Yeah, I don't know how that couldn't be fun online without waving around a wiimote.
Reviewing just the first hour of video games.
They need to take the original SWG, update the graphics, and rerelease. No other MMO is half as deep or customizable as that was. It just needed a dev team that would patch bugs instead of just looking stupid.
The last thing we need is another mod for WoW (I'm looking directly at you LoTR).
Actually it's a little of both.
Single player MMO play is horrible, they have stories and gameplay about as complex as what you'd find on an Atari 2600.
"Raid" co-op type gameplay is very complex, in depth, and more interesting; though not necessarily more fun, depends greatly on implementation.
Why does everybody need to be "the chosen one"? Han Solo had a pretty interesting time, characters who weren't Frodo had important roles in LOTR. So long as each character has a unique and interesting heroic path their stories can make them compelling heroes.
In fact you don't even need to be a hero, there was a large fanbase for SWG because it was a good sandbox game. Roleplaying doesn't necessarily mean playing a hero, just look at all the people who roleplay in forums without stats and numbers. Good roleplaying can just take the form of adopting a different character from yourself, just look at all the folks at the renaissance festival, sometimes it's fun being random serf #214.
MMOs are popular because of their communities. For many it's socializing online, with a neat little goal for you and your friends to work towards.
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I agree totally. I loved the original. My first experience with it was hanging out in the Mos Eisley cantina, playing music and socializing. The huge variety of professions (and not just different combat types) made for a very deep and varied play experience. I mock what it's become because I miss it so much.
Lucasarts should really have had its arse whipped for the state of the game.
Lucas should really have his arse whipped for the state of the franchise. FTFY
We are all just people.