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Talent Build Examples for Blizzard's New Death Knight

With Blizzard's Wrath of the Lich King NDA out of the way, there has been the inevitable flood of information about the new expansion hitting the streets. One of the most sought-after pieces of information is anything about the new class being introduced, the Death Knight. Massively has a great summary, with video examples, of the three different avenues available to the Death Knight. From the AE strengths of unholy, to the life-stealing blood tree, to the control of the frost tree, it seems that this new juggernaut is certainly going to be a force to be reckoned with.

6 of 130 comments (clear)

  1. Re:news? by MooseMuffin · · Score: 4, Insightful

    You're in the games section. The newsworthy requirement is significantly reduced.

  2. Re:Age of Conan much more interesting. by Krater76 · · Score: 4, Insightful

    I like the way Tycho on Penny-Arcade put it, that standing in Lakeshire makes you wonder why they don't bother making a game out of all the raw material they have in the world.

    It might not be the game Tycho wants. They made their game, and while somewhat entertaining it wasn't what I wanted.

    And that's the heart of the problem. Some people want crazy continent-wide PvP. Some people just want to explore. Some people want to destroy the largest monsters in the world. Some people want shiny stuff. Some people want to be involved with, or be the focus of, a story. And some people just want to buy/sell/create stuff and never leave town. And everyone wants to do it at varying speeds (the casual vs. hardcore).

    You can't please everyone. You can certainly try, but Blizzard has certainly given up in a lot of places. World PvP and crafting are definitely two that come to mind right off the bat. They are going to try for some things in regards to world PvP in WotLK but we'll see how that goes. They tried updates to world PvP in BC as well and that didn't turn out so great. Crafting is more of a money sink than anything else and is considered by many to be one of the worst crafting systems in MMOs. I doubt that will change.

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  3. Re:Too soon! by 4D6963 · · Score: 4, Insightful

    *woosh*

    A bit off topic but I see so many people missing jokes on Slashdot and people replying "whoosh" that I seriously think we should have a -1, Whoosh moderation option.

    --
    You just got troll'd!
  4. have you looked in a mirror? by PC+and+Sony+Fanboy · · Score: 4, Insightful

    Most of the people whining about how their game is ruined by others ARE jerks, assholes, and selfish pricks out to ruin everyone else's day. Normal people just stop playing.

  5. Re:Age of Conan much more interesting. by Oliver+Wendell+Jones · · Score: 4, Insightful

    Any game that features PvE and PvP is never going to please everyone. It takes a great deal of effort to fairly balance a game for either PvE or PvP - it's almost impossible to do. People who play PvE want big weapons (or spells or whatever) that do massive damage, and if it can kill your opponent in one swing (casting, etc.) that's even better. In PvP, no one wants to go into a fight knowing that they can be one-hit-killed, so weapons, spells, etc. have to be toned down.

    Crafting is another touch situation. If you can craft anything that is profitable, then everyone will jump on that wagon and drive the value down.

    I have played a lot of MMORPGs (the original Neverwinter Nights on AOL back in the early 1990s, right up through WoW and have yet to find a game that can fairly and accurately balance a PvE and PvP situation to keep a majority of people happy - WoW comes closest, but there will always be people who are unhappy.

    BTW - I'm playing Dungeon Runners right now and it's a blast (if a bit simple) and you can't argue with the price (free, or $5/mo if you want all the features).

    --
    A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
  6. Re:Class balance finally revealed by bwindle2 · · Score: 4, Insightful

    If they really want to fix the soloing problem AND the tank/healer shortage all at once, they need to make respecs free. My paladin has a great healing set, and a decent tanking set, and a meh ret set. I am not willing to drop 100G to respec prot and back again to tank some pug that'll likely suck anyway. I also can't afford to drop 100G to respec Retibution to do (some) better damage for soloing.

    But if re-specing were free, or at least a heck of a lot cheaper, I might.