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Have Modern Gamers Lost the Patience For Puzzles?

Brainy Gamer has an interesting reflection on old puzzle games and why their style of gameplay seems to be a dying art. According to the author modern gamers seem more interested in combat and seem to have lost the patience for difficult puzzles. "Despite my fondness for the adventure games of yore, it appears the days of puzzles in narrative games have come and gone. Puzzles - especially the serial unlocking variety found in the old LucasArts games - seem to have become a relic of a bygone era. Where they once provided a necessary ludic element to a—clever and often complex narrative - designed to add challenge and force the player to earn his progress through the story - few modern players have the patience for such challenges anymore."

127 of 622 comments (clear)

  1. Plug for the powder game by t0qer · · Score: 5, Interesting

    http://dan-ball.jp/en/javagame/dust/

    I don't know why
    I have an odd fascination
    with this little java game
    There are no puzzles
    there are no goals
    it's not quite a painting program
    but it's not quite a game either

    1. Re:Plug for the powder game by s.bots · · Score: 5, Funny

      Thanks t0qer
      for the very interesting
      poem about a java game
      It was touching
      and yet
      left me confused
      wanting more

    2. Re:Plug for the powder game by cowscows · · Score: 3, Insightful

      That little toy is java, but it points us in the right direction. A lot of this stuff has moved to the web. There are approximately 8 trillion little flash puzzle games. Some of them are very clever and fun. There's a lot of variety, and various levels of quality and polish. But either way, there's plenty to choose from.

      --

      One time I threw a brick at a duck.

    3. Re:Plug for the powder game by Achra · · Score: 5, Funny

      Burma Shave.

      --
      Each processor would proceed sequentially as if it had been better for them not to rise against Saul.
    4. Re:Plug for the powder game by Anonymous Coward · · Score: 5, Funny

      I have to say, I've never read such a honest and touching poem about the complex relationship between a man and his java game.

    5. Re:Plug for the powder game by FeepingCreature · · Score: 5, Funny

      gentoo-pc ~ $ LC_ALL="C" appletviewer http://dan-ball.jp/en/javagame/dust/
      Warning: tag requires name attribute.
      Warning: tag requires name attribute.
      java.lang.ArrayIndexOutOfBoundsException: 288
      at d.a(Unknown Source)
      at d.a(Unknown Source)
      at dust.a(Unknown Source)
      at dust.init(Unknown Source)
      at sun.applet.AppletPanel.run(AppletPanel.java:419)
      at java.lang.Thread.run(Thread.java:619)

      Java.
      Write once,
      run anywhere.
      Yeah. Right.

    6. Re:Plug for the powder game by VAXGeek · · Score: 5, Funny

      Gentoo eh? You must have compiled your JDK wrong! Try setting ARRAY_OUT_OF_BOUNDS_EXCEPTION=false before you do the build.

      --
      this sig limit is too small to put anything good h
    7. Re:Plug for the powder game by try_anything · · Score: 2, Insightful

      Java.
      Write once,
      run anywhere.
      Yeah. Right.

      The promise of Java was never, "Write once, run correctly on any broken, incomplete Java clone that you inflict on yourself out of principle."

      Enjoy your martyrdom while it lasts: fully free Java is right around the corner.

  2. This thread has been eaten by a grue by monkeyboythom · · Score: 5, Funny

    ...

    1. Re:This thread has been eaten by a grue by Deadstick · · Score: 4, Funny

      What is a grue?

      rj

    2. Re:This thread has been eaten by a grue by Bryansix · · Score: 4, Funny

      I'm guessing you don't know what Atari is or what they made. I'm also guessing you born after 1986.

    3. Re:This thread has been eaten by a grue by lahvak · · Score: 5, Funny

      Just turn off the light and wait.

      --
      AccountKiller
    4. Re:This thread has been eaten by a grue by Nullav · · Score: 4, Funny

      Wouldn't know. I haven't seen one.

      --
      I just read Slashdot for the articles.
    5. Re:This thread has been eaten by a grue by Tweenk · · Score: 3, Informative

      Answer from an unlikely source: Grue

      --
      Those who would give up liberty to obtain working drivers, deserve neither liberty nor working drivers.
    6. Re:This thread has been eaten by a grue by hemorex · · Score: 5, Informative

      The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale. Also: WHOOSH!

    7. Re:This thread has been eaten by a grue by Deadstick · · Score: 5, Funny

      I'm guessing you never typed "What is a grue?" in a Zork game.

      rj

    8. Re:This thread has been eaten by a grue by Deadstick · · Score: 4, Funny

      That faint flapping sound you hear is a badly overworked whoosh-bird trying to remain airborne.

      rj

    9. Re:This thread has been eaten by a grue by f_raze13 · · Score: 2, Informative
      The clue as to what a grue actually is is embedded in that article.

      according to scholars of the GReat Underground Empire

      The Great Underground Empire: The GR.U.E. The Great Underground Empire itself is what's consuming your adventurer, not this mythical grue creature.

    10. Re:This thread has been eaten by a grue by kv9 · · Score: 5, Funny

      I do believe you have just pulled the double-amazing-reverse-whoosh.

    11. Re:This thread has been eaten by a grue by mgiuca · · Score: 3, Informative

      I'm guessing you don't know what Atari made. It wasn't Zork ...

  3. "Modern gamers"... by afabbro · · Score: 5, Funny

    ...as opposed to ancient gamers? Preindustrial gamers? Renaissance gamers? Pre-war gamers?

    --
    Advice: on VPS providers
    1. Re:"Modern gamers"... by trongey · · Score: 5, Funny

      Ahh. The Renaissance gamers. Now those guys knew how to have fun. Games just haven't been the same since they replaced quill pens with graphite pencils.

      --
      You never really know how close to the edge you can go until you fall off.
    2. Re:"Modern gamers"... by teh+moges · · Score: 2, Interesting

      Given the huge number of WW2 games that appeared a couple of years ago, "pre-war gamer" sounds right.

    3. Re:"Modern gamers"... by Z00L00K · · Score: 2, Funny

      Like those of us that played Space Quest, Kings Quest or Leisure Suit Larry (who were looking for love in the wrong places)

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    4. Re:"Modern gamers"... by Spy+der+Mann · · Score: 3, Funny

      ...as opposed to ancient gamers? Preindustrial gamers? Renaissance gamers? Pre-war gamers?

      Giant enemy crabs?

    5. Re:"Modern gamers"... by elrous0 · · Score: 2, Funny

      Oh, we play games...but only for the ironic value

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  4. I don't buy that by The+End+Of+Days · · Score: 5, Insightful

    Plenty of modern games are based around puzzles, they're simply more organic to the game environment and therefore not as noticeable. I don't think it's a matter of modern games not having enough patience, I think it's a matter of gaming evolving into a more immersive and holistic experience.

    1. Re:I don't buy that by Walking+The+Walk · · Score: 5, Insightful

      I agree with you - the puzzles are simply better integrated with the game, and are offered as a challenge to get more of the story/points/powers, rather than being roadblocks that must be passed. Think KOTOR, where the puzzles enhance the gameplay, vs something like Myst, where solving the puzzles enable futher gameplay.

      I think it's also a reflection of the fact that most puzzles don't benefit from improved graphics or processor power, while fighting/shooting/action games see measurable benefits. So the puzzles still look and play very much the same way ("very well", in my opinion), but each year the action elements improve visually and kinetically.

      --
      A recursive sig
      Can impart wisdom and truth
      Call proc signature()
    2. Re:I don't buy that by hellwig · · Score: 3, Insightful

      You mean like all the wonderful Jumping Puzzles in the original Half-Life?

      I remember games like "Indiana Jones and the Last Crusade" and "Full Throttle" where if you didn't catch something 2 levels back you couldn't proceed. Some modern games have a nice mix (the Chrono-XX and Final Fantasy series for example) where you have to decipher clues and do things in the right order, but other games (pick any modern FPS like Prey, Half-Life 2, Metroid Prime, etc..) and the puzzles are just there to increase game-play time.

      The point of the article isn't that puzzle games don't exist, they just aren't mainstream anymore. So many "gamers" of today need $4000 computers and 10 graphics cards to play their modern games. They don't care how fun or interesting or challenging the game is, as long as they get over 100f.p.s. and that it has online play.

      Look at all these "professional" gamers coming out now. Are they challenging themselves with puzzle games? Do they try to finish Myst in the fastest time? No. They see who gets the most Frags in UT3.

      Video games are just becoming another sport, in that sports aren't too mentally stimulating but are fun to watch/play. Nerds are now being split into two categories, high hand-eye coordination nerds cabaple of playing these FPS games online, and thinking nerds who are capable of playing and actually solving these Puzzle games. The jocks already have football, baseball, basketball, etc., etc.), now some of the jockier nerds are staking out their own claim.

      --
      Eggs
      Milk
      Bread
      Cat Litter
      Soda
      ...
    3. Re:I don't buy that by 7Prime · · Score: 2, Insightful

      Ummm, I don't think that's the stort of puzzle game that the parent was talking about. We're talking adventure puzzle games, not tap-happy puzzle arcade games. But I still think it's bullshit.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    4. Re:I don't buy that by bamasurface · · Score: 4, Interesting

      A current game franchise that uses puzzles as part of the narrative is "The Nancy Drew Mysteries". http://www.herinteractive.com/prod/index.shtml You play as Nancy (and occasionally as some of her friends) in first person and solve mysteries by piecing together clues. The puzzles often unlock the next clue. The game is addictive (because of the puzzles, mostly) and a lot of fun.
      -todd

    5. Re:I don't buy that by nbert · · Score: 2, Insightful

      I agree with you - the puzzles are simply better integrated with the game, and are offered as a challenge to get more of the story/points/powers, rather than being roadblocks that must be passed. Think KOTOR, where the puzzles enhance the gameplay, vs something like Myst, where solving the puzzles enable futher gameplay.

      Kotor really seems to be one of the finest examples in the last years. You had the Diablo "level-up-addiction" combined with lots of story and many puzzles to solve. And since you were the one deciding how it all ends it was even fun to play twice. Whenever one element got boring the others made up for it. IMO that's the way to go with all the enhanced graphics and UI. The only problem is that the market for such games is quite small. But on the other hand it was just as small back in the old days, so you can't really talk about a decline. It's just that so many new genres have appeared and the industry itself is much bigger.

      On a side note: Would anyone buy a game today which had almost 1/3 covered with this menu:

      GIVE PICKUP USE
      OPEN LOOKAT PUSH
      CLOSE TALK TO PULL

      I thought so :)

    6. Re:I don't buy that by badboy_tw2002 · · Score: 4, Insightful

      A well designed game will offer BOTH. In GTA IV there were a lot of missions that you could do complete a lot easier if you went through a certain way, and you were often clued into it by the mission description (i.e. you sneak in the back door, trigger the cops, and slip out while the baddies are fighting the cops vs. fighting through and killing everyone, then evading the cops). Of course, not every mission was like that so it often lead to disapointment if you wanted to play them all like that.

    7. Re:I don't buy that by Dekortage · · Score: 2, Insightful

      I don't think it's a matter of modern games not having enough patience, I think it's a matter of gaming evolving into a more immersive and holistic experience.

      I also wonder if the demographic of "gamers" has evolved. You used to be a pure computer geek to play games. Nowadays everybody plays them: rappers, punks, jocks, business types, etc. So puzzle games may still appeal to the kind of people who enjoyed them 20 years ago, but their percentage of the "gamers" industry has been reduced by an influx of new gamers.

      --
      $nice = $webHosting + $domainNames + $sslCerts
    8. Re:I don't buy that by cmburns69 · · Score: 4, Insightful

      Puzzle games are less replayable. While not impossible, it's extremely difficult to come up with a system for dynamically generating puzzles so they're fresh each time.

      And multi-player also suffers in puzzle games.

      So in all, it takes a LOT more effort for a game company to make a puzzle game that has both multiplayer modes and is replayable, and those are large segments of the market. In short, it is easier to make an action game that will appeal to more people. Puzzle games are still great for once-through single-player, though (take Zelda games, for example).

      --
      Online Starcraft RPG? At
      Dietary fiber is like asynchronous IO-- Non-blocking!
    9. Re:I don't buy that by EdIII · · Score: 3, Insightful

      Lemmings was the single most sadistic twisted game to EVER be developed. I am certain that a pit into the fiery depths of hell was opened the day that code was written.

      The dark world's magnum opus? Lemmings 2: Tribes

    10. Re:I don't buy that by smidget2k4 · · Score: 5, Insightful

      You're right. I absolutely would. :-)

    11. Re:I don't buy that by spyrochaete · · Score: 2, Insightful

      There are lots of proper adventure games on the DS, like the Phoenix Wright series, Dusk Hotel, and Myst to name a few. SCUMMVM on DS is awesome as well. There are perhaps only about 3 things I'd rather do in bed than play the talkie version of Sam and Max Hit the Road.

    12. Re:I don't buy that by lgw · · Score: 2, Informative

      Keep in mind that the HHGG game was a send-up of the genre. The puzzles were deliberately twisted, and the game narrative would actually lie to you. Pointing out the sillyness of the genre was sort of the point.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    13. Re:I don't buy that by digitalgiblet · · Score: 2, Insightful

      Total agreement. One word: Portal.

      I love that game, and it is nothing but one big set of 3D puzzles woven masterfully into the story.

      I've been playing video games pretty much since they became commercially available (the '70s), and I've always HATED the puzzles the article rhapsodizes. I think I feel about them the way I feel about musicals. You have a perfectly good story under way when everyone stops to sing a song. Or in this case solve an arbitrary puzzle.

      A puzzle that wouldn't make sense in the real world doesn't make sense in a game world. When I want to get a Coke from the Coke machine I don't expect to have to solve a puzzle that has nothing to do with getting a Coke. I don't want to solve a puzzle in the shape of a Coke either. I just want a danged Coke.

    14. Re:I don't buy that by WinterSolstice · · Score: 2, Insightful

      Part of it is also a lot of people (myself included) got extremely sick of the "guess what I'm thinking" style of puzzle.

      Many King's Quest games had puzzles that were simple a stupid waste of time.

      And honestly, the whole "move the box to hold down the button so the door stays open" Lego Star Wars/God of War style stuff goes back a long way, and still sucks.

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    15. Re:I don't buy that by Sigma+7 · · Score: 3, Interesting

      This kind of thing is a big part of what killed adventure/puzzle games.

      Not exactly - backtracking is acceptable and is known to be present in other games as well. For example, Quake 4 usually had ammo laying about the map - since you usually had maxed out ammo, you could leave it behind and come back later to collect it when you were running low.

      The real killers are:

      • Nonsensical puzzles, such as having to put a tape on a hole to get hair from a cat, and use syrup to attach it as a moustache in order to advance through a gate.
      • Obscure puzzles, which can range from a hard-to-find solution, but can also utilize guessing the verb or some variant thereof. (Pixel hunting qualifies if it's a graphical adventure.) Sometimes the solution makes sense, but most often it feels as if you have to scrutinize details beyond what is obvious or given to the viewer.
      • Tedious puzzles, such as the tram-ride in Myst. Once might be okay, but twice is a bit excessive.
  5. Ever heard of a little game called Bioshock? by Anonymous Coward · · Score: 5, Insightful

    Or perhaps one called Portal? I hear some people played them in 2007.

    1. Re:Ever heard of a little game called Bioshock? by Shade+of+Pyrrhus · · Score: 5, Funny

      Please note that we have added a consequence for failure. Any failure will result in an unsatisfactory mark on your official testing record, followed by death.

      Portal can be a pretty harsh puzzle game, too...

    2. Re:Ever heard of a little game called Bioshock? by mblase · · Score: 4, Insightful

      Amen. "Boom Blox" for Wii probably counts as a puzzle game, too. They're all over, if you know what to look for.

    3. Re:Ever heard of a little game called Bioshock? by ivan256 · · Score: 4, Insightful

      Exactly.

      Gamers still love puzzles.

      Game studios, hardware manufacturers, and especially game reviewers hate puzzles.

      How do you compete with low-budget studios if the gameplay is king instead of the graphics and high-budget art and voice assets?

      How do you sell a fancy new video card if the latest game doesn't require ripping through a fast changing scene at 100 FPS using the most realistic techniques currently available?

      How do you review a steady stream of games if you can't experience 90% of it in two or three encounters with an enemy?

      We've had game series after game series be wildly successful based on interactive puzzle style game play only to be ruined in sequels as more focus is put on the combat. Yet reviewer pan games based on the combat system without giving the puzzles any thought; even if the puzzles are the vast majority of the game!

      If Portal weren't bundled as part of Orange Box, it probably would have received little critical attention.

    4. Re:Ever heard of a little game called Bioshock? by mattack2 · · Score: 2, Interesting

      RTFA.

      The article mentions Portal, and still thinks it pales compared to some older games.

    5. Re:Ever heard of a little game called Bioshock? by Anonymous Coward · · Score: 2, Informative

      Actually, no, the article doesn't mention Portal. Several commentors called him on the lapse, and he notes that he forgot it.

    6. Re:Ever heard of a little game called Bioshock? by SlowMovingTarget · · Score: 2, Interesting

      Puzzles aren't dead, "puzzle mode" is.

      I've been working my way through Psychonauts on the XBox. It's one big puzzle game disguised as an arcade game. The difference is that the puzzle play is in-lined with the natural mechanics of the game, rather than having this big "YOU ARE NOW WORKING ON A PUZZLE" transition. This is better design, IMHO.

    7. Re:Ever heard of a little game called Bioshock? by Walkingshark · · Score: 2, Insightful

      So basically the guy enjoyed playing "guess the syntax" games, where you know WHAT you need to do but have to spend hours trying to guess how to tell the computer to make your character do it. Having to try 300 combinations to figure out how to unlock a door to discover that you had to type "put jade encrusted key into the keyhole, turn key and turn handle" or whatever isn't fun, the only challenge is how much boredom you can tolerate.

      --
      The world you experience is only a close approximation of reality.
  6. The opposite for me by Thyamine · · Score: 4, Interesting

    I've found the opposite for myself. As I've gotten older, I have less appreciation for killing that last boss, and prefer some puzzle solving/creative thinking in my games.

    --
    I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    1. Re:The opposite for me by pushing-robot · · Score: 3, Funny

      That's an interesting combination of post and sig.

      --
      How can I believe you when you tell me what I don't want to hear?
  7. perhaps they realize.. by pickyouupatnine · · Score: 4, Insightful

    I'd say that Portal by Valve pretty much dispels this argument. Gamers aren't tired of puzzles. They've simply gotten smarter and like being challenged rather than bored over mindless running around and pressing buttons to make doors open.

    --
    _Vishal www.squad9.com
    1. Re:perhaps they realize.. by meringuoid · · Score: 4, Funny
      One hour. Seriously, that is how long it took me to complete Portal the very first (and only) time I played it.

      Wow. That was a triumph!

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:perhaps they realize.. by Banquo · · Score: 3, Interesting

      Yep,..

      I think gamers have gotten tired of THE SAME puzzles served up with a thousand different faces on them. (I loved Weltris with a passion that still makes me giddy) Portal has proven that, and Bioshock to a lesser extent (sometimes old puzzles are fine if you're not spending hours on them) There's a huge following of puzzle games in the "in a window" gaming community. Games like Desktop Tower Defense, Spaced Penguin (one of my favs), and most of the games at Homokaasu are puzzle games that are different enough to get you hooked and hard.

    3. Re:perhaps they realize.. by Minwee · · Score: 4, Interesting

      Compare "Portal" with, say, "Zork" or "The Bard's Tale". The puzzles involved were quite simple and mostly involved wandering around in the dark desperately drawing maps until you found the clue hidden in one corner of a dungeon just so you could answer the riddle one level up and in the far corner, but the level of player involvement is significantly higher.

      You don't see players making detailed hand-drawn maps of every level of Portal, complete with precise notes, just so they can solve the puzzles. Gamers today just don't have the patience for it. Even online RPGs, the last stronghold of the fanatical mappers and note-takers, have all given up and provided automatic mapping tools which even a brain-dead cat sleeping on the keyboard could use.

      As the article and its accompanying comments mention, the market for involved puzzle games didn't shrink, it just didn't grow with the rest of the industry. While there may still be a market for a few thousand people who like Monkey Island, there are also now millions of people who think that Halo is about as complicated as a game can get before their heads explode. Welcome to today's market.

    4. Re:perhaps they realize.. by Kneo24 · · Score: 2, Insightful

      Apparently you only played the story portion, not the challenge portion. Good job at playing only part of the game.

    5. Re:perhaps they realize.. by ArsonSmith · · Score: 4, Insightful

      I think the puzzle ideas and note takers of WoW have switched from the old mapping the world and figureing out where every little corner is, to the theory crafting of figuring out the exact game mechanics of each item to figure out things like DPS, threat, ability to tank or heal etc... While the basics are quite simple, to tune a character to top the charts will be quite complicated and are constantly disputed.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    6. Re:perhaps they realize.. by Luyseyal · · Score: 2, Interesting

      Well, sure. In a world with GPS and Google Maps, why on earth would you want to fill up notebook paper with terrible maps when a computer could do the job so much better? It's sort of like when they took food acquisition and eating out of RPGs. It was simply a better gaming experience continuously working on your quest -- not having to figure out how much food you need to take or getting robbed on the way and having to make it back to town just to eat. Automatic mapmaking is great.

      Now if I could copy/paste what the people said in Ultima 7 in Exult into gvim, I'd be set! :)

      Cheers,
      -l

      --
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    7. Re:perhaps they realize.. by bckrispi · · Score: 2, Funny

      One hour. Seriously, that is how long it took me to complete Portal the very first (and only) time I played it.

      Unbelievable! You, [Subject Name Here] must be the pride of [Subject Hometown Here].

      --
      Xenon, where's my money? -Borno
    8. Re:perhaps they realize.. by SuperMonkeyCube · · Score: 2, Informative
      For every puzzle that one used to have to hand-draw a map for, there would now be a strategy guide brimming with maps at your local Gamestop that you would be derided for not purchasing when you picked up your pre-order.

      For every secret code that one used to have to calculate the checksum for, the internet now leaks out all of the codes for the game within hours of it being on store shelves except for the developer code for checking the build version number that they can claim is the 'one more secret' to find.

      For every fetch-quest and sequence break, some obsessive fan will write a FAQ.

      Honestly, I thought that the reason they put tough puzzles in adventure games was so they could sell strategy guides. If you make it too easy, it's just a thing to do in the game, and no one needs to buy the guide. If you make it too hard and don't leak the answers, people lose interest in the game or don't finish in time to buy the new one. To be fair, I only found the black dot in Adventure (2600) because I was told that it existed and the bridge was required. I only finished Indiana Jones (2600) because one of the older guys in band had figured out the shovel and parachute parts. I never did see the guy's initials in Indy. These happened before strategy guides. Playing around with Nintendo passwords happened before strategy guides. The business has changed again, and I don't think anyone will be drawing maps by hand.

    9. Re:perhaps they realize.. by splug · · Score: 2, Funny

      One hour. Seriously, that is how long it took me to complete Portal the very first (and only) time I played it.

      He's just grumpy becuase he found out that the cake was a lie!!!

  8. You can't be serious... by jessecurry · · Score: 4, Insightful

    Did you just totally miss Professor Layton and the Curious Village?!?!?!?!

    --
    Those who know, do not speak. Those who speak, do not know. ~Lao Tzu
    1. Re:You can't be serious... by PlatyPaul · · Score: 4, Funny

      Maybe he's just tired of math.

      --
      Misery loves company. Online misery loves unsuspecting random strangers.
  9. No, just modern game magazines by gurps_npc · · Score: 4, Interesting
    There is a STRONG culture for puzzle games.

    Just look at the Wii.

    But there are also is a strong culture of arrogant shooter gamers that think "If it doesn't have bleeding edge graphics and a ton of violence, then I don't call it a video game. No, I don't care that the Wii is outselling my personal favorite brand of gaming device. They must be sitting unused in closets. Stop telling me statistics. I'll cover my ears LA LA LA LA LA leave me alone and let me play my shoot-em up game and look down on all other gamers."

    --
    excitingthingstodo.blogspot.com
    1. Re:No, just modern game magazines by Josejx · · Score: 2, Insightful

      Honestly, why don't you just let those people have their shooters while you enjoy your Wii. I completely don't understand why people need to evangelize for whatever game system they bought.

      It's not evangelism, it's the brutal truth that the Wii Remote is a *better* input device than two thumb sticks. It's easily almost as good as mouse. *That's* why everyone wants to see more shooters on the Wii, the system is screaming for better games that utilize the controls.

  10. Prince of Persia series (newer) by kannibul · · Score: 2, Interesting

    I'm not a fond of the old Prince of Persia game(s?), the side scrolling and difficulty I have controlling the dude bothers me - lol.

    But, the series like Sands of Time, and the likes, I enjoyed quite a lot. The combat was mostly pointless, but, the puzzle aspect was entertaining.

  11. Re:7th guest, 11th hour by Exstatica · · Score: 4, Interesting

    I also think Myst qualified as a puzzle game. Although it wasn't puzzles in the traditional sense, it still had clues and things to solve. I guess Myst could be compared to modern games where you have to complete quests and such. But in Myst you had to complete these tasks or you couldn't progress in the game. I do think that kind of game play is gone.

  12. Yes. by pwnies · · Score: 4, Interesting

    I ran a D&D campaign recently with a younger crowd. I created it myself, and naturally incorporated a plethora of puzzles, riddles, and number games in it. But whenever the players got to these things, they'd often resort to just trying to fight their way through whatever mechanical obstacle stopped them.

    I think a lot of it has to do with the games that this generation is being brought up on. There's not much strategy or thinking needed for Halo, team fortress II, etc. These newer games through out puzzles and storyline and replace them with better graphics and bigger worlds. Even RPG's these days are less puzzle oriented, and more grind oriented. Thus, most gamers have a mentality that if they can't figure something out they probably just have to overpower whatever it is that is stopping them.

    Compare that to the games that older generations were brought up on (Nethack, Mist, older rpgs) and it is pretty obvious to see why this newer generation doesn't endorse puzzles like some of the older peeps here do.

    1. Re:Yes. by gad_zuki! · · Score: 4, Insightful

      That fine, but a lot of puzzle elements in games are just incredibly badly done. Having grown up on King's quest and before that text-based games, I have to say there's no excuse for:

      1. Get key from wizard's corpse
      2. Have level 12 enchantress bless it with swamp water from a Super Troll
      3. Carry it in magical satchel for 4 hours, constantly typing "USE KEY" at every opportunity.
      4. Give it to talking vulture who swallows it and poops out the real magic key, thus going back to the beginning of the game.

      Its just arbitrary absurdist trial and error. People rebelled against this and moved to shooters for a reason. Typing in "USE KEY" 100x doesnt really compare to Doom. Now the shooters have become stale and we're going back to puzzles.

      Of course in D&D its a different but scripted computer puzzles have serious limitations. Its not the genre's fault. Its the people and technology's fault.

    2. Re:Yes. by Culture20 · · Score: 2, Interesting

      You need to teach your players that often the best thing to do in a dungeon is run from danger, or come back to a puzzle later; unless all of your dungeons collapse as the players leave.

      That said, some puzzles are okay in a tabletop, but number games should be easily solved with a quick Int check by a character with a Mathematics skill or not at all (because math isn't a common skill), so number games come down to a skill roll or player knowledge.

      Speaking of Nethack, I recently played the latest Zelda: Twilight Princess, and the Sokoban-style puzzles in Z:TP were so easy that I didn't have any problem with them, and I'm normally not good at planning more than four steps ahead.

    3. Re:Yes. by Emperor+Zombie · · Score: 5, Informative

      Exactly. And having a leprechaun kill you a couple screens away from the end of the game just because you forgot to pick up a four-leaf clover in the second screen of the game isn't a challenging puzzle, it's just fucking sadistic.

      --
      I'm so excited I just made water in my pantaloons!
  13. What's old is new by Tragedy4u · · Score: 5, Insightful

    Give it enough time and things will eventually come full circle, people will get tired of the same old shooter with amazing graphics and frankly thats what it's been for the last 7 years its been mostly about shooters with big guns and dazzling graphics. Today thats not good people want great gameplay mechanics, just look at the Wii, which reminds me of the good olde days of when my family and friends would crowd around ye olde Atari 2600. The good puzzle adventure games had their day after the Atari's sunset, give it some time and they'll be back.

  14. Of course! by B+Nesson · · Score: 5, Insightful

    That's why Portal was so wildly unpopular, right?

    1. Re:Of course! by pla · · Score: 4, Insightful

      That's why Portal was so wildly unpopular, right?

      And as the fifth (at least) person to bring up that single game, I'd say you've all done more to support the FP's point than refute it.

      A good, popular puzzle-oriented game stands out enough that many of you thought to try using it as a counterexample.

      A good, popular puzzle-oriented game.

      Yeah, you can probably name a few more obscure ones, but that kinda demonstrates exactly the complaint expressed... For every puzzle game, you have a handful of MMOs and a few dozen fluffy eye-candy shooters. Not really a ratio that makes me say "wow, look at the thriving puzzle-oriented game market!"

  15. Puzzles of Old by king-manic · · Score: 5, Insightful

    I think it might be a reaction to the highly arbitrary puzzles in past adventure games. Remember FFX and the arbitrary puzzles it forced you into every once in a while, they were maddenly arbitrary and added nothing to the game. Many of the Sierra games had random arbitrary puzzles as well. This is par for the video game puzzles. They add nothing and simply provide a barrier for people. There were a few interesting puzzles but largely they were senseless and distracting. I don't really want to play the towers of Hanoi every 20 minutes so I can open a locker with ammo. I'd prefer not to have to figure out that I need to insert a spatula into a anti-matter reactor so I can power a jar opener to access a gob of acid to eat through a door. If you left it optional, then maybe; but stopping the story and game to play some ridiculous puzzle or some arbitrary item combination is not fun.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    1. Re:Puzzles of Old by Chris+Burke · · Score: 5, Informative

      I think this explains perfectly well why the "old-school" style of puzzle game, ala Sierra and Lucas Arts, have gone by the wayside and it'll be a while till they come back.

      I say "think" because my proxy blocked the link. Basically, if it describes a puzzle in which you have to create a disguise by using cat hair and scotch tape to make a mustache in order to imitate a guy who doesn't have a mustache, then you're at the right place. :P

      I think it was Kings Quest 6 that basically broke my brain for puzzle games. At least Space Quest made me chuckle while making me do random retarded things.

      --

      The enemies of Democracy are
    2. Re:Puzzles of Old by PylonHead · · Score: 2, Informative

      Heh. I was going to link the same article. You linked page 3, btw. Here is page 1 It's probably the best thing on the site, and the site has many quality articles.

      --
      # (/.);;
      - : float -> float -> float =
  16. The internet killed the puzzler by Dobeln · · Score: 4, Insightful

    Having non-randomized puzzle elements in games made sense before the easy availability of Internet boards and hint sites.

    Today, any such content is rapidly bypassed by most. To some degree that is a pity - games like Cruise for a Corpse were great experiences. But alas, the genre just requires too much self-command to be viable.

    Of course, randomly-generated puzzlers are still with us - perhaps with increasing computer power, and more sophisticated AI, we will see a revival of randomized puzzle-like adventures?

    I have always thought that the old Sid Meier title Covert Action is the best blueprint to follow to revive the puzzle-based action-adventure genre.

  17. Re:7th guest, 11th hour by fishbowl · · Score: 2, Funny

    "I don't think you CAN do this..."

    --
    -fb Everything not expressly forbidden is now mandatory.
  18. DROD by Disoriented · · Score: 2, Interesting

    This game series has kept me busy for nearly a year now.

    No fancy graphics here; it's pure turn-based puzzle, kind of a mix of Nethack and Gauntlet. Everything from horde monster fights to door-lock puzzles to old classic riddles.

    A kind review: http://www.maa.org/editorial/mathgames/mathgames_06_13_05.html

  19. Re:7th guest, 11th hour by TheRealMindChild · · Score: 4, Interesting

    While those are both a couple of my favorite games, the word puzzles really put me off to playing them anymore. Not only do they lose any value once you've memorized them, originally figuring them out merely took a small app (wrote mine in QBasic) to search a dictionary for words that contained the letters you were staring at. It didn't take much effort.

    However, the first chess puzzle in 11th hour was absolutely great. I remember drawing out the board and moving pennies around trying to figure out the solution... and then the click, when I finally realized that it is more or less a path with a fork in the road. Genius.

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
  20. Strange comment by cpct0 · · Score: 4, Interesting

    GameFaqs made games easy for some, meaning game creators added some challenges that can ONLY be solved by zealots, which pissed off people, meaning most people use walkthrough for the puzzles. (I'm looking at you, Final Fantasy, where you need NOT to get 4 crates to get the best weapon in the game)

    Some challenges are absurd, or blocks the user and are required to continue to play, which means people tend to get to the Faqs again after a period of time.

    Some "puzzle" games are all the same crap (I'm looking at you, website I need to change the address to continue by looking at the source code) ... meaning people get annoyed by these puzzles.

    But frankly, I _love_ a good puzzle game, and I _love_ to solve challenges, when they can be really solved, like all the friends I know.

    But you are right, I hate cheap-@$$ puzzles, I hate copycats of all the same style, and I hate looking at a game for a good hour and not being able to figure out what to do at that point. Up your game while creating your puzzle game and you will have people happy to figure out all the intricacies out of it.

    Cheers!

    1. Re:Strange comment by Sockatume · · Score: 2, Insightful

      Don't blame GameFAQs, the puzzles have always been of the impenetrable use-live-weasel-on-airliner-after-setting-fire-to-cake-in-sweden variety that everybody hates. I recall some Elvira knock-off giving answers to adventure puzzles in CU Amiga and it bewildered me that people would start playing those games to begin with if "use the tuning fork on the harpy before, and only before, going to the west wing" was the standard of intelligence going into the gameplay. Good stories, but the "necessary ludic element" was so often the "obligatory irritating checkpoint". If I can get an equally compelling yarn with some enjoyable gameplay, of course I'm going to look elsewhere.

      --
      No kidding!!! What do you say at this point?
    2. Re:Strange comment by Eli+Gottlieb · · Score: 5, Insightful

      I have a rule I use to distinguish good puzzles from bad puzzles: If the easiest method for solving the puzzle is a breadth-first search of the entire possible-solution space, it's a bad puzzle.

    3. Re:Strange comment by turing_m · · Score: 2, Funny

      Shhh! Some game developers will figure out the obvious corollary - that if they only increase the size of the possible solution space until it is becomes impractical to try a breadth-first search, they will have created the next Day Of The Tentacle.

      --
      If I have seen further it is by stealing the Intellectual Property of giants.
  21. Hmm, there are two kinds of puzzles... by sesshomaru · · Score: 3, Informative
    There are puzzles that make some kind of logical sense, and then these kind:

    .

    The infamous cat hair moustache puzzle is outlined here.

    Those are the kind that make Penn Gillette say "Suck Death, Puzzle loving pig!" as he shoots you with a .357 Magnum.

    --
    "MIT betrayed all of its basic principles."
  22. It's all Jane Jensen's fault... by Channard · · Score: 2, Interesting

    .. as Old Man Murray points out. Some puzzles may have been great, but I remember plenty of horrible ones, such as the Gabriel Knight one above, where you had to construct a false moustache using cat hair and syrup, in order to hire a moped.

    1. Re:It's all Jane Jensen's fault... by TriggerFin · · Score: 3, Interesting

      .. as Old Man Murray points out. Some puzzles may have been great, but I remember plenty of horrible ones, such as the Gabriel Knight one above, where you had to construct a false moustache using cat hair and syrup, in order to hire a moped.

      Yes, and following the link to "the Gabriel Knight one" above, you would learn Jane Jensen had nothing to do with that particular puzzle.

      --
      Here's your sig.
  23. Nostalgia by citylivin · · Score: 2, Interesting

    I for one never found near endless "maze" type puzzles fun. You know the kind where you enter a pitch black region on a map and have to go left right forward forward right right forward left left - to reach the end and escape the maze. One wrong turn and your dead, possibly erasing an hour of progress along with it. Ditto with having 10 levers that must be pulled and pushed in the exact right sequence to activate a door. I always found those types of things tedious and generally requiring a walkthrough to avoid stress and large bouts of game stopage.

    On the otherhand, I was sadend by HL2: episode 1 and 2 which have absolutely no challenging puzzles in them and are pretty much just arcade style blasting your way through for most of the game. I guess what im saying is i'd like to see some puzzles that are somewhere inbetween mind numbingly tedious "myst" puzzles and an arcade game.

    Actually thinking about it a bit more, Id have to say fallout 1 and 2 have just the right amount of puzzles in them. They dont really impede gameplay and while challenging, can be interestingly poignant and funny at the same time.

    --
    As a potential lottery winner, I totally support tax cuts for the wealthy
  24. Re:zulpez by murdocj · · Score: 2, Insightful

    The Longest Journey was a wonderful adventure / puzzle game. The puzzles were ingenious and generally pretty logical (with one exception that I recall). And the story line was fantastic... easily the best story of any game I've played. Came out about 8 years ago but well worth buying and playing if you enjoy puzzles that fit nicely into the story.

  25. I like puzzles by Danse · · Score: 2, Insightful

    I loved Portal and I'd like to see more games like it. The key is a comprehensible and consistent set of rules. I don't mind trying to figure out a puzzle as long as it makes sense.

    What I hate are those "puzzle" games that have you clicking on every goddamn thing on the screen and using every item on every other item to try to figure out what some designer decided should work based on some arbitrary reason or whim. Of course when you try some similar solution in another level, it won't work. That shit is just annoying. Give me more games like Portal!

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  26. I didn't even like puzzles much back "then" by John_Booty · · Score: 2, Informative

    I grew up on the early Sierra and Lucasarts adventure games, and even some text adventures, but even then - puzzles often felt forced and arbitrary.

    "Oh, look -- another door in this dungeon is locked, but has a series of gem-shaped indentations in it! I can't wait to figure out the proper order of the gems! Hooray!"

    The best puzzles were the ones integrated into the story, when Character A (whom we already care about, because of previous plot developments) needs Item B and I need to talk to Character C (whom we also already care about) and figure out that I need to use Item D with Item E at Location F to accomplish that goal.

    But even then, those puzzles bordered on tedium that you simply had to endure in order to see the next bit of (often wonderfully-written) story.

    It was downright schizophrenic: wonderful story, tedious puzzle, wonderful story, tedious puzzle, wonderful story, etc.

    --

    OtakuBooty.com: Smart, funny, sexy nerds.
  27. Zack and Wiki - The Wii is the answer by ProppaT · · Score: 3, Informative

    Anyone who thinks the puzzle/point and click adventure genre has died hasn't played Zack and Wiki for the Wii yet. The game plays phenomenally well with a lot of personality to boot.

    A lot of people are looking towards the Wii as the savior of the genre. Point and clicks aren't always geared towards casuals, but this has always been one of the casual gamers prefered genres. It requires thinking, not quick reflexes and competition.

    The DS is also reviving this genre with games such as Hotel Dusk and Trace Memory and ports of games such as Last King of Africa and Myst. I can only imagine it's a matter of time before we start seeing more.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  28. Re:Summary anyone? by camperdave · · Score: 4, Funny

    The author misses his puzzles, and now yells at the neighbourhood kids to get off his lawn.

    --
    When our name is on the back of your car, we're behind you all the way!
  29. Define "modern players" by What+the+Frag · · Score: 2, Interesting

    I play computer games since ~1995. I liked the LucasArts adventures at this time most.
    One thing I noted, the quality of games went down from time to time. Many game studios went bankruptcy or were bought by big game studios, which made bad sequels out of the games.

    What I noted, especially in the last 2 years are two things:
    - Games are often made to run on PC and consoles. That makes the developers design it for the most limited platform in terms of input devices. This is usually bad for the PC port of the game.
    - Games are made in a way to maximize profit.

    Maximizing profit means to appeal as many customers as possible. That often include people who want to play something like an "interactive movie", without any real challenges or parts where serious thinking is needed.

    If this matches your definition of "modern players", I think they never had a patience for such puzzles.

  30. Games I've played recently by philspear · · Score: 5, Informative

    God of war 1 and 2 were even balances of puzzles, timing battles, slaughtering minions, and bosses with predictable patterns. Aside from the minions, that could be considered 3 types of puzzles.

    Portal mentioned twice is good, but additionally there were sorts of puzzles in half life 2.

    Zac and Wiki, one of the best known hidden gems on the Wii is a point and click puzzle game.

    Zelda and the Phantom hourglass certainly has it's share of very VERY innovative puzzles, making good use of the touch screen and even at parts the FOLDING of the DS (it says to touch a symbol on the top screen to a map, after about an hour of tapping everything in the dungeon I realized it was just you had to close, then open the DS, brilliant nintendo!) and I'm aware that the rest of the series relied on puzzles too.

    Metroid prime 3 had quite a few puzzles and that's an FPS (although some who drink too much nintendo koolaid inist it's it's own "FPA" genre.)

    Lego Star wars had many.

    Halo 3 did not. Katamari didn't. Mario doesn't so much.

    Furthermore, Tetris has been sold well on every system ever, Lumines is quite popular, Meteos did well...

    In my limited experience, puzzles are still a staple of many, in fact I'd even say MOST games (aside from racing and strict FPS.) The author only mentioned two games to support his argument, and the fact that kids don't like puzzles. Well, kids don't like a lot of good stuff. When I was a kid, I thought macaroni and cheese was the greatest thing ever invented, so did my friends, yet you never saw any articles suggesting that fine dining is going extinct because MacDonalds does well and a lot of kids think steak is gross.

    He's obviously picking a few games that don't have puzzles in them that he's played recently and jumped to the conclusion that developers and gamers all have ADD and don't want puzzles. He's wrong.

  31. Instant Gratification Generation by KreAture · · Score: 2, Interesting

    The title sais it all really. We have moved away from generation x, y or whatever and over to IGG. The best way to describe this new generation is with the fantastic notion from Leslie in The Big Bang Theory... Stick electrodes in a rats brain and give it a button that causes an orgasm every time it's pressed. The rat would keep pressing the button till it died of starvation. This is exactly what the new games are; orgasm buttons. Short bursts of good feeling with only one lasting effect. After 1 hour of gameplay; you are one hour older.

    I guess I am just getting old.

  32. Stretching by aarmenaa · · Score: 4, Interesting

    It's not that people don't like puzzle games, it's the manner in which they've been used in games lately. In many games they're nothing more than an annoyance, with variants of the same puzzle appearing over and over again in a desperate attempt at stretching the game out and make it seem longer. I have no patience for this sort of thing at all and doubt many people do. If you want to make a puzzle game, or incorporate puzzles into your game, you'd better not make them annoying, mandatory, and long. That sounds like an honest job description; how could anyone not hate that?

    I loved Portal by the way. All the puzzles were different, and the rewards for completion (the humorous voiceover and further interesting puzzles) were excellent.

    --
    "I do a grep for shit, bollocks, and tits before checking in code. I'm professional..." -RECURSIVE_META_JOKE, reddit.com
  33. Please by Verdatum · · Score: 2, Funny

    It's not like you have to transport into your own brain and rip out your common sense in order to can pick up the Tea and the No Tea at the same time so you can so impress the ship computer that he opens the door for you. Discussing any puzzle less complicated than that is just whining.

  34. Ah, the 'good old days' by Errtu76 · · Score: 2, Insightful

    This conversation often comes up when i'm talking about games with younger people. I remember playing the same game, the same phase in that game, for weeks, sometimes even months! Remember the Kings Quest series where you had to find numerous ingredients to make some crazy potion and had to go through all kinds of weird places to almost score with a chick in Leisure Suit Larry. The increasingly difficult and hugely entertaining puzzles in 7th Guest and 11th Hour, and not to mention the fun hours playing Day of the Tentacle.

    I am a huge fan of ScummVM and play some of these games still every now and then. Some months ago my wife and i re-played The Dig, the game that was supposed to be a movie but due to budget became a video game.

    Yeah ..

    And Zelda for the NES is just nothing compared to the one for Wii, i'm sorry. Must be because i'm an old fart (damn, i'm only 31!) but these newer games lack the fun and playability (playing for weeks and still finding it amazingly funny and challenging) that the older games had. Sure there are exceptions, but games like KQ,LLL.MI,DOTT and the like are classics which no modern game can top.

  35. Yea, let us lement the loss of bad puzzles by frovingslosh · · Score: 4, Insightful
    I loved some of the early puzzle games, particularly Adventure and the MIT version of Zork. Some of the puzzles were fantastic, and you really had to submerse yourself in the world and understand it to grasp how to solve the puzzle.

    But unfortunately IMHO many of the later games (including some later offerings from Infocom) copped out and instead of eloquent puzzles they offered painful trial-and-error puzzles or puzzles so obscure and obtuse that you really had to buy the hint books, call the 900 number, or otherwise "cheat" or you were not going to solve the problems. Far from wonderful puzzles, these are just crude hacks disguised as puzzles from writers who either can't or will not take the time to design graceful puzzles. To come up with an absurd series of idiotic steps that a player must somehow recreate to accomplish the goal, with no logic behind doing these either in the real world or in the game world other than that's what the author has decided you must do, is hardly a valid puzzle. It's just an ego trip for the author and the reason for the decline in supposed puzzle games. And as at least one commenter here pointed out, there are still some good puzzle games, such as last year's Portal.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  36. My younger DND players have trouble by Maxo-Texas · · Score: 3, Interesting

    My older D&D players love them or ignore them.

    Some of my younger D&D players got very upset.

    Talking to them later, they feel their self-image is threatened when they can't solve them and instead of wanting to push harder until they do solve them they get upset and stop. My response has been to be more careful about leading them into the riddles with game events or easy riddles leading to harder riddles and they are getting better. I was surprised at them being upset tho and I have to assume it has to do with the "no real winners and losers everyone has to feel happy" attitude in school these days. They can't handle losing very well. Instead of viewing it as a challenge, they view it as unfair.

    To be fair, it is possible that my older players had similar issues when they were younger.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  37. Modem Games by __aamisb9940 · · Score: 2, Funny

    Hell yeah, modem gamers don't like puzzles!! They MUCH prefer getting that init script juuuust rii@#$%^)(*%&$ NO CARRIER

  38. Context is the key by Deathdonut · · Score: 2, Insightful

    Sure, we live in a day of MTV attention spans but keep in mind that we speak a different language as well.

    From years of Sierra and Lucas Arts games, we learned that balloons and bread might combine hours down the road to scare off pigeons and that if you miss a clue now, you'll have to backtrack 2 weeks from now and find it.

    Thank god, a few designers in the past decade looked at these little "skills" and using many words such as "arbitrary" and "tedious" decided to slowly change WHAT gamers pay attention to rather than HOW MUCH attention they play.

    Think back to a few of those old games and you'll remember an element of tediousness. Even though it may not have dissuaded you back then, you had built up a careful repertoire of knowledge to insulate you from the worst of the events. You knew that something disjointed was probably important. You knew NOT to leave items behind no matter how frivolous. In short, you spoke the language of the game writers enough to pick up on the clues about which today's players would be...well...clueless.

    Yes, today's fast paced games are frequently faster paced, but there are plenty of players that enjoy the slower aspects of games. The problem is that modern players no longer have the same context from which to play the older games.

  39. You are lost in a maze of twisty little threads, by lahvak · · Score: 4, Funny

    all alike.

    Actually, that is a pretty good description of slashdot.

    --
    AccountKiller
  40. Definitely too easy, but... by mbessey · · Score: 3, Interesting

    One neat thing about the Portal puzzles is that some of them can be solved in multiple ways. Watching someone else defeat the turrets in the most unlikely way imaginable was highly entertaining.

  41. Re:7th guest, 11th hour by Chris+Burke · · Score: 2, Insightful

    I also think Myst qualified as a puzzle game. Although it wasn't puzzles in the traditional sense, it still had clues and things to solve.

    I'm not sure I understand... Myst's "turn the knobs the right way and push the buttons in the right order to make the doohikey do its thing" style is pretty much what I consider the definition of traditional puzzles.

    --

    The enemies of Democracy are
  42. WELL ! by smoker2 · · Score: 2, Funny

    WELL !
    HAVE THEY ?!?!?!

  43. Uh.... by raehl · · Score: 5, Insightful

    I think you've confused PUZZLES with TEDIUM. Memorizing (or writing down) a map isn't puzzle solving. It's data storage.

  44. Re:You are lost in a maze of twisty little threads by conlaw · · Score: 3, Insightful
    I loved Myst, which really was a puzzle game (except that I'm so tone deaf, I had to have a friend come down and play the little tune). However, the really early puzzle games, where you had to give the characters written commands, drove me crazy. I'd manage to get the hero to the place where some sort of sharp object was lying on the ground. At that point, we would go through a dialogue that went something like this:

    ME: Pick up knife

    Computer: I don't understand "knife"

    ME: Pick up sword

    Computer: I don't understand "sword"

    ME: Pick up saber

    Computer: I don't understand "pick up"

    That's when I tended to eject the floppy and try to see how far I could toss it.

  45. The Internet Killed Them... by Onyma · · Score: 2, Interesting

    I tend to believe that modern communication and gaming communities killed the puzzle style game. Few people are 'nobel' enough to stick it out in a puzzle game without input from the outside. However these days when you run into a room in a game and you can't find the key, or open the lock you can just pop online and search the local forum for the answer. Presto... and you're through. Since the puzzles were supposed to be the challenge in the game being able to just get the answers readily from a community kills much of the challenge since those people get bored with that genre ("oh that game? yeah... I solved it in 5 hours... I'm not buying the next one because it was too easy"). The few who do quietly work their way through the entire game challenge by challenge are not enough of a user base to make the market viable for game makers.

    I remember the first Alone in the Dark.. I was addicted to that game and there really wasn't much of a community to walk you through it. You, and maybe the 3-4 other people you knew personally who owned it had to work through it and you didn't want to share too much because there is competition inside your social circle. When you can post an answer on a forum for strangers... and in turn anonymously get an answer from strangers on a forum... a large percentage of people will cave and look it up.

    --
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  46. Re:I don't think so. by grumbel · · Score: 3, Insightful

    The fun in most adventure games comes from getting an understanding of the world that surrounds you in the game. The fun in a puzzle isn't getting stuck on it, but gaining an understanding of the underlying mechanic and finding the solution or just in interacting with the world. The hard part of course is the balance between frustrating the player and actually giving him something he has to think about, which however can be worked around quite well by always having alternative puzzles the player can solve and by having a world that is actually interesting enough to explore.

    The problem with todays games is that most games don't even try to create a good puzzle, either they are so easy that they are hardly noticeable or they are so stupid and non-integrated into the game that they just annoy ("Here is a locked door, go find the key"). The classic LucasArts adventure almost never had any puzzle of such blunt stupidity, instead you had to figure out how to dress a mummy to win a competition and other crazy fun stuff that integrated seamlessly into the story. There was no "play the game" or "watch a cutscene" separation, it was pretty much all the same thing.

    Also the thing to realize is that puzzles are not only there to stop you from making progress, but also a means to explore the world, to touch it if you will. In an adventure game you can grab things, smell them, eat them, open them, talk to people and a lot of other stuff. In most mainstream games today on the other side you have the choice between shooting people in the head or blowing them up with a grenade, you have no way to talk to them and no way to use items in a meaningful way. Its all just run and gun without ever stopping and looking around and getting an idea what really is happening.

    Now of course not every action game needs to be riddled with puzzles, but most of them really could need some calmer moments that departure from the standard run&gun.

  47. That's a bunch of DS... by 7Prime · · Score: 2, Insightful

    Seriously, the DS is has tons of adventure games with a lot of hard non-linear puzzles. Try the Phoenix Wright series or Hotel Dusk. Those have the same kinds of puzzles and problem solving that you'll find in the old Monkey Islands, Mysts, and similar games. Then you have the more epic Ico, Shadow of the Colossus, Okami, and Zelda games, that offer a combination of adventure puzzles with action elements.

    As a fan of really puzzly adventure games, I really don't agree that puzzle games are disappearing. In fact, I think they're getting more involved and more difficult. Sure, the puzzles are becoming more integrated into the setting, but I think that's a really good thing.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  48. Re:Eh? by William+Baric · · Score: 2, Interesting

    Play BioShock on Hard, with Vita-Chambers and every other hand-holding disabled, and with no save, except for the automatic saves at the beginning of levels. The result is it will transform a light and very simple pastime into a heavy thinking game. For example, after some thinking you'll realize that the "useless" security bullseye plasmid is in fact one of the most powerful (I'll let you think about why).

  49. Re:7th guest, 11th hour by celle · · Score: 2, Insightful

    Actually myst like most puzzle games were a waste of time for me. I could never figure them out. Infocom games were a good example of you had to be in the designers shoes before you even had a chance. I just was sick of wasting money on games I had no clue what they were getting at and that even just guessing didn't get me anywhere. FPSes and sims at least you could see a reference to do things with and didn't completely lock you out if you didn't understand something the way the designer did.

  50. While were on the subject of the old school... by Bones3D_mac · · Score: 2, Interesting

    Does anyone here remember those old "Choose your own adventure" books that was basically a printed form of a decision tree? (There used to be hundreds of the things throughout the 80's and 90's.)

    Although the stories were a bit lacking, it did make reading as a kid much more enjoyable since it was interactive.

    To be honest though, I'm amazed the genre never expanded to more adult readers. There's so much that could have been applied to the format to make them more interesting. For example, requiring the reader to solve complex puzzles to determine what their choices are, or remembering previous elements from the story to know what they need to do next. Span that over 1,000 pages, and you could have an adventure last several hours.

    One interesting approach, a story involving a mystery requiring you to gather evidence and take statements from witnesses to build a case, then going to trial with it where the reader can choose to be either the prosecution or the defense.

    Something like this could make for an interesting project for writers like Tom Clancy or John Grisham, who already write incredible linear stories like these. This would simply be an extension of their talents to make the reader far more involved in the story and the outcome.

    --


    8==8 Bones 8==8
  51. Re:Hitchhiker's Guide to the Galaxy by Big_Monkey_Bird · · Score: 2, Funny

    Argh. No. Never. The important part is I am not bitter.

  52. What about ADVENTURE (puzzle) games? by blach · · Score: 2, Insightful

    I miss the classic adventure games -- which were really puzzle games -- like King's Quest, Space Quest, and Monkey Island.

    Those had great stories and lots of humor along with reasonable puzzles to be solved.

    I think they'd do fine today but no-one seems to make anything quite like those.

  53. I have infinite patience for puzzles... by Kintanon · · Score: 3, Insightful

    What I DON'T have patience for is WALKING. It's one thing to have to figure out how to unlock some complicated door puzzle, it's another thing to have to spend 20 hours walking back and forth gathering bits and pieces to "solve" a puzzle.
    The problem with puzzles in games is that the nature of the puzzles deteriorated over time to be moe time consuming and tedious and less clever.
    Get rid of the extraneous travel time associated with the puzzles and a lot of people will suddenly have a lot more patience for them.

    Oh, and that will have the added bonus of stopping developers from artifically increasing the playtime of their games via incredibly long travel times.

    --
    Check out JoshJitsu.info for Brazilian Ji
  54. Sam & Max by Veggiesama · · Score: 2, Interesting

    All these posts and not one (moderated) person mentions the new episodic Sam & Max games! I bought them all and absolutely adore them.

    The story is ridiculous and over-the-top, and they have stylish graphics that don't need the latest hardware to run.

    They're not very hard as far as adventure games go, but if you find a segment challenging, in Season 2 you can turn on an in-game hint function. If you do that, Max will usually spit out something like, "I'm bored. Let's go back to the office," which generally doesn't automatically spoil the next part of the mission, but points you in the right direction. Much better than alt+tabbing for GameFAQs.

  55. Re:You are lost in a maze of twisty little threads by mdfst13 · · Score: 2, Funny

    My favorite story about this was the game where all the commands were of the form "verb noun" where only the first four letters counted. The correct action was to "scream bear" which caused the bear to run away. However, if you got really frustrated at trying to guess the correct command and wrote "screw bear" instead, the bear also ran away.

    The guy who wrote the article said that he was rather surprised at that result...

  56. Renaissance gamer man by acheron12 · · Score: 4, Funny

    In those days the game world was smaller, and a single person could, through diligent gaming, acquire a thorough knowledge of every character class.

    Take L30n4rd0, the wizard/technologist/tank/healer/DPS/accountant. And he was good at all of them.

    Nowadays there's just too much to learn; you have to specialize :(

    --
    there is no god but truth, and reality is its prophet
  57. Shame on me for trusting you.... by try_anything · · Score: 2, Informative

    If you had checked the behavior on Windows:

    C:\Documents and Settings\admin>"c:\Program Files\Java\jdk1.6.0_07\bin\appletvie
    wer.exe" http://dan-ball.jp/en/javagame/dust/
    Warning: Can't read AppletViewer properties file: C:\Documents and Settings\admi
    n\.hotjava\properties Using defaults.
    Warning: tag requires name attribute.
    Warning: tag requires name attribute.
    java.lang.ArrayIndexOutOfBoundsException: 288
                    at d.a(Unknown Source)
                    at d.a(Unknown Source)
                    at dust.a(Unknown Source)
                    at dust.init(Unknown Source)
                    at sun.applet.AppletPanel.run(AppletPanel.java:425)
                    at java.lang.Thread.run(Thread.java:619)

    How's that for write-once, run-anywhere? Not even Java can give you the same behavior on different platforms when you invoke different programs or provide different input. The web page doesn't validate and may even be miscoded (though I couldn't figure that out for sure.) The browser must clean up the page before passing data to the applet plugin.

    Do you see now why I stick my neck out for Java, even to the point of downloading the entire frickin' JDK and installing it on a five-year-old Celeron laptop, just so I could reproduce the same behavior under Windows? Don't think I would have done that if I wasn't sure I would get some satisfaction from it :-)

  58. Re:You are lost in a maze of twisty little threads by Kaukomieli · · Score: 2, Funny

    ME: Pick up saber

    Computer: I don't understand "pick up"

    That's when I tended to eject the floppy and try to see how far I could toss it.

    Usually a quick look around would help you find the right word. The good old times when one had to actually read the text and not mindlessly click the highlighted words in the text.

    ME: look

    Computer: You are standing in a dusty room. The ceiling is clogged with webs from long dead spiders and the windowpanes have gone blind, giving the room an abandoned feeling. A musty odour fills your nostrils. The floor is covered in a dusty carpet. In the twilight you can make out a door to your east and when to the north.
    An ancient knight's armour with a big claymore, once placed at the western wall has fallen over, it's parts now scattered on the carpet.

    ME: pick up claymor

    Computer: I don't understand claymor

    ME: puck up claymore

    Computer: Learn to type you moron!

    ME: take claymore

    Computer: You stagger under the weight of the big sword. You can barely carry it and how someone could weild this in a fight is beyond you. ...

  59. Re:Eh? by William+Baric · · Score: 2, Insightful

    Strategy is mostly about managing resources (like ammos and health) in order to achieve a general goal (like killing ennemies). Puzzle is about finding one solution (not necessarily unique) to one particular problem.

    What it means is that choosing a weapon instead of another depending on the resource you have and on the penalty for using a less adequate weapon is strategy. But using first a Hypnotize Big Daddy plasmid to lure him in front of a security camera and then using the Security Bullseye Plasmid to kill him requires close to no resources. It also requires close to no action skills. The only thing it requires is finding one solution to a single problem. The difficulty is finding THAT solution. This is a puzzle kind of problem to me. The only difference with the classical adventure game where you have to search through you inventory to find out what object to use on the "problem" is the game don't tell you explicitly it is a puzzle and it doesn't block you if you don't find a good solution.

  60. Professor Layton? by AmonEzhno · · Score: 2, Informative

    An amazing puzzle game came out for the DS a little while ago called Professor Layton. It's pretty fantastic and if I'm not mistaken a sequel is coming out soon...