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Have Modern Gamers Lost the Patience For Puzzles?

Brainy Gamer has an interesting reflection on old puzzle games and why their style of gameplay seems to be a dying art. According to the author modern gamers seem more interested in combat and seem to have lost the patience for difficult puzzles. "Despite my fondness for the adventure games of yore, it appears the days of puzzles in narrative games have come and gone. Puzzles - especially the serial unlocking variety found in the old LucasArts games - seem to have become a relic of a bygone era. Where they once provided a necessary ludic element to a—clever and often complex narrative - designed to add challenge and force the player to earn his progress through the story - few modern players have the patience for such challenges anymore."

26 of 622 comments (clear)

  1. Plug for the powder game by t0qer · · Score: 5, Interesting

    http://dan-ball.jp/en/javagame/dust/

    I don't know why
    I have an odd fascination
    with this little java game
    There are no puzzles
    there are no goals
    it's not quite a painting program
    but it's not quite a game either

    1. Re:Plug for the powder game by s.bots · · Score: 5, Funny

      Thanks t0qer
      for the very interesting
      poem about a java game
      It was touching
      and yet
      left me confused
      wanting more

    2. Re:Plug for the powder game by Achra · · Score: 5, Funny

      Burma Shave.

      --
      Each processor would proceed sequentially as if it had been better for them not to rise against Saul.
    3. Re:Plug for the powder game by Anonymous Coward · · Score: 5, Funny

      I have to say, I've never read such a honest and touching poem about the complex relationship between a man and his java game.

    4. Re:Plug for the powder game by FeepingCreature · · Score: 5, Funny

      gentoo-pc ~ $ LC_ALL="C" appletviewer http://dan-ball.jp/en/javagame/dust/
      Warning: tag requires name attribute.
      Warning: tag requires name attribute.
      java.lang.ArrayIndexOutOfBoundsException: 288
      at d.a(Unknown Source)
      at d.a(Unknown Source)
      at dust.a(Unknown Source)
      at dust.init(Unknown Source)
      at sun.applet.AppletPanel.run(AppletPanel.java:419)
      at java.lang.Thread.run(Thread.java:619)

      Java.
      Write once,
      run anywhere.
      Yeah. Right.

    5. Re:Plug for the powder game by VAXGeek · · Score: 5, Funny

      Gentoo eh? You must have compiled your JDK wrong! Try setting ARRAY_OUT_OF_BOUNDS_EXCEPTION=false before you do the build.

      --
      this sig limit is too small to put anything good h
  2. This thread has been eaten by a grue by monkeyboythom · · Score: 5, Funny

    ...

    1. Re:This thread has been eaten by a grue by lahvak · · Score: 5, Funny

      Just turn off the light and wait.

      --
      AccountKiller
    2. Re:This thread has been eaten by a grue by hemorex · · Score: 5, Informative

      The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale. Also: WHOOSH!

    3. Re:This thread has been eaten by a grue by Deadstick · · Score: 5, Funny

      I'm guessing you never typed "What is a grue?" in a Zork game.

      rj

    4. Re:This thread has been eaten by a grue by kv9 · · Score: 5, Funny

      I do believe you have just pulled the double-amazing-reverse-whoosh.

  3. "Modern gamers"... by afabbro · · Score: 5, Funny

    ...as opposed to ancient gamers? Preindustrial gamers? Renaissance gamers? Pre-war gamers?

    --
    Advice: on VPS providers
    1. Re:"Modern gamers"... by trongey · · Score: 5, Funny

      Ahh. The Renaissance gamers. Now those guys knew how to have fun. Games just haven't been the same since they replaced quill pens with graphite pencils.

      --
      You never really know how close to the edge you can go until you fall off.
  4. I don't buy that by The+End+Of+Days · · Score: 5, Insightful

    Plenty of modern games are based around puzzles, they're simply more organic to the game environment and therefore not as noticeable. I don't think it's a matter of modern games not having enough patience, I think it's a matter of gaming evolving into a more immersive and holistic experience.

    1. Re:I don't buy that by Walking+The+Walk · · Score: 5, Insightful

      I agree with you - the puzzles are simply better integrated with the game, and are offered as a challenge to get more of the story/points/powers, rather than being roadblocks that must be passed. Think KOTOR, where the puzzles enhance the gameplay, vs something like Myst, where solving the puzzles enable futher gameplay.

      I think it's also a reflection of the fact that most puzzles don't benefit from improved graphics or processor power, while fighting/shooting/action games see measurable benefits. So the puzzles still look and play very much the same way ("very well", in my opinion), but each year the action elements improve visually and kinetically.

      --
      A recursive sig
      Can impart wisdom and truth
      Call proc signature()
    2. Re:I don't buy that by smidget2k4 · · Score: 5, Insightful

      You're right. I absolutely would. :-)

  5. Ever heard of a little game called Bioshock? by Anonymous Coward · · Score: 5, Insightful

    Or perhaps one called Portal? I hear some people played them in 2007.

    1. Re:Ever heard of a little game called Bioshock? by Shade+of+Pyrrhus · · Score: 5, Funny

      Please note that we have added a consequence for failure. Any failure will result in an unsatisfactory mark on your official testing record, followed by death.

      Portal can be a pretty harsh puzzle game, too...

  6. What's old is new by Tragedy4u · · Score: 5, Insightful

    Give it enough time and things will eventually come full circle, people will get tired of the same old shooter with amazing graphics and frankly thats what it's been for the last 7 years its been mostly about shooters with big guns and dazzling graphics. Today thats not good people want great gameplay mechanics, just look at the Wii, which reminds me of the good olde days of when my family and friends would crowd around ye olde Atari 2600. The good puzzle adventure games had their day after the Atari's sunset, give it some time and they'll be back.

  7. Of course! by B+Nesson · · Score: 5, Insightful

    That's why Portal was so wildly unpopular, right?

  8. Puzzles of Old by king-manic · · Score: 5, Insightful

    I think it might be a reaction to the highly arbitrary puzzles in past adventure games. Remember FFX and the arbitrary puzzles it forced you into every once in a while, they were maddenly arbitrary and added nothing to the game. Many of the Sierra games had random arbitrary puzzles as well. This is par for the video game puzzles. They add nothing and simply provide a barrier for people. There were a few interesting puzzles but largely they were senseless and distracting. I don't really want to play the towers of Hanoi every 20 minutes so I can open a locker with ammo. I'd prefer not to have to figure out that I need to insert a spatula into a anti-matter reactor so I can power a jar opener to access a gob of acid to eat through a door. If you left it optional, then maybe; but stopping the story and game to play some ridiculous puzzle or some arbitrary item combination is not fun.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    1. Re:Puzzles of Old by Chris+Burke · · Score: 5, Informative

      I think this explains perfectly well why the "old-school" style of puzzle game, ala Sierra and Lucas Arts, have gone by the wayside and it'll be a while till they come back.

      I say "think" because my proxy blocked the link. Basically, if it describes a puzzle in which you have to create a disguise by using cat hair and scotch tape to make a mustache in order to imitate a guy who doesn't have a mustache, then you're at the right place. :P

      I think it was Kings Quest 6 that basically broke my brain for puzzle games. At least Space Quest made me chuckle while making me do random retarded things.

      --

      The enemies of Democracy are
  9. Re:Strange comment by Eli+Gottlieb · · Score: 5, Insightful

    I have a rule I use to distinguish good puzzles from bad puzzles: If the easiest method for solving the puzzle is a breadth-first search of the entire possible-solution space, it's a bad puzzle.

  10. Games I've played recently by philspear · · Score: 5, Informative

    God of war 1 and 2 were even balances of puzzles, timing battles, slaughtering minions, and bosses with predictable patterns. Aside from the minions, that could be considered 3 types of puzzles.

    Portal mentioned twice is good, but additionally there were sorts of puzzles in half life 2.

    Zac and Wiki, one of the best known hidden gems on the Wii is a point and click puzzle game.

    Zelda and the Phantom hourglass certainly has it's share of very VERY innovative puzzles, making good use of the touch screen and even at parts the FOLDING of the DS (it says to touch a symbol on the top screen to a map, after about an hour of tapping everything in the dungeon I realized it was just you had to close, then open the DS, brilliant nintendo!) and I'm aware that the rest of the series relied on puzzles too.

    Metroid prime 3 had quite a few puzzles and that's an FPS (although some who drink too much nintendo koolaid inist it's it's own "FPA" genre.)

    Lego Star wars had many.

    Halo 3 did not. Katamari didn't. Mario doesn't so much.

    Furthermore, Tetris has been sold well on every system ever, Lumines is quite popular, Meteos did well...

    In my limited experience, puzzles are still a staple of many, in fact I'd even say MOST games (aside from racing and strict FPS.) The author only mentioned two games to support his argument, and the fact that kids don't like puzzles. Well, kids don't like a lot of good stuff. When I was a kid, I thought macaroni and cheese was the greatest thing ever invented, so did my friends, yet you never saw any articles suggesting that fine dining is going extinct because MacDonalds does well and a lot of kids think steak is gross.

    He's obviously picking a few games that don't have puzzles in them that he's played recently and jumped to the conclusion that developers and gamers all have ADD and don't want puzzles. He's wrong.

  11. Re:Yes. by Emperor+Zombie · · Score: 5, Informative

    Exactly. And having a leprechaun kill you a couple screens away from the end of the game just because you forgot to pick up a four-leaf clover in the second screen of the game isn't a challenging puzzle, it's just fucking sadistic.

    --
    I'm so excited I just made water in my pantaloons!
  12. Uh.... by raehl · · Score: 5, Insightful

    I think you've confused PUZZLES with TEDIUM. Memorizing (or writing down) a map isn't puzzle solving. It's data storage.